<worn on head> a hood dusted with sand [superior]
<worn around neck> a legendary brass amulet
<worn around neck> a diamond necklace [superior]
<worn about body> a long fur [superior]
<worn on arms> a pair of drow and illithid-skin armguards (glowing)
<worn around wrist> a bloody clay bracelet
<worn around wrist> a well crafted limestone bracelet of constitution
<worn on hands> some pitted cured leather gauntlets
<worn on finger> an unearthly crystal band
<worn on finger> a sun ring [superior] (glowing)
<held> a squat obsidian totem
<held> a marbled quartz totem
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> some boots of forest running
Obvious exits: -N -E -S -W
< 287h/287H 212v/214V Pos: standing >
**^..******
^..^.********
^....**********
M..^.************
^..^*************
.^.*****@********
.^.**************
...**************
..*************
.**M*********
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 212v/214V Pos: standing >
****..*****
^**^..*******
^^..^.*********
.^....***********
M..^.************
^..^****@********
.^.**************
.^.**************
..*************
.************
**M********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 212v/214V Pos: standing >
.****..****
.****..******
^^**^..********
^^^..^.**********
.^....***********
M..^.***@********
^..^*************
.^.**************
^.*************
.************
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 213v/214V Pos: standing >
^.***....**
M.****..*****
^.****..*******
^^^**^..*********
^^^..^.**********
.^....**@********
M..^.************
^..^*************
^.*************
.************
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 213v/214V Pos: standing >
^^.***^*...
^^.***....***
^M.****..******
^^.****..********
^^^**^..*********
^^^..^.*@********
.^....***********
M..^.************
..^************
.************
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 213v/214V Pos: standing >
M^^.**^^*..
^^^.***^*...*
^^^.***....****
M^M.****..*******
^^.****..********
^^^**^..@********
^^^..^.**********
.^....***********
..^.***********
.^***********
***********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
^^^..^^**.^
^M^^.**^^*...
M^^^.***^*...**
M^^^.***....*****
M^M.****..*******
^^.****.@********
^^^**^..*********
^^^..^.**********
^....**********
.^.**********
^**********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
MM^^^^^****
M^^^..^^**.^M
M^M^^.**^^*...*
MM^^^.***^*...***
M^^^.***....*****
M^M.****@.*******
^^.****..********
^^^**^..*********
^^..^.*********
....*********
^.*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
MMM^^^.^^**
MMM^^^^^****^
MM^^^..^^**.^M.
MM^M^^.**^^*...**
MM^^^.***^*...***
M^^^.***@...*****
M^M.****..*******
^^.****..********
^^**^..********
^..^.********
...********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
MMMM^^..^^^
MMMM^^^.^^**.
MMMM^^^^^****^*
MMM^^^..^^*M.^M..
MM^M^^.**^^*...**
MM^^^.**@^*...***
M^^^.***....*****
M^M.****..*******
^.****..*******
^**^..*******
..^.*******
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
MMM^^..^^^^
MMM^^^.^^**.*
MMM^^^^^****^**
MM^^^..^^**.^M...
M^M^^.**^^*...***
M^^^.***@*...****
^^^.***....******
^M.****..********
.****..********
**^..********
.^.********
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
MM^^..^^^^.
MM^^^.^^**.**
MM^^^^^****^***
M^^^..^^*M.^M....
^M^^.**^^*...****
^^^.***^@...*****
^^.***....*******
M.****..*********
****..*********
*^..*********
^.*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
M^^..^^^^..
M^^^.^^**.***
M^^^^^****^****
^^^..^^**.^M.....
M^^.**^^*...*****
^^.***^*@..******
^.***....********
.****..**********
***..**********
^..**********
.**********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
^^..^^^^..*
^^^.^^**.****
^^^^^****^*****
^^..^^**.^M......
^^.**^^*...******
^.***^*.@.*******
.***....*********
****..***********
**..***********
..***********
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
Wern stops following you.
Your group has been disbanded.
< 287h/287H 214v/214V Pos: standing >
^..^^^^..**
^^.^^**.*****
^^^^****^******
^..^^**.^M.......
^.**^^*...******.
.***^*..@********
***....**********
***..************
*..************
.************
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
M^^^^.^^^^*
^^..^^^^..***
^^^.^^**.******
^^^^^****^*******
^..^^**.^M.......
^.**^^*.@.******.
.***^*...********
***....**********
**..***********
..***********
***********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 287h/287H 214v/214V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.
< 287h/287H 214v/214V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 300 platinum coins.
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
You see nothing.
< 287h/287H 214v/214V Pos: standing >
You give the ticket master 5 g.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Oops, trying to juggle too many loose coins, you drop a few.
< 287h/287H 214v/214V Pos: standing >
The sun starts to set in the south.
< 287h/287H 214v/214V Pos: standing >
Ok.
You put 269 platinum, 5 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 287h/287H 214v/214V Pos: standing >
You get a small pile of coins.
There were: 30 platinum coins.
A small sign isn't takeable.
< 287h/287H 214v/214V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
< 287h/287H 214v/214V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
A fire eater swallows fire.
< 287h/287H 214v/214V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
A fire eater who is close by to your north.
A large stag who is close by to your east.
A huge grey ape who is not far off to your east.
An organ grinder who is not far off to your east.
A large stag who is close by to your west.
A bearded lady who is close by to your west.
< 287h/287H 214v/214V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.
< 287h/287H 214v/214V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
A huge grey ape swings lumbers through here with stern confidence.
An organ grinder plays with his monkey.
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
A small dog who is close by to your south.
A large stag who is close by to your west.
A large stag who is a brief walk away to your west.
A bearded lady who is a brief walk away to your west.
< 287h/287H 214v/214V Pos: standing >
You are already riding on something.
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 214v/214V Pos: standing >
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
A huge grey ape who is close by to your south.
An organ grinder who is close by to your south.
A small dog who is not far off to your south.
< 287h/287H 214v/214V Pos: standing >
The dim aura around you fades.
< 287h/287H 214v/214V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 214v/214V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 214v/214V Pos: standing >
You dismount a young ape.
< 287h/287H 214v/214V Pos: standing >
You don't have that spell memorized.
< 287h/287H 214v/214V Pos: standing >
You sit down and relax.
< 287h/287H 214v/214V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - elephantstrength
1 - ravenflight
( 6th circle) 4 - greater mending
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
5 - mending
( 3rd circle) 7 - scalding blast
( 2nd circle) 9 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
You can memorize 1 1st and 1 3rd circle spell(s).
< 287h/287H 214v/214V Pos: sitting >
You purge 'elephantstrength' from your thoughts.
< 287h/287H 214v/214V Pos: sitting >
You don't have that spell memorized.
< 287h/287H 214v/214V Pos: sitting >
You are memorizing spirit ward, which will take about 10 seconds.
< 287h/287H 214v/214V Pos: sitting >
You have finished memorizing spirit ward.
You snap out of your meditative trance, memorization complete.
< 287h/287H 214v/214V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 287h/287H 214v/214V Pos: sitting >
You clamber to your feet.
< 287h/287H 214v/214V Pos: standing >
You aren't holding the correct totem to cast that spell.
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your south.
A small dog who is not far off to your south.
A huge grey ape who is not far off to your south.
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
A young ape swings through the jungle and leaps across the rocks.
< 287h/287H 214v/214V Pos: standing >
You start chanting...
< 287h/287H 214v/214V Pos: standing >
You complete your spell...
You begin to glow dimly as a faint white halo surrounds you.
< 287h/287H 214v/214V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
A young ape swings through the jungle and leaps across the rocks.
< 287h/287H 214v/214V Pos: standing >
You climb up and ride a young ape.
< 287h/287H 211v/214V Pos: standing >
You sit down and relax.
< 287h/287H 211v/214V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - ravenflight
( 6th circle) 4 - greater mending
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
5 - mending
( 3rd circle) 7 - scalding blast
( 2nd circle) 9 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
10 seconds: ( 7th) spirit ward
You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
< 287h/287H 211v/214V Pos: sitting >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 212v/214V Pos: sitting >
< 287h/287H 214v/214V Pos: sitting >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
The corpse of uggiewilly is lying here.
< 287h/287H 214v/214V Pos: sitting >
You have finished memorizing spirit ward.
You snap out of your meditative trance, memorization complete.
< 287h/287H 214v/214V Pos: sitting >
Maybe you should get on your feet first?
< 287h/287H 214v/214V Pos: sitting >
You clamber to your feet.
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your south.
A small dog who is not far off to your south.
A small dog who is not far off to your south.
A huge grey ape who is not far off to your south.
< 287h/287H 214v/214V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
< 287h/287H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
A small dog who is close by to your south.
A huge grey ape who is close by to your south.
A fire eater who is close by to your west.
A large stag who is close by to your west.
A large stag who is not far off to your west.
< 287h/287H 214v/214V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A small dog sniffs the ground.
A huge grey ape swings lumbers through here with stern confidence.
< 287h/287H 214v/214V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
A small dog sniffs the ground.
A large stag grazes in the field.
< 287h/287H 214v/214V Pos: standing >
The flap seems to be closed.
< 287h/287H 214v/214V Pos: standing >
Open what?
< 287h/287H 214v/214V Pos: standing >
Pardon?
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
A small dog who is close by to your west.
A huge grey ape who is close by to your west.
< 287h/287H 214v/214V Pos: standing >
The flap seems to be closed.
< 287h/287H 214v/214V Pos: standing >
Ok.
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
A Vampire who is close by to your east.
A large onlooker who is not far off to your east.
A small dog who is close by to your west.
A huge grey ape who is close by to your west.
< 287h/287H 214v/214V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
A Vampire who is close by to your east.
A large onlooker who is not far off to your east.
A small dog who is close by to your west.
A huge grey ape who is close by to your west.
< 287h/287H 214v/214V Pos: standing >
You dismount a young ape.
< 287h/287H 214v/214V Pos: standing >
You aren't holding the correct totem to cast that spell.
< 287h/287H 214v/214V Pos: standing >
A young ape leaves west.
< 287h/287H 214v/214V Pos: standing >
You aren't holding the correct totem to cast that spell.
< 287h/287H 214v/214V Pos: standing >
You stop using a firwood bear totem.
< 287h/287H 214v/214V Pos: standing >
You hold a squat obsidian totem.
< 287h/287H 214v/214V Pos: standing >
You start chanting...
< 287h/287H 214v/214V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 287h/287H 214v/214V Pos: standing >
You complete your spell...
You point at a Vampire.
[Damage: 74 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!
< 287h/287H 214v/214V Pos: standing >
You start chanting...
< 287h/287H 214v/214V Pos: standing >
A small dog leaves west.
< 287h/287H 214v/214V Pos: standing >
A Vampire enters from the east.
An earth elemental enters from the east.
< 287h/287H 214v/214V Pos: standing >
You complete your spell...
You point at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 68 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
The vile creature burns and sizzles!
< 287h/287H 214v/214V Pos: standing >
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
Umm. I don't believe there is anything that direction.
You failed.
< 287h/287H 214v/214V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 287h/287H 214v/214V Pos: standing >
An earth elemental says 'Prepare to fight me, too!'
You dodge a bash from an earth elemental, who loses its balance and falls.
Umm. I don't believe there is anything that direction.
You failed.
< 287h/287H 214v/214V Pos: standing >
< T: Col TP: sta TC:excellent E: earth kne EP: small wounds >
Umm. I don't believe there is anything that direction.
You failed.
< 287h/287H 214v/214V Pos: standing >
< T: Col TP: sta TC:excellent E: earth kne EP: small wounds >
Umm. I don't believe there is anything that direction.
You failed.
< 287h/287H 214v/214V Pos: standing >
< T: Col TP: sta TC:excellent E: earth kne EP: small wounds >
You miss an earth elemental.
A Vampire attempts to flee.
A Vampire leaves east.
You start chanting...
< 287h/287H 214v/214V Pos: standing >
< T: Col TP: sta TC:excellent E: earth kne EP: small wounds >
A Vampire enters from the east.
< 287h/287H 214v/214V Pos: standing >
< T: Col TP: sta TC:excellent E: earth kne EP: small wounds >
A Vampire leaves west.
< 287h/287H 214v/214V Pos: standing >
< T: Col TP: sta TC:excellent E: earth kne EP: small wounds >
You complete your spell...
You point at a Vampire.
[Damage: 17 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
An earth elemental stops following a Vampire.
You receive your share of experience.