The death of [22 Conjurer] Kymaz (Vampire)

in Wide Dusty Path leading to a Tent

from the perspective of [22 Conjurer] Kymaz (Vampire)

<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers


< 146h/146H 120v/120V Pos: standing >
You start chanting...

< 146h/146H 120v/120V Pos: standing >
A scarecrow dodges an earth elemental's attack.
An earth elemental misses a scarecrow.
A scarecrow's weak punch grazes an earth elemental.
A scarecrow kicks an earth elemental in the side with a hefty roundhouse kick.

< 146h/146H 120v/120V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[The lightning bolt hits a scarecrow with full impact.]=-

< 146h/146H 120v/120V Pos: standing >
You start chanting...

< 146h/146H 120v/120V Pos: standing >
You complete your spell...
[Damage: 29 ] -=[The lightning bolt hits a scarecrow with full impact.]=-

< 146h/146H 120v/120V Pos: standing >
A scarecrow's fine punch strikes an earth elemental.
A scarecrow's punch strikes an earth elemental.

< 146h/146H 120v/120V Pos: standing >
A scarecrow dodges an earth elemental's attack.

< 146h/146H 120v/120V Pos: standing >
You start chanting...

< 146h/146H 120v/120V Pos: standing >
A scarecrow's fine punch strikes an earth elemental.
A scarecrow misses an earth elemental.
A scarecrow kicks an earth elemental in the side with a hefty roundhouse kick.

< 146h/146H 120v/120V Pos: standing >
You complete your spell...
[Damage: 27 ] -=[The lightning bolt hits a scarecrow with full impact.]=-

< 146h/146H 120v/120V Pos: standing >
A scarecrow dodges an earth elemental's attack.
An earth elemental's decent crush strikes a scarecrow.

< 146h/146H 120v/120V Pos: standing >
You start chanting...

< 146h/146H 120v/120V Pos: standing >
Casting: lightning bolt *

< 146h/146H 120v/120V Pos: standing >
You complete your spell...
[Damage: 30 ] -=[The lightning bolt hits a scarecrow with full impact.]=-
A scarecrow's punch strikes an earth elemental hard.
A scarecrow's fine punch strikes an earth elemental hard.

< 146h/146H 120v/120V Pos: standing >
A scarecrow appears to be Humanoid and is in awful condition.
It's medium in size.


< 146h/146H 120v/120V Pos: standing >
An earth elemental's decent crush seriously wounds a scarecrow.
You don't have that spell memorized.

< 146h/146H 120v/120V Pos: standing >
An earth elemental appears to be Earth Elemental and has quite a few wounds.
It's medium in size.
It is in the front rank.


< 146h/146H 120v/120V Pos: standing >
A scarecrow's punch strikes an earth elemental hard.
A scarecrow's punch strikes an earth elemental very hard.
A scarecrow kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 146h/146H 120v/120V Pos: standing >
You notice that the person is not here.

< 146h/146H 120v/120V Pos: standing >
You start chanting...

< 146h/146H 120v/120V Pos: standing >
A scarecrow dodges an earth elemental's attack.
An earth elemental's decent crush seriously wounds a scarecrow.

< 146h/146H 120v/120V Pos: standing >
Casting: burning hands 

< 146h/146H 120v/120V Pos: standing >
You complete your spell...
[Damage: 22 ] -=[You burned a scarecrow.]=-
A scarecrow is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a scarecrow dies in agony.

< 146h/146H 120v/120V Pos: standing >
You get a few coins from the corpse of a scarecrow.
There were: 29 gold coins. 

< 146h/146H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 29 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 146h/146H 120v/120V Pos: standing >
You are almost ready to attain your next level!

< 146h/146H 120v/120V Pos: standing >
An earth elemental's skin seems to turn to stone.
It appears to be the corpse of a scarecrow.
Nothing.

< 146h/146H 120v/120V Pos: standing >
Saving Kymaz.

< 146h/146H 120v/120V Pos: standing >
You sit down and relax.

< 146h/146H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - conjure elemental
( 4th circle)  1 - levitate
( 3rd circle)  1 - concealment
( 2nd circle)  4 - burning hands
               1 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp
   61 seconds:  ( 4th) lightning bolt
   73 seconds:  ( 4th) lightning bolt
   85 seconds:  ( 4th) lightning bolt
   97 seconds:  ( 4th) lightning bolt
  105 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 146h/146H 120v/120V Pos: sitting >
You start meditating...

< 146h/146H 120v/120V Pos: sitting >

		Score information for Kymaz

Level: 21   Race: Vampire   Class: Conjurer Sex: Male
Hit points: 146(146)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  210 

Active Spells:
--------------
levitate (15 minutes)
well-rested bonus (92 minutes)


< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 146h/146H 120v/120V Pos: sitting >
You clamber to your feet.

< 146h/146H 120v/120V Pos: standing >
The ScareCrow Exhibit
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a scarecrow is lying here.
An earth elemental stands here, looking like a living rock. (minion) 

< 146h/146H 120v/120V Pos: standing >
The illithid-Githyanki Exhibit
Obvious exits: -N -W
An earth elemental enters from the west.

< 146h/146H 119v/120V Pos: standing >
The Humanoid Reptile Exhibit
Obvious exits: -S -W
A scaly reptilian stands in his ben.
An earth elemental enters from the south.

< 146h/146H 118v/120V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.
An earth elemental enters from the east.

< 146h/146H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/146H 118v/120V Pos: standing >
Before the Infamous FreakShow
Obvious exits: -N -E
An earth elemental enters from the east.

< 146h/146H 118v/120V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W
An earth elemental enters from the south.

< 146h/146H 117v/120V Pos: standing >
Carnival Road
Obvious exits: -N -S
An earth elemental enters from the south.

< 146h/146H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/146H 117v/120V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A huge grey ape swings lumbers through here with stern confidence.
A small dog sniffs the ground.
An earth elemental enters from the south.

< 146h/146H 116v/120V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
A small dog sniffs the ground.
An earth elemental enters from the west.

< 146h/146H 114v/120V Pos: standing >
The flap seems to be closed.

< 146h/146H 115v/120V Pos: standing >
Ok.

< 146h/146H 116v/120V Pos: standing >
Inside a Grand Tent
Obvious exits: -N -E -S -W
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.
An earth elemental enters from the west.

< 146h/146H 115v/120V Pos: standing >
Are you mad!?

< 146h/146H 118v/120V Pos: standing >
Ok.

< 146h/146H 120v/120V Pos: standing >
Autosaving...

< 146h/146H 120v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks a large onlooker!
An earth elemental's decent crush wounds a large onlooker.

< 146h/146H 120v/120V Pos: standing >
You assist an earth elemental heroically.
You miss a large onlooker.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP: few scratches >
 A large onlooker misses an earth elemental.
A large onlooker's feeble punch grazes an earth elemental.
A large onlooker kicks an earth elemental in the side with a hefty roundhouse kick.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP: few scratches >
 You miss a large onlooker.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP: few scratches >
 A large onlooker dodges an earth elemental's attack.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP: few scratches >
 You start chanting...
You feel your skill in quick chant improving.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP: few scratches >
 You complete your spell...
[Damage: 69 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 A large onlooker's crude punch strikes an earth elemental.
A large onlooker's feeble punch grazes an earth elemental.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 You miss a large onlooker.
A large onlooker appears to be Human and has quite a few wounds.
He's medium in size.


< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 An earth elemental appears to be Earth Elemental and has quite a few wounds.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!


< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 A large onlooker dodges an earth elemental's attack.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 You start chanting...

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 A large onlooker's feeble punch grazes an earth elemental.
A large onlooker misses an earth elemental.
A large onlooker kicks an earth elemental in the side with a hefty roundhouse kick.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  few wounds >
 You complete your spell...
[Damage: 61 ] -=[You get a good hold of a large onlooker and shock him.]=-
[Damage:  1 ] -=[Your weak punch wounds a large onlooker.]=-

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 You start chanting...

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 A large onlooker dodges an earth elemental's attack.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 You complete your spell...
[Damage: 51 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  awful >
 A large onlooker misses an earth elemental.
A large onlooker's punch grazes an earth elemental.

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  awful >
 You miss a large onlooker.
You start chanting...

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  awful >
 Casting: shocking grasp *

< 146h/146H 120v/120V Pos: standing >
< T: earth TP: sta TC: few wounds E: large sta EP:  awful >
 You complete your spell...
[Damage: 24 ] -=[You get a good hold of a large onlooker and shock him.]=-
A large onlooker is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A large onlooker's death cry reverberates in your head as he falls to the ground.

< 151h/151H 120v/120V Pos: standing >
You get a few coins from the corpse of a large onlooker.
There were: 20 gold coins. 

< 151h/151H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 20 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 151h/151H 120v/120V Pos: standing >
You have just begun the trek to your next level!

< 151h/151H 120v/120V Pos: standing >
It appears to be the corpse of a large onlooker.
Nothing.

< 151h/151H 120v/120V Pos: standing >
Saving Kymaz.

< 151h/151H 120v/120V Pos: standing >
You sit down and relax.

< 151h/151H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - conjure elemental
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               1 - shocking grasp
( 2nd circle)  5 - burning hands
               1 - chill touch
               1 - mirror image
( 1st circle)  2 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp

You can memorize 2 5th circle spell(s).
You continue your study.

< 151h/151H 120v/120V Pos: sitting >
You start meditating...

< 151h/151H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
knock                      
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
You have finished memorizing shocking grasp.

< 151h/151H 120v/120V Pos: sitting >
You are memorizing wall of stone, which will take about 12 seconds.

< 151h/151H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 151h/151H 120v/120V Pos: sitting >
You are memorizing fireshield, which will take about 12 seconds.

< 151h/151H 120v/120V Pos: sitting >
You stop meditating.
You don't have that spell memorized.

< 151h/151H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 151h/151H 120v/120V Pos: sitting >
Pardon?

< 151h/151H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 151h/151H 120v/120V Pos: sitting >
You have finished memorizing wall of stone.

< 151h/151H 120v/120V Pos: sitting >
You don't have that spell memorized.

< 151h/151H 120v/120V Pos: sitting >
You have finished memorizing fireshield.
Your studies are complete.

< 151h/151H 120v/120V Pos: sitting >
You clamber to your feet.

< 151h/151H 120v/120V Pos: standing >
You start chanting...

< 151h/151H 120v/120V Pos: standing >
Casting: fireshield *

< 151h/151H 120v/120V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!

< 151h/151H 120v/120V Pos: standing >
An earth elemental appears to be Earth Elemental and has some small wounds and bruises.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!


< 151h/151H 120v/120V Pos: standing >
A large onlooker appears to be Human and is in excellent condition.
He's medium in size.


< 151h/151H 120v/120V Pos: standing >
Inside a Grand Tent
Obvious exits: -N -E -S -W#
Fresh blood splatters cover the area.
The corpse of a large onlooker is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
A large onlooker laughs at those inside the arena.

< 151h/151H 120v/120V Pos: standing >
You give an earth elemental an order.
An earth elemental suddenly attacks a large onlooker!
An earth elemental's crush wounds a large onlooker.

< 151h/151H 120v/120V Pos: standing >
You assist an earth elemental heroically.
You miss a large onlooker.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP: few scratches >
 A large onlooker's punch grazes an earth elemental.
A large onlooker's weak punch grazes an earth elemental.
An earth elemental's tough hide deflects a large onlooker's kick.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP: few scratches >
 A large onlooker dodges an earth elemental's attack.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP: few scratches >
 You start chanting...

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP: few scratches >
 You complete your spell...
[Damage: 28 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  small wounds >
 A large onlooker misses an earth elemental.
You start chanting...

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  small wounds >
 You complete your spell...
[Damage: 39 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  few wounds >
 A large onlooker dodges an earth elemental's attack.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  few wounds >
 A large onlooker dodges your futile attack.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  few wounds >
 You start chanting...

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  few wounds >
 A large onlooker's feeble punch grazes an earth elemental.
A large onlooker kicks an earth elemental in the side with a hefty roundhouse kick.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  few wounds >
 You complete your spell...
[Damage: 30 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 You miss a large onlooker.
A large onlooker dodges an earth elemental's attack.
A large onlooker dodges an earth elemental's attack.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 You start chanting...

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 You complete your spell...
[Damage: 26 ] -=[You get a good hold of a large onlooker and shock him.]=-
A large onlooker misses an earth elemental.
A large onlooker's feeble punch grazes an earth elemental.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 A large onlooker dodges your futile attack.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 A large onlooker dodges an earth elemental's attack.

< 151h/151H 120v/120V Pos: standing >
< T: earth TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 A large onlooker's fine punch strikes an earth elemental.
A large onlooker's fine punch strikes an earth elemental.
You start chanting...

< 151h/151H 120v/120V Pos: standing >
<You complete your spell...
[Damage: 27 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 You miss a large onlooker.

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 An earth elemental stumbles, and jabs at a large onlooker!

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 You don't have that spell memorized.

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 You dodge a large onlooker's vicious attack.

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 A large onlooker dodges your futile attack.

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 You start chanting...

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 An earth elemental fails miserably in its attempt to rescue you.

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 Casting: lightning bolt *

< 151h/151H 120v/120V Pos: standing >
< T: Kymaz TP: sta TC:excellent E: large sta EP: pretty hurt >
 You complete your spell...
[Damage: 45 ] -=[The lightning bolt hits a large onlooker with full impact.]=-
A large onlooker is stunned!
-=[A large onlooker's fine punch strikes you.]=-
[Damage:  8 ] -=[A large onlooker is burned severely as he hits you!]=-
A large onlooker is mortally wounded, and will die soon, if not aided.

< 139h/151H 120v/120V Pos: standing >
<[Damage:  2 ] -=[Your punch hits a large onlooker.]=-
A large onlooker is mortally wounded, and will die soon, if not aided.
You start chanting...

< 139h/151H 120v/120V Pos: standing >
<You complete your spell...
[Damage:  1 ] -=[You burned a large onlooker.]=-
A large onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a large onlooker dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 139h/151H 120v/120V Pos: standing >
You get a few coins from the corpse of a large onlooker.
There were: 17 gold coins. 

< 140h/151H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 140h/151H 120v/120V Pos: standing >
You are still a very long way from your next level.

< 140h/151H 120v/120V Pos: standing >
It appears to be the corpse of a large onlooker.
a strange yellow stone
a cracked iron quiver

< 140h/151H 120v/120V Pos: standing >
Saving Kymaz.

< 140h/151H 120v/120V Pos: standing >
You get a strange yellow stone from the corpse of a large onlooker.
You can't carry any more.

< 141h/151H 120v/120V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 141h/151H 120v/120V Pos: standing >
You do not see that here.

< 142h/151H 120v/120V Pos: standing >
You can't carry any more.

< 143h/151H 120v/120V Pos: standing >
You are carrying: (11/11)
a strange yellow stone
a spellbook
a small round wooden shield
an amber-colored rod
a small wooden raft
[5] a small bandage
a large leather backpack

< 144h/151H 120v/120V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
The molten fire bursts through your defenses and melts away your undead carcass!

< 71h/151H 120v/120V Pos: standing >
Inside a Grand Tent
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large onlooker is lying here.
An earth elemental stands here, looking like a living rock. (minion) 

< 72h/151H 120v/120V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E -W
A Grey Elf (medium) Member of o==(=Mithril=Knights=- stands in mid-air here (Newbie). (Casting) 
A large stag grazes in the field.
An earth elemental enters from the east.

< 72h/151H 119v/120V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'molten spray'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The molten fire bursts through your defenses and melts away your undead carcass!

< 4h/151H 119v/120V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 5h/151H 119v/120V Pos: standing >
<You attempt to flee...
PANIC!  You couldn't escape!

< 5h/151H 119v/120V Pos: standing >
<An earth elemental says 'Prepare to fight me, too!'
A Grey Elf avoids being bashed by an earth elemental, who loses its balance and falls.

< 5h/151H 119v/120V Pos: standing >
< T: earth TP: kne TC: small wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/151H 119v/120V Pos: standing >
< T: earth TP: kne TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf misses an earth elemental.
You attempt to flee...
Inside a Grand Tent
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large onlooker is lying here.
You flee eastward!

< 5h/151H 96v/120V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E -W
An earth elemental crouches here, fighting a Grey Elf. (Minion) 
A Grey Elf (medium) Member of o==(=Mithril=Knights=- stands in mid-air here (Newbie), fighting an earth elemental. (Casting) 
A large stag grazes in the field.

< 5h/151H 95v/120V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A small dog sniffs the ground.
A small dog sniffs the ground.
A huge grey ape swings lumbers through here with stern confidence.

< 6h/151H 94v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/151H 94v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/151H 95v/120V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
Your long flowing robe melted from the intense heat!
Your light blue scarf melted from the intense heat!
Your pair of studded leather sleeves melted from the intense heat!