<worn on head> a mystifying hood [poor] (magic)
<worn in ear> an earring of the black rose [superior] (magic)
<worn on face> a lithixl beak
<worn around neck> a dangling spider necklace [poor] (humming)
<worn around neck> a sapphire and amethyst necklace [poor]
<worn on body> a mangled black and silver robe (magic)
<worn about body> a purple robe
<worn about waist> a scarlet silk sash
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry
<worn on arms> a pair of flesh armlets [superior] (magic)
<held as shield> a small round wooden shield
<worn around wrist> a crystalline wristguard
<worn around wrist> an unique hemp wristguard
<worn on finger> a ring of the EarthMother (magic)
<worn on finger> a ring of rainbows (magic)
<primary weapon> a staff of power (magic)
<worn on legs> a pair of force field leggings [superior] (magic)
<worn on feet> a pair of wooden shoes [superior]
^.****..***
^^**^..****
^^..^@*****
^....******
..^.*******
.^*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 103v/125V Pos: standing >
^^.****..
^^.****..**
^^^**^..***
^^^..@.****
.^....*****
...^.******
..^******
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 271h/271H 101v/125V Pos: standing >
M^^.****.
M^^.****..*
M^^^**^..**
^^^^.@^.***
^.^....****
....^.*****
^..^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 99v/125V Pos: standing >
^^.****..
M^^^**^..**
^^^^..^.***
^.^..@.****
....^.*****
^^..^******
.^.******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 98v/125V Pos: standing >
M^^.****.
MM^^^**^..*
M^^^^..^.**
M^.^.@..***
^....^.****
^^^..^*****
^.^.*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 96v/125V Pos: standing >
M^^^**^..
M^^^^..^.**
M^.^....***
^....@.****
^^^..^*****
^^.^.******
..^.*****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
[2] A large black leather whip lies coiled here.
< 271h/271H 94v/125V Pos: standing >
^^^^..^.*
M^.^....***
^....^.****
^^^..@*****
^^.^.******
^..^.******
....*****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 271h/271H 92v/125V Pos: standing >
M^^^^..^.
MM^.^....**
M^....^.***
M^^^.@^****
M^^.^.*****
^^..^.*****
.....****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 90v/125V Pos: standing >
MM^^^^..^
MMM^.^....*
MM^....^.**
MM^^^@.^***
MM^^.^.****
M^^..^.****
^.....***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 88v/125V Pos: standing >
MM^.^....
MM^....^.**
MM^^^..^***
MM^^.@.****
M^^..^.****
M^.....****
^.....***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 271h/271H 87v/125V Pos: standing >
M^....^.*
MM^^^..^***
MM^^.^.****
M^^..@.****
M^.....****
^^.....****
^.....***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 271h/271H 84v/125V Pos: standing >
M^^^..^**
MM^^.^.****
M^^..^.****
M^...@.****
^^.....****
^^.....****
^^^^.****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 83v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 83v/125V Pos: standing >
You are carrying: (6/11)
a cross shaped dagger (illuminating)
a bottled elixir
a mysterious glowing potion (glowing)
a flower of blentor (magic)
a potion of endurance
a rugged adventurers satchel (magic) (illuminating)
< 271h/271H 84v/125V Pos: standing >
< 271h/271H 87v/125V Pos: standing >
You get a large shrimp from a rugged adventurers satchel.
< 271h/271H 88v/125V Pos: standing >
You eat the large shrimp.
< 271h/271H 89v/125V Pos: standing >
M^^.^.***
M^^..^.****
M^.....****
^^...@.****
^^.....****
^^^^^.*****
^..^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 88v/125V Pos: standing >
MM^^.^.**
MM^^..^.***
MM^.....***
M^^..@..***
M^^.....***
M^^^^^.****
M^..^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 87v/125V Pos: standing >
M^^..^.**
MM^.....***
M^^.....***
M^^..@..***
M^^^^^.****
MM^..^^****
M^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 85v/125V Pos: standing >
MM^^..^.*
MMM^.....**
MM^^.....**
MM^^.@...**
MM^^^^^.***
MMM^..^^***
MM^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 84v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 84v/125V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 271h/271H 83v/125V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
< 271h/271H 82v/125V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N -E -S
< 271h/271H 82v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 82v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 271h/271H 82v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 82v/125V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
< 271h/271H 83v/125V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
< 271h/271H 83v/125V Pos: standing >
<map>
Zone: Nax.
Room: Along a River
</map>
<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 271h/271H 82v/125V Pos: standing >
<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 271h/271H 82v/125V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A small snake who is a brief walk away to your west.
A small snake who is a brief walk away to your west.
< 271h/271H 82v/125V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 271h/271H 83v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
< 271h/271H 83v/125V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A small snake who is close by to your west.
A small snake who is close by to your west.
< 271h/271H 84v/125V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 271h/271H 84v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S
< 271h/271H 83v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S
< 271h/271H 83v/125V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
< 271h/271H 83v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 271h/271H 83v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 84v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 84v/125V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
< 271h/271H 85v/125V Pos: standing >
<map>
Zone: Nax.
Room: Before a Forest
</map>
<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.
< 271h/271H 84v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 85v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W
< 271h/271H 85v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 85v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 86v/125V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A large minotaur who is rather far off to your north.
A stout duergar merchant who is rather far off to your north.
A commoner who is close by to your west.
< 271h/271H 86v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S
< 271h/271H 86v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S
< 271h/271H 85v/125V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A large minotaur who is not far off to your north.
< 271h/271H 86v/125V Pos: standing >
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 271h/271H 87v/125V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your north.
A stout duergar merchant who is close by to your north.
< 271h/271H 87v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 271h/271H 88v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S
< 271h/271H 88v/125V Pos: standing >
<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 271h/271H 87v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 88v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 88v/125V Pos: standing >
<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S
< 271h/271H 89v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 89v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 90v/125V Pos: standing >
<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A tower of high sorcery blocks out all light.
< 271h/271H 89v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 90v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 90v/125V Pos: standing >
< 271h/271H 92v/125V Pos: standing >
You enter a tower of high sorcery.
<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U
< 271h/271H 95v/125V Pos: standing >
You quickly scan the area.
You see nothing.
< 271h/271H 97v/125V Pos: standing >
<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D
< 271h/271H 97v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/271H 98v/125V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your north.
Asterion, the minotaur Archmage who is close by to your north.
Vanailiux who is close by to your east.
< 271h/271H 98v/125V Pos: standing >
You start chanting...
< 271h/271H 113v/125V Pos: standing >
Casting: wall of stone *
< 271h/271H 117v/125V Pos: standing >
You complete your spell...
< 271h/271H 120v/125V Pos: standing >
Score information for Naj
Level: 33 Race: Vampire Class: Conjurer / Earth Magus Sex: Male
Hit points: 271(271) Moves: 125(125)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Fireshielded
Frags: +0.00 Deaths: 1
Detecting: Invisible Magic
Protected from: Cold Living
Enchantments: Ultravision Haste Levitation
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 330
Active Spells:
--------------
haste (14 minutes)
stone skin (2 minutes)
fireshield (1 minute)
detect invisibility (12 minutes)
detect magic (7 minutes)
< 271h/271H 125v/125V Pos: standing >
<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>
<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>
The Chamber of the Archmage
Obvious exits: -S
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A Vampire (medium) sits resting. (Non-Fraggable)
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 271h/271H 124v/125V Pos: standing >
You start chanting...
< 271h/271H 124v/125V Pos: standing >
Casting: earthen maul
< 271h/271H 124v/125V Pos: standing >
You complete your spell...
[Damage: 130 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
A Vampire is mortally wounded, and will die soon, if not aided.
< 271h/271H 124v/125V Pos: standing >
You start chanting...
< 271h/271H 125v/125V Pos: standing >
A Vampire, looking very frustrated, packs up his book.
< 271h/271H 125v/125V Pos: standing >
< 271h/271H 125v/125V Pos: standing >
Casting: earthen maul **
< 271h/271H 125v/125V Pos: standing >
Casting: earthen maul *
< 271h/271H 125v/125V Pos: standing >
You complete your spell...
[Damage: 4 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
A Vampire is dead! R.I.P.
You receive your share of experience.