The death of [21 Conjurer] Krey (Vampire)

in The Chamber of the Archmage

from the perspective of [33 Earth Magus] Naj o==(=Mithril=Knights=- (Vampire)

<worn on head>       a mystifying hood [poor] (magic)
<worn in ear>        an earring of the black rose [superior] (magic)
<worn on face>       a lithixl beak
<worn around neck>   a dangling spider necklace [poor] (humming)
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on body>       a mangled black and silver robe (magic)
<worn about body>    a purple robe
<worn about waist>   a scarlet silk sash
<worn on belt buckle>the lost book of 'Magic'
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<worn on arms>       a pair of flesh armlets [superior] (magic)
<held as shield>     a small round wooden shield
<worn around wrist>  a crystalline wristguard
<worn around wrist>  an unique hemp wristguard
<worn on finger>     a ring of the EarthMother (magic)
<worn on finger>     a ring of rainbows (magic)
<primary weapon>     a staff of power (magic)
<worn on legs>       a pair of force field leggings [superior] (magic)
<worn on feet>       a pair of wooden shoes [superior]

 ^.****..***  
 ^^**^..****  
 ^^..^@*****  
 ^....******  
 ..^.*******  
  .^*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 103v/125V Pos: standing >
  ^^.****..   
 ^^.****..**  
 ^^^**^..***  
 ^^^..@.****  
 .^....*****  
 ...^.******  
  ..^******   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 271h/271H 101v/125V Pos: standing >
  M^^.****.   
 M^^.****..*  
 M^^^**^..**  
 ^^^^.@^.***  
 ^.^....****  
 ....^.*****  
  ^..^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 99v/125V Pos: standing >
  ^^.****..   
 M^^^**^..**  
 ^^^^..^.***  
 ^.^..@.****  
 ....^.*****  
 ^^..^******  
  .^.******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 98v/125V Pos: standing >
  M^^.****.   
 MM^^^**^..*  
 M^^^^..^.**  
 M^.^.@..***  
 ^....^.****  
 ^^^..^*****  
  ^.^.*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 96v/125V Pos: standing >
  M^^^**^..   
 M^^^^..^.**  
 M^.^....***  
 ^....@.****  
 ^^^..^*****  
 ^^.^.******  
  ..^.*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
[2] A large black leather whip lies coiled here.

< 271h/271H 94v/125V Pos: standing >
  ^^^^..^.*   
 M^.^....***  
 ^....^.****  
 ^^^..@*****  
 ^^.^.******  
 ^..^.******  
  ....*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 271h/271H 92v/125V Pos: standing >
  M^^^^..^.   
 MM^.^....**  
 M^....^.***  
 M^^^.@^****  
 M^^.^.*****  
 ^^..^.*****  
  .....****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 90v/125V Pos: standing >
  MM^^^^..^   
 MMM^.^....*  
 MM^....^.**  
 MM^^^@.^***  
 MM^^.^.****  
 M^^..^.****  
  ^.....***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 88v/125V Pos: standing >
  MM^.^....   
 MM^....^.**  
 MM^^^..^***  
 MM^^.@.****  
 M^^..^.****  
 M^.....****  
  ^.....***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 271h/271H 87v/125V Pos: standing >
  M^....^.*   
 MM^^^..^***  
 MM^^.^.****  
 M^^..@.****  
 M^.....****  
 ^^.....****  
  ^.....***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 271h/271H 84v/125V Pos: standing >
  M^^^..^**   
 MM^^.^.****  
 M^^..^.****  
 M^...@.****  
 ^^.....****  
 ^^.....****  
  ^^^^.****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 83v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 83v/125V Pos: standing >
You are carrying: (6/11)
a cross shaped dagger (illuminating)
a bottled elixir
a mysterious glowing potion (glowing)
a flower of blentor (magic)
a potion of endurance
a rugged adventurers satchel (magic) (illuminating)

< 271h/271H 84v/125V Pos: standing >

< 271h/271H 87v/125V Pos: standing >
You get a large shrimp from a rugged adventurers satchel.

< 271h/271H 88v/125V Pos: standing >
You eat the large shrimp.

< 271h/271H 89v/125V Pos: standing >
  M^^.^.***   
 M^^..^.****  
 M^.....****  
 ^^...@.****  
 ^^.....****  
 ^^^^^.*****  
  ^..^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 88v/125V Pos: standing >
  MM^^.^.**   
 MM^^..^.***  
 MM^.....***  
 M^^..@..***  
 M^^.....***  
 M^^^^^.****  
  M^..^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 87v/125V Pos: standing >
  M^^..^.**   
 MM^.....***  
 M^^.....***  
 M^^..@..***  
 M^^^^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 85v/125V Pos: standing >
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 84v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 84v/125V Pos: standing >
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 271h/271H 83v/125V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W

< 271h/271H 82v/125V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N -E -S

< 271h/271H 82v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 82v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 271h/271H 82v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 82v/125V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 271h/271H 83v/125V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 271h/271H 83v/125V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 271h/271H 82v/125V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 271h/271H 82v/125V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A small snake who is a brief walk away to your west.
A small snake who is a brief walk away to your west.

< 271h/271H 82v/125V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 271h/271H 83v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 271h/271H 83v/125V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A small snake who is close by to your west.
A small snake who is close by to your west.

< 271h/271H 84v/125V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 271h/271H 84v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S

< 271h/271H 83v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S

< 271h/271H 83v/125V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.

< 271h/271H 83v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 271h/271H 83v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 84v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 84v/125V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.

< 271h/271H 85v/125V Pos: standing >

<map>
Zone: Nax.
Room: Before a Forest
</map>

<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.

< 271h/271H 84v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 85v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W

< 271h/271H 85v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 85v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 86v/125V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A large minotaur who is rather far off to your north.
A stout duergar merchant who is rather far off to your north.
A commoner who is close by to your west.

< 271h/271H 86v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S

< 271h/271H 86v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S

< 271h/271H 85v/125V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A large minotaur who is not far off to your north.

< 271h/271H 86v/125V Pos: standing >

<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.

< 271h/271H 87v/125V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your north.
A stout duergar merchant who is close by to your north.

< 271h/271H 87v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 271h/271H 88v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S

< 271h/271H 88v/125V Pos: standing >

<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 271h/271H 87v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 88v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 88v/125V Pos: standing >

<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S

< 271h/271H 89v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 89v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 90v/125V Pos: standing >

<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A tower of high sorcery blocks out all light.

< 271h/271H 89v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 90v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 90v/125V Pos: standing >

< 271h/271H 92v/125V Pos: standing >
You enter a tower of high sorcery.

<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U

< 271h/271H 95v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 271h/271H 97v/125V Pos: standing >

<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D

< 271h/271H 97v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 98v/125V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your north.
Asterion, the minotaur Archmage who is close by to your north.
Vanailiux who is close by to your east.

< 271h/271H 98v/125V Pos: standing >
You start chanting...

< 271h/271H 113v/125V Pos: standing >
Casting: wall of stone *

< 271h/271H 117v/125V Pos: standing >
You complete your spell...

< 271h/271H 120v/125V Pos: standing >

		Score information for Naj

Level: 33   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 271(271)  Moves: 125(125)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Magic
Protected from: Cold Living
Enchantments:   Ultravision Haste Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  330 

Active Spells:
--------------
haste (14 minutes)
stone skin (2 minutes)
fireshield (1 minute)
detect invisibility (12 minutes)
detect magic (7 minutes)


< 271h/271H 125v/125V Pos: standing >

<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>

<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>
The Chamber of the Archmage
Obvious exits: -S
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A Vampire (medium) sits resting. (Non-Fraggable)
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 271h/271H 124v/125V Pos: standing >
You start chanting...

< 271h/271H 124v/125V Pos: standing >
Casting: earthen maul 

< 271h/271H 124v/125V Pos: standing >
You complete your spell...
[Damage: 130 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
A Vampire is mortally wounded, and will die soon, if not aided.

< 271h/271H 124v/125V Pos: standing >
You start chanting...

< 271h/271H 125v/125V Pos: standing >
A Vampire, looking very frustrated, packs up his book.

< 271h/271H 125v/125V Pos: standing >

< 271h/271H 125v/125V Pos: standing >
Casting: earthen maul **

< 271h/271H 125v/125V Pos: standing >
Casting: earthen maul *

< 271h/271H 125v/125V Pos: standing >
You complete your spell...
[Damage:  4 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
A Vampire is dead! R.I.P.
You receive your share of experience.