<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a quill
<held> a spellbook
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
You finish scribing the spell 'chill touch' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 73 more pages free.
Attempting to scribe 'mirror image'...
< 83h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 84h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'mirror image' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 71 more pages free.
Attempting to scribe 'sleep'...
< 85h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 85h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'sleep' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 69 more pages free.
Attempting to scribe 'agility'...
< 86h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 87h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 87h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'agility' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 66 more pages free.
Attempting to scribe 'concealment'...
< 88h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 89h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'concealment' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 63 more pages free.
Attempting to scribe 'dispel magic'...
< 90h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 91h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 91h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'dispel magic' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 60 more pages free.
Attempting to scribe 'mage flame'...
< 92h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 93h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 93h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'mage flame' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 57 more pages free.
Attempting to scribe 'shocking grasp'...
< 94h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 95h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 95h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'shocking grasp' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 54 more pages free.
Attempting to scribe 'strength'...
< 96h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 97h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 97h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'strength' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 51 more pages free.
Attempting to scribe 'enchant weapon'...
< 98h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell called 'detect invisibility'.
< 98h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 99h/122H 120v/120V Pos: sitting >
< 99h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 99h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...
< 100h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 100h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'enchant weapon' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 47 more pages free.
Attempting to scribe 'infravision'...
< 101h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 102h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 102h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 103h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.
< 103h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'infravision' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 43 more pages free.
Attempting to scribe 'levitate'...
< 104h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 104h/122H 120v/120V Pos: sitting >
< 104h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
Asterion, the minotaur Archmage completes his spell...
< 105h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 106h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'levitate' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 39 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'lightning bolt'...
< 106h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 107h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 107h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 108h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'lightning bolt' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 35 more pages free.
Attempting to scribe 'ray of enfeeblement'...
< 108h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 109h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 109h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 110h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'ray of enfeeblement' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 31 more pages free.
Attempting to scribe 'reveal true name'...
< 110h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 111h/122H 120v/120V Pos: sitting >
< 111h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 111h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 112h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'reveal true name' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 27 more pages free.
Attempting to scribe 'wall of force'...
< 112h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 113h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 113h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 114h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'wall of force' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 23 more pages free.
Attempting to scribe 'coldshield'...
< 114h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 115h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 115h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 116h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 116h/122H 120v/120V Pos: sitting >
< 117h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'coldshield' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 18 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'conjure elemental'...
< 117h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 118h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 118h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 119h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 119h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'conjure elemental' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 13 more pages free.
Attempting to scribe 'fireshield'...
< 120h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 120h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 121h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 121h/122H 120v/120V Pos: sitting >
< 121h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 122h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'fireshield' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 8 more pages free.
Attempting to scribe 'identify'...
< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 122h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'identify' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 3 more pages free.
Attempting to scribe 'sense follower'...
Sorry, the spellbook at hand has no room for more spells.
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
You are using:
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a quill
<held> a spellbook
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
Frag Level Cap: 33 - Good, 32 - Others
Good Frags: 0.50
Evil Frags: 0.00
Timer: 01:17:54:06
Frag Information for Everyone:
Top Fraggers
Col 1.29 (Grey Elf Spiritualist)
Matik 1.00 (Grey Elf Earth Magus)
Dze 1.00 (Vampire Shadowmage)
Nom 1.00 (Gnome Shadowmage)
Psybr 0.83 (Gnome Shadowmage)
Bis 0.83 (Githzerai Necrolyte)
Omm 0.55 (Troll Spiritualist)
Myrk 0.51 (Duergar Brigand)
Gukk 0.51 (Duergar Healer)
Esy 0.50 (Drow Elf Shaman)
Lowest Fraggers
Drozk -1.00 (Githzerai Red Dragon)
Kymax -0.50 (Vampire Sorcerer)
Maworg -0.50 (Shade Shaman)
Kymaz -0.50 (Vampire Conjurer)
Sha -0.50 (Drow Elf Shadowmage)
Krey -0.50 (Vampire Conjurer)
Liels -0.38 (Troll Elementalist)
Ra -0.24 (Githyanki Enslaver)
Choron -0.19 (Duergar Zealot)
Yzar -0.10 (Goblin Rogue)
< 122h/122H 120v/120V Pos: sitting >
You are already resting.
< 122h/122H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
10 seconds: ( 3rd) dispel magic
17 seconds: ( 1st) minor creation
25 seconds: ( 2nd) burning hands
34 seconds: ( 2nd) burning hands
43 seconds: ( 2nd) burning hands
52 seconds: ( 2nd) burning hands
60 seconds: ( 2nd) burning hands
67 seconds: ( 1st) magic missile
73 seconds: ( 1st) magic missile
79 seconds: ( 1st) magic missile
85 seconds: ( 1st) magic missile
92 seconds: ( 1st) magic missile
98 seconds: ( 1st) magic missile
109 seconds: ( 3rd) shocking grasp
115 seconds: ( 1st) magic missile
126 seconds: ( 3rd) shocking grasp
136 seconds: ( 3rd) shocking grasp
147 seconds: ( 3rd) shocking grasp
158 seconds: ( 3rd) shocking grasp
167 seconds: ( 2nd) chill touch
175 seconds: ( 2nd) chill touch
You can memorize 5 4th and 1 5th circle spell(s).
You continue your study.
< 122h/122H 120v/120V Pos: sitting >
You start meditating...
< 122h/122H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 122h/122H 120v/120V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: standing >
You sit down and relax.
< 122h/122H 120v/120V Pos: sitting >
You are memorizing levitate, which will take about 12 seconds.
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
You are memorizing conjure elemental, which will take about 14 seconds.
< 122h/122H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
3 seconds: ( 3rd) dispel magic
10 seconds: ( 1st) minor creation
18 seconds: ( 2nd) burning hands
27 seconds: ( 2nd) burning hands
36 seconds: ( 2nd) burning hands
45 seconds: ( 2nd) burning hands
53 seconds: ( 2nd) burning hands
60 seconds: ( 1st) magic missile
66 seconds: ( 1st) magic missile
72 seconds: ( 1st) magic missile
78 seconds: ( 1st) magic missile
85 seconds: ( 1st) magic missile
91 seconds: ( 1st) magic missile
102 seconds: ( 3rd) shocking grasp
108 seconds: ( 1st) magic missile
119 seconds: ( 3rd) shocking grasp
129 seconds: ( 3rd) shocking grasp
140 seconds: ( 3rd) shocking grasp
151 seconds: ( 3rd) shocking grasp
160 seconds: ( 2nd) chill touch
168 seconds: ( 2nd) chill touch
181 seconds: ( 4th) levitate
195 seconds: ( 5th) conjure elemental
You can memorize 4 4th circle spell(s).
< 122h/122H 120v/120V Pos: sitting >
You start meditating...
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.
< 122h/122H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
conjure elemental [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower
slowness
wall of stone
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
wall of iron
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
knock
stornogs metamagic shroud
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.
< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.
< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.
< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.
< 122h/122H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 122h/122H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 122h/122H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - dispel magic
( 2nd circle) 1 - burning hands
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
6 seconds: ( 2nd) burning hands
15 seconds: ( 2nd) burning hands
23 seconds: ( 2nd) burning hands
32 seconds: ( 2nd) burning hands
38 seconds: ( 1st) magic missile
45 seconds: ( 1st) magic missile
51 seconds: ( 1st) magic missile
57 seconds: ( 1st) magic missile
63 seconds: ( 1st) magic missile
70 seconds: ( 1st) magic missile
80 seconds: ( 3rd) shocking grasp
87 seconds: ( 1st) magic missile
97 seconds: ( 3rd) shocking grasp
108 seconds: ( 3rd) shocking grasp
119 seconds: ( 3rd) shocking grasp
130 seconds: ( 3rd) shocking grasp
138 seconds: ( 2nd) chill touch
147 seconds: ( 2nd) chill touch
160 seconds: ( 4th) levitate
174 seconds: ( 5th) conjure elemental
186 seconds: ( 4th) lightning bolt
199 seconds: ( 4th) lightning bolt
211 seconds: ( 4th) lightning bolt
224 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 122h/122H 120v/120V Pos: sitting >
You are already meditating.
< 122h/122H 120v/120V Pos: sitting >
You stop meditating.
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 122h/122H 120v/120V Pos: sitting >
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 122h/122H 120v/120V Pos: sitting >
Autosaving...
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 122h/122H 120v/120V Pos: sitting >
Score information for Krey
Level: 21 Race: Vampire Class: Conjurer Sex: Male
Hit points: 122(122) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 77%
Status: Sitting around, resting.
Memorizing
Frags: -0.50 Deaths: 3
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 159
Active Spells:
--------------
well-rested bonus (33 minutes)
< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 122h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.
< 122h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage's flesh melds with conjured rocks, turning it to stone.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 122h/122H 120v/120V Pos: sitting >
A Vampire enters from the south.
< 122h/122H 120v/120V Pos: sitting >
A Vampire starts casting an offensive spell.
< 122h/122H 120v/120V Pos: sitting >
Frag Level Cap: 33 - Good, 32 - Others
Good Frags: 0.50
Evil Frags: 0.00
Timer: 01:17:52:29
Frag Information for Everyone:
Top Fraggers
Col 1.29 (Grey Elf Spiritualist)
Matik 1.00 (Grey Elf Earth Magus)
Dze 1.00 (Vampire Shadowmage)
Nom 1.00 (Gnome Shadowmage)
Psybr 0.83 (Gnome Shadowmage)
Bis 0.83 (Githzerai Necrolyte)
Omm 0.55 (Troll Spiritualist)
Myrk 0.51 (Duergar Brigand)
Gukk 0.51 (Duergar Healer)
Esy 0.50 (Drow Elf Shaman)
Lowest Fraggers
Drozk -1.00 (Githzerai Red Dragon)
Kymax -0.50 (Vampire Sorcerer)
Maworg -0.50 (Shade Shaman)
Kymaz -0.50 (Vampire Conjurer)
Sha -0.50 (Drow Elf Shadowmage)
Krey -0.50 (Vampire Conjurer)
Liels -0.38 (Troll Elementalist)
Ra -0.24 (Githyanki Enslaver)
Choron -0.19 (Duergar Zealot)
Yzar -0.10 (Goblin Rogue)
< 122h/122H 120v/120V Pos: sitting >
A Vampire completes his spell...
-=[A Vampire causes the ground to reach up in a fist!]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
< -8h/122H 120v/120V Pos: on your ass >
There is too much adrenaline pumping through your body right now.
< -8h/122H 120v/120V Pos: on your ass >
You abandon your studies.
< -8h/122H 120v/120V Pos: on your ass >
< -8h/122H 120v/120V Pos: on your ass >
-=[