The death of [21 Conjurer] Krey (Vampire)

in The Chamber of the Archmage

from the perspective of [21 Conjurer] Krey (Vampire)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

You finish scribing the spell 'chill touch' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 73 more pages free.
Attempting to scribe 'mirror image'...

< 83h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 84h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'mirror image' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 71 more pages free.
Attempting to scribe 'sleep'...

< 85h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 85h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'sleep' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 69 more pages free.
Attempting to scribe 'agility'...

< 86h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 87h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 87h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'agility' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 66 more pages free.
Attempting to scribe 'concealment'...

< 88h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 89h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 89h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'concealment' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 63 more pages free.
Attempting to scribe 'dispel magic'...

< 90h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 91h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 91h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'dispel magic' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 60 more pages free.
Attempting to scribe 'mage flame'...

< 92h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 93h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 93h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'mage flame' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 57 more pages free.
Attempting to scribe 'shocking grasp'...

< 94h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 95h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 95h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'shocking grasp' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 54 more pages free.
Attempting to scribe 'strength'...

< 96h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 97h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 97h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'strength' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 51 more pages free.
Attempting to scribe 'enchant weapon'...

< 98h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell called 'detect invisibility'.

< 98h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/122H 120v/120V Pos: sitting >

< 99h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...

< 100h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 100h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'enchant weapon' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 47 more pages free.
Attempting to scribe 'infravision'...

< 101h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 102h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 102h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 103h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.

< 103h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'infravision' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 43 more pages free.
Attempting to scribe 'levitate'...

< 104h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 104h/122H 120v/120V Pos: sitting >

< 104h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
Asterion, the minotaur Archmage completes his spell...

< 105h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 106h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'levitate' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 39 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'lightning bolt'...

< 106h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 108h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'lightning bolt' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 35 more pages free.
Attempting to scribe 'ray of enfeeblement'...

< 108h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 109h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 109h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 110h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'ray of enfeeblement' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 31 more pages free.
Attempting to scribe 'reveal true name'...

< 110h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 111h/122H 120v/120V Pos: sitting >

< 111h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 111h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 112h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'reveal true name' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 27 more pages free.
Attempting to scribe 'wall of force'...

< 112h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 113h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 113h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 114h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'wall of force' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 23 more pages free.
Attempting to scribe 'coldshield'...

< 114h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 115h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 115h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 116h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 116h/122H 120v/120V Pos: sitting >

< 117h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'coldshield' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 18 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'conjure elemental'...

< 117h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 118h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 118h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 119h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 119h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'conjure elemental' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 13 more pages free.
Attempting to scribe 'fireshield'...

< 120h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 120h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 121h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 121h/122H 120v/120V Pos: sitting >

< 121h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 122h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'fireshield' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 8 more pages free.
Attempting to scribe 'identify'...

< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 122h/122H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 122h/122H 120v/120V Pos: sitting >
You finish scribing the spell 'identify' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 3 more pages free.
Attempting to scribe 'sense follower'...
Sorry, the spellbook at hand has no room for more spells.

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >
You are using:
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
Frag Level Cap: 33 - Good, 32 - Others
Good Frags: 0.50
Evil Frags: 0.00
Timer: 01:17:54:06

Frag Information for Everyone:
Top Fraggers

   Col               1.29   (Grey Elf Spiritualist)
   Matik             1.00   (Grey Elf Earth Magus)
   Dze               1.00   (Vampire Shadowmage)
   Nom               1.00   (Gnome Shadowmage)
   Psybr             0.83   (Gnome Shadowmage)
   Bis               0.83   (Githzerai Necrolyte)
   Omm               0.55   (Troll Spiritualist)
   Myrk              0.51   (Duergar Brigand)
   Gukk              0.51   (Duergar Healer)
   Esy               0.50   (Drow Elf Shaman)


Lowest Fraggers

   Drozk            -1.00 (Githzerai Red Dragon)
   Kymax            -0.50 (Vampire Sorcerer)
   Maworg           -0.50 (Shade Shaman)
   Kymaz            -0.50 (Vampire Conjurer)
   Sha              -0.50 (Drow Elf Shadowmage)
   Krey             -0.50 (Vampire Conjurer)
   Liels            -0.38 (Troll Elementalist)
   Ra               -0.24 (Githyanki Enslaver)
   Choron           -0.19 (Duergar Zealot)
   Yzar             -0.10 (Goblin Rogue)


< 122h/122H 120v/120V Pos: sitting >
You are already resting.

< 122h/122H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
   10 seconds:  ( 3rd) dispel magic
   17 seconds:  ( 1st) minor creation
   25 seconds:  ( 2nd) burning hands
   34 seconds:  ( 2nd) burning hands
   43 seconds:  ( 2nd) burning hands
   52 seconds:  ( 2nd) burning hands
   60 seconds:  ( 2nd) burning hands
   67 seconds:  ( 1st) magic missile
   73 seconds:  ( 1st) magic missile
   79 seconds:  ( 1st) magic missile
   85 seconds:  ( 1st) magic missile
   92 seconds:  ( 1st) magic missile
   98 seconds:  ( 1st) magic missile
  109 seconds:  ( 3rd) shocking grasp
  115 seconds:  ( 1st) magic missile
  126 seconds:  ( 3rd) shocking grasp
  136 seconds:  ( 3rd) shocking grasp
  147 seconds:  ( 3rd) shocking grasp
  158 seconds:  ( 3rd) shocking grasp
  167 seconds:  ( 2nd) chill touch
  175 seconds:  ( 2nd) chill touch

You can memorize 5 4th and 1 5th circle spell(s).
You continue your study.

< 122h/122H 120v/120V Pos: sitting >
You start meditating...

< 122h/122H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 122h/122H 120v/120V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: standing >
You sit down and relax.

< 122h/122H 120v/120V Pos: sitting >
You are memorizing levitate, which will take about 12 seconds.

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >
You are memorizing conjure elemental, which will take about 14 seconds.

< 122h/122H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
    3 seconds:  ( 3rd) dispel magic
   10 seconds:  ( 1st) minor creation
   18 seconds:  ( 2nd) burning hands
   27 seconds:  ( 2nd) burning hands
   36 seconds:  ( 2nd) burning hands
   45 seconds:  ( 2nd) burning hands
   53 seconds:  ( 2nd) burning hands
   60 seconds:  ( 1st) magic missile
   66 seconds:  ( 1st) magic missile
   72 seconds:  ( 1st) magic missile
   78 seconds:  ( 1st) magic missile
   85 seconds:  ( 1st) magic missile
   91 seconds:  ( 1st) magic missile
  102 seconds:  ( 3rd) shocking grasp
  108 seconds:  ( 1st) magic missile
  119 seconds:  ( 3rd) shocking grasp
  129 seconds:  ( 3rd) shocking grasp
  140 seconds:  ( 3rd) shocking grasp
  151 seconds:  ( 3rd) shocking grasp
  160 seconds:  ( 2nd) chill touch
  168 seconds:  ( 2nd) chill touch
  181 seconds:  ( 4th) levitate
  195 seconds:  ( 5th) conjure elemental

You can memorize 4 4th circle spell(s).

< 122h/122H 120v/120V Pos: sitting >
You start meditating...

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.

< 122h/122H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower             
slowness                   
wall of stone              

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
knock                      
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.

< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.

< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.

< 122h/122H 120v/120V Pos: sitting >
You are memorizing lightning bolt, which will take about 12 seconds.

< 122h/122H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.

< 122h/122H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.

< 122h/122H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - dispel magic
( 2nd circle)  1 - burning hands
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) burning hands
   15 seconds:  ( 2nd) burning hands
   23 seconds:  ( 2nd) burning hands
   32 seconds:  ( 2nd) burning hands
   38 seconds:  ( 1st) magic missile
   45 seconds:  ( 1st) magic missile
   51 seconds:  ( 1st) magic missile
   57 seconds:  ( 1st) magic missile
   63 seconds:  ( 1st) magic missile
   70 seconds:  ( 1st) magic missile
   80 seconds:  ( 3rd) shocking grasp
   87 seconds:  ( 1st) magic missile
   97 seconds:  ( 3rd) shocking grasp
  108 seconds:  ( 3rd) shocking grasp
  119 seconds:  ( 3rd) shocking grasp
  130 seconds:  ( 3rd) shocking grasp
  138 seconds:  ( 2nd) chill touch
  147 seconds:  ( 2nd) chill touch
  160 seconds:  ( 4th) levitate
  174 seconds:  ( 5th) conjure elemental
  186 seconds:  ( 4th) lightning bolt
  199 seconds:  ( 4th) lightning bolt
  211 seconds:  ( 4th) lightning bolt
  224 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 122h/122H 120v/120V Pos: sitting >
You are already meditating.

< 122h/122H 120v/120V Pos: sitting >
You stop meditating.
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 122h/122H 120v/120V Pos: sitting >

< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 122h/122H 120v/120V Pos: sitting >
Autosaving...

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 122h/122H 120v/120V Pos: sitting >

		Score information for Krey

Level: 21   Race: Vampire   Class: Conjurer Sex: Male
Hit points: 122(122)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Sitting around, resting.
         Memorizing
Frags:   -0.50   Deaths:   3
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  159 

Active Spells:
--------------
well-rested bonus (33 minutes)


< 122h/122H 120v/120V Pos: sitting >
The Chamber of the Archmage
Obvious exits: -South
[10] A small bandage rests upon the ground here.
[2] A small wooden raft has been left here.
[8] An amber-colored metallic rod lies here.
[18] A sturdy looking wooden club has been left here.
[16] A stout cudgel carved from oak wood lies here.
[18] A gnoby piece of wood, perhaps a small mace, lies here.
[17] A steel dagger about a foot in length lies here.
[18] A steel dagger has been tossed aside here.
[18] A warhammer with a sturdy-looking steel head lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 122h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.

< 122h/122H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage's flesh melds with conjured rocks, turning it to stone.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 122h/122H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 122h/122H 120v/120V Pos: sitting >
A Vampire enters from the south.

< 122h/122H 120v/120V Pos: sitting >
A Vampire starts casting an offensive spell.

< 122h/122H 120v/120V Pos: sitting >
Frag Level Cap: 33 - Good, 32 - Others
Good Frags: 0.50
Evil Frags: 0.00
Timer: 01:17:52:29

Frag Information for Everyone:
Top Fraggers

   Col               1.29   (Grey Elf Spiritualist)
   Matik             1.00   (Grey Elf Earth Magus)
   Dze               1.00   (Vampire Shadowmage)
   Nom               1.00   (Gnome Shadowmage)
   Psybr             0.83   (Gnome Shadowmage)
   Bis               0.83   (Githzerai Necrolyte)
   Omm               0.55   (Troll Spiritualist)
   Myrk              0.51   (Duergar Brigand)
   Gukk              0.51   (Duergar Healer)
   Esy               0.50   (Drow Elf Shaman)


Lowest Fraggers

   Drozk            -1.00 (Githzerai Red Dragon)
   Kymax            -0.50 (Vampire Sorcerer)
   Maworg           -0.50 (Shade Shaman)
   Kymaz            -0.50 (Vampire Conjurer)
   Sha              -0.50 (Drow Elf Shadowmage)
   Krey             -0.50 (Vampire Conjurer)
   Liels            -0.38 (Troll Elementalist)
   Ra               -0.24 (Githyanki Enslaver)
   Choron           -0.19 (Duergar Zealot)
   Yzar             -0.10 (Goblin Rogue)


< 122h/122H 120v/120V Pos: sitting >
A Vampire completes his spell...
-=[A Vampire causes the ground to reach up in a fist!]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/122H 120v/120V Pos: on your ass >
There is too much adrenaline pumping through your body right now.

< -8h/122H 120v/120V Pos: on your ass >
You abandon your studies.

< -8h/122H 120v/120V Pos: on your ass >

< -8h/122H 120v/120V Pos: on your ass >
-=[