<worn on head> a tempered mithril helmet (magic)
<worn on eyes> an eyepatch of swirling shadows (magic) (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a gloomwing feather of intelligence (magic)
<worn on face> the morbid face of a stone golem
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a patched marble torque from The Surface Realm of Duris
<worn on body> the robes of equality of wisdom (magic) (glowing) (humming) [80%]
<worn about body> a reptile skin cloak
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a sparkling bronze belt
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt> a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some crude gem vambraces
<held as shield> a fragile copper tower shield
<worn around wrist> a sinister bronze bracelet
<worn around wrist> a golden band of the ogre-magis (glowing)
<worn on hands> some knight's rubber talons
<worn on finger> a ring of the Tentabeast of regeneration (magic) (glowing)
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<primary weapon> a stout dagger [superior]
<worn on legs> some mysterious leggings
<worn on feet> a pair of mailed yeti hide boots
You sit down and relax.
< 429h/429H 175v/175V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 2 - cone of cold
3 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - farsee
1 - levitate
( 3rd circle) 3 - concealment
5 - shocking grasp
( 2nd circle) 2 - burning hands
6 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 7th) detect invisibility
You can memorize no more spells.
You continue your study.
< 429h/429H 175v/175V Pos: sitting >
You start meditating...
< 429h/429H 175v/175V Pos: sitting >
Saving Dze.
< 429h/429H 175v/175V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.
You are still a very long way from your next level.
< 429h/429H 175v/175V Pos: sitting >
Score information for Dze
Level: 33 Race: Vampire Class: Sorcerer / Shadowmage Sex: Male
Hit points: 429(429) Moves: 175(175)
Coins carried: 0 platinum 0 gold 0 silver 2 copper
Compression ratio: 86%
Status: Sitting around, resting.
Frags: +1.00 Deaths: 7
Detecting: Invisible Evil Magic
Enchantments: Ultravision Farsee Fly Invisibility Levitation Waterbreathing
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 428
Active Spells:
--------------
improved invisibility (16 minutes)
vitality (2 minutes)
elephantstrength (8 minutes)
detect invisibility (less than a minute remaining)
farsee (30 minutes)
< 429h/429H 175v/175V Pos: sitting >
Saving Dze.
< 429h/429H 175v/175V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - detect invisibility
2 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 2 - cone of cold
3 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - farsee
1 - levitate
( 3rd circle) 3 - concealment
5 - shocking grasp
( 2nd circle) 2 - burning hands
6 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
You can memorize no more spells.
< 429h/429H 175v/175V Pos: sitting >
You clamber to your feet.
< 429h/429H 175v/175V Pos: standing >
You start chanting...
< 429h/429H 175v/175V Pos: standing >
You complete your spell...
< 429h/429H 175v/175V Pos: standing >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 2 - cone of cold
3 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - farsee
1 - levitate
( 3rd circle) 3 - concealment
5 - shocking grasp
( 2nd circle) 2 - burning hands
6 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 7th) detect invisibility
You can memorize no more spells.
< 429h/429H 175v/175V Pos: standing >
You sit down and relax.
< 429h/429H 175v/175V Pos: sitting >
You purge 'detect invisibility' from your thoughts.
< 429h/429H 175v/175V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 9 seconds.
< 429h/429H 175v/175V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 2 - cone of cold
3 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - farsee
1 - levitate
( 3rd circle) 3 - concealment
5 - shocking grasp
( 2nd circle) 2 - burning hands
6 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
8 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 429h/429H 175v/175V Pos: sitting >
Score information for Dze
Level: 33 Race: Vampire Class: Sorcerer / Shadowmage Sex: Male
Hit points: 429(429) Moves: 175(175)
Coins carried: 0 platinum 0 gold 0 silver 2 copper
Compression ratio: 86%
Status: Sitting around, resting.
Memorizing
Frags: +1.00 Deaths: 7
Detecting: Invisible Evil Magic
Enchantments: Ultravision Farsee Fly Invisibility Levitation Waterbreathing
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 428
Active Spells:
--------------
improved invisibility (16 minutes)
vitality (2 minutes)
elephantstrength (8 minutes)
detect invisibility (33 minutes)
farsee (30 minutes)
< 429h/429H 175v/175V Pos: sitting >
Saving Dze.
< 429h/429H 175v/175V Pos: sitting >
You start meditating...
< 429h/429H 175v/175V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 429h/429H 175v/175V Pos: sitting >
You clamber to your feet.
< 429h/429H 175v/175V Pos: standing >
The Llzazan Road
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 429h/429H 175v/175V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A durithalite golem who is close by to your north.
A svrifneblin slave who is a brief walk away to your north.
An acrola who is rather far off to your north.
An acrola who is close by to your south.
A drow commoner who is close by to your west.
Zzarak who is close by to your west.
< 429h/429H 175v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On the Llzazan Road
</map>
On the Llzazan Road
Obvious exits: -N -E -W -D
The corpse of an acrola is lying here.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A small raven totem lies here. (magic)
[2] A small limestone totem lies here. (magic)
[2] A small ivory totem lies here. (magic)
A small eyeless worm opens its gaping maw to feed.
< 429h/429H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 173v/175V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A durithalite golem who is not far off to your north.
A svrifneblin slave who is rather far off to your north.
An acrola who is in the distance to your north.
A commoner who is close by to your east.
An acrola who is close by to your west.
< 429h/429H 173v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S -U
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A timber dropper who is close by to your east.
A timber dropper who is close by to your east.
An acrola who is close by to your south.
An acrola who is close by above you.
< 429h/429H 171v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
A small eyeless worm opens its gaping maw to feed.
< 429h/429H 170v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in the Llzazan Road
</map>
Bend in the Llzazan Road
Obvious exits: -N -W
The corpse of an acrola is lying here.
A small leather-bound book lies here.
An amber-colored metallic rod lies here.
[4] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[3] A steel dagger has been tossed aside here.
< 429h/429H 169v/175V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
< 429h/429H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -D
The corpse of an acrola is lying here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
< 429h/429H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 171v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -W -U
A steel dagger about a foot in length lies here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
[8] A small leather-bound book lies here.
[2] A large stone warhammer has been dropped here.
[2] An amber-colored metallic rod lies here.
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S
The corpse of an acrola is lying here.
< 429h/429H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 173v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 173v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend on the Great Llzazan Road
</map>
A Bend on the Great Llzazan Road
Obvious exits: -N -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
< 429h/429H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 171v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 429h/429H 170v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 171v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -S -U
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend in the Llzazan Road
</map>
A Bend in the Llzazan Road
Obvious exits: -N -W
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your west.
< 429h/429H 173v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S -W
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
An acrola who is close by to your west.
< 429h/429H 173v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
[4] A small bandage rests upon the ground here.
< 429h/429H 171v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>
Outside the Reading Rooms
Obvious exits: -N -E -S
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 429h/429H 169v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 170v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S
< 429h/429H 169v/175V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 170v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -W
< 429h/429H 170v/175V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your west.
A gentle rothe who is not far off to your west.
< 429h/429H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your west.
A gentle rothe who is not far off to your west.
< 429h/429H 174v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
A spore ball hovers in the air.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
A gentle rothe chews some cud.
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your east.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>
Southeast Corner of the Rothe Pasture
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your north.
A gentle rothe who is close by to your east.
A spore ball who is not far off to your east.
A gentle rothe who is close by to your south.
A rebellious svirfneblin who is a brief walk away to your south.
< 429h/429H 171v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your north.
A gentle rothe who is not far off to your north.
A zarbon who is not far off to your north.
A gentle rothe who is not far off to your east.
A spore ball who is a brief walk away to your east.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: In the Rothe Pastures of the Llzazan Cavern
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: In the Rothe Pastures of the Llzazan Cavern
</map>
In the Rothe Pastures of the Llzazan Cavern
Obvious exits: -N -E -S -W
A spring wells up into a watering hole here.
A spore ball hovers in the air.
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A zarbon who is close by to your north.
A svrifneblin slave who is close by to your east.
< 429h/429H 173v/175V Pos: standing >
A spore ball leaves north.
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: In the Rothe Fields North of the Great Llzazan Lake
</map>
In the Rothe Fields North of the Great Llzazan Lake
Obvious exits: -N -E -S -W
A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
< 429h/429H 171v/175V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is not far off to your east.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is a brief walk away to your east.
A rebellious svirfneblin who is in the distance to your west.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Really Crappy Room
</map>
A Really Crappy Room
Obvious exits: -E -S -W
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is rather far off to your east.
A rebellious svirfneblin who is rather far off to your west.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: West End of a Yellow Fungus Field
</map>
West End of a Yellow Fungus Field
Obvious exits: -E -S -W
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is in the distance to your east.
A rebellious svirfneblin who is a brief walk away to your west.
< 429h/429H 172v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
Hell Road Before the Gates of Arachdrathos
Obvious exits: -N -E -S -W
< 429h/429H 172v/175V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite golem who is not far off to your north.
A durithalite golem who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is a brief walk away to your north.
A durithalite elemental who is a brief walk away to your north.
A Drow Elf who is in the distance to your north.
A baby aboleth who is in the distance to your north.
A spore ball who is not far off to your south.
A Drow Elf who is a brief walk away to your south.
A rebellious svirfneblin who is not far off to your west.
< 429h/429H 173v/175V Pos: standing >
< 429h/429H 173v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Northwest Shore of the Great Llzazan Lake
</map>
Northwest Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W
< 429h/429H 173v/175V Pos: standing >
The lake continues.
You extend your sights southward.
On Llzazan Lake
Obvious exits: -N -E -S -W
< 429h/429H 173v/175V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On Llzazan Lake
</map>
On Llzazan Lake
Obvious exits: -N -E -S -W
< 429h/429H 171v/175V Pos: standing >
The Mushroom Grove is there.
You extend your sights southward.
Entrance to the Llzazan Mushroom Groves
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A steel dagger has been tossed aside here.
A Drow Elf (medium) sits resting.(Red Aura)
< 429h/429H 171v/175V Pos: standing >
You start chanting...
You snap into visibility.
< 429h/429H 175v/175V Pos: standing >
A spore ball enters from the east.
< 429h/429H 175v/175V Pos: standing >
You complete your spell...
[Damage: 147 ] You throw a fireball at a Drow Elf and have the satisfaction of seeing him enveloped in flames.
You receive your share of experience.