<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a sliver of basalt
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 109h/136H 89v/120V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A spore ball hovers in the air.
< 109h/136H 88v/120V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West
< 109h/136H 86v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/136H 86v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/136H 87v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/136H 87v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/136H 87v/120V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East -West
< 109h/136H 87v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 109h/136H 87v/120V Pos: standing >
< 110h/136H 88v/120V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East -West
< 110h/136H 86v/120V Pos: standing >
You sit down and relax.
< 110h/136H 87v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 1 - strength
( 1st circle) 4 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 2nd) burning hands
15 seconds: ( 2nd) burning hands
23 seconds: ( 2nd) burning hands
31 seconds: ( 2nd) burning hands
38 seconds: ( 2nd) burning hands
46 seconds: ( 2nd) burning hands
52 seconds: ( 1st) magic missile
57 seconds: ( 1st) magic missile
63 seconds: ( 1st) magic missile
68 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 110h/136H 88v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 1 - strength
( 1st circle) 4 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 2nd) burning hands
13 seconds: ( 2nd) burning hands
21 seconds: ( 2nd) burning hands
28 seconds: ( 2nd) burning hands
36 seconds: ( 2nd) burning hands
44 seconds: ( 2nd) burning hands
49 seconds: ( 1st) magic missile
55 seconds: ( 1st) magic missile
60 seconds: ( 1st) magic missile
66 seconds: ( 1st) magic missile
You can memorize no more spells.
< 110h/136H 94v/120V Pos: sitting >
You start meditating...
< 110h/136H 95v/120V Pos: sitting >
You have finished memorizing burning hands.
< 112h/136H 112v/120V Pos: sitting >
You have finished memorizing burning hands.
< 114h/136H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 115h/136H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 117h/136H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 118h/136H 120v/120V Pos: sitting >
A gentle rothe enters from the west.
< 119h/136H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 120h/136H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 121h/136H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 123h/136H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 124h/136H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
1 - strength
( 1st circle) 7 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
You can memorize no more spells.
< 125h/136H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 125h/136H 120v/120V Pos: sitting >
You clamber to your feet.
< 125h/136H 120v/120V Pos: standing >
Pardon?
< 126h/136H 120v/120V Pos: standing >
The Llzazan Road
Obvious exits: -East -West
A gentle rothe chews some cud.
< 126h/136H 120v/120V Pos: standing >
Southeast Corner of the Rothe Pasture
The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A svirfneblin slave is working here.
< 126h/136H 118v/120V Pos: standing >
Rothe Pasture on the Lakeshore
The turf here is quite soggy as it gently slopes into the Great Llzazan
Lake. It is hard to put a clear distinction on where pasture ends and lake
begins. The rothe dont seem to mind however, as excrement litters both the
fungus turf and floats on top of the water. To the north and east the
pasture continues. To the south and west the lake deepens.
Obvious exits: -North -East -South -West
< 126h/136H 116v/120V Pos: standing >
You need a boat to go there.
< 126h/136H 117v/120V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your east.
A gentle rothe who is not far off to your east.
A spore ball who is a brief walk away to your east.
A rebellious svirfneblin who is rather far off to your south.
< 126h/136H 117v/120V Pos: standing >
After a period of brief concentration, You float up in the air!
< 127h/136H 119v/120V Pos: standing >
Northeast Corner of the Great Llzazan Lake
The lake here extends to the west and south, expanding towards a grove of
giant mushrooms, some of which seem to tower almost a hundred feet overhead.
The water here is very still, very clear and very cold. High overhead the
ceiling of this cavern glows dimly with a rich quantity of durithalite,
reflecting softly on the water in the darkness.
Obvious exits: -North -East -South -West
< 128h/136H 117v/120V Pos: standing >
You quickly scan the area.
A zarbon who is close by to your north.
A svrifneblin slave who is not far off to your east.
A gentle rothe who is a brief walk away to your east.
A spore ball who is rather far off to your east.
A beautiful nereid who is close by to your south.
< 128h/136H 117v/120V Pos: standing >
On the Lake Near the Rothe Fields
The Lake continues to the west, east, and south. To the north it is
replaced by a pasture of lush yellow fungus. The water here is very clear
and very cold. Small ripples are formed by the echoing of strange sounds
across the water. The auditory experience here is quite unreal, very
hollow and reminiscent of one of the finer effects of eating the mildly
toxic mushrooms of Vlan A'halor.
Obvious exits: -North -East -South -West
< 128h/136H 113v/120V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A svrifneblin slave who is a brief walk away to your east.
A gentle rothe who is rather far off to your east.
A spore ball who is in the distance to your east.
< 128h/136H 113v/120V Pos: standing >
On the Great Llzazan Lake
The lake here is very clear, very smooth and very cold. Strange hollow
echoes reverberate across the water, causing tiny ripples in the water's
surface. To the north a festering beach loaded with rothe excrement travels
between the cavern wall and the lake. To the south there is a dense mushroom
grove.
Obvious exits: -North -East -South -West
< 128h/136H 109v/120V Pos: standing >
The Great Llzazan Lake
The lake continues form west to east here, or east to west depending
on the particular point of view of the observer. To the north there is a
narrow swath of pasture before the Llzazan cavern terminates at a wall.
To the south, a huge stand of giant mushrooms towers overhead, reaching
nearly halfway to the cavern ceiling.
Obvious exits: -North -East -South -West
< 128h/136H 105v/120V Pos: standing >
Northwest Shore of the Great Llzazan Lake
The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West
< 128h/136H 102v/120V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite golem who is a brief walk away to your north.
A durithalite golem who is a brief walk away to your north.
A durithalite elemental who is a brief walk away to your north.
A svrifneblin slave who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A baby aboleth who is in the distance to your north.
A spore ball who is close by to your south.
An elder rothe who is rather far off to your south.
A drow rothe herder who is in the distance to your south.
A rebellious svirfneblin who is rather far off to your west.
< 128h/136H 103v/120V Pos: standing >
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
< 129h/136H 102v/120V Pos: standing >
The Gates of Arachdrathos
The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 129h/136H 101v/120V Pos: standing >
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 129h/136H 100v/120V Pos: standing >
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A svirfneblin slave is working here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.
< 129h/136H 100v/120V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A little tentacled fish swims in the pool.
< 129h/136H 97v/120V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
Durti (Drow Elf)(medium) stands, floating here.
A little tentacled fish swims in the pool.
< 129h/136H 93v/120V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
< 129h/136H 90v/120V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 129h/136H 91v/120V Pos: standing >
< 129h/136H 92v/120V Pos: standing >
Illustrium Arcana
Dancing lights frolic along the basalt walls of this ancient shop. Shelves
behind a basalt countertop are filled with potions wands and other
interesting magical devices too numerous to fully examine in a brief glance.
The lightshow sends the entire room whirling in the mind in a fantastic
kaliedoscope enticing one to linger and examine the wares of this fabulous
store.
Obvious exits: -West
An ancient drow presides over the shop.
< 129h/136H 92v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 129h/136H 92v/120V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 130h/136H 92v/120V Pos: standing >
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 130h/136H 91v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 130h/136H 91v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 130h/136H 92v/120V Pos: standing >
On the Cliff's Edge
The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East -South -West -Down
< 130h/136H 92v/120V Pos: standing >
Entrance to The Body Traders
The atruim to this lavish shop is richly decked in fine overworld hides of
bears and deer. Real wood timbers line the countertops and furniture,
demonstrating both the wealth and the decadance of the house known throughout
the realms as the most vicious slave traders of the both the under and
overworlds. To the south, there is a small room called 'The Meat Market'
visible through a tiny window in the wall. To the east, there is another
room named 'Slaver's Paradise.'
Obvious exits: -East -West
A young drow is standing here making sure everybody is in the mood to buy.
A sinister looking drow is here selling slaves.
< 130h/136H 91v/120V Pos: standing >
Slaver's Paradise
The lounge of the Slaver's Paradise, brothel of the year for the last
fifteen years in the city of Arachdrathos despite the hatred other houses
feel towards House Zarbonesti, is richly decorated with overworld hides and
timbers. There is a large bronze door to the south with a large lock in the
center of the door. Moans and other sounds of pleasure can be heard on the
other side of the door.
Obvious exits: -South# -West
(Q)A hearty duergar is here to sell you the keys to paradise.
< 130h/136H 90v/120V Pos: standing >
Entrance to The Body Traders
The atruim to this lavish shop is richly decked in fine overworld hides of
bears and deer. Real wood timbers line the countertops and furniture,
demonstrating both the wealth and the decadance of the house known throughout
the realms as the most vicious slave traders of the both the under and
overworlds. To the south, there is a small room called 'The Meat Market'
visible through a tiny window in the wall. To the east, there is another
room named 'Slaver's Paradise.'
Obvious exits: -East -West
A young drow is standing here making sure everybody is in the mood to buy.
A sinister looking drow is here selling slaves.
< 130h/136H 91v/120V Pos: standing >
On the Cliff's Edge
The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East -South -West -Down
< 131h/136H 92v/120V Pos: standing >
< 131h/136H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 131h/136H 93v/120V Pos: standing >
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 131h/136H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 131h/136H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 131h/136H 93v/120V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 131h/136H 93v/120V Pos: standing >
Illustrium Arcana
Dancing lights frolic along the basalt walls of this ancient shop. Shelves
behind a basalt countertop are filled with potions wands and other
interesting magical devices too numerous to fully examine in a brief glance.
The lightshow sends the entire room whirling in the mind in a fantastic
kaliedoscope enticing one to linger and examine the wares of this fabulous
store.
Obvious exits: -West
An ancient drow presides over the shop.
< 131h/136H 92v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 131h/136H 93v/120V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 132h/136H 93v/120V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
< 132h/136H 92v/120V Pos: standing >
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
< 132h/136H 91v/120V Pos: standing >
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A spellbook has been tossed aside here.
[2] A steel long sword has been left here.
[32] A small bandage rests upon the ground here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.
< 132h/136H 90v/120V Pos: standing >
The Breaking Room
This room is used by the contractors for viewing of their prizes. Often
customers are allowed to come to this room when a quarry is detained to enjoy
torturing the contracted. All matters of devices of pain are kept on racks
against the wall, including whips, lashes, hooks and knives.
Obvious exits: -South
A duergar slave stands here ready to torture captives.
A creature with a squidlike head is wearing a strange helmet.
< 132h/136H 91v/120V Pos: standing >
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A spellbook has been tossed aside here.
[2] A steel long sword has been left here.
[32] A small bandage rests upon the ground here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.
< 132h/136H 92v/120V Pos: standing >
< 133h/136H 92v/120V Pos: standing >
The escort says 'You have 12 items, which costs you 3 s, and 7 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Grutan
An unnatural silence fills this area.
Obvious exits: -North#
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 133h/136H 97v/120V Pos: standing >
Autosaving...
< 133h/136H 98v/120V Pos: standing >
< 133h/136H 99v/120V Pos: standing >
You get a large leather backpack.
< 133h/136H 100v/120V Pos: standing >
< 133h/136H 100v/120V Pos: standing >
A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 61 pounds, and is as good as empty.
a large leather backpack currently contains:
A large leather backpack contains:
[2] an impressive lobster
[4] a piranha
[2] a sparkling large mussel
a sparkling large shrimp
[3] a large shrimp
< 133h/136H 101v/120V Pos: standing >
You get a piranha from a large leather backpack.
You get a piranha from a large leather backpack.
You get a piranha from a large leather backpack.
You get a piranha from a large leather backpack.
< 133h/136H 107v/120V Pos: standing >
< 133h/136H 108v/120V Pos: standing >
You drop a large leather backpack.
< 133h/136H 109v/120V Pos: standing >
< 133h/136H 109v/120V Pos: standing >
Ok.
< 133h/136H 110v/120V Pos: standing >
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A spellbook has been tossed aside here.
[2] A steel long sword has been left here.
[32] A small bandage rests upon the ground here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.
< 133h/136H 109v/120V Pos: standing >
< 133h/136H 111v/120V Pos: standing >
You put 4 fish(s) into a small black velvet bag.
< 133h/136H 113v/120V Pos: standing >
The Bank of Arachdrathos
Obvious exits: -North -West
A long steel sword is here in the dirt.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A spellbook has been tossed aside here.
[2] A steel long sword has been left here.
[32] A small bandage rests upon the ground here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.
< 133h/136H 113v/120V Pos: standing >
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
< 133h/136H 113v/120V Pos: standing >
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
< 133h/136H 112v/120V Pos: standing >
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to east
as it funnels towards the Llzazan Farms. To the north the cavern opens
up towards the chasm and web of the Jewel of the Underworld.
Obvious exits: -North -South -West
< 133h/136H 112v/120V Pos: standing >
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to both the
south and east as it funnels towards the Llzazan Farms. To the north
the cavern opens up towards the chasm and web of the Jewel of the
Underworld.
Obvious exits: -North -West
< 133h/136H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/136H 111v/120V Pos: standing >
< 133h/136H 112v/120V Pos: standing >
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A svirfneblin slave is working here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.
< 133h/136H 111v/120V Pos: standing >
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 133h/136H 111v/120V Pos: standing >
The Gates of Arachdrathos
The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 133h/136H 111v/120V Pos: standing >
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
< 133h/136H 110v/120V Pos: standing >
Northwest Shore of the Great Llzazan Lake
The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West
A spore ball hovers in the air.
< 133h/136H 107v/120V Pos: standing >
On Llzazan Lake
The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West
< 133h/136H 103v/120V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A steel dagger has been tossed aside here.
< 134h/136H 102v/120V Pos: standing >
M
MMMMMM ,,
,,,MM^MMMMM
,,,..@.MMMM
MM...M..,,M
..M.M..MM
..oMo...
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
< 134h/136H 100v/120V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A steel dagger has been tossed aside here.
< 134h/136H 100v/120V Pos: standing >
You sit down and relax.
< 134h/136H 101v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
1 - strength
( 1st circle) 8 - magic missile
You can memorize no more spells.
< 134h/136H 102v/120V Pos: sitting >
You start meditating...
< 134h/136H 102v/120V Pos: sitting >
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-
Your shabby alligator skin jerkin melted from the intense heat!