<worn on head> a decent tin helmet
<worn on face> a glowing rune covered mask [superior] (glowing)
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a masterly-crafted obsidian gorget
<worn on body> a tunic woven of hardened reed [poor]
<worn about body> a long flowing robe [poor]
<worn on back> a large leather backpack
<worn about waist> a soft leather belt
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some skin-wrapped obsidian sleeves
<worn around wrist> a barbed wrist bracer
<worn around wrist> a barbed wrist bracer
<worn on hands> some exquisite tin gauntlets from The Surface Realm of Duris
<worn on finger> an icy stone band
<worn on finger> an emerald set on a thin iron band [superior]
<held> a marbled quartz totem (magic)
<held> a squat obsidian totem (magic)
<worn on legs> a flowing black skirt
<worn on feet> a pair of old miner boots [superior]
Obvious exits: -U
A shimmering portal is here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
< 282h/295H 160v/160V Pos: standing >
< 282h/295H 160v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col enters from below.
< 283h/295H 159v/160V Pos: standing >
< 283h/295H 159v/160V Pos: standing >
< 283h/295H 159v/160V Pos: standing >
< 284h/295H 159v/160V Pos: standing >
< 284h/295H 159v/160V Pos: standing >
< 284h/295H 159v/160V Pos: standing >
< 284h/295H 159v/160V Pos: standing >
< 285h/295H 159v/160V Pos: standing >
< 286h/295H 159v/160V Pos: standing >
< 287h/295H 159v/160V Pos: standing >
The taste of blood slowly fades from your body.
Col's pupils dialate and return to normal.
< 287h/295H 159v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
< 287h/295H 160v/160V Pos: standing >
< 288h/295H 160v/160V Pos: standing >
< 289h/295H 160v/160V Pos: standing >
Col inserts a mistweyd nose-pipe into his nostrils and inhales deep some landrace Medicus smoke.
Col finishes smoking his mistweyd nose-pipe.
Col exhales the smoke with a grin.
< 289h/295H 160v/160V Pos: standing >
Col puts some stuff into a bottomless bag of the illithids.
< 290h/295H 160v/160V Pos: standing >
Col gets a potion of endurance from his bottomless bag of the illithids.
< 291h/295H 160v/160V Pos: standing >
< 291h/295H 160v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
< 291h/295H 160v/160V Pos: standing >
< 292h/295H 160v/160V Pos: standing >
< 292h/295H 160v/160V Pos: standing >
< 292h/295H 160v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
Col enters from above.
< 292h/295H 159v/160V Pos: standing >
You enter a shimmering portal.
The Glowing Sphere
Obvious exits: -N
A huge key is laying here.
A shimmering portal is here.
< 293h/295H 159v/160V Pos: standing >
< 293h/295H 159v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -N
A huge key is laying here.
A shimmering portal is here.
< 295h/295H 159v/160V Pos: standing >
A black rift in space opens next to you, and Dze steps out of it grinning.
< 295h/295H 159v/160V Pos: standing >
Dze sits down in a comfortable spot.
< 295h/295H 159v/160V Pos: standing >
Dze opens a mysterious tome and begins studying it intently.
< 295h/295H 159v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -N
A huge key is laying here.
A shimmering portal is here.
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) sits resting.
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
You enter a shimmering portal.
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
< 295h/295H 159v/160V Pos: standing >
Col enters a shimmering portal.
< 295h/295H 159v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
< 295h/295H 159v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
< 295h/295H 158v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
< 295h/295H 159v/160V Pos: standing >
Dze starts casting a spell.
< 295h/295H 159v/160V Pos: standing >
Dze completes his spell...
Dze utters the word 'yufzgpuzre'
Dze is surrounded by burning flames!
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
< 295h/295H 159v/160V Pos: standing >
Dze sits down in a comfortable spot.
< 295h/295H 159v/160V Pos: standing >
Dze opens a mysterious tome and begins studying it intently.
< 295h/295H 159v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) sits resting.
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
Dze closes his book and smiles broadly.
< 295h/295H 159v/160V Pos: standing >
Dze clambers to his feet.
< 295h/295H 159v/160V Pos: standing >
Dze sits down in a comfortable spot.
< 295h/295H 160v/160V Pos: standing >
Dze opens a mysterious tome and begins studying it intently.
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) sits resting.
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
Col slowly fades into existence.
< 295h/295H 160v/160V Pos: standing >
Dze closes his book and smiles broadly.
< 295h/295H 160v/160V Pos: standing >
Dze clambers to his feet.
< 295h/295H 160v/160V Pos: standing >
Dze starts casting a spell.
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
Col says 'hi'
Inside the Black Gate
Obvious exits: -U# -D
Col enters from below.
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
Dze enters from below.
< 295h/295H 159v/160V Pos: standing >
Dze sits down in a comfortable spot.
< 295h/295H 159v/160V Pos: standing >
Dze opens a mysterious tome and begins studying it intently.
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
Dze closes his book and smiles broadly.
< 295h/295H 159v/160V Pos: standing >
Dze clambers to his feet.
< 295h/295H 159v/160V Pos: standing >
Dze starts casting a spell.
< 295h/295H 159v/160V Pos: standing >
Ok.
< 295h/295H 159v/160V Pos: standing >
Dze completes his spell...
Dze utters the word 'paghz'
Col starts to move with uncanny speed!
< 295h/295H 159v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U -D
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
< 295h/295H 159v/160V Pos: standing >
Dze sits down in a comfortable spot.
< 295h/295H 159v/160V Pos: standing >
Dze opens a mysterious tome and begins studying it intently.
< 295h/295H 159v/160V Pos: standing >
Score information for Kraz
Level: 34 Race: Halfling Class: Shaman / Spiritualist Sex: Male
Hit points: 295(295) Moves: 159(160)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 4
Detecting: Invisible
Enchantments: Fly
Combat Pulse: 15 Spell Pulse: 0.75
Leaderboard Points: 344
Active Spells:
--------------
detect invisibility (26 minutes)
lionrage (8 minutes)
elephantstrength (9 minutes)
ravenflight (7 minutes)
pantherspeed (9 minutes)
< 295h/295H 159v/160V Pos: standing >
Ok.
< 295h/295H 159v/160V Pos: standing >
Dze closes his book and smiles broadly.
< 295h/295H 159v/160V Pos: standing >
Dze clambers to his feet.
< 295h/295H 159v/160V Pos: standing >
You stop using a marbled quartz totem.
< 295h/295H 159v/160V Pos: standing >
Dze starts casting a spell.
< 295h/295H 159v/160V Pos: standing >
You hold a firwood bear totem.
< 295h/295H 160v/160V Pos: standing >
Dze completes his spell...
Dze utters the word 'paghz'
You feel your heart start to race real fast!
< 295h/295H 160v/160V Pos: standing >
You start chanting...
< 295h/295H 160v/160V Pos: standing >
Casting: pantherspeed
< 295h/295H 160v/160V Pos: standing >
You complete your spell...
Your panther-like speed is renewed.
Dze sits down in a comfortable spot.
< 295h/295H 160v/160V Pos: standing >
Dze opens a mysterious tome and begins studying it intently.
< 295h/295H 160v/160V Pos: standing >
You start chanting...
< 295h/295H 160v/160V Pos: standing >
Casting: ravenflight *
< 295h/295H 160v/160V Pos: standing >
You complete your spell...
< 295h/295H 160v/160V Pos: standing >
Dze closes his book and smiles broadly.
< 295h/295H 160v/160V Pos: standing >
You stop using a firwood bear totem.
< 295h/295H 160v/160V Pos: standing >
You hold a marbled quartz totem.
< 295h/295H 160v/160V Pos: standing >
Dze clambers to his feet.
< 295h/295H 160v/160V Pos: standing >
You start chanting...
< 295h/295H 160v/160V Pos: standing >
Dze starts casting a spell.
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
You complete your spell...
Your eyes tingle, dim white spots floating just outside your field of view.
< 295h/295H 160v/160V Pos: standing >
Dze completes his spell...
Dze utters the word 'qaiqzarwunsoh'
Dze slowly fades out of existence.
< 295h/295H 160v/160V Pos: standing >
You sit down and relax.
< 295h/295H 160v/160V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - greater soul disturbance
( 6th circle) 1 - wellness
3 - greater mending
( 5th circle) 6 - molten spray
( 4th circle) 1 - hawkvision
5 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 10 - ice missile
And you are currently memorizing the following spells:
7 seconds: ( 4th) pantherspeed
16 seconds: ( 7th) ravenflight
25 seconds: ( 6th) spirit sight
You can memorize no more spells.
You continue your study.
< 295h/295H 160v/160V Pos: sitting >
You start meditating...
< 295h/295H 160v/160V Pos: sitting >
< 295h/295H 160v/160V Pos: sitting >
You have finished memorizing pantherspeed.
< 295h/295H 160v/160V Pos: sitting >
< 295h/295H 160v/160V Pos: sitting >
You have finished memorizing ravenflight.
< 295h/295H 160v/160V Pos: sitting >
< 295h/295H 160v/160V Pos: sitting >
You have finished memorizing spirit sight.
You snap out of your meditative trance, memorization complete.
< 295h/295H 160v/160V Pos: sitting >
You clamber to your feet.
< 295h/295H 160v/160V Pos: standing >
You are already about as tense as you can get.
< 295h/295H 160v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
< 295h/295H 160v/160V Pos: standing >
Ok.
< 295h/295H 160v/160V Pos: standing >
Inside the Black Gate
Obvious exits: -U -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
< 295h/295H 160v/160V Pos: standing >
You quickly scan the area.
A black gnoll who is not far off above you.
< 295h/295H 160v/160V Pos: standing >
The Black Gate
Obvious exits: -U -D
Dze enters from below.
< 295h/295H 159v/160V Pos: standing >
The Black Gate
Obvious exits: -U -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
< 295h/295H 159v/160V Pos: standing >
Ok.
< 295h/295H 159v/160V Pos: standing >
On a Well Lit Path
Obvious exits: -N -U -D
A black gnoll is sitting here.(Red Aura)
Dze enters from below.
< 295h/295H 157v/160V Pos: standing >
You dodge a bash from a black gnoll, who loses his balance and falls.
< 295h/295H 158v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: gnoll kne EP: excellent >
On a Well Lit Path
Obvious exits: -N -U -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A black gnoll crouches here, fighting YOU!(Red Aura)
< 295h/295H 158v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: gnoll kne EP: excellent >
You start chanting...
< 295h/295H 158v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: gnoll kne EP: excellent >
Casting: greater soul disturbance
< 295h/295H 158v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: gnoll kne EP: excellent >
You complete your spell...
You point at a black gnoll.
[Damage: 59 ] -=[A black gnoll's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
A black gnoll is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black gnoll's gurgling and choking signals his demise.
< 295h/295H 158v/160V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a black gnoll is made of flesh and appears to be of average quality.
The corpse of a black gnoll has an item value of 1.
It appears to be the corpse of a black gnoll.
Nothing.
< 295h/295H 158v/160V Pos: standing >
The corpse of a black gnoll appears to be empty.
< 295h/295H 158v/160V Pos: standing >
You don't have anything to put in it.
< 295h/295H 158v/160V Pos: standing >
Saving Kraz.
< 295h/295H 158v/160V Pos: standing >
On a Well Lit Path
Obvious exits: -N -U -D
Fresh blood splatters cover the area.
The corpse of a black gnoll is lying here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
< 295h/295H 158v/160V Pos: standing >
You sit down and relax.
< 295h/295H 158v/160V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - greater soul disturbance
1 - ravenflight
( 6th circle) 1 - spirit sight
1 - wellness
3 - greater mending
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
5 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 10 - ice missile
And you are currently memorizing the following spells:
9 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
You continue your study.
< 295h/295H 159v/160V Pos: sitting >
You start meditating...
< 295h/295H 159v/160V Pos: sitting >
< 295h/295H 160v/160V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.
< 295h/295H 160v/160V Pos: sitting >
You clamber to your feet.
< 295h/295H 160v/160V Pos: standing >
You are already about as tense as you can get.
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.
< 295h/295H 160v/160V Pos: standing >
You see nothing special...
< 295h/295H 160v/160V Pos: standing >
On a Well Lit Path
Obvious exits: -N -U -D
Fresh blood splatters cover the area.
The corpse of a black gnoll is lying here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
< 295h/295H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
< 295h/295H 160v/160V Pos: standing >
On a Well Lit Path
Obvious exits: -U -D
Dze enters from below.
< 295h/295H 158v/160V Pos: standing >
On a Well Lit Path
Obvious exits: -E -D
Dze enters from below.
< 295h/295H 156v/160V Pos: standing >
< 295h/295H 156v/160V Pos: standing >
Split in the Dark Trail
Obvious exits: -W -U -D
The corpse of an ear seeker is lying here.
A sparrow stands here, looking for some meat.
Dze enters from the west.
Col enters from the west.
< 295h/295H 155v/160V Pos: standing >
On a Dark Trail
Obvious exits: -U -D
Dze enters from above.
Col enters from above.
< 295h/295H 155v/160V Pos: standing >
< 295h/295H 156v/160V Pos: standing >
On a Dark Trail
Obvious exits: -S -U
A wandering nomad is resting here.
Dze enters from above.
Col enters from above.
< 295h/295H 154v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/295H 155v/160V Pos: standing >
On a Dark Trail
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 153v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 152v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 151v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/295H 152v/160V Pos: standing >
At a Fallen tree on a Long Path
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 150v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/295H 151v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 150v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/295H 150v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 149v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/295H 150v/160V Pos: standing >
An Ogre enters from the south.
< 295h/295H 151v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -W
Dze enters from the north.
< 295h/295H 149v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -E -W
Dze enters from the east.
< 295h/295H 147v/160V Pos: standing >
A Crow's Cage On a Long Path
Obvious exits: -E -W
Dze enters from the east.
< 295h/295H 146v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.
Dze enters from the east.
< 295h/295H 145v/160V Pos: standing >
< 295h/295H 146v/160V Pos: standing >
Forest Covered Mountain Trail
Obvious exits: -N -E
Dze enters from the east.
< 295h/295H 144v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
Dze enters from the west.
< 295h/295H 144v/160V Pos: standing >
An Ogre leaves south.
< 295h/295H 144v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).(Gold Aura)
*Dze Battleboi o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
< 295h/295H 146v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
Dze enters from the north.
< 295h/295H 145v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
The corpse of a wereboar is lying here.
Dze enters from the north.
< 295h/295H 144v/160V Pos: standing >
Circular Stones On a Long Path
Obvious exits: -N -S
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
Dze enters from the north.
< 295h/295H 143v/160V Pos: standing >
On a Path through some Woods
Obvious exits: -N -W
The corpse of a huge bear is lying here.
Dze enters from the north.
< 295h/295H 141v/160V Pos: standing >
The night has begun.
< 295h/295H 142v/160V Pos: standing >
Circular Stones On a Long Path
Obvious exits: -N -S
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
Dze enters from the south.
< 295h/295H 140v/160V Pos: standing >
Dze pets an Ogre lovingly.
< 295h/295H 142v/160V Pos: standing >
You miss an Ogre.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: few wounds >
Dze starts casting an offensive spell.
Dze snaps into visibility.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: few wounds >
An Ogre's kick parts your hair but does little else.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: few wounds >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an Ogre, blood pours from his body!
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Dze starts casting an offensive spell.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
An Ogre dodges your futile attack.
You miss an Ogre.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
You start chanting...
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: nasty wounds >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an Ogre, blood pours from his body!
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
An Ogre misses you.
You dodge an Ogre's vicious attack.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
You complete your spell...
You point at an Ogre.
[Damage: 86 ] -=[An Ogre's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: awful >
Dze starts casting an offensive spell.
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: awful >
Sure! You'll probably cut yourself trying!
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: awful >
Sure! You'll probably cut yourself trying!
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: awful >
Sure! You'll probably cut yourself trying!
< 295h/295H 142v/160V Pos: standing >
< T: Kraz TP: sta TC:excellent E: An Ogre sta EP: awful >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an Ogre, blood pours from his body!
An Ogre's large two-handed sword was completely destroyed by the massive blow!
An Ogre's dwarfhide headband was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.