<worn on eyes> an eyepatch of swirling shadows (magic) (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a gloomwing feather [poor] (magic)
<worn on face> the morbid face of a stone golem
<worn around neck> a necklace of pure obsidian
<worn around neck> a choker with red, white and a blue gems
<worn on body> a tempered mithril breastplate (magic)
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a coconut belt [80%]
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some tempered mithril arm plates (magic)
<held as shield> a large shield
<worn around wrist> a silver band with blue stones
<worn around wrist> a crystalline wristguard
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of endurance (magic)
<held> a fist sized chunk of the sun (magic) (glowing)
<worn on legs> some moss-covered leggings [poor] (glowing)
<worn on feet> some pathfinders boots [superior] (magic)
Enchantments: Hawkvision Ultravision Farsee Fly Haste Invisibility
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 825
Active Spells:
--------------
haste (15 minutes)
fireshield (5 minutes)
improved invisibility (15 minutes)
fire ward (29 minutes)
spirit ward (36 minutes)
pantherspeed (26 minutes)
agility (21 minutes)
lionrage (7 minutes)
hawkvision (6 minutes)
elephantstrength (27 minutes)
vitality (8 minutes)
detect invisibility (24 minutes)
farsee (43 minutes)
strength (9 minutes)
< 476h/476H 219v/219V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie). (Casting)
< 476h/476H 219v/219V Pos: standing >
Saving Dze.
< 476h/476H 219v/219V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie). (Casting)
< 476h/476H 219v/219V Pos: standing >
You start chanting...
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
Kraz completes his spell...
Kraz utters the words 'spirit sight'
< 476h/476H 219v/219V Pos: standing >
You complete your spell...
You vanish.
< 476h/476H 219v/219V Pos: standing >
Kraz sits down in a comfortable spot.
< 476h/476H 219v/219V Pos: standing >
Inside the Black Gate
Obvious exits: -U# -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) sits resting.
Kraz stares off into space, entering a meditative trance.
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
Kraz snaps out of his meditative trance, smiling placidly.
< 476h/476H 219v/219V Pos: standing >
Kraz clambers to his feet.
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
Score information for Dze
Level: 34 Race: Vampire Class: Sorcerer / Shadowmage Sex: Male
Hit points: 476(476) Moves: 219(219)
Coins carried: 0 platinum 1 gold 7 silver 7 copper
Compression ratio: 84%
Status: Standing.
Negative Shielded Fireshielded
Frags: +4.49 Deaths: 12
Detecting: Invisible Evil Magic
Protected from: Fire Cold Lightning
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Haste Invisibility
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 825
Active Spells:
--------------
concealment (17 minutes)
haste (15 minutes)
fireshield (5 minutes)
improved invisibility (15 minutes)
fire ward (29 minutes)
spirit ward (36 minutes)
pantherspeed (26 minutes)
agility (21 minutes)
lionrage (7 minutes)
hawkvision (6 minutes)
elephantstrength (27 minutes)
vitality (8 minutes)
detect invisibility (24 minutes)
farsee (43 minutes)
strength (9 minutes)
< 476h/476H 219v/219V Pos: standing >
Kraz opens the gate.
< 476h/476H 219v/219V Pos: standing >
Kraz leaves up.
You follow Kraz.
You reappear, visible to all.
<map>
Zone: Bloodstone Keep.
Room: The Black Gate
</map>
<map>
Zone: Bloodstone Keep.
Room: The Black Gate
</map>
The Black Gate
Obvious exits: -U -D
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 218v/219V Pos: standing >
< 476h/476H 218v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
< 476h/476H 219v/219V Pos: standing >
Kraz closes the gate.
< 476h/476H 219v/219V Pos: standing >
Kraz leaves up.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -N -U -D
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
A black gnoll is sitting here.(Red Aura)
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
Kraz avoids being bashed by a black gnoll, who loses his balance and falls.
< 476h/476H 217v/219V Pos: standing >
Kraz starts casting an offensive spell.
< 476h/476H 217v/219V Pos: standing >
Kraz completes his spell...
Kraz utters the words 'greater soul disturbance'
Kraz points at a black gnoll.
A black gnoll's entire body spasms uncontrollably as his soul is viciously attacked by Kraz.
A black gnoll is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black gnoll's gurgling and choking signals his demise.
< 476h/476H 217v/219V Pos: standing >
Kraz sits down in a comfortable spot.
< 476h/476H 217v/219V Pos: standing >
Kraz stares off into space, entering a meditative trance.
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
Kraz snaps out of his meditative trance, smiling placidly.
< 476h/476H 217v/219V Pos: standing >
Kraz clambers to his feet.
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
Kraz leaves up.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -U -D
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 215v/219V Pos: standing >
< 476h/476H 215v/219V Pos: standing >
Kraz leaves up.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -E -D
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 215v/219V Pos: standing >
< 476h/476H 216v/219V Pos: standing >
On a Well Lit Path
Obvious exits: -E -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 217v/219V Pos: standing >
Kraz leaves east.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>
<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>
Split in the Dark Trail
Obvious exits: -W -U -D
The corpse of an ear seeker is lying here.
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
A sparrow stands here, looking for some meat.
Col enters from the west.
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
Saving Dze.
< 476h/476H 217v/219V Pos: standing >
Kraz leaves down.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -U -D
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
Col enters from above.
< 476h/476H 215v/219V Pos: standing >
< 476h/476H 216v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
Kraz leaves down.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -S -U
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
A wandering nomad is resting here.
Col enters from above.
< 476h/476H 216v/219V Pos: standing >
< 476h/476H 216v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 216v/219V Pos: standing >
< 476h/476H 216v/219V Pos: standing >
Saving Dze.
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 214v/219V Pos: standing >
On a Path through some Woods
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 214v/219V Pos: standing >
Score information for Dze
Level: 34 Race: Vampire Class: Sorcerer / Shadowmage Sex: Male
Hit points: 476(476) Moves: 215(219)
Coins carried: 0 platinum 1 gold 7 silver 7 copper
Compression ratio: 84%
Status: Standing.
Negative Shielded Fireshielded
Frags: +4.49 Deaths: 12
Detecting: Invisible Evil Magic
Protected from: Fire Cold Lightning
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Haste Invisibility
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 825
Active Spells:
--------------
haste (14 minutes)
fireshield (4 minutes)
improved invisibility (14 minutes)
fire ward (28 minutes)
spirit ward (35 minutes)
pantherspeed (25 minutes)
agility (20 minutes)
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
vitality (7 minutes)
detect invisibility (23 minutes)
farsee (42 minutes)
strength (8 minutes)
< 476h/476H 215v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 214v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 476h/476H 215v/219V Pos: standing >
Saving Dze.
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: At a Fallen tree on a Long Path
</map>
<map>
Zone: Bloodstone Keep.
Room: At a Fallen tree on a Long Path
</map>
At a Fallen tree on a Long Path
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 215v/219V Pos: standing >
< 476h/476H 216v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 216v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
An Ogre enters from the south.
< 476h/476H 217v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 215v/219V Pos: standing >
Kraz leaves west.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -W
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 213v/219V Pos: standing >
< 476h/476H 213v/219V Pos: standing >
Kraz leaves west.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: A Crow's Cage On a Long Path
</map>
<map>
Zone: Bloodstone Keep.
Room: A Crow's Cage On a Long Path
</map>
A Crow's Cage On a Long Path
Obvious exits: -E -W
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 212v/219V Pos: standing >
< 476h/476H 212v/219V Pos: standing >
Kraz leaves west.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 212v/219V Pos: standing >
< 476h/476H 212v/219V Pos: standing >
< 476h/476H 215v/219V Pos: standing >
Kraz leaves west.
You follow Kraz.
<map>
Zone: Lava Tubes.
Room: Forest Covered Mountain Trail
</map>
<map>
Zone: Lava Tubes.
Room: Forest Covered Mountain Trail
</map>
Forest Covered Mountain Trail
Obvious exits: -N -E
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 213v/219V Pos: standing >
< 476h/476H 214v/219V Pos: standing >
Kraz leaves east.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
< 476h/476H 214v/219V Pos: standing >
An Ogre leaves south.
< 476h/476H 215v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 217v/219V Pos: standing >
< 476h/476H 217v/219V Pos: standing >
To the south the trail continues.
You extend your sights southward.
On a Path through some Woods
Obvious exits: -N -S
The corpse of a wereboar is lying here.
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
The corpse of a wereboar is lying here.
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 215v/219V Pos: standing >
< 476h/476H 215v/219V Pos: standing >
Saving Dze.
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
< 476h/476H 214v/219V Pos: standing >
< 476h/476H 214v/219V Pos: standing >
Kraz leaves south.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
The corpse of a huge bear is lying here.
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
< 476h/476H 213v/219V Pos: standing >
< 476h/476H 214v/219V Pos: standing >
The night has begun.
< 476h/476H 214v/219V Pos: standing >
Kraz leaves north.
You follow Kraz.
<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
< 476h/476H 213v/219V Pos: standing >
< 476h/476H 214v/219V Pos: standing >
You pet an Ogre lovingly.
< 476h/476H 217v/219V Pos: standing >
Circular Stones On a Long Path
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here (Newbie).
Kraz Tribune o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here (Newbie).
An Ogre (huge) stands, floating here. (Non-Fraggable)(Red Aura)
Kraz suddenly attacks an Ogre!
Kraz misses an Ogre.
< 476h/476H 218v/219V Pos: standing >
You start chanting...
You snap into visibility.
You feel your skill in quick chant improving.
< 476h/476H 219v/219V Pos: standing >
An Ogre misses a kick at Kraz due to his small size.
< 476h/476H 219v/219V Pos: standing >
Casting: bigbys clenched fist
< 476h/476H 219v/219V Pos: standing >
You complete your spell...
[Damage: 191 ] Your giant fist of force causes an Ogre to stagger in agony!
< 476h/476H 219v/219V Pos: standing >
You start chanting...
< 476h/476H 219v/219V Pos: standing >
An Ogre dodges Kraz's attack.
Kraz misses an Ogre.
< 476h/476H 219v/219V Pos: standing >
Kraz starts casting an offensive spell.
< 476h/476H 219v/219V Pos: standing >
You complete your spell...
[Damage: 103 ] Your giant fist of force causes an Ogre to stagger in agony!
< 476h/476H 219v/219V Pos: standing >
An Ogre misses Kraz.
Kraz dodges an Ogre's attack.
< 476h/476H 219v/219V Pos: standing >
Kraz completes his spell...
Kraz utters the words 'ofzahzf gajr eughjfbaiqz'
Kraz points at an Ogre.
An Ogre's entire body spasms uncontrollably as his soul is viciously attacked by Kraz.
< 476h/476H 219v/219V Pos: standing >
You start chanting...
< 476h/476H 219v/219V Pos: standing >
Casting: bigbys clenched fist
< 476h/476H 219v/219V Pos: standing >
You complete your spell...
[Damage: 71 ] Your giant fist of force causes an Ogre to stagger in agony!
An Ogre's large two-handed sword was completely destroyed by the massive blow!
An Ogre's dwarfhide headband was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.