<worn as a badge> a glowing blue crystal
<worn in ear> a robin's tail feather (glowing)
<worn on face> a lithixl beak
<worn around neck> some kharma mind beads
<worn on body> an imperceptable shroud of stars (glowing) (humming)
<worn about body> the cloak of multi-colored beads (glowing)
<worn as quiver> a silken backsheath of flight
<worn about waist> the silk twined rope
<worn on belt buckle>the lost book of 'Magic'
<worn on arms> some moss-covered sleeves [poor] (glowing)
<held as shield> a well-polished mithril body shield
<worn around wrist> a small bracelet made of roots [poor] [60%]
<worn around wrist> a stone bracer [superior]
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a staff of power
<worn on legs> some shin-guards of subterfuge [superior]
Owner Ioun
No artifacts found.
< 492h/492H 145v/145V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly good)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (slightly good)
Krethik Keep (slightly good)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 492h/492H 145v/145V Pos: standing >
You are carrying: (7/11)
[2] a sparkling impressive lobster
a potion of mending
a small round wooden shield
a potion of greater invisibility
a swirling wand of light
a bottomless bag of the illithids
< 492h/492H 145v/145V Pos: standing >
You appear to be Vampire and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is surrounded by burning flames!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
A strange darkness flows around him.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
..M^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An earth elemental stands here, looking like a living rock. (minion)
*Lur Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
< 492h/492H 145v/145V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your east.
An earth elemental who is close by to your east.
A behemoth who is a brief walk away to your west.
< 492h/492H 145v/145V Pos: standing >
< 492h/492H 145v/145V Pos: standing >
You start chanting...
< 492h/492H 145v/145V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.
< 492h/492H 145v/145V Pos: standing >
You start chanting...
< 492h/492H 145v/145V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^^^..MM.
..M^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An earth elemental stands here, looking like a living rock. (minion)
*Lur Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
< 492h/492H 145v/145V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your east.
An earth elemental who is close by to your east.
A behemoth who is a brief walk away to your west.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 492h/492H 145v/145V Pos: standing >
You quickly scan the area.
An undead roper who is close by to your east.
An earth elemental who is close by to your east.
< 492h/492H 145v/145V Pos: standing >
< 492h/492H 145v/145V Pos: standing >
< 492h/492H 145v/145V Pos: standing >
Ok.
< 492h/492H 145v/145V Pos: standing >
You sit down and relax.
< 492h/492H 145v/145V Pos: sitting >
You have memorized the following spells:
( 8th circle) 3 - disintegrate
1 - improved invisibility
( 7th circle) 1 - fireball
1 - dimension door
3 - earthen maul
( 6th circle) 2 - teleport
1 - stone skin
1 - feeblemind
( 5th circle) 1 - fireshield
4 - wall of stone
( 4th circle) 3 - lightning bolt
2 - levitate
3 - wall of force
( 3rd circle) 2 - concealment
3 - shocking grasp
3 - dispel magic
1 - agility
( 2nd circle) 2 - burning hands
3 - sleep
4 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 5th) conjure elemental
11 seconds: ( 5th) conjure elemental
17 seconds: ( 6th) stone skin
23 seconds: ( 6th) stone skin
You can memorize no more spells.
You continue your study.
< 492h/492H 145v/145V Pos: sitting >
You start meditating...
< 492h/492H 145v/145V Pos: sitting >
< 492h/492H 145v/145V Pos: sitting >
You have finished memorizing conjure elemental.
< 492h/492H 145v/145V Pos: sitting >
You stop meditating.
Ok.
An earth elemental straps a small round wooden shield to its arm.
< 492h/492H 145v/145V Pos: sitting >
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
P...M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.P..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.^P.^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 492h/492H 145v/145V Pos: sitting >
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.^..^MM .
...P.^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.^..^MM .
....P^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.^..^MM .
.....PMM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: sitting >
....M ^^.
.^..^MM .
.....^MM .
.^^M^P.MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 492h/492H 145v/145V Pos: sitting >
You clamber to your feet.
You abandon your studies.
You hear the sounds of movement in the distance.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^.PMM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
A Shade enters from the north.
A Shade enters from the north.
A Shade enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.
A Vampire enters from the north.
A Duergar enters from the north.
An Orc enters from the north.
A Drow Elf enters from the north.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
You quickly scan the area.
An undead roper who is close by to your east.
An earth elemental who is close by to your east.
< 492h/492H 145v/145V Pos: standing >
A Shade leaves south.
A Shade leaves south.
A Shade leaves south.
A water elemental leaves south.
A water elemental leaves south.
A Vampire leaves south.
A Duergar leaves south.
An Orc leaves south.
A Drow Elf leaves south.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..P^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..P^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An earth elemental stands here, looking like a living rock. (minion)
*Lur Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
< 492h/492H 145v/145V Pos: standing >
A Shade enters from the south.
A Shade enters from the south.
A Shade enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.
A Vampire enters from the south.
A Duergar enters from the south.
An Orc enters from the south.
A Drow Elf enters from the south.
< 492h/492H 145v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
^..^MM .
....^MM .
.^^M^..MM.
...^.P^M
. ..@^MMM
^M ..^.MMMM
MM ^^ ......
MMM^ ...^^.
MMMM ...^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
An earth elemental enters from the north.
< 492h/492H 143v/145V Pos: standing >
^..^MM .
....^MM .
.^^M^..MM.
...^.P^M
. ..@^MMM
^M ..^.MMMM
MM ^^ ......
MMM^ ...^^.
MMMM ...^
< 492h/492H 143v/145V Pos: standing >
< 492h/492H 143v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..P^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A Drow Elf (medium) Khan *-* Clan Ragnarok *-* stands in mid-air here.
An Orc (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Drow Elf (medium) The Drowned God *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Shade (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An earth elemental enters from the south.
< 492h/492H 141v/145V Pos: standing >
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 492h/492H 141v/145V Pos: standing >
You snap into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
The globe around a Duergar's body flares as it bears the brunt of your assault!
< 473h/492H 141v/145V Pos: kneeling >
< T: Naj TP: kne TC:few scratches E: A Duergar sta EP: excellent >
An Orc starts casting an offensive spell.
< 473h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC:few scratches E: A Duergar sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 473h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC:few scratches E: A Duergar sta EP: excellent >
A Vampire starts casting an offensive spell called 'fireball'.
< 473h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC:few scratches E: A Duergar sta EP: excellent >
Col starts casting an offensive spell.
Col snaps into visibility.
A Drow Elf starts casting an offensive spell.
< 474h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC:few scratches E: A Duergar sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'oculoghfal jioculoae'
Nooo! The holy power of an Orc is almost too much...
-=[Piercing light from an Orc's holy symbol hurts you!]=-
OUCH! That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
A Shade starts casting an offensive spell.
< 319h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: few wounds E: A Duergar sta EP: excellent >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.
A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at you.
The flames cause your skin to smoke!
-=[A Drow Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
Your lost book of 'Magic' is burned from the blast!
The molten fire bursts through your defenses and melts away your undead carcass!
< 243h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
A Vampire completes his spell...
A Vampire utters the word 'yufzbarr'
The globe around your body flares as it bears the brunt of a Vampire's assault!
A Duergar dodges your futile attack.
< 244h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
A Shade completes his spell...
A Shade utters the word 'pawwzf'
You resist the effects of a Shade's spell!
< 244h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
-=[A Duergar's weak whip grazes you.]=-
A Duergar misses you.
A Duergar misses you.
-=[A Duergar's whip grazes you.]=-
The globe around a Duergar's body flares as it bears the brunt of your assault!
Col starts casting a spell called 'greater mending'.
A Drow Elf starts casting an offensive spell.
A Drow Elf starts casting an offensive spell.
< 242h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
< 242h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
A Vampire starts casting an offensive spell.
< 242h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
An Orc starts casting an offensive spell.
Lur starts casting a spell.
A Shade starts casting an offensive spell.
< 242h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at you.
The flames cause your skin to smoke!
-=[A Drow Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 159h/492H 142v/145V Pos: kneeling >
< T: Naj TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
You rise to your feet.
< 159h/492H 142v/145V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 159h/492H 142v/145V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
Lur completes his spell...
Lur utters the word 'candusyrzqhuai'
You sssppllliiitttsss into many images!
A Shade stops invoking abruptly!
An Orc stops chanting abruptly!
A Vampire stops invoking abruptly!
A Drow Elf stops invoking abruptly!
Col stops invoking abruptly!
A Duergar dodges Naj's attack.
....M ^^.
.^..^MM .
.....^MM .
.^^M^..MM.
...^.@^M
. ..^^MMM
^M ..^.MMMM
M ^^ ......
MM^ ...^^
< 159h/492H 142v/145V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 159h/492H 142v/145V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at you.
The flames cause your skin to smoke!
-=[A Drow Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
The molten fire bursts through your defenses and melts away your undead carcass!
Sorry, you aren't allowed to do that in combat.
A Shade starts casting an offensive spell.
A Vampire starts casting an offensive spell.
< 68h/492H 142v/145V Pos: standing >
<Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting a spell called 'greater mending'.
A Drow Elf starts casting an offensive spell.
< 68h/492H 142v/145V Pos: standing >
<A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
You wish that your wounds would stop BLEEDING so much!
The globe around a Duergar's body flares as it bears the brunt of your assault!
< 47h/492H 142v/145V Pos: kneeling >
<
< 47h/492H 142v/145V Pos: kneeling >
<A Drow Elf starts casting an offensive spell.
< 47h/492H 142v/145V Pos: kneeling >
<A Shade completes his spell...
A Shade utters the word 'pawwzf'
-=[A Shade creates a hammer out of thin air that smashes into you!]=-
Your masterly-crafted granite cap was completely destroyed by the massive blow!
Your pendant of a ruby-encrusted spider [poor] was completely destroyed by the massive blow!
Your ring of shimmering faerie fire [superior] was completely destroyed by the massive blow!
Your some caiman-skin boots was completely destroyed by the massive blow!
Your delicate nipple ring was completely destroyed by the massive blow!