The Tavern of the Decapitated Dwarves
Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
A huge bipedal creature made out of glowing red stone stands here.
< 1h/63H 120v/120V Pos: standing >
You aren't wearing anything!
< 1h/63H 120v/120V Pos: standing >
You are carrying: (22/11)
a small leather-bound book
a map made of silk-paper
a spellbook
a quill
a small black velvet bag
an amber-colored rod
an elfskin belt
a soft skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 1h/63H 120v/120V Pos: standing >
You sit down and relax.
< 1h/63H 120v/120V Pos: sitting >
You can memorize 7 1st, 7 2nd and 3 3rd circle spell(s).
< 1h/63H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands
chill touch
mirror image
sleep
3rd CIRCLE:
agility
concealment
dispel magic
mage flame
shocking grasp
strength
4th CIRCLE:
enchant weapon
infravision
levitate
lightning bolt
ray of enfeeblement
reveal true name
wall of force
5th CIRCLE:
coldshield
conjure elemental
fireshield
identify
sense follower
slowness
wall of stone
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
wall of iron
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
knock
stornogs metamagic shroud
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
< 2h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 3h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 4h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 4h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 4h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 4h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 4h/63H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 6 seconds.
< 4h/63H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 4h/63H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 4h/63H 120v/120V Pos: sitting >
< 4h/63H 120v/120V Pos: sitting >
You start meditating...
< 4h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 5h/63H 120v/120V Pos: sitting >
Saving Findus.
< 6h/63H 120v/120V Pos: sitting >
You are almost ready to attain your next level!
< 6h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 6h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 8h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 10h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 11h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 13h/63H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 15h/63H 120v/120V Pos: sitting >
You clamber to your feet.
< 15h/63H 120v/120V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
A huge bipedal creature made out of glowing red stone stands here.
< 15h/63H 120v/120V Pos: standing >
You have memorized the following spells:
( 1st circle) 7 - magic missile
You can memorize 7 2nd and 3 3rd circle spell(s).
< 44h/63H 120v/120V Pos: standing >
On Barter Way
This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
A small eyeless worm opens its gaping maw to feed.
< 44h/63H 119v/120V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.
< 44h/63H 118v/120V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
< 44h/63H 117v/120V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
A mean looking woman is muttering under her breath.
An exiled cleric suddenly attacks YOU!
An exiled cleric misses you.
< 44h/63H 116v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 45h/63H 116v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 45h/63H 116v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
On the Llzazan Road
Obvious exits: -North -East -West -Down
An exiled cleric stands here, fighting YOU!
< 45h/63H 116v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
You attempt to flee...
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
You flee northward!
< 45h/63H 90v/120V Pos: standing >
Saving Findus.
< 45h/63H 90v/120V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
A mean looking woman is muttering under her breath.
< 45h/63H 89v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 45h/63H 90v/120V Pos: standing >
An exiled cleric suddenly attacks YOU!
-=[An exiled cleric's decent punch strikes you.]=-
Sorry, you aren't allowed to do that in combat.
< 43h/63H 90v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 90v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 90v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
You attempt to flee...
An Old Weapons Shop
The display racks made of rushroom timbers that line the south wall of
this shop are all but eroded form disuse. The east wall once sported the
entrance to a forge, but the old door, as well as the forge were razed
in the destruction of house Llzazan. All that stands today is a huge pile
of rubble surrounded by three walls to the north, the south, and the west.
Obvious exits: -West
A small eyeless worm opens its gaping maw to feed.
A commoner is stretched out, sound asleep.
You flee eastward!
< 43h/63H 60v/120V Pos: standing >
Saving Findus.
< 43h/63H 60v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
< 43h/63H 60v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: worm sta EP: excellent >
A commoner awakens.
Sorry, you aren't allowed to do that in combat.
< 43h/63H 60v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 60v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: worm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 60v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: worm sta EP: excellent >
You attempt to flee...
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
A mean looking woman is muttering under her breath.
You flee westward!
An exiled cleric suddenly attacks YOU!
An exiled cleric misses you.
< 43h/63H 35v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 35v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 35v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Saving Findus.
< 43h/63H 35v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 43h/63H 35v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: mean sta EP: excellent >
You attempt to flee...
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
You flee northward!
< 43h/63H 6v/120V Pos: standing >
Saving Findus.
< 43h/63H 6v/120V Pos: standing >
Saving Findus.
< 43h/63H 7v/120V Pos: standing >
< 43h/63H 8v/120V Pos: standing >
Saving Findus.
< 43h/63H 9v/120V Pos: standing >
You sit down and relax.
< 43h/63H 10v/120V Pos: sitting >
You stop sitting around and lay down.
< 43h/63H 10v/120V Pos: on your ass >
Saving Findus.
< 44h/63H 14v/120V Pos: on your ass >
< 44h/63H 15v/120V Pos: on your ass >
< 44h/63H 18v/120V Pos: on your ass >
You clamber to your feet.
< 44h/63H 21v/120V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A durithalite golem who is close by to your north.
A commoner who is not far off to your north.
A zarbon who is not far off to your north.
A drow commoner who is not far off to your north.
An acrola who is not far off to your north.
An acrola who is rather far off to your north.
A Vampire who is close by to your south.
Zzarak who is close by to your west.
< 44h/63H 22v/120V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A durithalite golem who is close by to your north.
A commoner who is not far off to your north.
A zarbon who is not far off to your north.
A drow commoner who is not far off to your north.
An acrola who is not far off to your north.
An acrola who is rather far off to your north.
A Vampire who is close by to your south.
Zzarak who is close by to your west.
< 44h/63H 23v/120V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A small eyeless worm opens its gaping maw to feed.
A huge bipedal creature made out of glowing red stone stands here.
< 45h/63H 23v/120V Pos: standing >
On the Llzazan Road through Barter Cave
The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A commoner is hating her life in the ghetto.
A hideous creature crawls up to you on its ribcage.
A drow lowlife is sneaking through town.
A small eyeless worm opens its gaping maw to feed.
< 45h/63H 22v/120V Pos: standing >
A drow commoner suddenly attacks YOU!
A drow commoner misses you.
< 45h/63H 23v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: drow sta EP: excellent >
An acrola suddenly attacks YOU!
An acrola misses you.
< 45h/63H 23v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: drow sta EP: excellent >
A zarbon suddenly attacks YOU!
A zarbon misses you.
< 45h/63H 23v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: drow sta EP: excellent >
An acrola enters from the south.
< 45h/63H 23v/120V Pos: standing >
< T: Findus TP: sta TC: few wounds E: drow sta EP: excellent >
An acrola suddenly attacks YOU!
An acrola misses you.
You attempt to flee...
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.
You flee southward!
< 45h/63H 0v/120V Pos: standing >
Saving Findus.
< 45h/63H 0v/120V Pos: standing >
You attempt to flee...
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
You flee southward!
< 45h/63H 0v/120V Pos: standing >
Saving Findus.
< 45h/63H 0v/120V Pos: standing >
A Vampire enters from the south.
< 45h/63H 0v/120V Pos: standing >
Rothe Reapers
This shop caters to the overseers of the svirfneblin slaves. It carries
all manner of equipment for both working the Fungus farms and motivating an
unwilling slave. The walls of the shop are made of crudely cut sone, and
compared to the other crumbling stone buildings in the ghetto this one looks
rather recently repaired.
Obvious exits: -East
A older drow man is selling shrooms and rothe pieces.
< 45h/63H 0v/120V Pos: standing >
Rothe Reapers
Obvious exits: -East
A older drow man is selling shrooms and rothe pieces.
< 45h/63H 3v/120V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your east.
< 45h/63H 3v/120V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your east.
< 45h/63H 3v/120V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -3h/63H 5v/120V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
< -3h/63H 5v/120V Pos: on your ass >
-=[