The death of [30 Sorcerer] Thalin (Minotaur)

in The Lower Level Seats

from the perspective of [40 Bounty Hunter] Ur o==(=Mithril=Knights=- (Barbarian)

<worn as a badge>    a masterly crafted obsidian badge (illuminating) [85%]
<worn on head>       the diamond crown of Winduin (glowing) [75%]
<worn on eyes>       the eyes of a basilisk
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a lightning earring [superior] [88%]
<worn on face>       the mask of Darkness [superior] (magic)
<worn around neck>   an iron locket (glowing)
<worn around neck>   an emerald pendant of the ice drake (magic) (illuminating)
<worn on body>       the armor of Hellfire [superior] (glowing)
<worn about body>    a tight green cloak
<worn on back>       a blood sword of Kvasir [poor] (magic)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating) [88%]
<worn about waist>   a belt encrusted with black sapphires [superior] (magic) [89%]
<worn on belt buckle>a hand-carved yo-yo [33%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [68%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing) [76%]
<worn on finger>     an obsidian circle (magic)
<worn on finger>     an obsidian circle (magic) [79%]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic) [82%]
<secondary weapon>   a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs>       some misty green leg plates [poor]
<worn on feet>       some spurred blood crystal boots (magic) [83%]

  **.**   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 170v/324V Pos: standing >
  *****   
 *******  
 ***@***  
 ***.***  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 169v/324V Pos: standing >
  *****   
 *******  
 ***@***  
 ***.***  
  **.**   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 168v/324V Pos: standing >
  .****   
 *******  
 ***@***  
 *******  
  **.**   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 167v/324V Pos: standing >
  ..***   
 .******  
 ***@.**  
 *******  
  ***.*   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 166v/324V Pos: standing >
  ...**   
 ..*****  
 .**@*.*  
 *******  
  ****.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 164v/324V Pos: standing >
  ^*...   
 ....***  
 ..*@***  
 .**.*.*  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 165v/324V Pos: standing >
   ^^^****^*    
  ..^^**.^...   
 ^.**^^*...***  
 .***^*...****  
 ***...@******  
 ***..********  
 **..*********  
  ..*********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 164v/324V Pos: standing >
   ^^.^^**.*    
  ^^^^****^**   
 M..^^**.^....  
 ^.**^^*...***  
 .***^*@..****  
 ***....******  
 ***..********  
  *..********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 164v/324V Pos: standing >
   ^.^^**.**    
  ^^^****^***   
 ..^^**.^.....  
 .**^^*...****  
 ***^*.@.*****  
 **....*******  
 **..*********  
  ..*********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 163v/324V Pos: standing >
   .^^**.***    
  ^^****^****   
 .^^**.^......  
 **^^*...*****  
 **^*..@******  
 *....********  
 *..**********  
  .**********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 162v/324V Pos: standing >
   ..^^^^..*    
  ^.^^**.****   
 ^^^****^*****  
 .^^**.^......  
 **^^*.@.*****  
 **^*...******  
 *....********  
  ..*********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 869h/869H 161v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: A Long Winding Dusty Road
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: A Long Winding Dusty Road
</map>
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 869h/869H 161v/324V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??

< 869h/869H 165v/324V Pos: standing >
You get a pile of coins from your bottomless bag of the illithids.
There were: 935 platinum coins, 45 gold coins, 50 silver coins, 50 copper coins. 

< 869h/869H 173v/324V Pos: standing >

		Score information for Ur

Level: 40   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 869(869)  Moves: 182(324)
Coins carried:  935 platinum    45 gold    50 silver    50 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.85   Deaths:   7
Detecting:      Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  656 


< 869h/869H 182v/324V Pos: standing >
You give the ticket master 5 g.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'

<map>
Zone: Jindon the Deathwood Forest.
Room: Crossing a Bridge
</map>
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Oops, trying to juggle too many loose coins, you drop a few.

< 869h/869H 186v/324V Pos: standing >
You get a few coins.
There were: 21 platinum coins. 

< 869h/869H 186v/324V Pos: standing >
Ok.
You put 935 platinum, 45 gold, 5 silver, and 0 copper coins into a bottomless bag of the illithids.

< 869h/869H 187v/324V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A dusty onlooker who is close by to your west.
A troll who is close by below you.

< 869h/869H 193v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: A Turning in a Dusty Road
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: A Turning in a Dusty Road
</map>
A Turning in a Dusty Road
Obvious exits: -E -S
A dusty onlooker enjoys the spectacles.

< 869h/869H 205v/324V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 205v/324V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 206v/324V Pos: standing >
You quickly scan the area.
The ticket master who is not far off to your east.
A commoner who is not far off to your south.

< 869h/869H 208v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: A Long Winding Dusty Road
</map>
A Long Winding Dusty Road
Obvious exits: -N -S

< 869h/869H 208v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Intersection of Roads
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: Intersection of Roads
</map>
Intersection of Roads
Obvious exits: -N -E -W
A commoner eats his steak.

< 869h/869H 208v/324V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 208v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Before a Shoppe
</map>
Before a Shoppe
Obvious exits: -E -S -W

< 869h/869H 208v/324V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A young doe who is not far off to your east.
A young doe who is a brief walk away to your east.
An organ grinder who is a brief walk away to your east.
Faggle who is close by to your south.
A fire eater who is close by to your west.
A dazzled traveller who is a brief walk away to your west.
A thri-kreen juggler who is a brief walk away to your west.
A clown who is in the distance to your west.

< 869h/869H 210v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -W
A fire eater swallows fire.

< 869h/869H 210v/324V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 212v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -S -W

< 869h/869H 211v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Before a Shoppe
</map>
Before a Shoppe
Obvious exits: -N -E -S

< 869h/869H 210v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Split in the Carnival Road
</map>
Split in the Carnival Road
Obvious exits: -N -S -W

< 869h/869H 210v/324V Pos: standing >
You quickly scan the area.
A small dog who is close by to your south.
A small dog who is close by to your west.

< 869h/869H 211v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -N -E
A small dog sniffs the ground.

< 869h/869H 211v/324V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A commoner who is rather far off to your east.
A large stag who is rather far off to your east.

< 869h/869H 211v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Between Two Shoppes
</map>
Between Two Shoppes
Obvious exits: -N -E -S -W

< 869h/869H 211v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -W

< 869h/869H 210v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Diverging Paths of Travel
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: Diverging Paths of Travel
</map>
Diverging Paths of Travel
Obvious exits: -N -E -S -W
A commoner eats his steak.
There are Barbarian tracks going east.

< 869h/869H 209v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -W
A commoner eats his steak.
A large stag grazes in the field.(Gold Aura)
There are some tracks heading east.

< 869h/869H 209v/324V Pos: standing >

		Score information for Ur

Level: 40   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 869(869)  Moves: 211(324)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.85   Deaths:   7
Detecting:      Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  656 


< 869h/869H 211v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Split in Carnival Road
</map>
Split in Carnival Road
Obvious exits: -N -S -W

< 869h/869H 210v/324V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 213v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -N -S

< 869h/869H 211v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Adjacent Paths
</map>
Adjacent Paths
Obvious exits: -N -E -S

< 869h/869H 212v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Wide Dusty Path leading to a Tent
</map>
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W

< 869h/869H 211v/324V Pos: standing >
Ok.

< 869h/869H 214v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 215v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 218v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 218v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 219v/324V Pos: standing >

< 869h/869H 220v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Inside a Grand Tent
</map>
Inside a Grand Tent
Obvious exits: -N -E -S -W

< 869h/869H 219v/324V Pos: standing >
Ok.

< 869h/869H 220v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 222v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
Obvious exits: -E -S
The corpse of an onlooker is lying here.
[2] The corpse of a large onlooker is lying here.

< 869h/869H 224v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 224v/324V Pos: standing >
You quickly scan the area.
You see nothing.

< 869h/869H 227v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: Inside a Grand Tent
</map>
Inside a Grand Tent
Obvious exits: -N -E -S -W#

< 869h/869H 228v/324V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.

< 869h/869H 229v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large onlooker is lying here.

< 869h/869H 228v/324V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your east.
A large onlooker who is not far off to your east.
A large onlooker who is a brief walk away to your east.

< 869h/869H 228v/324V Pos: standing >

< 869h/869H 229v/324V Pos: standing >
Lower level seats.
You extend your sights eastward.
The Lower Level Seats
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of an onlooker is lying here.
A Minotaur (large) stands here, fighting a large onlooker.
A large onlooker stands here, fighting a Minotaur.
There are some tracks heading north.

< 869h/869H 238v/324V Pos: standing >

		Score information for Ur

Level: 40   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 869(869)  Moves: 242(324)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.85   Deaths:   7
Detecting:      Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Listen
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  656 


< 869h/869H 242v/324V Pos: standing >

< 869h/869H 244v/324V Pos: standing >

<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>

<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of an onlooker is lying here.
A Minotaur (large) stands here, fighting a large onlooker.
A large onlooker stands here, fighting a Minotaur.

< 869h/869H 245v/324V Pos: standing >
You snap into visibility.
[Damage: 56 ] -=[A Minotaur makes a strange sound as you place a blood dagger of Tezcatlipoca [poor] in his back.]=-

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 A large onlooker's impressive punch strikes a Minotaur.
A Minotaur starts casting an offensive spell.

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 You snap into visibility.
You tackle a Minotaur square in the chest knocking the wind out of him!

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC: nasty wounds E: A Minotaur sit EP:  small wounds >
 A Minotaur continues preparing his spell from the ground...
A Minotaur completes his spell...
A Minotaur utters the words 'waouq wuggurz'
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP:  small wounds >
 A Minotaur misses a large onlooker.

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP:  small wounds >
 A large onlooker's impressive punch strikes a Minotaur hard.
A large onlooker's punch strikes a Minotaur.

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP:  few wounds >
 You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a Minotaur.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
You snap into visibility.
[Damage:  7 ] You snap into visibility.
[Damage:  7 ] -=[You call down a roaring flamestrike which hits a Minotaur dead on!]=-
You point at a Minotaur.
A Minotaur is surrounded by the dancing outline of purplish flames!
You snap into visibility.
[Damage: 42 ] -=[A Minotaur wails in agony as frostbite eats at his exposed skin!]=-
The chilling cold causes a Minotaur to stammer, apparently weakened.
[Damage: 27 ] -=[Your powerful pierce strikes a Minotaur hard.]=-
[Damage: 25 ] -=[Your powerful slash strikes a Minotaur hard.]=-
[Damage: 25 ] -=[Your powerful slash strikes a Minotaur very hard.]=-

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP:  nasty wounds >
 A large onlooker's punch strikes a Minotaur hard.
A large onlooker misses a Minotaur.

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP:  nasty wounds >
 A Minotaur clambers to his feet.
You snap into visibility.
[Damage: 52 ] -=[You leave a huge, red swollen lump on a Minotaur's temple.]=-

< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sta EP: pretty hurt >
 You snap into visibility.
[Damage: 22 ] -=[Your impressive slash seriously wounds a Minotaur.]=-
[Damage: 18 ] -=[Your pierce seriously wounds a Minotaur.]=-
[Damage: 22 ] -=[Your slash enshrouds a Minotaur in a mist of blood.]=-
[Damage: 21 ] -=[Your impressive slash enshrouds a Minotaur in a mist of blood.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
You snap into visibility.
[Damage: 18 ] You snap into visibility.
[Damage: 16 ] -=[You call down a roaring flamestrike which hits a Minotaur dead on!]=-
A Minotaur's exquisite granite shield melted from the intense heat!
A Minotaur's tarnished ivory nose ring melted from the intense heat!
A Minotaur's some magical gem leggings melted from the intense heat!
A Minotaur is dead! R.I.P.
You receive your share of experience.