<worn as a badge> a masterly crafted obsidian badge (illuminating) [85%]
<worn on head> the diamond crown of Winduin (glowing) [75%]
<worn on eyes> the eyes of a basilisk
<worn in ear> an earring of congealed blood [superior]
<worn in ear> a lightning earring [superior] [88%]
<worn on face> the mask of Darkness [superior] (magic)
<worn around neck> an iron locket (glowing)
<worn around neck> an emerald pendant of the ice drake (magic) (illuminating)
<worn on body> the armor of Hellfire [superior] (glowing)
<worn about body> a tight green cloak
<worn on back> a blood sword of Kvasir [poor] (magic)
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating) [88%]
<worn about waist> a belt encrusted with black sapphires [superior] (magic) [89%]
<worn on belt buckle>a hand-carved yo-yo [33%]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [68%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing) [76%]
<worn on finger> an obsidian circle (magic)
<worn on finger> an obsidian circle (magic) [79%]
<primary weapon> a massive longsword dubbed 'Dusk and Dawn' (magic) [82%]
<secondary weapon> a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs> some misty green leg plates [poor]
<worn on feet> some spurred blood crystal boots (magic) [83%]
**.**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 170v/324V Pos: standing >
*****
*******
***@***
***.***
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 169v/324V Pos: standing >
*****
*******
***@***
***.***
**.**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 168v/324V Pos: standing >
.****
*******
***@***
*******
**.**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 167v/324V Pos: standing >
..***
.******
***@.**
*******
***.*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 166v/324V Pos: standing >
...**
..*****
.**@*.*
*******
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 164v/324V Pos: standing >
^*...
....***
..*@***
.**.*.*
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 165v/324V Pos: standing >
^^^****^*
..^^**.^...
^.**^^*...***
.***^*...****
***...@******
***..********
**..*********
..*********
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 164v/324V Pos: standing >
^^.^^**.*
^^^^****^**
M..^^**.^....
^.**^^*...***
.***^*@..****
***....******
***..********
*..********
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 164v/324V Pos: standing >
^.^^**.**
^^^****^***
..^^**.^.....
.**^^*...****
***^*.@.*****
**....*******
**..*********
..*********
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 163v/324V Pos: standing >
.^^**.***
^^****^****
.^^**.^......
**^^*...*****
**^*..@******
*....********
*..**********
.**********
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 162v/324V Pos: standing >
..^^^^..*
^.^^**.****
^^^****^*****
.^^**.^......
**^^*.@.*****
**^*...******
*....********
..*********
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 869h/869H 161v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: A Long Winding Dusty Road
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: A Long Winding Dusty Road
</map>
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.
< 869h/869H 161v/324V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??
< 869h/869H 165v/324V Pos: standing >
You get a pile of coins from your bottomless bag of the illithids.
There were: 935 platinum coins, 45 gold coins, 50 silver coins, 50 copper coins.
< 869h/869H 173v/324V Pos: standing >
Score information for Ur
Level: 40 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 869(869) Moves: 182(324)
Coins carried: 935 platinum 45 gold 50 silver 50 copper
Compression ratio: 88%
Status: Standing.
Frags: +1.85 Deaths: 7
Detecting: Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 656
< 869h/869H 182v/324V Pos: standing >
You give the ticket master 5 g.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
<map>
Zone: Jindon the Deathwood Forest.
Room: Crossing a Bridge
</map>
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Oops, trying to juggle too many loose coins, you drop a few.
< 869h/869H 186v/324V Pos: standing >
You get a few coins.
There were: 21 platinum coins.
< 869h/869H 186v/324V Pos: standing >
Ok.
You put 935 platinum, 45 gold, 5 silver, and 0 copper coins into a bottomless bag of the illithids.
< 869h/869H 187v/324V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A dusty onlooker who is close by to your west.
A troll who is close by below you.
< 869h/869H 193v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: A Turning in a Dusty Road
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: A Turning in a Dusty Road
</map>
A Turning in a Dusty Road
Obvious exits: -E -S
A dusty onlooker enjoys the spectacles.
< 869h/869H 205v/324V Pos: standing >
Alas, you cannot go that way. . . .
< 869h/869H 205v/324V Pos: standing >
Alas, you cannot go that way. . . .
< 869h/869H 206v/324V Pos: standing >
You quickly scan the area.
The ticket master who is not far off to your east.
A commoner who is not far off to your south.
< 869h/869H 208v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: A Long Winding Dusty Road
</map>
A Long Winding Dusty Road
Obvious exits: -N -S
< 869h/869H 208v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Intersection of Roads
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: Intersection of Roads
</map>
Intersection of Roads
Obvious exits: -N -E -W
A commoner eats his steak.
< 869h/869H 208v/324V Pos: standing >
Alas, you cannot go that way. . . .
< 869h/869H 208v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Before a Shoppe
</map>
Before a Shoppe
Obvious exits: -E -S -W
< 869h/869H 208v/324V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A young doe who is not far off to your east.
A young doe who is a brief walk away to your east.
An organ grinder who is a brief walk away to your east.
Faggle who is close by to your south.
A fire eater who is close by to your west.
A dazzled traveller who is a brief walk away to your west.
A thri-kreen juggler who is a brief walk away to your west.
A clown who is in the distance to your west.
< 869h/869H 210v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -W
A fire eater swallows fire.
< 869h/869H 210v/324V Pos: standing >
Alas, you cannot go that way. . . .
< 869h/869H 212v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -S -W
< 869h/869H 211v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Before a Shoppe
</map>
Before a Shoppe
Obvious exits: -N -E -S
< 869h/869H 210v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Split in the Carnival Road
</map>
Split in the Carnival Road
Obvious exits: -N -S -W
< 869h/869H 210v/324V Pos: standing >
You quickly scan the area.
A small dog who is close by to your south.
A small dog who is close by to your west.
< 869h/869H 211v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -N -E
A small dog sniffs the ground.
< 869h/869H 211v/324V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A commoner who is rather far off to your east.
A large stag who is rather far off to your east.
< 869h/869H 211v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Between Two Shoppes
</map>
Between Two Shoppes
Obvious exits: -N -E -S -W
< 869h/869H 211v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -W
< 869h/869H 210v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Diverging Paths of Travel
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: Diverging Paths of Travel
</map>
Diverging Paths of Travel
Obvious exits: -N -E -S -W
A commoner eats his steak.
There are Barbarian tracks going east.
< 869h/869H 209v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -E -W
A commoner eats his steak.
A large stag grazes in the field.(Gold Aura)
There are some tracks heading east.
< 869h/869H 209v/324V Pos: standing >
Score information for Ur
Level: 40 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 869(869) Moves: 211(324)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Frags: +1.85 Deaths: 7
Detecting: Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 656
< 869h/869H 211v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Split in Carnival Road
</map>
Split in Carnival Road
Obvious exits: -N -S -W
< 869h/869H 210v/324V Pos: standing >
Alas, you cannot go that way. . . .
< 869h/869H 213v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Carnival Road
</map>
Carnival Road
Obvious exits: -N -S
< 869h/869H 211v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Adjacent Paths
</map>
Adjacent Paths
Obvious exits: -N -E -S
< 869h/869H 212v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Wide Dusty Path leading to a Tent
</map>
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
< 869h/869H 211v/324V Pos: standing >
Ok.
< 869h/869H 214v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 215v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 218v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 218v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 219v/324V Pos: standing >
< 869h/869H 220v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Inside a Grand Tent
</map>
Inside a Grand Tent
Obvious exits: -N -E -S -W
< 869h/869H 219v/324V Pos: standing >
Ok.
< 869h/869H 220v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 222v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
Obvious exits: -E -S
The corpse of an onlooker is lying here.
[2] The corpse of a large onlooker is lying here.
< 869h/869H 224v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 224v/324V Pos: standing >
You quickly scan the area.
You see nothing.
< 869h/869H 227v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Inside a Grand Tent
</map>
Inside a Grand Tent
Obvious exits: -N -E -S -W#
< 869h/869H 228v/324V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.
< 869h/869H 229v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large onlooker is lying here.
< 869h/869H 228v/324V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your east.
A large onlooker who is not far off to your east.
A large onlooker who is a brief walk away to your east.
< 869h/869H 228v/324V Pos: standing >
< 869h/869H 229v/324V Pos: standing >
Lower level seats.
You extend your sights eastward.
The Lower Level Seats
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of an onlooker is lying here.
A Minotaur (large) stands here, fighting a large onlooker.
A large onlooker stands here, fighting a Minotaur.
There are some tracks heading north.
< 869h/869H 238v/324V Pos: standing >
Score information for Ur
Level: 40 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 869(869) Moves: 242(324)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Frags: +1.85 Deaths: 7
Detecting: Invisible Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Listen
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 656
< 869h/869H 242v/324V Pos: standing >
< 869h/869H 244v/324V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of an onlooker is lying here.
A Minotaur (large) stands here, fighting a large onlooker.
A large onlooker stands here, fighting a Minotaur.
< 869h/869H 245v/324V Pos: standing >
You snap into visibility.
[Damage: 56 ] -=[A Minotaur makes a strange sound as you place a blood dagger of Tezcatlipoca [poor] in his back.]=-
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC: nasty wounds E: A Minotaur sta EP: small wounds >
A large onlooker's impressive punch strikes a Minotaur.
A Minotaur starts casting an offensive spell.
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC: nasty wounds E: A Minotaur sta EP: small wounds >
You snap into visibility.
You tackle a Minotaur square in the chest knocking the wind out of him!
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC: nasty wounds E: A Minotaur sit EP: small wounds >
A Minotaur continues preparing his spell from the ground...
A Minotaur completes his spell...
A Minotaur utters the words 'waouq wuggurz'
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
A Minotaur throws a magic missile at a large onlooker, who staggers under the blow.
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP: small wounds >
A Minotaur misses a large onlooker.
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP: small wounds >
A large onlooker's impressive punch strikes a Minotaur hard.
A large onlooker's punch strikes a Minotaur.
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP: few wounds >
You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a Minotaur.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
You snap into visibility.
[Damage: 7 ] You snap into visibility.
[Damage: 7 ] -=[You call down a roaring flamestrike which hits a Minotaur dead on!]=-
You point at a Minotaur.
A Minotaur is surrounded by the dancing outline of purplish flames!
You snap into visibility.
[Damage: 42 ] -=[A Minotaur wails in agony as frostbite eats at his exposed skin!]=-
The chilling cold causes a Minotaur to stammer, apparently weakened.
[Damage: 27 ] -=[Your powerful pierce strikes a Minotaur hard.]=-
[Damage: 25 ] -=[Your powerful slash strikes a Minotaur hard.]=-
[Damage: 25 ] -=[Your powerful slash strikes a Minotaur very hard.]=-
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP: nasty wounds >
A large onlooker's punch strikes a Minotaur hard.
A large onlooker misses a Minotaur.
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sit EP: nasty wounds >
A Minotaur clambers to his feet.
You snap into visibility.
[Damage: 52 ] -=[You leave a huge, red swollen lump on a Minotaur's temple.]=-
< 869h/869H 245v/324V Pos: standing >
< T: large TP: sta TC:pretty hurt E: A Minotaur sta EP: pretty hurt >
You snap into visibility.
[Damage: 22 ] -=[Your impressive slash seriously wounds a Minotaur.]=-
[Damage: 18 ] -=[Your pierce seriously wounds a Minotaur.]=-
[Damage: 22 ] -=[Your slash enshrouds a Minotaur in a mist of blood.]=-
[Damage: 21 ] -=[Your impressive slash enshrouds a Minotaur in a mist of blood.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
You snap into visibility.
[Damage: 18 ] You snap into visibility.
[Damage: 16 ] -=[You call down a roaring flamestrike which hits a Minotaur dead on!]=-
A Minotaur's exquisite granite shield melted from the intense heat!
A Minotaur's tarnished ivory nose ring melted from the intense heat!
A Minotaur's some magical gem leggings melted from the intense heat!
A Minotaur is dead! R.I.P.
You receive your share of experience.