The death of [30 Sorcerer] Thalin (Minotaur)

in The Lower Level Seats

from the perspective of [30 Sorcerer] Thalin (Minotaur)

<worn on horns>      a jeweled leather horn
<worn around neck>   a light blue scarf [88%]
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn on tail>       an exquisite cured leather tail protector
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod

You complete your spell...
[Damage: 58 ] -=[You burned an onlooker.]=-

< 297h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: onlooker sta EP: pretty hurt >
 You miss an onlooker.

< 297h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: onlooker sta EP: pretty hurt >
 An onlooker misses you.
-=[An onlooker's kick crashes into your chest.]=-
You start chanting...

< 286h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: onlooker sta EP: pretty hurt >
 Casting: burning hands *

< 286h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: onlooker sta EP: pretty hurt >
 Casting: burning hands 

< 286h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: onlooker sta EP: pretty hurt >
 You complete your spell...
[Damage: 47 ] -=[You burned an onlooker.]=-
An onlooker is incapacitated and will slowly die, if not aided.
An onlooker slumps to the ground.

< 286h/487H 169v/170V Pos: standing >
<[Damage:  8 ] -=[You hit an onlooker in the thigh with a hefty sweep.]=-
An onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an onlooker cause a sickening chill to run up your spine.

< 286h/487H 169v/170V Pos: standing >
You stop using a rugged adventurers satchel.

< 281h/482H 169v/170V Pos: standing >
You get a small pile of coins from the corpse of an onlooker.
There were: 15 gold coins, 11 silver coins, 22 copper coins. 

< 281h/482H 169v/170V Pos: standing >
You don't have anything to put in it.

< 281h/482H 169v/170V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 11 silver, and 22 copper coins into a rugged adventurers satchel.

< 281h/482H 169v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 282h/482H 169v/170V Pos: standing >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 4th circle)  4 - lightning bolt
( 1st circle)  1 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold  [not in spell book]
   25 seconds:  ( 5th) cone of cold  [not in spell book]
   37 seconds:  ( 5th) cone of cold  [not in spell book]
   43 seconds:  ( 1st) magic missile  [not in spell book]
   55 seconds:  ( 5th) cone of cold  [not in spell book]
   68 seconds:  ( 5th) cone of cold  [not in spell book]
   80 seconds:  ( 5th) cone of cold  [not in spell book]
   86 seconds:  ( 1st) magic missile  [not in spell book]
   97 seconds:  ( 4th) lightning bolt  [not in spell book]
  108 seconds:  ( 4th) lightning bolt  [not in spell book]
  119 seconds:  ( 4th) lightning bolt  [not in spell book]
  125 seconds:  ( 1st) magic missile  [not in spell book]
  135 seconds:  ( 3rd) shocking grasp  [not in spell book]
  144 seconds:  ( 3rd) shocking grasp  [not in spell book]
  150 seconds:  ( 1st) magic missile  [not in spell book]
  160 seconds:  ( 3rd) shocking grasp  [not in spell book]
  169 seconds:  ( 3rd) shocking grasp  [not in spell book]
  179 seconds:  ( 3rd) shocking grasp  [not in spell book]
  189 seconds:  ( 3rd) shocking grasp  [not in spell book]
  194 seconds:  ( 1st) magic missile  [not in spell book]
  200 seconds:  ( 1st) magic missile  [not in spell book]
  210 seconds:  ( 3rd) shocking grasp  [not in spell book]
  219 seconds:  ( 3rd) shocking grasp  [not in spell book]
  225 seconds:  ( 1st) magic missile  [not in spell book]
  233 seconds:  ( 2nd) burning hands  [not in spell book]
  241 seconds:  ( 2nd) burning hands  [not in spell book]
  249 seconds:  ( 2nd) burning hands  [not in spell book]
  257 seconds:  ( 2nd) burning hands  [not in spell book]
  262 seconds:  ( 1st) magic missile  [not in spell book]
  270 seconds:  ( 2nd) burning hands  [not in spell book]
  278 seconds:  ( 2nd) burning hands  [not in spell book]
  286 seconds:  ( 2nd) burning hands  [not in spell book]
  294 seconds:  ( 2nd) burning hands  [not in spell book]

You can memorize no more spells.

< 287h/487H 170v/170V Pos: standing >
You start chanting...

< 292h/487H 170v/170V Pos: standing >
Casting: lightning bolt 

< 294h/487H 170v/170V Pos: standing >
You complete your spell...
[Damage: 62 ] -=[The lightning bolt hits a large onlooker with full impact.]=-
-=[A large onlooker's fine punch strikes you.]=-
-=[A large onlooker's kick crashes into your chest.]=-

< 276h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  few wounds >
 A large onlooker dodges your futile attack.

< 277h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  few wounds >
 You start chanting...

< 277h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  few wounds >
 Casting: lightning bolt **

< 277h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  few wounds >
 Casting: lightning bolt *

< 277h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  few wounds >
 -=[A large onlooker's impressive punch strikes you hard.]=-

< 253h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  few wounds >
 You complete your spell...
[Damage: 61 ] -=[The lightning bolt hits a large onlooker with full impact.]=-

< 253h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 You start chanting...

< 253h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 You feel your skill in sorcerous spell knowledge improving.

< 253h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: large sta EP:  nasty wounds >
 Casting: lightning bolt *
You dodge a large onlooker's vicious attack.
A large onlooker misses you.
-=[A large onlooker's sweep catches you in the side and you almost stumble.]=-

< 242h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 You complete your spell...
[Damage: 53 ] -=[The lightning bolt hits a large onlooker with full impact.]=-

< 242h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: large sta EP:  awful >
 You start chanting...

< 242h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: large sta EP:  awful >
 Casting: magic missile *

< 242h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: large sta EP:  awful >
 You complete your spell...
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
A large onlooker is incapacitated and will slowly die, if not aided.
A large onlooker slumps to the ground.
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
A large onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a large onlooker.

< 242h/487H 170v/170V Pos: standing >
You stop using a rugged adventurers satchel.

< 237h/482H 170v/170V Pos: standing >
You get a few coins from the corpse of a large onlooker.
There were: 16 gold coins. 

< 237h/482H 170v/170V Pos: standing >
You don't have anything to put in it.

< 237h/482H 170v/170V Pos: standing >
Ok.
You put 0 platinum, 16 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 237h/482H 170v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 238h/482H 170v/170V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East  -West 
A large onlooker laughs at those inside the arena.

< 244h/487H 169v/170V Pos: standing >

< 245h/487H 169v/170V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.

< 245h/487H 168v/170V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East 
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 246h/487H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/487H 167v/170V Pos: standing >

< 246h/487H 167v/170V Pos: standing >
Inside a Grand Tent
   Huge poles tower above the patrons within this tent.  The poles have been dug
into the ground to ensure that they do not topple over, ropes nailed into the
ground ensures the same thing as an added precaution.  Beems overhead give
this infrastructure additional support where it needs it most, the stands.  On
Either side of this entranceway, many people have watch the spectacle that
this show provides.
Obvious exits: -North -East  -South -West #

< 248h/487H 167v/170V Pos: standing >

< 248h/487H 167v/170V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 251h/487H 169v/170V Pos: standing >
You stop using a rugged adventurers satchel.

< 246h/482H 169v/170V Pos: standing >
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.

< 247h/482H 170v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 247h/482H 170v/170V Pos: standing >
You sit down and relax.

< 252h/487H 170v/170V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - fireball
( 4th circle)  1 - lightning bolt

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold
   25 seconds:  ( 5th) cone of cold
   37 seconds:  ( 5th) cone of cold
   43 seconds:  ( 1st) magic missile
   55 seconds:  ( 5th) cone of cold
   68 seconds:  ( 5th) cone of cold
   80 seconds:  ( 5th) cone of cold
   86 seconds:  ( 1st) magic missile
   97 seconds:  ( 4th) lightning bolt
  108 seconds:  ( 4th) lightning bolt
  119 seconds:  ( 4th) lightning bolt
  125 seconds:  ( 1st) magic missile
  135 seconds:  ( 3rd) shocking grasp
  144 seconds:  ( 3rd) shocking grasp
  150 seconds:  ( 1st) magic missile
  160 seconds:  ( 3rd) shocking grasp
  169 seconds:  ( 3rd) shocking grasp
  179 seconds:  ( 3rd) shocking grasp
  189 seconds:  ( 3rd) shocking grasp
  194 seconds:  ( 1st) magic missile
  200 seconds:  ( 1st) magic missile
  210 seconds:  ( 3rd) shocking grasp
  219 seconds:  ( 3rd) shocking grasp
  225 seconds:  ( 1st) magic missile
  233 seconds:  ( 2nd) burning hands
  241 seconds:  ( 2nd) burning hands
  249 seconds:  ( 2nd) burning hands
  257 seconds:  ( 2nd) burning hands
  262 seconds:  ( 1st) magic missile
  270 seconds:  ( 2nd) burning hands
  278 seconds:  ( 2nd) burning hands
  286 seconds:  ( 2nd) burning hands
  294 seconds:  ( 2nd) burning hands
  306 seconds:  ( 4th) lightning bolt
  317 seconds:  ( 4th) lightning bolt
  328 seconds:  ( 4th) lightning bolt
  334 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 6th circle)  4 - fireball
( 4th circle)  1 - lightning bolt

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold
   25 seconds:  ( 5th) cone of cold
   37 seconds:  ( 5th) cone of cold
   43 seconds:  ( 1st) magic missile
   55 seconds:  ( 5th) cone of cold
   68 seconds:  ( 5th) cone of cold
   80 seconds:  ( 5th) cone of cold
   86 seconds:  ( 1st) magic missile
   97 seconds:  ( 4th) lightning bolt
  108 seconds:  ( 4th) lightning bolt
  119 seconds:  ( 4th) lightning bolt
  125 seconds:  ( 1st) magic missile
  135 seconds:  ( 3rd) shocking grasp
  144 seconds:  ( 3rd) shocking grasp
  150 seconds:  ( 1st) magic missile
  160 seconds:  ( 3rd) shocking grasp
  169 seconds:  ( 3rd) shocking grasp
  179 seconds:  ( 3rd) shocking grasp
  189 seconds:  ( 3rd) shocking grasp
  194 seconds:  ( 1st) magic missile
  200 seconds:  ( 1st) magic missile
  210 seconds:  ( 3rd) shocking grasp
  219 seconds:  ( 3rd) shocking grasp
  225 seconds:  ( 1st) magic missile
  233 seconds:  ( 2nd) burning hands
  241 seconds:  ( 2nd) burning hands
  249 seconds:  ( 2nd) burning hands
  257 seconds:  ( 2nd) burning hands
  262 seconds:  ( 1st) magic missile
  270 seconds:  ( 2nd) burning hands
  278 seconds:  ( 2nd) burning hands
  286 seconds:  ( 2nd) burning hands
  294 seconds:  ( 2nd) burning hands
  306 seconds:  ( 4th) lightning bolt
  317 seconds:  ( 4th) lightning bolt
  328 seconds:  ( 4th) lightning bolt
  334 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 253h/487H 170v/170V Pos: sitting >

< 255h/487H 170v/170V Pos: sitting >
You start meditating...

< 257h/487H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 264h/487H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 274h/487H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 285h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 294h/487H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 315h/487H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 325h/487H 170v/170V Pos: sitting >
You have finished memorizing cone of cold.

< 346h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 356h/487H 170v/170V Pos: sitting >
You have finished memorizing lightning bolt.

< 374h/487H 170v/170V Pos: sitting >
You have finished memorizing lightning bolt.

< 383h/487H 170v/170V Pos: sitting >
You have finished memorizing lightning bolt.

< 393h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 397h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 405h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 421h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 430h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 446h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 454h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 470h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 478h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 483h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing shocking grasp.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
Autosaving...

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing burning hands.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing lightning bolt.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing lightning bolt.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing lightning bolt.

< 487h/487H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 487h/487H 170v/170V Pos: sitting >
You are currently receiving 20% bonus experience on kills.
You have 1:47 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 20% MAX
You have 1:47 left.

< 487h/487H 170v/170V Pos: sitting >
You clamber to your feet.

< 487h/487H 170v/170V Pos: standing >
Inside a Grand Tent
Obvious exits: -North -East  -South -West #

< 487h/487H 170v/170V Pos: standing >
The Higher Row of Seats
   To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably.  Who wants a rogue
breathing down your neck anyway.  Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East 
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 487h/487H 169v/170V Pos: standing >

< 487h/487H 169v/170V Pos: standing >
You start chanting...

< 487h/487H 169v/170V Pos: standing >
You complete your spell...
[Damage: 114 ] -=[You get a good hold of a large onlooker and shock him.]=-
A large onlooker misses you.
A large onlooker misses you.
-=[A large onlooker's kick hits you directly in the face.]=-

< 480h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  nasty wounds >
 You start chanting...

< 480h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  nasty wounds >
 Casting: shocking grasp *

< 480h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  nasty wounds >
 You complete your spell...
[Damage: 54 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 480h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP: pretty hurt >
 A large onlooker misses you.
A large onlooker misses you.

< 480h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP: pretty hurt >
 You start chanting...

< 480h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP: pretty hurt >
 You complete your spell...
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
A large onlooker is incapacitated and will slowly die, if not aided.
A large onlooker slumps to the ground.
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
A large onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a large onlooker dies in agony.

< 480h/487H 169v/170V Pos: standing >
You stop using a rugged adventurers satchel.

< 475h/482H 169v/170V Pos: standing >
You get a few coins from the corpse of a large onlooker.
There were: 17 gold coins. 

< 475h/482H 169v/170V Pos: standing >
You put 2 items into a rugged adventurers satchel.

< 475h/482H 169v/170V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 475h/482H 169v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 476h/482H 169v/170V Pos: standing >
You start chanting...

< 482h/487H 170v/170V Pos: standing >
You complete your spell...
[Damage: 111 ] -=[You get a good hold of a large onlooker and shock him.]=-
-=[A large onlooker's punch wounds you.]=-
-=[A large onlooker's decent punch wounds you.]=-
You withstand a bash from a large onlooker, who bounces back and falls.

< 463h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large ass EP:  nasty wounds >
 [Damage:  4 ] -=[Your crush strikes a large onlooker.]=-
A large onlooker misses you.
A large onlooker misses you.

< 464h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large ass EP:  nasty wounds >
 You dodge a large onlooker's vicious attack.
A large onlooker misses you.

< 464h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large ass EP:  nasty wounds >
 [Damage:  6 ] -=[Your impressive crush strikes a large onlooker.]=-
As you strike a large onlooker, the power of your ancestors fill you with RAGE!
You start chanting...

< 464h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large ass EP:  nasty wounds >
 Casting: shocking grasp **

< 464h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large ass EP:  nasty wounds >
 A large onlooker misses you.
A large onlooker clambers to his feet.
-=[A large onlooker's kick hits you in your side.]=-

< 454h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  nasty wounds >
 You complete your spell...
[Damage: 90 ] -=[You get a good hold of a large onlooker and shock him.]=-
A large onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a large onlooker dies in agony.

< 454h/487H 170v/170V Pos: standing >
You stop using a rugged adventurers satchel.

< 449h/482H 170v/170V Pos: standing >
You get a few coins from the corpse of a large onlooker.
There were: 19 gold coins. 

< 449h/482H 170v/170V Pos: standing >
You don't have anything to put in it.

< 449h/482H 170v/170V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 449h/482H 170v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 450h/482H 170v/170V Pos: standing >
You failed.

< 456h/487H 170v/170V Pos: standing >
The Higher Row of Seats
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a large onlooker is lying here.

< 457h/487H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/487H 170v/170V Pos: standing >

< 459h/487H 170v/170V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.

< 460h/487H 169v/170V Pos: standing >
You start chanting...

< 462h/487H 169v/170V Pos: standing >
Casting: shocking grasp *

< 464h/487H 169v/170V Pos: standing >
You complete your spell...
[Damage: 56 ] -=[You get a good hold of an onlooker and shock him.]=-
An onlooker misses you.

< 467h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP:  few wounds >
 You start chanting...

< 468h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP:  few wounds >
 Casting: shocking grasp 

< 468h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP:  few wounds >
 You complete your spell...
[Damage: 89 ] -=[You get a good hold of an onlooker and shock him.]=-

< 468h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP: pretty hurt >
 -=[An onlooker's fine punch wounds you.]=-
An onlooker misses you.

< 458h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP: pretty hurt >
 You start chanting...

< 458h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP: pretty hurt >
 Casting: shocking grasp **

< 458h/487H 169v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: onlooker sta EP: pretty hurt >
 You complete your spell...
[Damage: 49 ] -=[You get a good hold of an onlooker and shock him.]=-
An onlooker is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[Your crush hits an onlooker.]=-
An onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an onlooker cause a sickening chill to run up your spine.

< 458h/487H 169v/170V Pos: standing >
You stop using a rugged adventurers satchel.

< 453h/482H 169v/170V Pos: standing >
You get a small pile of coins from the corpse of an onlooker.
There were: 16 gold coins, 14 silver coins, 15 copper coins. 

< 453h/482H 169v/170V Pos: standing >
You don't have anything to put in it.

< 453h/482H 169v/170V Pos: standing >
Ok.
You put 0 platinum, 16 gold, 14 silver, and 15 copper coins into a rugged adventurers satchel.

< 453h/482H 169v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 454h/482H 169v/170V Pos: standing >
The Lower Level Seats
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
The corpse of an onlooker is lying here.
A large onlooker laughs at those inside the arena.

< 459h/487H 170v/170V Pos: standing >
Near the Center of the Arena
   An erected chainlink fence stretches the circumference of the arena, to
ensure that the animals are kept in, and the snoops out.  Huge black bouncers
seem as though they're ready to bounce those who get too rowdy out.  Roars
from the crowd echo through the tent, the smell of food fills the air, and the
marvels of the acrobats dazzles the eyes.
Obvious exits: -North -East # -South -West 
The corpse of a large onlooker is lying here.

< 461h/487H 169v/170V Pos: standing >
The Lower Level Seats
   These seats are considered by most to be the best, but they are however more
expensive than the upper row.  From this vantage point the experience is much
more vivid than seeing it from the back row.  There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
The corpse of an onlooker is lying here.
A large onlooker laughs at those inside the arena.

< 463h/487H 168v/170V Pos: standing >

< 463h/487H 169v/170V Pos: standing >
You start chanting...
A large onlooker suddenly attacks YOU!
A large onlooker misses you.

< 466h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP: excellent >
 Casting: shocking grasp 

< 466h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP: excellent >
 You complete your spell...
[Damage: 93 ] -=[You get a good hold of a large onlooker and shock him.]=-

< 466h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  few wounds >
 You don't have that spell memorized.

< 466h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  few wounds >
 A large onlooker misses you.
A large onlooker misses you.
-=[A large onlooker's sweep catches you in the side and you almost stumble.]=-

< 457h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  few wounds >
 You start chanting...

< 457h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  few wounds >
 Casting: burning hands *

< 457h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  few wounds >
 Casting: burning hands 

< 457h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  few wounds >
 You complete your spell...
[Damage: 33 ] -=[You burned a large onlooker.]=-

< 457h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:few scratches E: large sta EP:  nasty wounds >
 A Barbarian snaps into visibility.
-=[Out of nowhere, a Barbarian stabs you in the back.]=-
OUCH!  That really did HURT!

< 401h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 -=[A large onlooker's impressive punch strikes you.]=-
You start chanting...

< 374h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: large sta EP:  nasty wounds >
 Casting: magic missile *
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 374h/487H 170v/170V Pos: sitting >
< T: Thalin TP: sit TC: small wounds E: large sta EP:  nasty wounds >
 You continue preparing your spell from the ground...
You complete your spell...
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits a large onlooker.]=-

< 374h/487H 170v/170V Pos: sitting >
< T: Thalin TP: sit TC: small wounds E: large sta EP: pretty hurt >
 You miss a large onlooker.

< 374h/487H 170v/170V Pos: sitting >
< T: Thalin TP: sit TC: small wounds E: large sta EP: pretty hurt >
 -=[A large onlooker's impressive punch strikes you hard.]=-
-=[A large onlooker's punch strikes you.]=-

< 329h/487H 170v/170V Pos: sitting >
< T: Thalin TP: sit TC: few wounds E: large sta EP: pretty hurt >
 A Barbarian snaps into visibility.
-=[A Barbarian's slash strikes you.]=-
A Barbarian's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
-=[A Barbarian calls down a roaring flamestrike which hits you dead on!]=-
A Barbarian points at you.
You are surrounded by the dancing outline of purplish flames!
A Barbarian snaps into visibility.
-=[You wail in agony as a Barbarian's biting cold freezes your exposed skin!]=-
The cold goes right to the bone, you feel yourself weakening!
-=[A Barbarian's powerful pierce strikes you hard.]=-
-=[A Barbarian's powerful slash strikes you hard.]=-
-=[A Barbarian's powerful slash strikes you very hard.]=-

< 175h/487H 170v/170V Pos: sitting >
< T: Thalin TP: sit TC: nasty wounds E: large sta EP: pretty hurt >
 -=[A large onlooker's punch strikes you hard.]=-
A large onlooker misses you.

< 158h/487H 170v/170V Pos: sitting >
< T: Thalin TP: sit TC: nasty wounds E: large sta EP: pretty hurt >
 You clamber to your feet.
A Barbarian snaps into visibility.
-=[Everything is blurry after a Barbarian's head came crashing into your skull.]=-
OUCH!  That really did HURT!

< 106h/487H 170v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: large sta EP: pretty hurt >
 A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash seriously wounds you.]=-
-=[A Barbarian's pierce seriously wounds you.]=-
-=[A Barbarian's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Barbarian's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
A Barbarian snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian snaps into visibility.
-=[A Barbarian calls down a roaring flamestrike which hits you dead on!]=-
Your exquisite granite shield melted from the intense heat!
Your tarnished ivory nose ring melted from the intense heat!
Your some magical gem leggings melted from the intense heat!