<worn as a badge> a glowing blue crystal (magic)
<worn on head> a shimmering gem hood
<worn in ear> a silver tooth earring
<worn on face> a bronze mask
<worn around neck> a lost token of the mines of Khul'Lor
<worn around neck> a string of gnome feet (magic)
<worn on body> a frayed black robe [superior] [81%]
<worn about body> a long flowing robe of fine silk
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of drider hair
<worn on arms> a pair of green dragon-scaled sleeves [poor] (magic)
<held as shield> a cobra scale shield [superior] (magic)
<worn around wrist> a troll-skin wrist protector
<worn around wrist> a troll-skin wrist protector
<worn on finger> a ring of sand blasting [superior] made by Dazok (magic)
<worn on finger> a ring of sand blasting [poor] made by Dazok (magic)
<primary weapon> a skin-wrapped marble quarterstaff from The Great Realm of Duris of stones (magic)
<worn on legs> a pair of spider-silk leggings
<worn on feet> some masterly-crafted silver moccasins from Menden-on-the-Deep
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Room Full of Rubble
Obvious exits: -S
The corpse of a foul-smelling troll guard is lying here.
*A swamp snake is lying here, mortally wounded.(Red Aura)
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 161v/166V Pos: standing >
You quickly scan the area.
A hungry crocodile who is close by to your west.
< 445h/445H 163v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Room Full of Rubble
Obvious exits: -S
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 161v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Room Full of Rubble
Obvious exits: -S
The corpse of a foul-smelling troll guard is lying here.
*A swamp snake is lying here, mortally wounded.(Red Aura)
< 445h/445H 160v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 162v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Smash Street
Obvious exits: -N -E -S -W
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Southern Smash Street
Obvious exits: -E -W
< 445h/445H 162v/166V Pos: standing >
You quickly scan the area.
You see nothing.
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Smash Street
Obvious exits: -N -E -S -W
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Gates of Ghore
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A rolled section of tanned elf skin lies here.
[2] A large stone warhammer has been dropped here.
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
< 445h/445H 162v/166V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
A large, hungry crocodile moves towards you rapidly.(Red Aura)
< 445h/445H 160v/166V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A male troll who is a brief walk away to your north.
A foul-smelling troll guard who is a brief walk away to your north.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
The two-headed troll who is rather far off to your east.
The two-headed troll who is rather far off to your east.
A hungry crocodile who is close by to your south.
A lizard man who is close by to your south.
< 445h/445H 162v/166V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A large, hungry crocodile moves towards you rapidly.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
< 445h/445H 164v/166V Pos: standing >
< 445h/445H 164v/166V Pos: standing >
The shallow lake continues.
< 445h/445H 164v/166V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
A large, hungry crocodile moves towards you rapidly.(Red Aura)
< 445h/445H 162v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Gates of Ghore
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A rolled section of tanned elf skin lies here.
[2] A large stone warhammer has been dropped here.
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
< 445h/445H 160v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Smash Street
Obvious exits: -N -E -S -W
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 162v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Small Shop
Obvious exits: -S
A foul-smelling troll guard prowls here.(Red Aura)
A small lizard scurries away from you.(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
Nkot stands here, with a greedy look in his eyes.(Red Aura)
< 445h/445H 161v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
South Smash Street
Obvious exits: -N -E -W
< 445h/445H 165v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Smash Street
Obvious exits: -N -E -S -W
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Pound Road
Obvious exits: -N -S
A male troll glares at you as he stomps past.(Red Aura)
A foul-smelling troll guard prowls here.(Red Aura)
< 445h/445H 161v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Pound Road
Obvious exits: -N -S
< 445h/445H 164v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Pound Road
Obvious exits: -N -S -W
< 445h/445H 162v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Pound Road
Obvious exits: -N -E -S
A young troll male kicks you in the shin and roars.(Red Aura)
< 445h/445H 160v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Pound Road
Obvious exits: -N -S
< 445h/445H 159v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Curve in Pound Road
Obvious exits: -S -W
A small lizard scurries away from you.(Red Aura)
< 445h/445H 159v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
Pound Road
Obvious exits: -E -S -W
< 445h/445H 162v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Turn in Pound Road
Obvious exits: -N -E
< 445h/445H 164v/166V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
You feel uneasy with so many Evil players in Ghore.
A Muddy Stretch of Pound Road
Obvious exits: -N -S
< 445h/445H 162v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Muddy Road
Obvious exits: -N -S
A female troll grunts loudly, trying to attract a male.(Red Aura)
A swamp snake coils and strikes.(Red Aura)
< 445h/445H 160v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Wide Sloping Trail
Obvious exits: -E -S -W
< 445h/445H 159v/166V Pos: standing >
A swamp snake enters from the south.
< 445h/445H 160v/166V Pos: standing >
A swamp snake suddenly attacks YOU!
A swamp snake misses you.
< 445h/445H 161v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: swamp sta EP: excellent >
You start chanting...
< 445h/445H 161v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: swamp sta EP: excellent >
Casting: toxic fog
< 445h/445H 161v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: swamp sta EP: excellent >
You complete your spell...
[Damage: 44 ] -=[Toxic tendrils of mist float out and suffocate a swamp snake causing them to choke!]=-
A swamp snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a swamp snake's gurgling and choking signals its demise.
< 445h/445H 161v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Wide Sloping Trail
Obvious exits: -E -W
< 445h/445H 159v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
A Wide Sloping Trail
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a swamp snake is lying here.
< 445h/445H 160v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 161v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
The Center of Ghore
Obvious exits: -N -E -W
A piece of raw meat is rotting here.
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.(Red Aura)
< 445h/445H 163v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
The Central Path of Ghore
Obvious exits: -N -S
< 445h/445H 162v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
The Central Path of Ghore
Obvious exits: -N -E -S
A greyish stone wall is here to the east. (magic)
< 445h/445H 164v/166V Pos: standing >
Oof! You bump into a greyish stone wall...
< 445h/445H 164v/166V Pos: standing >
You quickly scan the area.
A female troll who is close by to your north.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A Vampire who is close by to your east.
A Vampire who is close by to your east.
A Vampire who is close by to your east.
A Vampire who is close by to your east.
An earth elemental who is close by to your east.
A Vampire who is close by to your east.
A Vampire who is close by to your east.
A foul-smelling troll guard who is not far off to your east.
The Ghore Quartermaster who is not far off to your south.
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
You failed.
< 445h/445H 166v/166V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
The Central Path of Ghore
Obvious exits: -N -E -S
A greyish stone wall is here to the east. (magic)
< 445h/445H 166v/166V Pos: standing >
You start chanting...
< 445h/445H 166v/166V Pos: standing >
Casting: dispel magic
< 445h/445H 166v/166V Pos: standing >
You complete your spell...
< 445h/445H 166v/166V Pos: standing >
Sxt enters from the south.
Kenon enters from the south.
Zhadman enters from the south.
Ra enters from the south.
Burek enters from the south.
Esy enters from the south.
Omm enters from the south.
Choro sneaks in from the south.
Kiria enters from the south.
< 445h/445H 166v/166V Pos: standing >
You failed.
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
< 445h/445H 166v/166V Pos: standing >
You are surrounded by a magenta glow.
< 445h/445H 166v/166V Pos: standing >
You are surrounded by a purple glow.
Kenon starts casting a spell.
< 445h/445H 166v/166V Pos: standing >
You start chanting...
< 485h/485H 166v/166V Pos: standing >
Casting: dispel magic
< 485h/485H 166v/166V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 485h/485H 166v/166V Pos: standing >
< 485h/485H 166v/166V Pos: standing >
Kenon completes his spell...
Kenon utters the words 'xarr ay ghaiz'
< 485h/485H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
The Roasted Elf Inn
Obvious exits: -E -W
The corpse of a foul-smelling troll guard is lying here.
A greyish stone wall is here to the east. (magic)
A large stone warhammer has been dropped here.
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
*A Vampire (medium) Battleboi o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
*An earth elemental stands here, looking like a living rock. (minion)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
*A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
< 485h/485H 164v/166V Pos: standing >
< 485h/485H 164v/166V Pos: standing >
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.
< 485h/485H 164v/166V Pos: standing >
Sxt enters from the west.
Zhadman enters from the west.
Ra enters from the west.
Burek enters from the west.
Esy enters from the west.
Omm enters from the west.
Gukk enters from the west.
Choro enters from the west.
Zhady enters from the west.
Kiria enters from the west.
You feel uneasy with so many Evil players in Ghore.
The Central Path of Ghore
Obvious exits: -N -E -S
A greyish stone wall is here to the south. (magic)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 485h/485H 163v/166V Pos: standing >
A Vampire enters from the east.
A Vampire enters from the east.
A Vampire enters from the east.
A Vampire enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 485h/485H 163v/166V Pos: standing >
Oof! a Vampire bumps into a greyish stone wall...
< 485h/485H 164v/166V Pos: standing >
Oof! a Vampire bumps into a greyish stone wall...
< 485h/485H 165v/166V Pos: standing >
Oof! a Vampire bumps into a greyish stone wall...
< 485h/485H 166v/166V Pos: standing >
Sxt enters from the east.
Zhadman enters from the east.
Burek enters from the east.
Esy enters from the east.
Omm enters from the east.
Kenon starts casting a spell.
< 485h/485H 166v/166V Pos: standing >
Omm starts casting an offensive spell.
Omm snaps into visibility.
< 485h/485H 166v/166V Pos: standing >
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.
Upon being struck, a Vampire disappears into thin air.
A Vampire stops following a Vampire.
< 485h/485H 166v/166V Pos: standing >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Omm coats a Vampire with searing agony.
Upon being struck, a Vampire disappears into thin air.
A Vampire stops following a Vampire.
< 485h/485H 166v/166V Pos: standing >
A Vampire enters from the east.
< 485h/485H 166v/166V Pos: standing >
Slay whom?
< 485h/485H 166v/166V Pos: standing >
The Central Path of Ghore
Obvious exits: -N -E -S
A greyish stone wall is here to the south. (magic)
A Vampire (medium) Battleboi o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
Zhady Dreadlord *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here. (Casting) (Gold Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
Omm starts casting an offensive spell.
< 485h/485H 166v/166V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'dispel magic'
A greyish stone wall crumbles to dust and blows away.
< 485h/485H 166v/166V Pos: standing >
A Vampire leaves south.
< 485h/485H 166v/166V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Kenon completes his spell...
Kenon utters the words 'xarr ay ghaiz'
Burek suddenly looks a bit dumb, and madly slams at a Vampire!
Upon being struck, a Vampire disappears into thin air.
A Vampire stops following a Vampire.
< 485h/485H 166v/166V Pos: standing >
Omm stops invoking abruptly!
< 485h/485H 166v/166V Pos: standing >
You miss a Vampire.
< 485h/485H 166v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: excellent >
Ra enters from the east.
Sxt leaves south.
Zhadman leaves south.
Ra leaves south.
Esy leaves south.
Gukk sneaks south.
< 485h/485H 166v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: excellent >
The magenta glow surrounding you fades away.
< 485h/485H 166v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: excellent >
Omm starts casting an offensive spell.
Omm snaps into visibility.
< 485h/485H 166v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: excellent >
< 485h/485H 166v/166V Pos: standing >
< T: Mori TP: sta TC:excellent E: A Vampire sta EP: excellent >
A Vampire attempts to flee.
A Vampire leaves east.
Horns begin to bellow and drums thunder to the call to arms!
An earth elemental leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
Horns begin to bellow and drums thunder to the call to arms!
< 485h/485H 166v/166V Pos: standing >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
< 485h/485H 166v/166V Pos: standing >
Kenon leaves south.
< 485h/485H 166v/166V Pos: standing >
< 485h/485H 166v/166V Pos: standing >
Omm leaves east.
< 485h/485H 166v/166V Pos: standing >
The earth trembles and shivers!
< 485h/485H 166v/166V Pos: standing >
You feel uneasy with so many Evil players in Ghore.
The Roasted Elf Inn
Obvious exits: -E -W
The corpse of a foul-smelling troll guard is lying here.
A greyish stone wall is here to the east. (magic)
A large stone warhammer has been dropped here.
Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here. (Casting) (Red Aura)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- crouches in mid-air here, fighting Choro.(Gold Aura)
Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) sits in mid-air here.(Red Aura)
Choro Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here, fighting a Vampire.(Red Aura)
< 485h/485H 164v/166V Pos: standing >
A Vampire misses Choro.
< 485h/485H 164v/166V Pos: standing >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Omm snaps into visibility.
A blast of molten spray sent by Omm coats a Vampire with searing agony.
< 485h/485H 164v/166V Pos: standing >
Zhady enters from the west.
< 485h/485H 164v/166V Pos: standing >
You start chanting...
A Vampire avoids being bashed by Zhady, who loses his balance and falls.
< 485h/485H 164v/166V Pos: standing >
Omm starts casting a spell.
Omm snaps into visibility.
< 485h/485H 164v/166V Pos: standing >
Casting: toxic fog
< 485h/485H 164v/166V Pos: standing >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Omm snaps into visibility.
A blast of molten spray sent by Omm coats a Vampire with searing agony.
< 485h/485H 164v/166V Pos: standing >
You complete your spell...
[Damage: 77 ] -=[Toxic tendrils of mist float out and suffocate a Vampire causing them to choke!]=-
Looking panicked, a Vampire scrambles madly to his feet!
< 485h/485H 164v/166V Pos: standing >
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 485h/485H 164v/166V Pos: standing >
Omm starts casting an offensive spell.
Omm snaps into visibility.
< 485h/485H 166v/166V Pos: standing >
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 485h/485H 166v/166V Pos: standing >
Choro misses a Vampire.
Choro's whip strikes a Vampire hard.
Choro misses a Vampire.
Choro fills with BLooDLuST and makes a ferocious leap at a Vampire!
Choro knocks a Vampire down with a mighty blow!
A Vampire's well-polished mithril body shield [poor] was completely destroyed by the massive blow!
A Vampire's pair of crystalized gloves was completely destroyed by the massive blow!
A Vampire's magical ivory necklace from Northern Lakes and Settlements was completely destroyed by the massive blow!
An earth elemental stops following a Vampire.
An earth elemental stops following a Vampire.
An earth elemental stops following a Vampire.
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!