<worn as a badge> a glowing blue crystal (magic)
<worn on head> a great horned helm [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a pair of silver earrings with red rubies [77%]
<worn in ear> an obsidian earring shaped like a skull
<worn on face> a beautiful mask made of bird feathers
<worn around neck> a wickedly barbed collar [poor]
<worn around neck> a rusty steel necklace [poor]
<worn on body> the barbed mail of the battlerager king (magic) (humming)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a black silk belt
<worn on arms> some barbed arm plates
<worn around wrist> a blood inscribed bracer (magic)
<worn around wrist> a blood inscribed bracer (magic)
<worn on hands> a pair of gloves studded with durithalite [superior]
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of endurance (magic)
<primary weapon> a three tailed whip (magic)
<secondary weapon> a three tailed whip (magic)
<worn on legs> some barbed leg plates
<worn on feet> a heavy pair of fire giant boots [poor]
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 139v/149V Pos: standing >
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
Pound Road
This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A young troll male kicks you in the shin and roars.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 137v/149V Pos: standing >
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
Pound Road
This section of Pound Road has huge muddy pot holes dotted about the surface
Rocks and debris lie everywhere. A rubble filled area is east of here and the
side of a building is west. The air is thick with moisture and insects swarm.
The road continues to the north and south.
Obvious exits: -North -South
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 136v/149V Pos: standing >
Maul who?
< 1074h/1074H 136v/149V Pos: standing >
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
A Curve in Pound Road
The road is dotted with deep, muddy pot holes and littered with stones and
debris. Looking far to the south you can see where the buildings seem to
suddenly stop and a huge swamp begins. Several tops of buildings can be seen
protruding from the surface of the murky water. The air is almost drinkable
here and the smell of decaying life dominates the senses. The road continues
to the south and west.
Obvious exits: -South -West
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A small lizard scurries away from you.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 134v/149V Pos: standing >
< 1074h/1074H 134v/149V Pos: standing >
< 1074h/1074H 135v/149V Pos: standing >
Maul who?
< 1074h/1074H 135v/149V Pos: standing >
Maul who?
Sxt leaves west.
Kenon leaves west.
Zhadman leaves west.
Ra leaves west.
Burek leaves west.
Esy leaves west.
Omm leaves west.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
Pound Road
This section of Pound Road is covered with muddy pot holes, rock and debris
litter the surface. Directly ahead can be seen many old decayed buildings, it
seems a wonder they are still standing. The remains of some old building that
once stood proud is north. The entrance to the warriors guild lies south. The
road continues east and west.
Obvious exits: -East -South -West
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the east.
< 1074h/1074H 133v/149V Pos: standing >
Maul who?
Sxt leaves west.
Kenon leaves west.
Zhadman leaves west.
Ra leaves west.
Burek leaves west.
Esy leaves west.
Omm leaves west.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
A Turn in Pound Road
This section of Pound Road is covered with pot holes and littered with stone
and debris. The road makes a sharp turn here and closely resembles an alley.
Buildings block the way south and west. Rubble from an old building occupies
the corner to the north east. Not far to the south the waters of a murky swamp
can be seen. The air is wet, the smell of rotting plant and animal life
prevails. The road continues north and east.
Obvious exits: -North -East
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the east.
< 1074h/1074H 132v/149V Pos: standing >
Maul who?
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
A Muddy Stretch of Pound Road
The road here is about half mud and half stone. The surface is very slick
with mud and slime. Buildings block the way east and west and more buildings
can be seen to the north. To the south the murky waters of a swamp can be
seen. The air is thick with the smell of rotting plant and animal life.
Insects swarm and bite. The road continues north and south.
Obvious exits: -North -South
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 130v/149V Pos: standing >
Maul who?
< 1074h/1074H 130v/149V Pos: standing >
Maul who?
< 1074h/1074H 130v/149V Pos: standing >
Maul who?
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
A Muddy Road
This section of Pound Road is almost devoid of paving stones, most seem to
have been trampled deep into the muddy ground. The mud here sucks at your feet
as you try to move along, water oozes and slashes. To the west buildings block
the way, to the east is the muddy rubble of some old structure. More buildings
can be seen to the north. The murky waters of a huge swamp can be seen south.
The air is thick with moisture and the scent of decay. It is impossible to
breath here without getting a mouthful of insects. Yummy! The road continues
south. To the north the land slopes steeply down.
Obvious exits: -North -South
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A female troll grunts loudly, trying to attract a male.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
A Wide Sloping Trail
This trail runs east west along the border of the ruins and the swamp. The
ground here slopes sharply to the north as the stone ruins disappear into the
muddy swamp. It is difficult to keep your balance on the slick mud surface of
the trial. The mud sucks at your feet and insects fill your mouth as you
breathe in the stagnant air. A road runs south from here. To the north is
a deep, unpassable section of the swamp. The trail runs east and west.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a swamp snake is lying here.
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 128v/149V Pos: standing >
Maul who?
Sxt leaves west.
Kenon leaves west.
Zhadman leaves west.
Ra leaves west.
Burek leaves west.
Esy leaves west.
Omm leaves west.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
The Center of Ghore
This centrally located spot is a favorite meeting place for the inhabitants
of Ghore. The swamps can be accessed north and the ruins and various shops of
the town to the south. The area is a crossroads with the trail running east
and west and another path leaving north. There is a large statue of some
ancient troll guardian that has been erected and protects the area with a
magical force. The statue has seen better days, however the major damage has
only occurred to the base of the statue. A cloud of swamp gas covers the entire
swamp, blocking out any light from the sun. A large stone lined pool of swamp
water is here for the trolls' drinking pleasure.
Obvious exits: -North -East -West
A piece of raw meat is rotting here.
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
The Ghore Quartermaster stands here.(Red Aura)
Kiria enters from the east.
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 127v/149V Pos: standing >
Maul who?
< 1074h/1074H 127v/149V Pos: standing >
Maul who?
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
The Central Path of Ghore
This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -South
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 125v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
Sxt leaves north.
Kenon leaves north.
Zhadman leaves north.
Ra leaves north.
Burek leaves north.
Esy leaves north.
Omm leaves north.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
The Central Path of Ghore
This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -East -South
A greyish stone wall is here to the east. (magic)
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Kenon The Drowned God *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kiria enters from the south.
< 1074h/1074H 125v/149V Pos: standing >
Maul who?
< 1074h/1074H 125v/149V Pos: standing >
Maul who?
< 1074h/1074H 125v/149V Pos: standing >
Maul who?
< 1074h/1074H 125v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 126v/149V Pos: standing >
Maul who?
< 1074h/1074H 127v/149V Pos: standing >
Maul who?
Kenon starts casting a spell.
< 1074h/1074H 127v/149V Pos: standing >
Maul who?
< 1074h/1074H 127v/149V Pos: standing >
Maul who?
< 1074h/1074H 128v/149V Pos: standing >
Maul who?
< 1074h/1074H 128v/149V Pos: standing >
Maul who?
Mori starts casting an offensive spell.
< 1074h/1074H 128v/149V Pos: standing >
Maul who?
< 1074h/1074H 128v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 129v/149V Pos: standing >
Maul who?
< 1074h/1074H 130v/149V Pos: standing >
Mori completes his spell...
Mori utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
Maul who?
< 1074h/1074H 130v/149V Pos: standing >
Maul who?
< 1074h/1074H 130v/149V Pos: standing >
Maul who?
< 1074h/1074H 130v/149V Pos: standing >
Maul who?
< 1074h/1074H 131v/149V Pos: standing >
Kenon completes his spell...
Kenon utters the words 'xarr ay ghaiz'
Maul who?
< 1074h/1074H 131v/149V Pos: standing >
Maul who?
< 1074h/1074H 131v/149V Pos: standing >
Maul who?
Mori leaves east.
< 1074h/1074H 132v/149V Pos: standing >
Maul who?
< 1074h/1074H 132v/149V Pos: standing >
Maul who?
< 1074h/1074H 132v/149V Pos: standing >
Maul who?
< 1074h/1074H 132v/149V Pos: standing >
Maul who?
< 1074h/1074H 133v/149V Pos: standing >
Maul who?
< 1074h/1074H 133v/149V Pos: standing >
Maul who?
Sxt leaves east.
Zhadman leaves east.
Ra leaves east.
Burek leaves east.
Esy leaves east.
Omm leaves east.
You follow Sxt.
You feel uneasy with so many Evil players in Ghore.
The Roasted Elf Inn
This quaint little inn offers some swamp land to sleep on and will even keep
a trolls items safe from robbery. There is a small reception desk behind which
sits a receptionist. There is a common room to the east. The exit is west.
Obvious exits: -East -West
The corpse of a foul-smelling troll guard is lying here.
A greyish stone wall is here to the east. (magic)
A large stone warhammer has been dropped here.
Gukk Filthy Pagan *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Omm Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Esy Doombringer *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Burek Doombringer *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Zhadman Dreadlord *-* Clan Ragnarok *-* (Githyanki)(small) stands in mid-air here.(Red Aura)
Sxt Doombringer *-* Clan Ragnarok *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mori Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Vampire (medium) Battleboi o==(=Mithril=Knights=- stands in mid-air here. (Casting)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
*An earth elemental stands here, looking like a living rock. (minion)
A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
*A Vampire (medium) \/---\/ o==(=Mithril=Knights=- stands in mid-air here.
Zhady enters from the west.
Kiria enters from the west.
Mori leaves west.
< 1074h/1074H 131v/149V Pos: standing >
A Vampire stops invoking abruptly!
A dark shroud encases Kiria as she charges into battle.
Upon being struck, a Vampire disappears into thin air.
A Vampire stops following a Vampire.
A Vampire leaves west.
A Vampire leaves west.
A Vampire leaves west.
A Vampire leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You fill with BLoodLuST and make a ferocious attack against a Vampire!
You growl as a Vampire avoids your maul, and you become FURIOUS when you hit the ground!
< 1074h/1074H 131v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: excellent >
< 1074h/1074H 132v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: excellent >
[Damage: 8 ] -=[Your fine whip wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
You attempt to knee a Vampire, but don't quite make it.
[Damage: 9 ] -=[Your fine whip wounds a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
Sxt leaves west.
Zhadman leaves west.
Burek leaves west.
Esy leaves west.
Omm leaves west.
Gukk leaves west.
Zhady leaves west.
< 1074h/1074H 132v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: few scratches >
A Vampire misses you.
A Vampire misses you.
< 1074h/1074H 132v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: few scratches >
A Vampire suddenly clutches their head, as if trying to shrug off some unknown malady.
A Vampire's eyes briefly cloud over as his body is painfully ripped apart from within.
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 1074h/1074H 132v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: small wounds >
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 1074h/1074H 132v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: small wounds >
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
< 1074h/1074H 132v/149V Pos: kneeling >
< T: Choro TP: kne TC:excellent E: A Vampire sta EP: small wounds >
A Vampire attempts to flee.
A Vampire leaves west.
< 1074h/1074H 132v/149V Pos: kneeling >
Ra's face flushes white for a moment.
< 1074h/1074H 132v/149V Pos: kneeling >
Ra leaves west.
The magenta glow surrounding you fades away.
< 1074h/1074H 132v/149V Pos: kneeling >
Maybe you should get up off your knees first?
< 1074h/1074H 132v/149V Pos: kneeling >
Maybe you should get up off your knees first?
< 1074h/1074H 132v/149V Pos: kneeling >
Maybe you should get up off your knees first?
< 1074h/1074H 132v/149V Pos: kneeling >
You rise to your feet.
< 1074h/1074H 133v/149V Pos: standing >
A Vampire enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
< 1074h/1074H 133v/149V Pos: standing >
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Omm coats a Vampire with searing agony.
You fill with BLoodLuST and make a ferocious attack against a Vampire!
You knock a Vampire down with a mighty blow!
[Damage: 22 ] The globe around your body flares as it bears the brunt of a Vampire's assault!
The globe around your body flares as it bears the brunt of a Vampire's assault!
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
A Vampire avoids being bashed by Kiria, who loses her balance and falls.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
Omm enters from the west.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
Omm starts casting an offensive spell.
Omm snaps into visibility.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
You miss a Vampire.
You miss a Vampire.
[Damage: 2 ] -=[Your weak whip grazes a Vampire.]=-
The globe around your body flares as it bears the brunt of a Vampire's assault!
The globe around your body flares as it bears the brunt of a Vampire's assault!
Mori enters from the west.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
A Vampire misses you.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: few wounds >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Omm snaps into visibility.
A blast of molten spray sent by Omm coats a Vampire with searing agony.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: nasty wounds >
Zhady enters from the west.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: nasty wounds >
Mori starts casting an offensive spell.
A Vampire avoids being bashed by Zhady, who loses his balance and falls.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: nasty wounds >
Omm starts casting a spell.
Omm snaps into visibility.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: nasty wounds >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
Omm snaps into visibility.
A blast of molten spray sent by Omm coats a Vampire with searing agony.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire kne EP: pretty hurt >
Mori completes his spell...
Mori utters the words 'hanuq yao'
A Vampire gasps for air as Mori's lethal mist envelops him!
Looking panicked, a Vampire scrambles madly to his feet!
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire sta EP: awful >
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire sta EP: awful >
Omm starts casting an offensive spell.
Omm snaps into visibility.
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire sta EP: awful >
A Vampire attempts to flee.
Oof! a Vampire bumps into a greyish stone wall...
A Vampire tries to flee, but can't make it out of here!
< 1074h/1074H 134v/149V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Vampire sta EP: awful >
You miss a Vampire.
[Damage: 1 ] -=[Your whip strikes a Vampire hard.]=-
You miss a Vampire.
You fill with BLoodLuST and make a ferocious attack against a Vampire!
You feel your skill in maul improving.
You knock a Vampire down with a mighty blow!
[Damage: 12 ] A Vampire's well-polished mithril body shield [poor] was completely destroyed by the massive blow!
A Vampire's pair of crystalized gloves was completely destroyed by the massive blow!
A Vampire's magical ivory necklace from Northern Lakes and Settlements was completely destroyed by the massive blow!
An earth elemental stops following a Vampire.
An earth elemental stops following a Vampire.
An earth elemental stops following a Vampire.
A Vampire is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!