The death of [35 Necrolyte] Gancro *-* Clan Ragnarok *-* (Drow Elf)

in A Corner in the Guards Walk

from the perspective of [42 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<worn on eyes>       some eyes of charming [superior]
<worn around neck>   a burnt silver amulet
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a silky black dress of the sirens
<worn about body>    a fine silken bodycloak [poor] (humming)
<worn around wrist>  a diamond bracelet [87%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [89%]
<worn on finger>     a small diamond encrusted ring
<worn on finger>     the ring of celestial wonders (glowing)
<held>               a quill
<held>               the flaming orb of revenge [83%]
<worn on feet>       the mage boots of the maelstrom

A Corner In the Ice Garden
  This area is somewhat sheltered from the wind by the castle walls, but there 
is no protection from the precipitory elements.  All around are benches and 
throne like chairs, some wooden, some iron, and a few carved straight out of 
the icy snow.  The garden is totally normal in all respects except everything 
is encased in a thin layer of ice, as though it were a section of tropical 
rainforest suddenly flash frozen.  The flowers are bent slightly in one 
direction as if swaying from a mild breeze when the arctic blast hit.  The 
whole scene makes for a rather ghastly paradox.  A few shattered pieces of 
purple orchid litter the pristine path through the garden.  The garden 
continues to the west and south, and an iron door is sunk into the north wall.
Obvious exits: -North# -South -West 
An off-duty patrol guard wanders the ice garden, taking in the scenery.

< 345h/345H 177v/180V Pos: standing >

< 345h/345H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 178v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
   The scene here is almost surrealistic.  A section of rain forest appears to 
have been flash frozen, and transported thousands of miles north, to this...
the most desolate place in the wastes.  For what purpose remains a mystery, 
but it is no less magnificent.  Frozen raindrops hang for all eternity from 
leaves that will never again taste the sun.  Snow falls upon branches that 
have never known anything but the kiss of warmth and balmy tropical breezes.  
Great vines of ivy have begun to take root and are climbing the castle walls.  
The garden continues to the north and west, while a door leads inside to the 
south.
Obvious exits: -North -South# -West 
A private in the Guard's Walk Patrol marches back and forth.

< 345h/345H 176v/180V Pos: standing >
The door seems to be closed.

< 345h/345H 177v/180V Pos: standing >
A private in the Guard's Walk Patrol leaves north.

< 345h/345H 179v/180V Pos: standing >
An off-duty patrol guard enters from the north.

< 345h/345H 179v/180V Pos: standing >
Ok.

< 345h/345H 180v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>
A Corner In the East Hall
   The east/west and north/south sections of the east hall meet here. The wall
decorations cease here, and the walls remain empty in this corner.  The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far.  The
ambient light is pleasantly bright and if the surrounding images weren't so
violent, it might almost seem cheery.  Modified pole-arms serve as torch 
holders placed every twenty feet or so.  The ceiling is at least thirteen feet
off the ground, leaving plenty of room to swing a sword.  The hall runs south
and east, while an iron door leads north.
Obvious exits: -North -East  -South
A sentinel private in the Guard's Walk Patrol stands his post.
A sentinel private in the Guard's Walk Patrol stands his post.

< 345h/345H 178v/180V Pos: standing >

< 345h/345H 178v/180V Pos: standing >
Ok.

< 345h/345H 178v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
   This area of the hall is dedicated to one battle in particular.  Several
sketches show the sequence of events that unfolded when a horde of men in black
swarmed the castle.  The first image shows the approach of the men in black,
they spill out onto the surface of the cliffs from the road leading down.  In
the next picture, they are scaling the walls using ropes they have tossed over
the parapets.  Strangely enough, the perspective of the pictures is from a
point about fifty feet above the castle walls.  In the last picture, a melee
ensues on the roof in which the forces of the castle guard clash with the
invaders.  In the center of the battle, amid piles of bodies, stands the
faceless woman in blue.  Her body gripped with battle rage, she wipes the 
blood from her brow and leaps towards another hapless raider.  The hall runs 
east and west, while a door leads north.
Obvious exits: -North# -East  -West 

< 345h/345H 177v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
   A cruel religeous ceremony is displayed in detail through bas relief
sculpture here.  Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb.  The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them.  They look half dead
from the cold.  Though it looks horrifying, they are under no restraints and
do this willingy it seems.  The sculpture was carved and then plastered to the
wall, sticking out about 4 inches.  The hall runs east and west, while doors
lead north and south.
Obvious exits: -North# -East  -South# -West 
(Q)A member of the cleaning crew is here sweeping and polishing.
An impatient guest of the Banquet paces, awaiting the start of the festivities.

< 345h/345H 176v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The Eastern End of the East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: The Eastern End of the East Hall
</map>
The Eastern End of the East Hall
   This hall carries the history of the castle and all of its previous 
inhabitants.  The story is told through tapestry and painting, which leap off
the wall in vibrant, powerful images.  Much of the work is centered around one
figure, a tall woman of golden hair and ferocious build.
   The floor here is flat and smooth, cut from large pieces of stone that must
have been mined locally as there is no way they could have been carried very
far.  The ambient light is pleasantly bright and if the surrounding images
weren't so violent, it might almost seem cheery. Modified pole-arms serve as
torch holders placed every twenty feet or so.  The ceiling is at least 
thirteen feet off the ground, leaving plenty of room to swing a sword.  The
hall runs west and an iron door leads east.
Obvious exits: -North# -East # -West 
A snooty merchant's wife is here admiring the decor.

< 345h/345H 175v/180V Pos: standing >

< 345h/345H 176v/180V Pos: standing >
The door seems to be closed.

< 345h/345H 178v/180V Pos: standing >
Ok.

< 345h/345H 180v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Plush Lounge
</map>
A Plush Lounge
   This room precedes the guest chambers which lie to the north.  There are 
lavish couches and chairs about the room designed for luxurious conversation.  
The walls are paneled wood with a beautiful grain pattern that accents the 
striations on the floor.  A large mahogany bar covers the eastern wall leaving 
most of the furniture off to the west.  Tapestries adorn the wall, but they 
are unlike that of the hall to the south.  These images are more abstract, and 
as a whole more pleasant to behold.  A banded door stands between the lounge 
and the guests chambers to the north, and the east hall lies to the south.
Obvious exits: -North -South

< 345h/345H 179v/180V Pos: standing >

< 345h/345H 179v/180V Pos: standing >
Ok.

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The Guest Chambers
</map>

<map>
Zone: IceCrag Castle.
Room: The Guest Chambers
</map>
The Guest Chambers
  This room is well furnished though not as well as the lounge to the south.  
A medium sized bed takes up most of the room on the west side.  Spread out on 
the large wood dresser in the eastern portion of the room, are various pieces 
of clothing and garmentry leaving the impression that the room is currently 
occupied.  A small mirror hangs in front of a vanity on the northern wall.  
The only exit is to the south through the lounge.
Obvious exits: -South
(Q)A member of the cleaning crew is here sweeping and polishing.
A guest of the castle is stretched out, sound asleep.
A guest of the castle is stretched out, sound asleep.

< 345h/345H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Plush Lounge
</map>
A Plush Lounge
   This room precedes the guest chambers which lie to the north.  There are 
lavish couches and chairs about the room designed for luxurious conversation.  
The walls are paneled wood with a beautiful grain pattern that accents the 
striations on the floor.  A large mahogany bar covers the eastern wall leaving 
most of the furniture off to the west.  Tapestries adorn the wall, but they 
are unlike that of the hall to the south.  These images are more abstract, and 
as a whole more pleasant to behold.  A banded door stands between the lounge 
and the guests chambers to the north, and the east hall lies to the south.
Obvious exits: -North -South#

< 345h/345H 178v/180V Pos: standing >

< 345h/345H 179v/180V Pos: standing >
Ok.

< 345h/345H 180v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The Eastern End of the East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: The Eastern End of the East Hall
</map>
The Eastern End of the East Hall
   This hall carries the history of the castle and all of its previous 
inhabitants.  The story is told through tapestry and painting, which leap off
the wall in vibrant, powerful images.  Much of the work is centered around one
figure, a tall woman of golden hair and ferocious build.
   The floor here is flat and smooth, cut from large pieces of stone that must
have been mined locally as there is no way they could have been carried very
far.  The ambient light is pleasantly bright and if the surrounding images
weren't so violent, it might almost seem cheery. Modified pole-arms serve as
torch holders placed every twenty feet or so.  The ceiling is at least 
thirteen feet off the ground, leaving plenty of room to swing a sword.  The
hall runs west and an iron door leads east.
Obvious exits: -North -East # -West 
A snooty merchant's wife is here admiring the decor.

< 345h/345H 179v/180V Pos: standing >

< 345h/345H 179v/180V Pos: standing >
Ok.

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
   A cruel religeous ceremony is displayed in detail through bas relief
sculpture here.  Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb.  The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them.  They look half dead
from the cold.  Though it looks horrifying, they are under no restraints and
do this willingy it seems.  The sculpture was carved and then plastered to the
wall, sticking out about 4 inches.  The hall runs east and west, while doors
lead north and south.
Obvious exits: -North# -East  -South# -West 
An impatient guest of the Banquet paces, awaiting the start of the festivities.

< 345h/345H 178v/180V Pos: standing >

< 345h/345H 178v/180V Pos: standing >
Ok.

< 345h/345H 178v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Destroyed Lounge
</map>
A Destroyed Lounge
   This room was the victim of a force so destructive, the walls show the 
evidence of its intensity.  Huge slash marks rip across the stone walls.  A 
few large gouges are also present, they scar the rock two inches deep in some 
places.  All the furniture has been utterly obliterated beyond all 
recognition. Cushion stuffing lines the floor from all the wrecked furniture.  
The bar that was built into the west wall has been sundered in two by a huge 
cleave that dwarfs the numerous other injuries it bears.  Not one item remains 
intact in this room including the torch sconces.  A banded door stands between 
the lounge and the guests chambers to the north, and the east hall lies to the 
south.
Obvious exits: -North -South

< 345h/345H 178v/180V Pos: standing >

< 345h/345H 178v/180V Pos: standing >
You quickly scan the area.
A captain who is close by to your north.
A guest of the banquet who is close by to your south.

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The Guest Chambers
</map>

<map>
Zone: IceCrag Castle.
Room: The Guest Chambers
</map>
The Guest Chambers
   This room is much like the lounge preceding it, it has been wracked by a
violent force of intense strength.  The bed has been shredded, leaving 
stuffing and straw all over the floor.  What was once a chest of drawers lies
in a pile of scrap wood in the corner, and the mirror that hung on the wall
above it is in an equally large number of pieces.  Perhaps most disturbing
about the destruction here, is the mutilation of some poor soul whose race is
not even identifiable due to the extensive damage to the body.  Blood stains
most of the floor and the walls and even the ceiling to some extent.  The only
exit is to the south.
Obvious exits: -South
A captain in the Guard's Walk Patrol is here investigating the crimescene.

< 345h/345H 179v/180V Pos: standing >

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Destroyed Lounge
</map>
A Destroyed Lounge
   This room was the victim of a force so destructive, the walls show the 
evidence of its intensity.  Huge slash marks rip across the stone walls.  A 
few large gouges are also present, they scar the rock two inches deep in some 
places.  All the furniture has been utterly obliterated beyond all 
recognition. Cushion stuffing lines the floor from all the wrecked furniture.  
The bar that was built into the west wall has been sundered in two by a huge 
cleave that dwarfs the numerous other injuries it bears.  Not one item remains 
intact in this room including the torch sconces.  A banded door stands between 
the lounge and the guests chambers to the north, and the east hall lies to the 
south.
Obvious exits: -North -South

< 345h/345H 178v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>

<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
   A cruel religeous ceremony is displayed in detail through bas relief
sculpture here.  Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb.  The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them.  They look half dead
from the cold.  Though it looks horrifying, they are under no restraints and
do this willingy it seems.  The sculpture was carved and then plastered to the
wall, sticking out about 4 inches.  The hall runs east and west, while doors
lead north and south.
Obvious exits: -North -East  -South# -West 
An impatient guest of the Banquet paces, awaiting the start of the festivities.

< 345h/345H 177v/180V Pos: standing >

< 345h/345H 177v/180V Pos: standing >
Ok.

< 345h/345H 178v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Table In the Banquet Hall
</map>
A Table In the Banquet Hall
   This is the main Banquet Hall of the castle, to be used for all major 
occasions.  Though many of the tables appear to be reserved for certain 
groups, this one and the one to the west do not show any signs of such 
ownership.  The table is somewhat bland, but the cloth covering it is a 
dazzling sight.  Webs of silver traced on a white backround drive the mind 
insane trying to find the end.  The thin silver line of seems to have no end 
and no beginning.  The chairs which surround the table are made from iron 
wood covered in plush blue cushions each bearing the symbol of Auril.  There 
are plates and glasses covering the surface with all manner of left over food 
and wine.  The walls of the Banquet Hall are limestone white with blue 
highlights.  Towards the center of the room, a blazing white hot fire burns 
in a lowered section of the floor.  To the east and west are more tables, and 
to the south is the lowered fire pit.
Obvious exits: -North -East  -South -West 

< 345h/345H 177v/180V Pos: standing >

< 345h/345H 178v/180V Pos: standing >
A private in the Guard's Walk Patrol enters from the west.
Ok.

< 345h/345H 179v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.

< 345h/345H 180v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.

< 345h/345H 180v/180V Pos: standing >
You sit down and relax.

< 345h/345H 180v/180V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               1 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               2 - lightning bolt
               1 - levitate
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) stone skin
    9 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 345h/345H 180v/180V Pos: sitting >
You start meditating...

< 345h/345H 180v/180V Pos: sitting >
You have finished memorizing stone skin.

< 345h/345H 180v/180V Pos: sitting >

< 345h/345H 180v/180V Pos: sitting >

< 345h/345H 180v/180V Pos: sitting >

< 345h/345H 180v/180V Pos: sitting >
Nah... You feel too relaxed to do that...

< 345h/345H 180v/180V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 345h/345H 180v/180V Pos: sitting >
You clamber to your feet.

< 345h/345H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 180v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Lowered Section of Floor
</map>
A Lowered Section of Floor
   The floor drops away one step here, down into a lowered pit that houses a 
white hot fire.  The surrounding stones are covered in black char from the 
little licks of flame that leap out, trying to escape the ghastly heat.  No 
fuel is apparent, the fire seems to be pouring out of what must be a hole in
the floor.  Strangely enough there is no smoke rising from this fire, and 
there is no vent above the shallow fire pit.  This is the center of the 
Banquet Hall and exits lead in all directions to various tables.
A bright light fills this area.
Obvious exits: -North -East  -South -West 

< 345h/345H 179v/180V Pos: standing >

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: Eastern Wing Of the Banquet Hall
</map>

<map>
Zone: IceCrag Castle.
Room: Eastern Wing Of the Banquet Hall
</map>
Eastern Wing Of the Banquet Hall
   This is probably a very popular table with the guards, as there are several 
names scrawled into the surface of the table.  The marble surface has faded 
from years of use, but for the most part it is free of chips or cracks.  The 
area is in a state of disarray at present, it seems the last group to use the 
table failed to clean up there mess.  Plates and silverware are strewn about 
the tabletop covered in sauce and dried food.  A few chicken bones lie 
underneath the table as well, where the castle obtains chickens in this arctic 
hell is a mystery however.  Towards the center of the room, a blazing white 
hot fire burns in a lowered section of the floor.  To the north and the east 
lie more tables, and a door leads to the south.
Obvious exits: -North -South# -West 
A private in the Guard's Walk Patrol marches back and forth.
(Q)A member of the cleaning crew is here sweeping and polishing.

< 345h/345H 178v/180V Pos: standing >
You quickly scan the area.
The Ice Priest's attendant who is not far off to your west.
A Priest of the First Ascension who is not far off to your west.

< 345h/345H 178v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Lowered Section of Floor
</map>
A Lowered Section of Floor
   The floor drops away one step here, down into a lowered pit that houses a 
white hot fire.  The surrounding stones are covered in black char from the 
little licks of flame that leap out, trying to escape the ghastly heat.  No 
fuel is apparent, the fire seems to be pouring out of what must be a hole in
the floor.  Strangely enough there is no smoke rising from this fire, and 
there is no vent above the shallow fire pit.  This is the center of the 
Banquet Hall and exits lead in all directions to various tables.
A bright light fills this area.
Obvious exits: -North -East  -South -West 

< 345h/345H 178v/180V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your east.
A member of the cleaning crew who is close by to your east.
The snooty wife who is close by to your south.
A drunken merchant who is close by to your south.
The Ice Priest's attendant who is close by to your west.
A Priest of the First Ascension who is close by to your west.

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Table In the Banquet Hall
</map>

<map>
Zone: IceCrag Castle.
Room: A Table In the Banquet Hall
</map>
A Table In the Banquet Hall
   A blue silk with silver trim cloth lies over the surface of the table here, 
protecting the perfect sheen underneath.  The special set of flatware and 
earthstone plates elagantly identifies this as the reserved seating for 
members of the high clergy.  Always set and ready for use, this table is the 
picture of aristocracy.  Deep blue goblets with long thin necks rise up 
awaiting lips of frosty ice.  Delicate silver trails wrap around the edges of 
the plates, turning over on themselves in ways that fool the eye.  To the 
north and south are more tables, and to the east is the lowered fire pit.
Obvious exits: -North -East  -South
The Ice Priest's attendant stands quietly.
(Q)An Ice Priest of the First Ascension is here for the dinner banquet.

< 345h/345H 179v/180V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A private in the Guard's Walk Patrol who is not far off to your east.
A member of the cleaning crew who is not far off to your east.

< 345h/345H 179v/180V Pos: standing >
A Table In the Banquet Hall
Obvious exits: -North -East  -South
The Ice Priest's attendant stands quietly.
(Q)An Ice Priest of the First Ascension is here for the dinner banquet.

< 345h/345H 179v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 179v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: Southeastern Corner Of the Banquet Hall
</map>
Southeastern Corner Of the Banquet Hall
   This is the table reserved for the honored guests, should Strife see fit to 
invite any to dine with her.  It differs from the rest of the tables in the 
hall in several ways.  A raised section of the floor has been fabricated to 
sit the table higher than the others, though not quite as high as the head 
table to the east.  It also differs in design.  The base of the table is made 
from oak, a rarity in these parts, and the surface is unique as well.  It's 
made up of thousands of ceramic shards of many colors, pressed onto grout and 
allowed to dry.  Once dried, it was covered over in tree sap and allowed to 
dry again, thus forming a smooth hard table top with an inlaid mosaic.  To the 
north is another table, and to the east is what looks like the head table.
Obvious exits: -North -East 

< 345h/345H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/345H 178v/180V Pos: standing >
You start chanting...

< 345h/345H 179v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental **

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental *

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 345h/345H 180v/180V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
An earth elemental is now a member of your group.
Psybr already grouped by you.

< 345h/345H 180v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
   There is no view to the outside here, the slots present in the other 
sections of the guard's walk are absent here.  Perhaps the castle designer 
felt it unlikely that an attack would come from the north.  More of the same 
sconces found throughout the whole castle line the inside wall, pouring black 
smoke into the corridor.  Much like the eastern section of the northern 
guard's walk, this area of the hall is especially worn down in the center.    
Buckets full of dried wall paste line the base of the inner wall, with drop 
cloths covering the floor below them.  Freshly grouted sections in between 
older areas further indicate a restoration process is in progress.  It 
continues to the east and an iron door lies to the west.
Obvious exits: -East  -West #
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
You make a magical gesture, sending an earth elemental back to the nether plane.
An earth elemental stops following you.
an earth elemental is no longer in your group.

< 345h/345H 180v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental **

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental *

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 345h/345H 180v/180V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
An earth elemental is now a member of your group.
Psybr already grouped by you.

< 345h/345H 180v/180V Pos: standing >
You sit down and relax.

< 345h/345H 180v/180V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  4 - earthen maul
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               2 - lightning bolt
               1 - levitate
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) conjure elemental
    9 seconds:  ( 7th) dimension door
   13 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 345h/345H 180v/180V Pos: sitting >
You start meditating...

< 345h/345H 180v/180V Pos: sitting >
You have finished memorizing conjure elemental.

< 345h/345H 180v/180V Pos: sitting >

< 345h/345H 180v/180V Pos: sitting >
You have finished memorizing dimension door.

< 345h/345H 180v/180V Pos: sitting >
You stop meditating.
That's impossible, I'm afraid.

< 345h/345H 180v/180V Pos: sitting >
You see the guards walk continue.

< 345h/345H 180v/180V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 345h/345H 180v/180V Pos: sitting >
You clamber to your feet.

< 345h/345H 180v/180V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -West #
An earth elemental stands here, looking like a living rock. (minion) 
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.

< 345h/345H 180v/180V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -West #
An earth elemental stands here, looking like a living rock. (minion) 
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.

< 345h/345H 180v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
Casting: wall of stone **

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
Casting: wall of stone *

< 345h/345H 180v/180V Pos: standing >
Casting: wall of stone 

< 345h/345H 180v/180V Pos: standing >
You complete your spell...

< 345h/345H 180v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental **

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental *

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 345h/345H 180v/180V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 345h/345H 180v/180V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.
Psybr already grouped by you.

< 345h/345H 180v/180V Pos: standing >
You start chanting...

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental **

< 345h/345H 180v/180V Pos: standing >
Casting: conjure elemental *

< 345h/345H 180v/180V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 345h/345H 180v/180V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 345h/345H 180v/180V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.
An earth elemental already grouped by you.
Psybr already grouped by you.

< 345h/345H 180v/180V Pos: standing >

< 345h/345H 180v/180V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -East  -West #
A greyish stone wall is here to the east.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.

< 345h/345H 180v/180V Pos: standing >
You quickly scan the area.
An ice garden attendant who is not far off to your east.
A drunken merchant who is a brief walk away to your east.

< 345h/345H 180v/180V Pos: standing >
Psybr nods.

< 345h/345H 180v/180V Pos: standing >
Ok.

< 345h/345H 180v/180V Pos: standing >

<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>

<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
A Corner in the Guards Walk
   This room is strategically very important.  There are stairs leading up and 
down here to the other floors of the castle.  Controlling the corners of the 
castle was obviously very important to the castle designer considering the 
thickness of the iron doors that lead to the perimeter halls.  There are arrow 
slits cut into the stone in both exterior walls, which are currently covered 
by sliding iron doors.  A bench sits against the wall next to a water barrel.  
Doors lead to the south and to the east.
Obvious exits: -East  -South# -Up   
[2] The corpse of a lieutenant is lying here.
The wraith of a private in the Guard's Walk Patrol stands here. (minion) 
The wraith of a private in the Guard's Walk Patrol stands here. (minion) 
The wraith of a private in the Guard's Walk Patrol stands in mid-air here, fighting a lieutenant. (Minion) 
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands here.
A lieutenant stands here, fighting the wraith of a private in the Guard's Walk Patrol.
A lieutenant stands here, fighting the wraith of a private in the Guard's Walk Patrol.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 345h/345H 179v/180V Pos: standing >
Psybr starts casting an offensive spell.
Psybr snaps into visibility.

< 345h/345H 179v/180V Pos: standing >
A Drow Elf gives an order to his followers.
The wraith of a private in the Guard's Walk Patrol starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a private in the Guard's Walk Patrol starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a private in the Guard's Walk Patrol starts casting an offensive spell called 'bigbys clenched fist'.

< 345h/345H 179v/180V Pos: standing >
Ok.
[Damage:  1 ] A Drow Elf is knocked to the ground by an earth elemental's mighty bash!
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.

< 345h/345H 179v/180V Pos: standing >
An earth elemental misses a Drow Elf.
[Damage:  1 ] An earth elemental's feeble crush grazes a Drow Elf.

< 345h/345H 179v/180V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'sfugwahuq grul'
Psybr sends a shimmering shaft of light streaking towards a Drow Elf!
Psybr snaps into visibility.
Psybr sends a red shaft of light streaking towards a Drow Elf!
Psybr sends a azure shaft of light streaking towards a Drow Elf!
A Drow Elf seems to be blinded!

< 345h/345H 179v/180V Pos: standing >
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.

< 345h/345H 179v/180V Pos: standing >
Psybr starts casting an offensive spell.
Psybr snaps into visibility.

< 345h/345H 179v/180V Pos: standing >
A Drow Elf misses an earth elemental.

< 345h/345H 179v/180V Pos: standing >
The wraith of a private in the Guard's Walk Patrol completes its spell...
The wraith of a private in the Guard's Walk Patrol utters the words 'buoblg qrunsoqpze yugh'
The wraith of a private in the Guard's Walk Patrol's fist beats the life out of a lieutenant, blood pours from his body!
The wraith of a private in the Guard's Walk Patrol completes its spell...
The wraith of a private in the Guard's Walk Patrol utters the words 'buoblg qrunsoqpze yugh'
The wraith of a private in the Guard's Walk Patrol's fist beats the life out of a lieutenant, blood pours from his body!
The wraith of a private in the Guard's Walk Patrol completes its spell...
The wraith of a private in the Guard's Walk Patrol utters the words 'buoblg qrunsoqpze yugh'
The wraith of a private in the Guard's Walk Patrol's fist beats the life out of a lieutenant, blood pours from his body!

< 345h/345H 179v/180V Pos: standing >
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
A lieutenant is stunned!

< 345h/345H 179v/180V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'sfugwahuq grul'
Psybr snaps into visibility.
Psybr sends a shimmering shaft of light streaking towards a Drow Elf!
Psybr sends a indigo shaft of light streaking towards a Drow Elf!
Psybr sends a green shaft of light streaking towards a Drow Elf!

< 345h/345H 179v/180V Pos: standing >
You start chanting...

< 345h/345H 179v/180V Pos: standing >
The wraith of a private in the Guard's Walk Patrol fades from your mortal viewing...
The wraith of a private in the Guard's Walk Patrol misses a lieutenant.

< 345h/345H 179v/180V Pos: standing >
The wraith of a private in the Guard's Walk Patrol fades from your mortal viewing...
The wraith of a private in the Guard's Walk Patrol suddenly attacks an earth elemental!
The wraith of a private in the Guard's Walk Patrol snaps into visibility.
The wraith of a private in the Guard's Walk Patrol misses an earth elemental.
Psybr starts casting an offensive spell.
Psybr snaps into visibility.

< 345h/345H 179v/180V Pos: standing >
The wraith of a private in the Guard's Walk Patrol suddenly attacks an earth elemental!
The wraith of a private in the Guard's Walk Patrol snaps into visibility.
The wraith of a private in the Guard's Walk Patrol's weak punch grazes an earth elemental.

< 345h/345H 179v/180V Pos: standing >
Casting: acidimmolate 
[Damage:  1 ] An earth elemental's crush grazes a Drow Elf.
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
A lieutenant's punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.

< 345h/345H 179v/180V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr snaps into visibility.
Psybr's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's white symbol of Vargan [superior] was completely destroyed by the massive blow!
The wraith of a private in the Guard's Walk Patrol stops following a Drow Elf.
The wraith of a private in the Guard's Walk Patrol stops following a Drow Elf.
The wraith of a private in the Guard's Walk Patrol stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1089000.