<worn as a badge> an emblem of Shanatar royalty of regeneration (magic)
<worn on head> an illithid's circlet [superior] (invis) (magic)
<worn on eyes> the eye of the ogre of endurance (magic) (glowing) (humming) [72%]
<worn in ear> a tiny seashell [poor] (invis) (magic)
<worn in ear> a gold leaf (magic) [84%]
<worn on face> mask of the iron bloodhounds [superior] (glowing)
<worn around neck> some kharma mind beads [poor] (magic)
<worn around neck> a string of gnome feet (magic) (illuminating) [30%]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the robes of the maelstrom
<worn as quiver> a silken backsheath of flight (magic) [74%]
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [88%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [76%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [71%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating) [73%]
<worn on hands> a pair of moss-covered gloves [superior] (glowing) [80%]
<worn on finger> a glowing white-gold ring (magic)
<worn on finger> the ring of celestial wonders (glowing)
<primary weapon> the mace of mentality[218h 56m 23s]
<worn on legs> some dark diamond leggings [77%]
<worn on feet> vibrating gnomish charged magical boots
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
Zloin pulls out his unused thinking cap, and begins to think.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
Pardon?
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
You don't know that spell!
< 564h/564H 150v/150V Pos: standing >
You get a dark misty potion from a bottomless bag of the shield dwarves.
< 564h/564H 150v/150V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 564h/564H 150v/150V Pos: standing >
Zloin leaves east.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your east.
An off-duty patrol guard who is close by to your south.
The ice artist who is close by to your west.
< 564h/564H 150v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Wandering Through the Ice Garden
</map>
Wandering Through the Ice Garden
Obvious exits: -E -S -W
< 564h/564H 149v/150V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your east.
The ice artist who is not far off to your west.
< 564h/564H 149v/150V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your south.
Malice, the half-breed son of Strife, who is close by to your west.
The ice artist who is not far off to your west.
< 564h/564H 149v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N# -S -W
A private in the Guard's Walk Patrol marches back and forth.
< 564h/564H 147v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is close by to your south.
Malice, the half-breed son of Strife, who is not far off to your west.
The ice artist who is a brief walk away to your west.
< 564h/564H 147v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 564h/564H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is close by to your south.
The ice artist who is a brief walk away to your west.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
Malice, the half-breed son of Strife, who is not far off to your west.
The ice artist who is a brief walk away to your west.
< 564h/564H 150v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N -S# -W
An off-duty patrol guard wanders the ice garden, taking in the scenery.
< 564h/564H 148v/150V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your west.
An off-duty patrol guard who is not far off to your west.
An ice garden attendant who is rather far off to your west.
< 564h/564H 148v/150V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your west.
An off-duty patrol guard who is not far off to your west.
< 564h/564H 148v/150V Pos: standing >
The door seems to be closed.
< 564h/564H 148v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Wandering Through the Ice Garden
</map>
Wandering Through the Ice Garden
Obvious exits: -N -E -W
< 564h/564H 148v/150V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A private in the Guard's Walk Patrol who is close by to your north.
An ice garden attendant who is a brief walk away to your west.
< 564h/564H 148v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Frozen Fountain In the Ice Garden
</map>
<map>
Zone: IceCrag Castle.
Room: A Frozen Fountain In the Ice Garden
</map>
A Frozen Fountain In the Ice Garden
Obvious exits: -N -E -W
An arch of ice leaps from the tip of the fountain to the basin.
An off-duty patrol guard wanders the ice garden, taking in the scenery.
< 564h/564H 146v/150V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is not far off to your east.
An ice garden attendant who is not far off to your west.
< 564h/564H 146v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Wandering Through the Ice Garden
</map>
Wandering Through the Ice Garden
Obvious exits: -N -E -S# -W
< 564h/564H 147v/150V Pos: standing >
You quickly scan the area.
The ice artist who is close by to your north.
An off-duty patrol guard who is close by to your east.
An off-duty patrol guard who is a brief walk away to your east.
An ice garden attendant who is close by to your west.
< 564h/564H 148v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N -E -S
An attendant is here sweeping snow from the path.
< 564h/564H 147v/150V Pos: standing >
You quickly scan the area.
A drunken merchant who is not far off to your north.
An off-duty patrol guard who is not far off to your east.
A sentinel private who is close by to your south.
A private in the Guard's Walk Patrol who is not far off to your south.
< 564h/564H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
Obvious exits: -N -E -S
< 564h/564H 148v/150V Pos: standing >
< 564h/564H 148v/150V Pos: standing >
Score information for Psybr
Level: 42 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 564(564) Moves: 148(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +2.36 Deaths: 43
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 1134
Active Spells:
--------------
detect invisibility (45 minutes)
vitality (10 minutes)
rested bonus (66 minutes)
< 564h/564H 148v/150V Pos: standing >
You quickly scan the area.
The ice artist who is close by to your east.
Malice, the half-breed son of Strife, who is not far off to your east.
A private in the Guard's Walk Patrol who is a brief walk away to your east.
A private in the Guard's Walk Patrol who is a brief walk away to your east.
An ice garden attendant who is close by to your south.
A sentinel private who is not far off to your south.
A sentinel private who is not far off to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
< 564h/564H 148v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
Obvious exits: -E -S -W
< 564h/564H 146v/150V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your east.
An ice garden attendant who is close by to your east.
An ice garden attendant who is not far off to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is rather far off to your south.
< 564h/564H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 564h/564H 150v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
Obvious exits: -E -W
< 564h/564H 149v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
Obvious exits: -E -W
< 564h/564H 148v/150V Pos: standing >
You quickly scan the area.
A drunken merchant who is a brief walk away to your east.
An ice garden attendant who is a brief walk away to your east.
< 564h/564H 148v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
Obvious exits: -E -W#
< 564h/564H 149v/150V Pos: standing >
You quickly scan the area.
A drunken merchant who is rather far off to your east.
An ice garden attendant who is rather far off to your east.
< 564h/564H 149v/150V Pos: standing >
The iron seems to be closed.
< 564h/564H 149v/150V Pos: standing >
You quickly scan the area.
A drunken merchant who is rather far off to your east.
An ice garden attendant who is rather far off to your east.
< 564h/564H 149v/150V Pos: standing >
The iron seems to be closed.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
A drunken merchant who is rather far off to your east.
An ice garden attendant who is rather far off to your east.
< 564h/564H 150v/150V Pos: standing >
Autosaving...
< 564h/564H 150v/150V Pos: standing >
Ok.
< 564h/564H 150v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
A Corner in the Guards Walk
Obvious exits: -E -S# -U
[2] The corpse of a lieutenant is lying here.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.
< 564h/564H 149v/150V Pos: standing >
< 564h/564H 149v/150V Pos: standing >
Ok.
< 564h/564H 149v/150V Pos: standing >
You quickly scan the area.
The wraith of a private in the Guard's Walk Patrol who is close by above you.
The wraith of a private in the Guard's Walk Patrol who is close by above you.
The wraith of a private in the Guard's Walk Patrol who is close by above you.
A Drow Elf who is close by above you.
A lieutenant who is close by above you.
A lieutenant who is close by above you.
< 564h/564H 149v/150V Pos: standing >
< 564h/564H 149v/150V Pos: standing >
< 564h/564H 149v/150V Pos: standing >
< 564h/564H 149v/150V Pos: standing >
< 564h/564H 149v/150V Pos: standing >
Ok.
< 564h/564H 149v/150V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
Obvious exits: -E -W
< 564h/564H 148v/150V Pos: standing >
< 564h/564H 148v/150V Pos: standing >
Ok.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An ice garden attendant who is a brief walk away to your east.
A drunken merchant who is rather far off to your east.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An ice garden attendant who is a brief walk away to your east.
A drunken merchant who is rather far off to your east.
< 564h/564H 150v/150V Pos: standing >
You quickly scan the area.
An ice garden attendant who is a brief walk away to your east.
A drunken merchant who is rather far off to your east.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
A black rift in space opens next to you, and Zloin steps out of it grinning.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
Zloin makes a magical gesture, sending an earth elemental back to the nether plane.
< 564h/564H 150v/150V Pos: standing >
Zloin starts casting a spell.
< 564h/564H 150v/150V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'qaiyjcandus zrzwunsohar'
An earth elemental forms from the stone beneath your feet.
An earth elemental now follows Zloin.
An earth elemental says 'Your wish is my command, Zloin!'
< 564h/564H 150v/150V Pos: standing >
An earth elemental's skin seems to turn to stone.
This only works for group leaders.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
An earth elemental is now a member of Zloin's group.
< 564h/564H 150v/150V Pos: standing >
Zloin sits down in a comfortable spot.
< 564h/564H 150v/150V Pos: standing >
Zloin opens a pitch black spellbook and begins studying it intently.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
Score information for Psybr
Level: 42 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 564(564) Moves: 150(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +2.36 Deaths: 43
Detecting: Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 1134
Active Spells:
--------------
detect invisibility (44 minutes)
vitality (9 minutes)
rested bonus (65 minutes)
< 564h/564H 150v/150V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -E -W#
An earth elemental stands here, looking like a living rock. (minion)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) sits resting.
< 564h/564H 150v/150V Pos: standing >
Zloin closes his book and smiles broadly.
< 564h/564H 150v/150V Pos: standing >
Zloin clambers to his feet.
< 564h/564H 150v/150V Pos: standing >
Zloin starts casting a spell.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'
< 564h/564H 150v/150V Pos: standing >
Zloin starts casting a spell.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'qaiyjcandus zrzwunsohar'
An earth elemental forms from the stone beneath your feet.
An earth elemental now follows Zloin.
An earth elemental says 'Your wish is my command, Zloin!'
< 564h/564H 150v/150V Pos: standing >
An earth elemental's skin seems to turn to stone.
< 564h/564H 150v/150V Pos: standing >
This only works for group leaders.
< 564h/564H 150v/150V Pos: standing >
An earth elemental is now a member of Zloin's group.
< 564h/564H 150v/150V Pos: standing >
Zloin starts casting a spell.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'qaiyjcandus zrzwunsohar'
An earth elemental forms from the stone beneath your feet.
An earth elemental now follows Zloin.
An earth elemental says 'Your wish is my command, Zloin!'
< 564h/564H 150v/150V Pos: standing >
An earth elemental's skin seems to turn to stone.
< 564h/564H 150v/150V Pos: standing >
This only works for group leaders.
< 564h/564H 150v/150V Pos: standing >
An earth elemental is now a member of Zloin's group.
< 564h/564H 150v/150V Pos: standing >
< 564h/564H 150v/150V Pos: standing >
You nod.
< 564h/564H 150v/150V Pos: standing >
Zloin opens the iron.
< 564h/564H 150v/150V Pos: standing >
Zloin leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zloin.
<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner in the Guards Walk
</map>
A Corner in the Guards Walk
Obvious exits: -E -S# -U
[2] The corpse of a lieutenant is lying here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
The wraith of a private in the Guard's Walk Patrol stands here. (minion)
The wraith of a private in the Guard's Walk Patrol stands here. (minion)
The wraith of a private in the Guard's Walk Patrol stands in mid-air here, fighting a lieutenant. (Minion)
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands here.
A lieutenant stands here, fighting the wraith of a private in the Guard's Walk Patrol.
A lieutenant stands here, fighting the wraith of a private in the Guard's Walk Patrol.
< 564h/564H 149v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 564h/564H 149v/150V Pos: standing >
A Drow Elf gives an order to his followers.
The wraith of a private in the Guard's Walk Patrol starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a private in the Guard's Walk Patrol starts casting an offensive spell.
The wraith of a private in the Guard's Walk Patrol starts casting an offensive spell called 'bigbys clenched fist'.
< 564h/564H 149v/150V Pos: standing >
Zloin gives an order to his followers.
A Drow Elf is knocked to the ground by an earth elemental's mighty bash!
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
< 564h/564H 149v/150V Pos: standing >
Casting: prismatic ray
An earth elemental misses a Drow Elf.
An earth elemental's feeble crush grazes a Drow Elf.
< 564h/564H 149v/150V Pos: standing >
You complete your spell...
[Damage: 52 ] -=[You send a shimmering shaft of light streaking towards a Drow Elf!]=-
You snap into visibility.
[Damage: 116 ] -=[You send a red shaft of light streaking towards a Drow Elf!]=-
You send a azure shaft of light streaking towards a Drow Elf!
A Drow Elf seems to be blinded!
< 564h/564H 149v/150V Pos: standing >
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
< 564h/564H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.
< 564h/564H 150v/150V Pos: standing >
A Drow Elf misses an earth elemental.
< 564h/564H 150v/150V Pos: standing >
The wraith of a private in the Guard's Walk Patrol completes its spell...
The wraith of a private in the Guard's Walk Patrol utters the words 'bigbys clenched fist'
The wraith of a private in the Guard's Walk Patrol's fist beats the life out of a lieutenant, blood pours from his body!
The wraith of a private in the Guard's Walk Patrol completes its spell...
The wraith of a private in the Guard's Walk Patrol utters the words 'buoblg qrunsoqpze yugh'
The wraith of a private in the Guard's Walk Patrol's fist beats the life out of a lieutenant, blood pours from his body!
The wraith of a private in the Guard's Walk Patrol completes its spell...
The wraith of a private in the Guard's Walk Patrol utters the words 'buoblg qrunsoqpze yugh'
The wraith of a private in the Guard's Walk Patrol's fist beats the life out of a lieutenant, blood pours from his body!
< 564h/564H 150v/150V Pos: standing >
Casting: prismatic ray
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
A lieutenant is stunned!
< 564h/564H 150v/150V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 47 ] -=[You send a shimmering shaft of light streaking towards a Drow Elf!]=-
You send a indigo shaft of light streaking towards a Drow Elf!
Your spell has no effect!
You send a green shaft of light streaking towards a Drow Elf!
< 564h/564H 150v/150V Pos: standing >
Zloin starts casting an offensive spell.
< 564h/564H 150v/150V Pos: standing >
The wraith of a private in the Guard's Walk Patrol fades from your mortal viewing...
The wraith of a private in the Guard's Walk Patrol misses a lieutenant.
You don't have that spell memorized.
< 564h/564H 150v/150V Pos: standing >
The wraith of a private in the Guard's Walk Patrol fades from your mortal viewing...
The wraith of a private in the Guard's Walk Patrol suddenly attacks an earth elemental!
The wraith of a private in the Guard's Walk Patrol snaps into visibility.
The wraith of a private in the Guard's Walk Patrol misses an earth elemental.
You start chanting...
You snap into visibility.
< 564h/564H 150v/150V Pos: standing >
The wraith of a private in the Guard's Walk Patrol suddenly attacks an earth elemental!
The wraith of a private in the Guard's Walk Patrol snaps into visibility.
The wraith of a private in the Guard's Walk Patrol's weak punch grazes an earth elemental.
< 564h/564H 150v/150V Pos: standing >
An earth elemental's crush grazes a Drow Elf.
A lieutenant's fine punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
A lieutenant's punch strikes the wraith of a private in the Guard's Walk Patrol.
A lieutenant shivers as he hits the wraith of a private in the Guard's Walk Patrol.
< 564h/564H 150v/150V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 138 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
A Drow Elf's white symbol of Vargan [superior] was completely destroyed by the massive blow!
The wraith of a private in the Guard's Walk Patrol stops following a Drow Elf.
The wraith of a private in the Guard's Walk Patrol stops following a Drow Elf.
The wraith of a private in the Guard's Walk Patrol stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 1633500.