The death of [40 Healer] Gukk *-* Clan Ragnarok *-* (Duergar)

in An Underground Tunnel

from the perspective of [42 Dark Dreamer] Nel o==(=Mithril=Knights=- (Shade)

<worn as a badge>    emblem of the maelstrom
<worn in ear>        a spiral woven of smoke
<worn on face>       a tribal mask
<worn around neck>   a charm made of dwarf bone [superior]
<worn around neck>   the collar of firestones
<worn on body>       some flowing spidersilk robes covered in shadows [poor]
<worn about body>    a gnomish cape of life
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight [78%]
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>the lost book of 'Magic'
<held as shield>     a small round wooden shield
<worn around wrist>  an alligatorskin bracelet [87%]
<worn on hands>      some fused stony gauntlets
<worn on finger>     an emerald set on a thin iron band [superior]
<worn on finger>     an emerald set on a thin iron band
<primary weapon>     a slender crimson dagger
<worn on legs>       some gleaming chitin pants

A lich wizard sneaks north.
Col leaves north.
You follow a lich wizard.

You move in the shadows.
Red Brick Road
Obvious exits: -N -E -S -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 199v/202V Pos: standing >
A lich wizard sneaks west.
Col leaves west.
You follow a lich wizard.

You move in the shadows.
A Cobblestone Road
Obvious exits: -N -E -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 199v/202V Pos: standing >
Col leaves west.
You follow a lich wizard.

You move in the shadows.
A Cobblestone Road
Obvious exits: -E -S -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 199v/202V Pos: standing >
Col leaves west.
You follow a lich wizard.

You move in the shadows.
A Cobblestone Road
Obvious exits: -E -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An aging but brawny half-orc stands here enjoying life.

< 426h/426H 198v/202V Pos: standing >
Col leaves west.
You follow a lich wizard.

You move in the shadows.
Learett's Fast Deals
Obvious exits: -E -D#
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An orcish adventurer stands here.
Learett, the fast-deals man, stands here.

< 426h/426H 198v/202V Pos: standing >
An orcish adventurer leaves east.
You quickly scan the area.
An orcish adventurer who is close by to your east.

< 426h/426H 199v/202V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A retired soldier who is close by to your east.

< 426h/426H 200v/202V Pos: standing >
A lich wizard opens the trapdoor.
You quickly scan the area.
An orcish adventurer who is close by to your east.
A retired soldier who is close by to your east.

< 426h/426H 201v/202V Pos: standing >
A lich wizard sneaks down.
Col leaves down.
You follow a lich wizard.

You move in the shadows.
Underground tunnel
Obvious exits: -U -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
You quickly scan the area.
Learett who is close by above you.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
Learett who is close by above you.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
Learett who is close by above you.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
Learett who is close by above you.

< 426h/426H 201v/202V Pos: standing >
A lich wizard closes the trapdoor.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 201v/202V Pos: standing >
Col leaves down.
You follow a lich wizard.

You move in the shadows.
Underground tunnel
Obvious exits: -U -D
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 201v/202V Pos: standing >
Col leaves down.
You follow a lich wizard.

You move in the shadows.
Underground tunnel
Obvious exits: -E -U
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
A half-orc rogue who is close by to your east.
A half-orc rogue who is close by to your east.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
A half-orc rogue who is close by to your east.
A half-orc rogue who is close by to your east.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
A half-orc rogue who is close by to your east.
A half-orc rogue who is close by to your east.

< 426h/426H 201v/202V Pos: standing >
A lich wizard sneaks east.
Col leaves east.
You follow a lich wizard.

You move in the shadows.
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.
A half-orc rogue stands here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 200v/202V Pos: standing >
Col drops flat to the ground.

< 426h/426H 202v/202V Pos: standing >
A lich wizard drops flat to the ground.

< 426h/426H 202v/202V Pos: standing >
A lich wizard slithers passed a half-orc rogue.

< 426h/426H 202v/202V Pos: standing >
Col slithers passed a half-orc rogue.

< 426h/426H 202v/202V Pos: standing >
You step out of the shadows.
You drop to your belly.

< 426h/426H 202v/202V Pos: on your ass >
Ummph! You slither passed a half-orc rogue.
You can't leave that way.

< 426h/426H 202v/202V Pos: on your ass >
A lich wizard slithers passed a half-orc rogue.

< 426h/426H 202v/202V Pos: on your ass >
Col slithers passed a half-orc rogue.

< 426h/426H 202v/202V Pos: on your ass >
Ummph! You slither passed a half-orc rogue.
You can't leave that way.

< 426h/426H 202v/202V Pos: on your ass >
A lich wizard sneaks east.

< 426h/426H 202v/202V Pos: on your ass >
Col slithers east.

< 426h/426H 202v/202V Pos: on your ass >
You clamber to your feet.

< 426h/426H 202v/202V Pos: standing >
An Underground Hideout
Obvious exits: -E -S -W

< 426h/426H 201v/202V Pos: standing >
An Underground Hideout
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 426h/426H 200v/202V Pos: standing >
An Underground Hideout
Obvious exits: -W -D#
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) is lying in mid-air here.
*A lich wizard is lying in mid-air here.(Illusion)
You sense a lifeform nearby.

< 426h/426H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/426H 199v/202V Pos: standing >
A lich wizard clambers to his feet.

< 426h/426H 201v/202V Pos: standing >
Col clambers to his feet.

< 426h/426H 202v/202V Pos: standing >
You go ooOOooOOooOOooOOoo.

< 426h/426H 202v/202V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - detect illusion
( 8th circle)  1 - mask
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  3 - reflection
( 5th circle)  2 - illusionary wall
               1 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - infravision
               3 - insects
( 3rd circle)  6 - blindness
               3 - shadow monster
( 2nd circle)  2 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) vanish
   14 seconds:  ( 6th) reflection
   20 seconds:  ( 6th) reflection
   28 seconds:  ( 9th) dream travel
   35 seconds:  ( 6th) reflection
   41 seconds:  ( 5th) shadow travel
   47 seconds:  ( 5th) shadow travel
   54 seconds:  ( 8th) shadow merging

You can memorize no more spells.

< 426h/426H 202v/202V Pos: standing >
You don't have that spell memorized.

< 426h/426H 202v/202V Pos: standing >
An Underground Hideout
Obvious exits: -W -D#
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
You sense a lifeform nearby.

< 426h/426H 202v/202V Pos: standing >

< 426h/426H 202v/202V Pos: standing >
You sit down and relax.

< 426h/426H 202v/202V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - detect illusion
( 8th circle)  1 - mask
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  3 - reflection
( 5th circle)  2 - illusionary wall
               1 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - infravision
               3 - insects
( 3rd circle)  6 - blindness
               3 - shadow monster
( 2nd circle)  2 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) vanish
   14 seconds:  ( 6th) reflection
   20 seconds:  ( 6th) reflection
   28 seconds:  ( 9th) dream travel
   35 seconds:  ( 6th) reflection
   41 seconds:  ( 5th) shadow travel
   47 seconds:  ( 5th) shadow travel
   54 seconds:  ( 8th) shadow merging

You can memorize no more spells.
You continue your study.

< 426h/426H 202v/202V Pos: sitting >
You start meditating...

< 426h/426H 202v/202V Pos: sitting >

< 426h/426H 202v/202V Pos: sitting >
You have finished memorizing vanish.

< 426h/426H 202v/202V Pos: sitting >
You have finished memorizing reflection.

< 426h/426H 202v/202V Pos: sitting >

< 426h/426H 202v/202V Pos: sitting >
You have finished memorizing reflection.

< 426h/426H 202v/202V Pos: sitting >

< 426h/426H 202v/202V Pos: sitting >

< 426h/426H 202v/202V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - detect illusion
( 8th circle)  1 - mask
               2 - vanish
( 7th circle)  5 - hammer
( 6th circle)  5 - reflection
( 5th circle)  2 - illusionary wall
               1 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - infravision
               3 - insects
( 3rd circle)  6 - blindness
               3 - shadow monster
( 2nd circle)  2 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) dream travel
   10 seconds:  ( 6th) reflection
   16 seconds:  ( 5th) shadow travel
   22 seconds:  ( 5th) shadow travel
   30 seconds:  ( 8th) shadow merging

You can memorize no more spells.

< 426h/426H 202v/202V Pos: sitting >
A lich wizard opens the trapdoor.

< 426h/426H 202v/202V Pos: sitting >
A lich wizard sneaks down.
Col leaves down.

< 426h/426H 202v/202V Pos: sitting >

< 426h/426H 202v/202V Pos: sitting >
You have finished memorizing dream travel.

< 426h/426H 202v/202V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 426h/426H 202v/202V Pos: standing >
Ok.

< 426h/426H 202v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 201v/202V Pos: standing >
Ok.

< 426h/426H 201v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 199v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 197v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 195v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -E -W -U -D

< 426h/426H 194v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 193v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 191v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 190v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -U -D

< 426h/426H 189v/202V Pos: standing >
An Underground Tunnel
Obvious exits: -N# -S# -U
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 187v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/426H 189v/202V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               2 - vanish
( 7th circle)  5 - hammer
( 6th circle)  5 - reflection
( 5th circle)  2 - illusionary wall
               1 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - infravision
               3 - insects
( 3rd circle)  6 - blindness
               3 - shadow monster
( 2nd circle)  2 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) reflection
   12 seconds:  ( 5th) shadow travel
   18 seconds:  ( 5th) shadow travel
   26 seconds:  ( 8th) shadow merging

You can memorize no more spells.

< 426h/426H 192v/202V Pos: standing >

< 426h/426H 193v/202V Pos: standing >
You nod.

< 426h/426H 197v/202V Pos: standing >
A lich wizard nogs.

< 426h/426H 201v/202V Pos: standing >
A lich wizard opens the wall.

< 426h/426H 202v/202V Pos: standing >
Col leaves south.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 200v/202V Pos: standing >
A lich wizard closes the door.

< 426h/426H 200v/202V Pos: standing >
Autosaving...
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 201v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 202v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 202v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 202v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.

< 426h/426H 202v/202V Pos: standing >
Col leaves south.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An enormous cave worm fills up the tunnel here.

< 426h/426H 200v/202V Pos: standing >
A lich wizard sneaks west.
Col leaves west.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 198v/202V Pos: standing >

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your east.

< 426h/426H 201v/202V Pos: standing >
A lich wizard sneaks east.
Col leaves east.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An enormous cave worm fills up the tunnel here.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 200v/202V Pos: standing >
A lich wizard sneaks north.
Col leaves north.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N# -E -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 198v/202V Pos: standing >
A lich wizard sneaks east.
Col leaves east.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 197v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your north.

< 426h/426H 198v/202V Pos: standing >
A lich wizard sneaks north.
Col leaves north.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An enormous cave worm fills up the tunnel here.

< 426h/426H 200v/202V Pos: standing >
You quickly scan the area.
You see nothing.

< 426h/426H 200v/202V Pos: standing >
A lich wizard sneaks north.
Col leaves north.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -S -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 198v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.
A Duergar who is close by to your west.
A wingless dragonkin who is close by to your west.

< 426h/426H 198v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your south.
A Duergar who is close by to your west.
A wingless dragonkin who is close by to your west.

< 426h/426H 200v/202V Pos: standing >
A lich wizard sneaks south.
Col leaves south.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An enormous cave worm fills up the tunnel here.

< 426h/426H 198v/202V Pos: standing >
A lich wizard sneaks east.
Col leaves east.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -W -U#
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 197v/202V Pos: standing >
A lich wizard sneaks north.
Col leaves north.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 198v/202V Pos: standing >
A lich wizard sneaks north.
Col leaves north.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -S -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
An enormous cave worm fills up the tunnel here.

< 426h/426H 197v/202V Pos: standing >
A lich wizard sneaks west.
Col leaves west.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 198v/202V Pos: standing >
Col leaves north.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -E -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 196v/202V Pos: standing >

< 426h/426H 198v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your east.
An enormous cave worm who is close by to your east.

< 426h/426H 200v/202V Pos: standing >
A lich wizard sneaks south.
Col leaves south.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -W
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 200v/202V Pos: standing >
Col leaves west.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -S
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)

< 426h/426H 198v/202V Pos: standing >

< 426h/426H 198v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is not far off to your east.
A Duergar who is close by to your south.
A wingless dragonkin who is close by to your south.

< 426h/426H 199v/202V Pos: standing >
You quickly scan the area.
An enormous cave worm who is not far off to your east.
A Duergar who is close by to your south.
A wingless dragonkin who is close by to your south.

< 426h/426H 200v/202V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Underground Tunnel
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
A Duergar (medium) Filthy Pagan *-* Clan Ragnarok *-* is lying in mid-air here, fighting a wingless dragonkin.
A wingless dragonkin stands here, fighting a Duergar.

< 426h/426H 202v/202V Pos: standing >
A lich wizard's body appears to recover from the affects of the potion.
You feel less like a hawk and more like your normal self.
A lich wizard sneaks south.
Col leaves south.
You follow a lich wizard.

An Underground Tunnel
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
A Duergar (medium) Filthy Pagan *-* Clan Ragnarok *-* is lying in mid-air here, fighting a wingless dragonkin.
A wingless dragonkin stands here, fighting a Duergar.

< 426h/426H 200v/202V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard moves in the shadows, suddenly reappearing behind a Duergar!

< 426h/426H 200v/202V Pos: standing >
You start chanting...

< 426h/426H 202v/202V Pos: standing >
Col starts casting an offensive spell.

< 426h/426H 202v/202V Pos: standing >
Casting: hammer 
Col completes his spell...
Col utters the words 'greater soul disturbance'
Col points at a Duergar.
A Duergar's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 426h/426H 202v/202V Pos: standing >
You complete your spell...
[Damage: 75 ] -=[Your massive hammer causes a Duergar to double over in pain!]=-
A lich wizard snaps into visibility.
A lich wizard seems to dance with a Duergar, but winds up flat on his ass.

< 426h/426H 202v/202V Pos: standing >
A Duergar misses a wingless dragonkin.
A wingless dragonkin's fine claw seriously wounds a Duergar.
A wingless dragonkin ignites into black flames as it hits a Duergar!
A wingless dragonkin's fine claw enshrouds a Duergar in a mist of blood.
A wingless dragonkin ignites into black flames as it hits a Duergar!

< 426h/426H 202v/202V Pos: standing >
Col starts casting an offensive spell.

< 426h/426H 202v/202V Pos: standing >
A lich wizard's slash enshrouds a Duergar in a mist of blood.
A lich wizard's powerful pierce grievously wounds a Duergar.
A lich wizard's impressive slash hits a Duergar.
A Duergar's twined dragonscale coif was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nel by 4200000.
The smell of fresh blood enters your body, infusing you with power!