The death of [46 Air Magus] Lielz *-* Clan Ragnarok *-* (Drow Elf)

in Aboard the Destroyer HANSYNSLOS LEJON

from the perspective of [46 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<floating about head>a dark purple ioun stone[167h 30m 14s]
<worn as a badge>    a glowing blue crystal
<worn on head>       a magical pointy top hat (glowing)
<worn on eyes>       a foggy visor [poor] [83%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        the ring of power [poor]
<worn on face>       mask of battles past [poor] [80%]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   some kharma mind beads [75%]
<worn on body>       a suit embodying ethereal soul shards
<worn about body>    a tattered elven cloak [poor] [87%]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (humming) [87%]
<attached to belt>   a tome of wizardry
<worn on arms>       some cracked bone arm bracers [superior] [88%]
<held as shield>     a well-polished mithril body shield [poor] with a strange dark bloodstone (illuminating)
<worn around wrist>  a bracelet of woven leafs [superior]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [77%]
<worn on finger>     a yellow ring of chrysoberyl [poor]
<worn on finger>     a yellow ring of chrysoberyl [poor]
<primary weapon>     a staff of power
<worn on legs>       some leggings made from werewolf hide [89%]
<worn on feet>       a pair of boots emitting dust [superior] (glowing)

An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 

< 649h/649H 243v/243V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 649h/649H 242v/243V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 649h/649H 241v/243V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 649h/649H 240v/243V Pos: standing >

< 649h/649H 240v/243V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A seagull who is a brief walk away to your north.
Fugly who is not far off to your east.

< 649h/649H 243v/243V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 649h/649H 242v/243V Pos: standing >
You quickly scan the area.
A pelican who is rather far off to your north.
Fugly who is close by to your east.

< 649h/649H 242v/243V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 242v/243V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 649h/649H 241v/243V Pos: standing >
Ok.
An earth elemental boards the Destroyer HANSYNSLOS LEJON.
An earth elemental boards the Destroyer HANSYNSLOS LEJON.
An earth elemental boards the Destroyer HANSYNSLOS LEJON.

< 649h/649H 241v/243V Pos: standing >
You board the Destroyer HANSYNSLOS LEJON.
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -East  -West 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 

< 649h/649H 243v/243V Pos: standing >

< 649h/649H 243v/243V Pos: standing >
You quickly scan the area.
You see nothing.

< 649h/649H 243v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -South
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 649h/649H 242v/243V Pos: standing >
On the Bridge of the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -East  -South -West 
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 649h/649H 241v/243V Pos: standing >

< 649h/649H 241v/243V Pos: standing >
Name: HANSYNSLOS LEJON                    
-========================================================================-
Captain: Lielz                Frags: 528       Status: DOCKED       ID[**]

         67/67       Speed Range: 0-64       Crew: Juggernaught Deserters
                          Weight: 220,000          Rugged Helmsman
           ||               Load:  36/110          Experienced Canoneer
          /..\        Passengers:  4/ 8            Dock Carpenter
         /.29.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..29..|        [ 0] Large Catapult       Forward     12    Ready
        |......| 130    [ 1] Small Catapult       Forward     30    Ready
        \__..__/ ---    [ 2] Bronze Plated Ram                   Ready
        |..||..|/130    [ 3] Diplomat's Flag                   Ready
        |....../         
        |...../|         
        |..../.|         
     84 |36./36|  84     
    --- |--/\--| ---     
     84 |36\/36|  84     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..18..|         
        |..--..|         
        |..18..|
        \______/    Set Heading: 315  Set Speed: 0     Crew Stamina: 725
                        Heading: 315      Speed: 0     Repair Stock: 220
         50/50 

< 649h/649H 243v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -South
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 649h/649H 242v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -East  -West 
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 649h/649H 241v/243V Pos: standing >

< 649h/649H 241v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
You start chanting...

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone **

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone *

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone 

< 649h/649H 243v/243V Pos: standing >
You complete your spell...

< 649h/649H 243v/243V Pos: standing >
You start chanting...

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone **

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone *

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone 

< 649h/649H 243v/243V Pos: standing >
You complete your spell...

< 649h/649H 243v/243V Pos: standing >
You start chanting...

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone **

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone *

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone 

< 649h/649H 243v/243V Pos: standing >
You complete your spell...

< 649h/649H 243v/243V Pos: standing >
You sit down and relax.

< 649h/649H 243v/243V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
( 9th circle)  1 - gate
               3 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - wall of stone
( 4th circle)  1 - enchant weapon
               2 - lightning bolt
               1 - levitate
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) conjure elemental
    2 seconds:  ( 5th) wall of stone
    3 seconds:  ( 5th) wall of stone
    5 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 649h/649H 243v/243V Pos: sitting >
You start meditating...

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing conjure elemental.

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing wall of stone.

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing wall of stone.

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 649h/649H 243v/243V Pos: sitting >
You clamber to your feet.

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >

< 649h/649H 243v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -East  -West 
A greyish stone wall is here to the east.
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 

< 649h/649H 243v/243V Pos: standing >
You start chanting...

< 649h/649H 243v/243V Pos: standing >
Casting: mirror image 

< 649h/649H 243v/243V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 649h/649H 243v/243V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 649h/649H 243v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -South
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 649h/649H 242v/243V Pos: standing >
You give Zloin an order.
Zloin leaves south.

< 649h/649H 242v/243V Pos: standing >
You give Zloin an order.
Zloin leaves south.

< 649h/649H 242v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -East  -West 
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 649h/649H 241v/243V Pos: standing >

< 649h/649H 241v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 243v/243V Pos: standing >
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -North -East  -West 
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 649h/649H 243v/243V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 649h/649H 243v/243V Pos: standing >
Casting: wall of stone *

< 649h/649H 243v/243V Pos: standing >
You complete your spell...

< 649h/649H 243v/243V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: standing >
You sit down and relax.

< 649h/649H 243v/243V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
( 9th circle)  1 - gate
               3 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  1 - enchant weapon
               2 - lightning bolt
               1 - levitate
               4 - wall of force
( 3rd circle)  4 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               3 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) mirror image
    1 seconds:  ( 3rd) dispel magic
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing mirror image.

< 649h/649H 243v/243V Pos: sitting >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
A Drow Elf (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing dispel magic.

< 649h/649H 243v/243V Pos: sitting >

< 649h/649H 243v/243V Pos: sitting >

< 649h/649H 243v/243V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 649h/649H 243v/243V Pos: sitting >
You clamber to your feet.

< 649h/649H 243v/243V Pos: standing >
Ok.

< 649h/649H 243v/243V Pos: standing >
A Drow Elf comes aboard.

< 649h/649H 243v/243V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 649h/649H 243v/243V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...
Ok.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.

< 649h/649H 243v/243V Pos: standing >
A Drow Elf dodges an earth elemental's attack.
A Drow Elf misses an earth elemental.
A Drow Elf misses an earth elemental.
An earth elemental misses a Drow Elf.

< 649h/649H 243v/243V Pos: standing >

< 649h/649H 243v/243V Pos: standing >
Autosaving...

< 649h/649H 243v/243V Pos: standing >
A Drow Elf snickers softly.

< 649h/649H 243v/243V Pos: standing >
You start chanting...
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
A Drow Elf misses an earth elemental.
A Drow Elf misses an earth elemental.
A Drow Elf starts casting a spell.

< 649h/649H 243v/243V Pos: standing >
Casting: acidimmolate 
A Drow Elf dodges an earth elemental's attack.
[Damage:  6 ] An earth elemental's decent crush wounds a Drow Elf.
[Damage:  5 ] An earth elemental's decent crush wounds a Drow Elf.

< 649h/649H 243v/243V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
[Damage: 49 ] 
< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  small wounds >
 You miss a Drow Elf.
A Drow Elf dodges your futile attack.
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  small wounds >
 Casting: acidimmolate 

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  small wounds >
 An earth elemental rises to its feet.
An earth elemental rises to its feet.
You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
You snap into visibility.
[Damage: 37 ] 
< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 An earth elemental rises to its feet.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.
A Drow Elf dodges an earth elemental's attack.
A Drow Elf dodges an earth elemental's attack.
[Damage:  5 ] An earth elemental's decent crush wounds a Drow Elf.
A Drow Elf dodges an earth elemental's attack.
A Drow Elf dodges an earth elemental's attack.
Ok.
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage:  3 ] A Drow Elf is knocked to the ground by an earth elemental's mighty bash!
A Drow Elf avoids being bashed by an earth elemental, who loses its balance and falls.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  few wounds >
 A Drow Elf stops invoking abruptly!

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  few wounds >
 A Drow Elf misses an earth elemental.
A Drow Elf misses an earth elemental.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
You snap into visibility.
[Damage: 45 ] 
< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 An earth elemental misses a Drow Elf.
[Damage:  7 ] An earth elemental's crush strikes a Drow Elf.
[Damage:  7 ] An earth elemental's decent crush strikes a Drow Elf.
[Damage:  8 ] An earth elemental's fine crush strikes a Drow Elf.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP: pretty hurt >
 The mordant substance oozes off of a Drow Elf.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-
A Drow Elf misses an earth elemental.
A Drow Elf misses an earth elemental.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  awful >
 You snap into visibility.
Casting: disintegrate 

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sit EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Drow Elf!
Your spell flows around a Drow Elf, leaving him unharmed!
Looking panicked, a Drow Elf scrambles madly to his feet!

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  awful >
 You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  awful >
 An earth elemental clambers to its feet.
A Drow Elf starts casting a spell.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: kne TC:excellent E: A Drow Elf sta EP:  awful >
 An earth elemental rises to its feet.
Ok.
You snap into visibility.
An earth elemental makes a valiant attempt to bash a Drow Elf, but simply falls through him.
[Damage:  3 ] A Drow Elf is knocked to the ground by an earth elemental's mighty bash!

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sit TC:excellent E: A Drow Elf sit EP:  awful >
 The mordant substance oozes off of a Drow Elf.
A Drow Elf stops invoking abruptly!
An earth elemental misses a Drow Elf.
[Damage: 18 ] An earth elemental's impressive crush enshrouds a Drow Elf in a mist of blood.
[Damage:  7 ] An earth elemental's decent crush seriously wounds a Drow Elf.
An earth elemental misses a Drow Elf.
An earth elemental misses a Drow Elf.
An earth elemental misses a Drow Elf.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sit TC:excellent E: A Drow Elf sit EP:  awful >
 You snap into visibility.
[Damage: 20 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sit TC:excellent E: A Drow Elf sit EP:  awful >
 A Drow Elf misses an earth elemental.
A Drow Elf misses an earth elemental.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sit TC:excellent E: A Drow Elf sit EP:  awful >
 You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.

< 649h/649H 243v/243V Pos: standing >
< T: earth TP: sit TC:excellent E: A Drow Elf sit EP:  awful >
 You snap into visibility.
[Damage: 16 ] -=[Green slime eats away at a Drow Elf's skin!]=-
A Drow Elf's glowing jade earring melted corroded by the acid.
A Drow Elf's ancient quiver of Oberon, the elven king melted corroded by the acid.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 6666666.
The smell of fresh blood enters your body, infusing you with power!