The death of [46 Air Magus] Lielz *-* Clan Ragnarok *-* (Drow Elf)

in Aboard the Destroyer HANSYNSLOS LEJON

from the perspective of [46 Air Magus] Lielz *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       a black crown encrusted with mindstones [poor] (glowing)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a blue dragon's eye pendant
<worn around neck>   a fine necklace of seashells [superior] (magic) (glowing)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a big big bag for a little person
<worn about waist>   a purple belt of sages
<worn on belt buckle>a longcut theezak mane
<attached to belt>   a cosmic tome
<attached to belt>   a cloth-bound tome of magical study (magic) [76%]
<worn on arms>       some fanged hemp sleeves
<held as shield>     a magical crystal buckler from The Great Realm of Duris
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming) [86%]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     an ice ring (magic) (illuminating)
<held>               the purple rain of death [superior] (magic) (illuminating)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       a pair of pitch-black boots [poor] (magic)

The Reception Area of the Lone Desert Star
Obvious exits: -N# -S# -W#
Nogglin, the great adventurer, prepares himself.
Varrgle, the treasure hunter, prepares to raid the mine.
(Q)The celebrated hunter Goranon prepares for a hunt.
A wandering druid sits at the bar.
(Q)An evil wizard shrouded in a darkness stands here.
Nox, the innkeeper of the Desert Star, scribbles on a pad.

< 365h/365H 165v/165V Pos: standing >
Your Terminal mode is now: MSP .

< 365h/365H 165v/165V Pos: standing >

< 365h/365H 165v/165V Pos: standing >
Owner               Artifact

Kaji                the Totem of Mastery
Trist               Illesarus, the Sword of Sharpness
Tec                 the dagger of Wind
Lazt                the holy flamberge of the efreeti
Sane                Tiamat's poison tail stinger
Poks                the mystic axe of the dragonkind
Lormis              the holy mace of the efreeti
Matak               the sword of fire and flame

       ------Summary------
         Goodies:      7
         Evils:        1
         Total:        8

< 365h/365H 165v/165V Pos: standing >
Owner               Unique

Poks                a wispy astral-twined mindstone ring
Lazt                the holy avenger of Ambran
Guidrich            the orb of the sea
Tiu                 the stone mace 'Godsfury'
Sadash              the Crown of Aktosh
Birj                the totem of Mox
Kiria               a blood red sword named 'Death Rider'
Obi                 the three-pronged totem of the Naga Queen
Balen               the orb of elemental fire
Kiria               some platemail of colorless salamander scales
Erisi               the robe of Lost Souls
Gellz               Utgard-Loki's crystal ball
Fheer               the band of emerald flames
Gnomad              a gilded Songbird charm
Gnomad              the instrument of lyrical mastery
Drip                a set of gartham hide sleeves
Fheer               the glittering cloak of the sprite queen, Faelarae
Voiv                some spiked crabshell armor
Druig               the wondrous mace of the Sea
Zukus               an umbilical cord from a pregnant duergar
Dreka               a sword of the whirlwinds
Pok                 the wailing face of a pygmie banshee
Kungen              the wicked-looking scimitar of Demogorgon
Trist               Tsunami, the trident of storms
Fuego               the eyes of the mindflayer
Kiria               a death ring of Tezcatlipoca
Choro               an obsidian buckle named "Rage"
Naj                 a swirling staff of air conjuration
Ur                  the unholy avenger named 'Bloodlust'
Myrk                the terrifying visage of the great wraith Dranum
Dazok               a belt of iron solidarity
Kwirl               the dark heart of Dreggan Wood
Psybr               the mace of mentality

       ------Summary------
         Goodies:      25
         Evils:        8
         Total:        33

< 365h/365H 165v/165V Pos: standing >
Owner               Ioun

Zloin               a dark purple ioun stone
Tiu                 a dark ioun stone
Lazt                a bright green ioun stone

       ------Summary------
         Goodies:      3
         Evils:        0
         Total:        3

< 365h/365H 165v/165V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (extremely good)
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (pure good)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 365h/365H 165v/165V Pos: standing >

< 365h/365H 165v/165V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - air form
( 9th circle)  1 - gate
               3 - electrical execution
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - ethereal recharge
( 7th circle)  1 - haste
               3 - cyclone
               1 - wall of ice
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - infravision
               7 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) dimension door

You can memorize no more spells.

< 365h/365H 165v/165V Pos: standing >
You sit down and relax.

< 365h/365H 165v/165V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - air form
( 9th circle)  1 - gate
               3 - electrical execution
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - ethereal recharge
( 7th circle)  1 - haste
               3 - cyclone
               1 - wall of ice
( 6th circle)  4 - teleport
               2 - stone skin
( 5th circle)  3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - infravision
               7 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 365h/365H 165v/165V Pos: sitting >
You start meditating...

< 365h/365H 165v/165V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 365h/365H 165v/165V Pos: sitting >
You clamber to your feet.

< 365h/365H 165v/165V Pos: standing >
You start chanting...

< 365h/365H 165v/165V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Destroyer HANSYNSLOS LEJON floats here.
The Ketch Rotting Corpse floats here.
The Galleon JORMUNGANDR floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 365h/365H 165v/165V Pos: standing >
---=== For sale ===---
Silk Cloth                      31 platinum, and 2 g per crate.

---=== We're buying ===---
Cured Meats                     94 platinum, 1 g, 2 s, and 2 c per crate.
Exotic Foods                   122 platinum, 5 g, 4 s, and 4 c per crate.
Pine Pitch                      66 platinum, and 6 g per crate.
Elven Wines                    124 platinum, 4 g, 8 s, and 8 c per crate.
Bulk Lumber                     82 platinum, 2 g, 9 s, and 6 c per crate.
BlackSteel Ingots              109 platinum, 2 g, 9 s, and 6 c per crate.
Bulk Coal                       79 platinum, and 2 c per crate.
Silk Cloth                      15 platinum, and 6 g per crate.
Copper Ingots                  108 platinum, 8 g, 6 s, and 4 c per crate.

To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'

---=== Contraband for sale ===---
Rough Rubies                   204 platinum per crate.

---=== We buy contraband for ===---
Ancient Books and Scrolls      717 platinum, 1 g, and 2 s per crate.
Exotic Herbs                   896 platinum, 8 g, and 8 s per crate.
Exotic Oils                    488 platinum, and 4 g per crate.
Elvish Antiquities             726 platinum, 1 g, and 8 s per crate.
Rare Magical Components        815 platinum, 3 g, and 4 s per crate.
Rare Dyes                      757 platinum, 6 g, and 2 s per crate.
Rough Diamonds                 762 platinum, and 3 g per crate.
Rough Rubies                   102 platinum per crate.
Underdark Mithril              718 platinum, and 2 g per crate.

To buy contraband, type 'buy contraband <number of crates>'
To sell contraband, type 'sell contraband'.

Your cargo manifest
-------------------

Ship Capacity: 0/0

< 365h/365H 165v/165V Pos: standing >
You board the Destroyer HANSYNSLOS LEJON.
Aboard the Destroyer HANSYNSLOS LEJON
Obvious exits: -N -E -W
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the west. (magic)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.

< 365h/365H 165v/165V Pos: standing >
Oof! You bump into a greyish stone wall...

< 365h/365H 165v/165V Pos: standing >
Oof! You bump into a greyish stone wall...
A Grey Elf gives an order to his followers.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.

< 365h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: earth kne EP: excellent >
 You dodge an earth elemental's vicious attack.
You miss an earth elemental.
You miss an earth elemental.
An earth elemental misses you.

< 365h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: earth kne EP: excellent >
 You snicker softly.

< 365h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: earth kne EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 365h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: earth kne EP: excellent >
 You miss an earth elemental.
You miss an earth elemental.
You start chanting...

< 365h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: earth kne EP: excellent >
 You dodge an earth elemental's vicious attack.
-=[An earth elemental's decent crush wounds you.]=-
-=[An earth elemental's decent crush wounds you.]=-

< 354h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: earth kne EP: excellent >
 Casting: conjure elemental *****
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
OUCH!  That really did HURT!

< 305h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: earth kne EP: excellent >
 A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.

< 305h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: earth kne EP: excellent >
 Casting: conjure elemental ****

< 305h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: earth kne EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 305h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: earth kne EP: excellent >
 An earth elemental rises to its feet.
An earth elemental rises to its feet.
A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
Casting: conjure elemental **

< 285h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: small wounds E: earth sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
OUCH!  That really did HURT!

< 248h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: few wounds E: earth sta EP: excellent >
 Casting: conjure elemental *

< 248h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: few wounds E: earth sta EP: excellent >
 An earth elemental rises to its feet.

< 248h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: few wounds E: earth sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
You dodge an earth elemental's vicious attack.
You dodge an earth elemental's vicious attack.
-=[An earth elemental's decent crush wounds you.]=-
You dodge an earth elemental's vicious attack.
You dodge an earth elemental's vicious attack.
A Grey Elf gives an order to his followers.
You dodge a bash from an earth elemental, who loses its balance and falls.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.

< 240h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: earth kne EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 240h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 220h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 200h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: earth kne EP: excellent >
 You miss an earth elemental.
You miss an earth elemental.

< 200h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: few wounds E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.

< 180h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: nasty wounds E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 160h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: nasty wounds E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
A Grey Elf snaps into visibility.
OUCH!  That really did HURT!

< 115h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: nasty wounds E: earth kne EP: excellent >
 An earth elemental misses you.
-=[An earth elemental's crush strikes you.]=-
-=[An earth elemental's decent crush strikes you.]=-
-=[An earth elemental's fine crush strikes you.]=-

< 93h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: earth kne EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 93h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: earth kne EP: excellent >
 The mordant substance oozes off you!

< 93h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You miss an earth elemental.
You miss an earth elemental.

< 73h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC:pretty hurt E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 53h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth kne EP: excellent >
 A Grey Elf snaps into visibility.
No new group members.

< 53h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth kne EP: excellent >
 You can't do this sitting!

< 53h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth kne EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
You resist the effects of a Grey Elf's spell!
You scramble madly to your feet!

< 53h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: awful E: earth kne EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
You are already standing.

< 53h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: awful E: earth kne EP: excellent >
 An earth elemental clambers to its feet.
You start chanting...

< 53h/365H 165v/165V Pos: standing >
< T: Lielz TP: sta TC: awful E: earth kne EP: excellent >
 An earth elemental rises to its feet.
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
An earth elemental's attempt to bash you fails as it simply passes through you.
You are knocked to the ground by an earth elemental's mighty bash!

< 50h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth sit EP: excellent >
 The mordant substance oozes off you!
You can't do this sitting!
You abort your spell before it's done!
An earth elemental misses you.
-=[An earth elemental's impressive crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An earth elemental's decent crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
An earth elemental misses you.
An earth elemental misses you.
An earth elemental misses you.

< 25h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth sit EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth sit EP: excellent >
 You miss an earth elemental.
You miss an earth elemental.

< 5h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth sit EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.

< 5h/365H 165v/165V Pos: sitting >
< T: Lielz TP: sit TC: awful E: earth sit EP: excellent >
 A Grey Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
Your glowing jade earring melted corroded by the acid.
Your ancient quiver of Oberon, the elven king melted corroded by the acid.