The death of [47 Disharmonist] Zelth *-* Clan Ragnarok *-* (Vampire)

in Supply Room within the Church

from the perspective of [48 Forest Druid] Xanan o==(=Mithril=Knights=- (Centaur)

<worn as a badge>    a wisp of shimmering faerie light with a strange dark bloodstone (illuminating)
<worn on head>       a golden crown set with diamonds [superior]
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a hoop of twisting obsidian (humming) [81%]
<worn on face>       a mask of autumn leaves [40%]
<worn around neck>   some kharma mind beads [76%]
<worn around neck>   some kharma mind beads [58%]
<worn on body>       the barbed mail of the battlerager king (humming) [81%]
<worn on horse body> a plush saddle embroided with lightning bolts (glowing)
<worn about body>    a cloak of deva's feathers [superior] [60%]
<worn on back>       a double-buckled Alatorin backpack [79%]
<worn on tail>       a tailring of pure nature [60%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [57%]
<worn about waist>   a light cured leather belt [75%]
<worn on belt buckle>a severed dragon tail [83%]
<attached to belt>   a bottle of Past Experiences (glowing)
<attached to belt>   a bottle of Past Experiences (glowing) [88%]
<worn on arms>       some misshaped dragonscale arm plates [87%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating) [82%]
<worn around wrist>  a bracelet of woven willow leaves [poor] (illuminating) [73%]
<worn on hands>      gloves spun of magical spider web [poor] (humming)
<worn on finger>     a tiny ruby ring [superior] [67%]
<worn on finger>     a ring called 'Soulcatcher' [84%]
<primary weapon>     Tsunami, the trident of storms[231h 46m 19s]

   MM^^^ M  ***.    
    M^.^.    **     

< 1053h/1053H 331v/331V Pos: standing >
    ^.*^***...^     
   ^..^***..^^^.    
  M^++++++^^+++++   
 M   . ..^^..^^^.^  
 MM    .*^^...^...  
 MM   P .@**....^^  
 MM^     ****.^^^^  
 MMM^..M  .**....^  
  MM^^..   ***..^   
   MM^^^ M  ***.    
    M^.^.    **     

< 1053h/1053H 331v/331V Pos: standing >
    ^.*^***...^     
   ^..^***..^^^.    
  M^++++++^^+++++   
 M   . ..^^..^^^.^  
 MM    .*^^...^...  
 MM  P  .@**....^^  
 MM^     ****.^^^^  
 MMM^..M  .**....^  
  MM^^..   ***..^   
   MM^^^ M  ***.    
    M^.^.    **     

< 1053h/1053H 331v/331V Pos: standing >
    ^.*^***...^     
   ^..^***..^^^.    
  M^++++++^^+++++   
 M   . ..^^..^^^.^  
 MM  P .*^^...^...  
 MM     .@**....^^  
 MM^     ****.^^^^  
 MMM^..M  .**....^  
  MM^^..   ***..^   
   MM^^^ M  ***.    
    M^.^.    **     
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating.
There are some tracks heading west.

< 1053h/1053H 331v/331V Pos: standing >
    ^.*^***...^     
   ^..^***..^^^.    
  M^++++++^^+++++   
 M   . ..^^..^^^.^  
 MM  P .*^^...^...  
 MM     .@**....^^  
 MM^     ****.^^^^  
 MMM^..M  .**....^  
  MM^^..   ***..^   
   MM^^^ M  ***.    
    M^.^.    **     

< 1053h/1053H 331v/331V Pos: standing >
    ^.*^***...^     
   ^..^***..^^^.    
  M^++++++^^+++++   
 M   P ..^^..^^^.^  
 MM    .*^^...^...  
 MM     .@**....^^  
 MM^     ****.^^^^  
 MMM^..M  .**....^  
  MM^^..   ***..^   
   MM^^^ M  ***.    
    M^.^.    **     

< 1053h/1053H 331v/331V Pos: standing >
    ^.*^***...^     
   ^..^***..^^^.    
  M^+P++++^^+++++   
 M   . ..^^..^^^.^  
 MM    .*^^...^...  
 MM     .@**....^^  
 MM^     ****.^^^^  
 MMM^..M  .**....^  
  MM^^..   ***..^   
   MM^^^ M  ***.    
    M^.^.    **     

< 1053h/1053H 331v/331V Pos: standing >
    ^^.*^***...     
   M^..^***..^^^    
  MM^P+++++^^++++   
 MM   . ..^^..^^^.  
 MMM    .*^^...^..  
 MMM     @***....^  
 ^MM^     ****.^^^  
 ^MMM^..M  .**....  
  MMM^^..   ***..   
   MMM^^^ M  ***    
    MM^.^.    *     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1053h/1053H 329v/331V Pos: standing >
    ^^.*^***...     
   M^..^***..^^^    
  MM^P+++++^^++++   
 MM   . ..^^..^^^.  
 MMM    .*^^...^..  
 MMM     @***....^  
 ^MM^     ****.^^^  
 ^MMM^..M  .**....  
  MMM^^..   ***..   
   MMM^^^ M  ***    
    MM^.^.    *     

< 1053h/1053H 329v/331V Pos: standing >
    ^.^.^*D**..     
   M^^.*^***...^    
  MM^..^***..^^^.   
 MMM^++++++^^+++++  
 MM   . ..^^..^^^.  
 MMM    .@^^...^..  
 MMM     .***....^  
 ^MM^     ****.^^^  
  MMM^..M  .**...   
   MM^^..   ***.    
    MM^^^ M  **     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 1053h/1053H 327v/331V Pos: standing >
    ^^.^******^     
   ^^.^.^****...    
  MM^^.*^***...^^   
 MMM^..^***..^^^.^  
 MMM^++++++^^+++++  
 MM   . .@^^..^^^.  
 MMM    .*^^...^..  
 MMM     .***....^  
  MM^     ****.^^   
   MM^..M  .**..    
    M^^..   ***     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1053h/1053H 325v/331V Pos: standing >
    M^^.^******     
   M^^.^.^****..    
  MMM^^.*^***...^   
 ^MMM^..^***..^^^.  
 ^MMM^++++++^^++++  
 ^MM   . @.^^..^^^  
 ^MMM    .*^^...^.  
 ^MMM     .***....  
  ^MM^     ****.^   
   MMM^..M  .**.    
    MM^^..   **     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1053h/1053H 324v/331V Pos: standing >
    MM^^.^*****     
   MM^^.^.^****.    
  ^MMM^^.*^***...   
 ^^MMM^..^***..^^^  
 ^^MMM^++++++^^+++  
 ^^MM   .@..^^..^^  
 ^^MMM    .*^^...^  
 ^^MMM     .***...  
  ^^MM^     ****.   
   ^MMM^..M  .**    
    MMM^^..   *     
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 1053h/1053H 323v/331V Pos: standing >
    MMM^^.^****     
   ^MM^^.^.^****    
  ^^MMM^^.*^***..   
 .^^MMM^..^***..^^  
 ^^^MMM^++++++^^++  
 .^^MM   @ ..^^..^  
 ^^^MMM    .*^^...  
 ^^^MMM     .***..  
  ^^^MM^     ****   
   .^MMM^..M  .*    
    ^MMM^^..        
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1053h/1053H 323v/331V Pos: standing >
    MMM^^.^****     
   ^MMM^^.^*****    
  ^^MM^^.^.^****.   
 .^^MMM^^.*^***...  
 .^^MMM^..^***..^^  
 ^^^MMM^+@++++^^++  
 .^^MM   . ..^^..^  
 ^^^MMM    .*^^...  
  ^^MMM     .***.   
   ^^MM^     ***    
    ^MMM^..M  .     
A Frozen Highway
Obvious exits: -N -E -S -W

< 1053h/1053H 322v/331V Pos: standing >
    ^MMM^^.^***     
   ^^MMM^^.^****    
  ^^^MM^^.^.^****   
 ^.^^MMM^^.*^***..  
 ^.^^MMM^..^***..^  
 ^^^^MMM^@+++++^^+  
 ^.^^MM   . ..^^..  
 ^^^^MMM    .*^^..  
  ^^^MMM     .***   
   ^^^MM^     **    
    .^MMM^..M       
A Frozen Highway
Obvious exits: -N -E -S -W

< 1053h/1053H 323v/331V Pos: standing >

<map>
Zone: The Church of the Eternal Dusk.
Room: An Encampment of the Royal Paladins
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: An Encampment of the Royal Paladins
</map>
An Encampment of the Royal Paladins
Obvious exits: -N -E
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A devout dwarven cleric prays to his diety.
A young paladin has already seen many battles.
(Q)A grey-haired paladin field general examines a large map.

< 1053h/1053H 323v/331V Pos: standing >
Alas, you cannot go that way. . . .

< 1053h/1053H 324v/331V Pos: standing >
You stop following Ur.
You now follow Ur.

< 1053h/1053H 329v/331V Pos: standing >
Col sneaks north.
Ur sneaks north.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Southern End of the Narrow Canyon
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Southern End of the Narrow Canyon
</map>
Southern End of the Narrow Canyon
Obvious exits: -N -S
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A massive paladin is scouting the area.

< 1053h/1053H 329v/331V Pos: standing >
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: A Narrow Canyon leading to the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: A Narrow Canyon leading to the Church
</map>
A Narrow Canyon leading to the Church
Obvious exits: -N -S
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A fervent church acolyte wanders about aimlessly.(Red Aura)
A warmage has been hired by the church to keep out unwanted intruders.

< 1053h/1053H 327v/331V Pos: standing >

< 1053h/1053H 327v/331V Pos: standing >
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Before a Massive Stone Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Before a Massive Stone Church
</map>
Before a Massive Stone Church
Obvious exits: -N# -S
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A fervent church acolyte wanders about aimlessly.(Red Aura)
A wild-eyed agnostic looks at the church doors with skepticism.

< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1053h/1053H 329v/331V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1053h/1053H 329v/331V Pos: standing >
Col opens the door.

< 1053h/1053H 329v/331V Pos: standing >
Col sneaks north.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S -W#
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)

< 1053h/1053H 327v/331V Pos: standing >

< 1053h/1053H 327v/331V Pos: standing >
Col closes the door.

< 1053h/1053H 328v/331V Pos: standing >
You quickly scan the area.
You see nothing.

< 1053h/1053H 331v/331V Pos: standing >
Your cloak of deva's feathers [superior] sends forth a whirlwind of feathers!

< 1053h/1053H 331v/331V Pos: standing >
Col leaves north.
Ur sneaks north.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 1053h/1053H 330v/331V Pos: standing >

		Score information for Xanan

Level: 48   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 1053(1053)  Moves: 330(331)
Coins carried:    0 platinum     4 gold     8 silver     3 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded
Frags:   +1.09   Deaths:   20
Detecting:      Invisible Evil Life Heat
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Tower of Iron Will Lightfooted MageFlame
Combat Pulse:   19 Spell Pulse:  1.06 
Leaderboard Points:  591 

Active Spells:
--------------
pass without trace (10 minutes)
endurance (11 minutes)
mielikki vitality (15 minutes)
levitate (32 minutes)
serendipity (8 minutes)
fly (83 minutes)


< 1053h/1053H 330v/331V Pos: standing >
Col leaves north.
Ur sneaks north.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>
A Grand Stairway within the Church
Obvious exits: -S -U
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
You quickly scan the area.
A pompous church spokesman who is not far off to your south.
A church official who is not far off to your south.
A Vampire who is close by above you.

< 1053h/1053H 329v/331V Pos: standing >
You quickly scan the area.
A pompous church spokesman who is not far off to your south.
A church official who is not far off to your south.
A Vampire who is close by above you.

< 1053h/1053H 329v/331V Pos: standing >

< 1053h/1053H 331v/331V Pos: standing >
Col floats up.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
A tomahawk has been left, it's really quite magnificent. (illuminating)
A boreal bone platemail lies here on the ground.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)

< 1053h/1053H 330v/331V Pos: standing >

< 1053h/1053H 330v/331V Pos: standing >

< 1053h/1053H 330v/331V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 1053h/1053H 330v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.

< 1053h/1053H 330v/331V Pos: standing >
You failed.

< 1053h/1053H 330v/331V Pos: standing >
Col floats down.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>
A Grand Stairway within the Church
Obvious exits: -S -U
A few coins lie scattered here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 1053h/1053H 329v/331V Pos: standing >
You failed.

< 1053h/1053H 329v/331V Pos: standing >
Col leaves south.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 1053h/1053H 330v/331V Pos: standing >
Col leaves south.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)

< 1053h/1053H 329v/331V Pos: standing >

< 1053h/1053H 329v/331V Pos: standing >
You failed.

< 1053h/1053H 330v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
You failed.

< 1053h/1053H 331v/331V Pos: standing >
Col opens the door.
You failed.

< 1053h/1053H 331v/331V Pos: standing >
Col leaves west.
You follow Ur.


<map>
Zone: The Church of the Eternal Dusk.
Room: Supply Room within the Church
</map>

<map>
Zone: The Church of the Eternal Dusk.
Room: Supply Room within the Church
</map>
Supply Room within the Church
Obvious exits: -E
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here. (Casting) (Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)

< 1053h/1053H 330v/331V Pos: standing >

< 1053h/1053H 330v/331V Pos: standing >
You start chanting...

< 1053h/1053H 330v/331V Pos: standing >
A Vampire sings a song so well you feel your pain and suffering ebbing away.
Ur snaps into visibility.
Ur tackles a Vampire square in the chest knocking the wind out of him!

< 1053h/1053H 330v/331V Pos: standing >
Casting: sunray 
A Vampire stops invoking abruptly!

< 1053h/1053H 330v/331V Pos: standing >
A church guardsman watches the area, making sure the battle does not get out of hand.

< 1053h/1053H 330v/331V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 172 ] -=[You unleash light in a focused, searing ray at a Vampire!]=-
Col starts casting an offensive spell.

< 1053h/1053H 330v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.

< 1053h/1053H 331v/331V Pos: standing >
You start chanting...

< 1053h/1053H 331v/331V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 1053h/1053H 331v/331V Pos: standing >
Casting: sunray 
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
A Vampire's bracelet of twisted roots is burned from the blast!

< 1053h/1053H 331v/331V Pos: standing >
You complete your spell...
Your spell flows around a Vampire, leaving him unharmed!
A Vampire blocks Ur's lunge at him.
Ur snaps into visibility.
Ur's powerful pierce strikes a Vampire very hard.
Ur's powerful pierce strikes a Vampire very hard.
A Vampire blocks Ur's lunge at him.
Ur's impressive slash strikes a Vampire very hard.

< 1053h/1053H 331v/331V Pos: standing >
Col starts casting an offensive spell.

< 1053h/1053H 331v/331V Pos: standing >
A Vampire sings a song so well you feel your pain and suffering ebbing away.

< 1053h/1053H 331v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.

< 1053h/1053H 331v/331V Pos: standing >
You start chanting...

< 1053h/1053H 331v/331V Pos: standing >
Col starts casting an offensive spell.

< 1053h/1053H 331v/331V Pos: standing >
Casting: sunray 

< 1053h/1053H 331v/331V Pos: standing >
A Vampire misses Ur.
Ur parries a Vampire's lunge at him.
A Vampire misses Ur.
Ur snaps into visibility.

< 1053h/1053H 331v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
A Vampire clambers to his feet.
Ur snaps into visibility.
A Vampire's face turns pale as Ur slams his head into his face.
A Vampire's leggings of insanity was completely destroyed by the massive blow!
A Vampire's pair of boots of stealth [poor] was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Xanan by 6666666.
The smell of fresh blood enters your body, infusing you with power!