<worn as a badge> a wisp of shimmering faerie light with a strange dark bloodstone (illuminating)
<worn on head> a golden crown set with diamonds [superior]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a hoop of twisting obsidian (humming) [81%]
<worn on face> a mask of autumn leaves [40%]
<worn around neck> some kharma mind beads [76%]
<worn around neck> some kharma mind beads [58%]
<worn on body> the barbed mail of the battlerager king (humming) [81%]
<worn on horse body> a plush saddle embroided with lightning bolts (glowing)
<worn about body> a cloak of deva's feathers [superior] [60%]
<worn on back> a double-buckled Alatorin backpack [79%]
<worn on tail> a tailring of pure nature [60%]
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing) [57%]
<worn about waist> a light cured leather belt [75%]
<worn on belt buckle>a severed dragon tail [83%]
<attached to belt> a bottle of Past Experiences (glowing)
<attached to belt> a bottle of Past Experiences (glowing) [88%]
<worn on arms> some misshaped dragonscale arm plates [87%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating) [82%]
<worn around wrist> a bracelet of woven willow leaves [poor] (illuminating) [73%]
<worn on hands> gloves spun of magical spider web [poor] (humming)
<worn on finger> a tiny ruby ring [superior] [67%]
<worn on finger> a ring called 'Soulcatcher' [84%]
<primary weapon> Tsunami, the trident of storms[231h 46m 19s]
MM^^^ M ***.
M^.^. **
< 1053h/1053H 331v/331V Pos: standing >
^.*^***...^
^..^***..^^^.
M^++++++^^+++++
M . ..^^..^^^.^
MM .*^^...^...
MM P .@**....^^
MM^ ****.^^^^
MMM^..M .**....^
MM^^.. ***..^
MM^^^ M ***.
M^.^. **
< 1053h/1053H 331v/331V Pos: standing >
^.*^***...^
^..^***..^^^.
M^++++++^^+++++
M . ..^^..^^^.^
MM .*^^...^...
MM P .@**....^^
MM^ ****.^^^^
MMM^..M .**....^
MM^^.. ***..^
MM^^^ M ***.
M^.^. **
< 1053h/1053H 331v/331V Pos: standing >
^.*^***...^
^..^***..^^^.
M^++++++^^+++++
M . ..^^..^^^.^
MM P .*^^...^...
MM .@**....^^
MM^ ****.^^^^
MMM^..M .**....^
MM^^.. ***..^
MM^^^ M ***.
M^.^. **
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating.
There are some tracks heading west.
< 1053h/1053H 331v/331V Pos: standing >
^.*^***...^
^..^***..^^^.
M^++++++^^+++++
M . ..^^..^^^.^
MM P .*^^...^...
MM .@**....^^
MM^ ****.^^^^
MMM^..M .**....^
MM^^.. ***..^
MM^^^ M ***.
M^.^. **
< 1053h/1053H 331v/331V Pos: standing >
^.*^***...^
^..^***..^^^.
M^++++++^^+++++
M P ..^^..^^^.^
MM .*^^...^...
MM .@**....^^
MM^ ****.^^^^
MMM^..M .**....^
MM^^.. ***..^
MM^^^ M ***.
M^.^. **
< 1053h/1053H 331v/331V Pos: standing >
^.*^***...^
^..^***..^^^.
M^+P++++^^+++++
M . ..^^..^^^.^
MM .*^^...^...
MM .@**....^^
MM^ ****.^^^^
MMM^..M .**....^
MM^^.. ***..^
MM^^^ M ***.
M^.^. **
< 1053h/1053H 331v/331V Pos: standing >
^^.*^***...
M^..^***..^^^
MM^P+++++^^++++
MM . ..^^..^^^.
MMM .*^^...^..
MMM @***....^
^MM^ ****.^^^
^MMM^..M .**....
MMM^^.. ***..
MMM^^^ M ***
MM^.^. *
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 1053h/1053H 329v/331V Pos: standing >
^^.*^***...
M^..^***..^^^
MM^P+++++^^++++
MM . ..^^..^^^.
MMM .*^^...^..
MMM @***....^
^MM^ ****.^^^
^MMM^..M .**....
MMM^^.. ***..
MMM^^^ M ***
MM^.^. *
< 1053h/1053H 329v/331V Pos: standing >
^.^.^*D**..
M^^.*^***...^
MM^..^***..^^^.
MMM^++++++^^+++++
MM . ..^^..^^^.
MMM .@^^...^..
MMM .***....^
^MM^ ****.^^^
MMM^..M .**...
MM^^.. ***.
MM^^^ M **
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 1053h/1053H 327v/331V Pos: standing >
^^.^******^
^^.^.^****...
MM^^.*^***...^^
MMM^..^***..^^^.^
MMM^++++++^^+++++
MM . .@^^..^^^.
MMM .*^^...^..
MMM .***....^
MM^ ****.^^
MM^..M .**..
M^^.. ***
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 1053h/1053H 325v/331V Pos: standing >
M^^.^******
M^^.^.^****..
MMM^^.*^***...^
^MMM^..^***..^^^.
^MMM^++++++^^++++
^MM . @.^^..^^^
^MMM .*^^...^.
^MMM .***....
^MM^ ****.^
MMM^..M .**.
MM^^.. **
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 1053h/1053H 324v/331V Pos: standing >
MM^^.^*****
MM^^.^.^****.
^MMM^^.*^***...
^^MMM^..^***..^^^
^^MMM^++++++^^+++
^^MM .@..^^..^^
^^MMM .*^^...^
^^MMM .***...
^^MM^ ****.
^MMM^..M .**
MMM^^.. *
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 1053h/1053H 323v/331V Pos: standing >
MMM^^.^****
^MM^^.^.^****
^^MMM^^.*^***..
.^^MMM^..^***..^^
^^^MMM^++++++^^++
.^^MM @ ..^^..^
^^^MMM .*^^...
^^^MMM .***..
^^^MM^ ****
.^MMM^..M .*
^MMM^^..
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 1053h/1053H 323v/331V Pos: standing >
MMM^^.^****
^MMM^^.^*****
^^MM^^.^.^****.
.^^MMM^^.*^***...
.^^MMM^..^***..^^
^^^MMM^+@++++^^++
.^^MM . ..^^..^
^^^MMM .*^^...
^^MMM .***.
^^MM^ ***
^MMM^..M .
A Frozen Highway
Obvious exits: -N -E -S -W
< 1053h/1053H 322v/331V Pos: standing >
^MMM^^.^***
^^MMM^^.^****
^^^MM^^.^.^****
^.^^MMM^^.*^***..
^.^^MMM^..^***..^
^^^^MMM^@+++++^^+
^.^^MM . ..^^..
^^^^MMM .*^^..
^^^MMM .***
^^^MM^ **
.^MMM^..M
A Frozen Highway
Obvious exits: -N -E -S -W
< 1053h/1053H 323v/331V Pos: standing >
<map>
Zone: The Church of the Eternal Dusk.
Room: An Encampment of the Royal Paladins
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: An Encampment of the Royal Paladins
</map>
An Encampment of the Royal Paladins
Obvious exits: -N -E
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A devout dwarven cleric prays to his diety.
A young paladin has already seen many battles.
(Q)A grey-haired paladin field general examines a large map.
< 1053h/1053H 323v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1053h/1053H 324v/331V Pos: standing >
You stop following Ur.
You now follow Ur.
< 1053h/1053H 329v/331V Pos: standing >
Col sneaks north.
Ur sneaks north.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Southern End of the Narrow Canyon
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Southern End of the Narrow Canyon
</map>
Southern End of the Narrow Canyon
Obvious exits: -N -S
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A massive paladin is scouting the area.
< 1053h/1053H 329v/331V Pos: standing >
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: A Narrow Canyon leading to the Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: A Narrow Canyon leading to the Church
</map>
A Narrow Canyon leading to the Church
Obvious exits: -N -S
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A fervent church acolyte wanders about aimlessly.(Red Aura)
A warmage has been hired by the church to keep out unwanted intruders.
< 1053h/1053H 327v/331V Pos: standing >
< 1053h/1053H 327v/331V Pos: standing >
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Before a Massive Stone Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Before a Massive Stone Church
</map>
Before a Massive Stone Church
Obvious exits: -N# -S
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A fervent church acolyte wanders about aimlessly.(Red Aura)
A wild-eyed agnostic looks at the church doors with skepticism.
< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 1053h/1053H 329v/331V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 1053h/1053H 329v/331V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 1053h/1053H 329v/331V Pos: standing >
Col opens the door.
< 1053h/1053H 329v/331V Pos: standing >
Col sneaks north.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S -W#
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 1053h/1053H 327v/331V Pos: standing >
< 1053h/1053H 327v/331V Pos: standing >
Col closes the door.
< 1053h/1053H 328v/331V Pos: standing >
You quickly scan the area.
You see nothing.
< 1053h/1053H 331v/331V Pos: standing >
Your cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
< 1053h/1053H 331v/331V Pos: standing >
Col leaves north.
Ur sneaks north.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
< 1053h/1053H 330v/331V Pos: standing >
Score information for Xanan
Level: 48 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 1053(1053) Moves: 330(331)
Coins carried: 0 platinum 4 gold 8 silver 3 copper
Compression ratio: 87%
Status: Standing.
Negative Shielded
Frags: +1.09 Deaths: 20
Detecting: Invisible Evil Life Heat
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Tower of Iron Will Lightfooted MageFlame
Combat Pulse: 19 Spell Pulse: 1.06
Leaderboard Points: 591
Active Spells:
--------------
pass without trace (10 minutes)
endurance (11 minutes)
mielikki vitality (15 minutes)
levitate (32 minutes)
serendipity (8 minutes)
fly (83 minutes)
< 1053h/1053H 330v/331V Pos: standing >
Col leaves north.
Ur sneaks north.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>
A Grand Stairway within the Church
Obvious exits: -S -U
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
You quickly scan the area.
A pompous church spokesman who is not far off to your south.
A church official who is not far off to your south.
A Vampire who is close by above you.
< 1053h/1053H 329v/331V Pos: standing >
You quickly scan the area.
A pompous church spokesman who is not far off to your south.
A church official who is not far off to your south.
A Vampire who is close by above you.
< 1053h/1053H 329v/331V Pos: standing >
< 1053h/1053H 331v/331V Pos: standing >
Col floats up.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: North End of the Second Story Hallway
</map>
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
A tomahawk has been left, it's really quite magnificent. (illuminating)
A boreal bone platemail lies here on the ground.
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
< 1053h/1053H 330v/331V Pos: standing >
< 1053h/1053H 330v/331V Pos: standing >
< 1053h/1053H 330v/331V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1053h/1053H 330v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
< 1053h/1053H 330v/331V Pos: standing >
You failed.
< 1053h/1053H 330v/331V Pos: standing >
Col floats down.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: A Grand Stairway within the Church
</map>
A Grand Stairway within the Church
Obvious exits: -S -U
A few coins lie scattered here.
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
< 1053h/1053H 329v/331V Pos: standing >
You failed.
< 1053h/1053H 329v/331V Pos: standing >
Col leaves south.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Intersection of Hallways within the Church
</map>
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
< 1053h/1053H 330v/331V Pos: standing >
Col leaves south.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Entrance Hall of a Dark Church
</map>
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 1053h/1053H 329v/331V Pos: standing >
< 1053h/1053H 329v/331V Pos: standing >
You failed.
< 1053h/1053H 330v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
You failed.
< 1053h/1053H 331v/331V Pos: standing >
Col opens the door.
You failed.
< 1053h/1053H 331v/331V Pos: standing >
Col leaves west.
You follow Ur.
<map>
Zone: The Church of the Eternal Dusk.
Room: Supply Room within the Church
</map>
<map>
Zone: The Church of the Eternal Dusk.
Room: Supply Room within the Church
</map>
Supply Room within the Church
Obvious exits: -E
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A Vampire (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here. (Casting) (Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)
< 1053h/1053H 330v/331V Pos: standing >
< 1053h/1053H 330v/331V Pos: standing >
You start chanting...
< 1053h/1053H 330v/331V Pos: standing >
A Vampire sings a song so well you feel your pain and suffering ebbing away.
Ur snaps into visibility.
Ur tackles a Vampire square in the chest knocking the wind out of him!
< 1053h/1053H 330v/331V Pos: standing >
Casting: sunray
A Vampire stops invoking abruptly!
< 1053h/1053H 330v/331V Pos: standing >
A church guardsman watches the area, making sure the battle does not get out of hand.
< 1053h/1053H 330v/331V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 172 ] -=[You unleash light in a focused, searing ray at a Vampire!]=-
Col starts casting an offensive spell.
< 1053h/1053H 330v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
< 1053h/1053H 331v/331V Pos: standing >
You start chanting...
< 1053h/1053H 331v/331V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1053h/1053H 331v/331V Pos: standing >
Casting: sunray
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
A Vampire's bracelet of twisted roots is burned from the blast!
< 1053h/1053H 331v/331V Pos: standing >
You complete your spell...
Your spell flows around a Vampire, leaving him unharmed!
A Vampire blocks Ur's lunge at him.
Ur snaps into visibility.
Ur's powerful pierce strikes a Vampire very hard.
Ur's powerful pierce strikes a Vampire very hard.
A Vampire blocks Ur's lunge at him.
Ur's impressive slash strikes a Vampire very hard.
< 1053h/1053H 331v/331V Pos: standing >
Col starts casting an offensive spell.
< 1053h/1053H 331v/331V Pos: standing >
A Vampire sings a song so well you feel your pain and suffering ebbing away.
< 1053h/1053H 331v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
< 1053h/1053H 331v/331V Pos: standing >
You start chanting...
< 1053h/1053H 331v/331V Pos: standing >
Col starts casting an offensive spell.
< 1053h/1053H 331v/331V Pos: standing >
Casting: sunray
< 1053h/1053H 331v/331V Pos: standing >
A Vampire misses Ur.
Ur parries a Vampire's lunge at him.
A Vampire misses Ur.
Ur snaps into visibility.
< 1053h/1053H 331v/331V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Col coats a Vampire with searing agony.
A Vampire clambers to his feet.
Ur snaps into visibility.
A Vampire's face turns pale as Ur slams his head into his face.
A Vampire's leggings of insanity was completely destroyed by the massive blow!
A Vampire's pair of boots of stealth [poor] was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Xanan by 6666666.
The smell of fresh blood enters your body, infusing you with power!