The death of [40 Necrolyte] Sgan o==(=Mithril=Knights=- (Githzerai)

in A Cold and Windy Forest

from the perspective of [46 Pyrokinetic] Dozzo *-* Clan Ragnarok *-* (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       a sparkling crystal helmet
<worn on eyes>       a dreadveil visor [superior] (magic)
<worn in ear>        a tiny water wisp (magic)
<worn in ear>        a dented gold stud
<worn around neck>   a necklace of flowing mist [superior] (magic) [82%]
<worn around neck>   the amulet of the spider queen
<worn about body>    a fragile diamond mantle from The Behemoth Herders
<worn on back>       a large leather backpack
<worn as quiver>     a well-crafted gem quiver
<worn about waist>   a darkmail belt (magic)
<worn on arms>       some unique marble sleeves
<held as shield>     a shimmering shield [poor] (magic) (glowing)
<worn around wrist>  a fragile ruby wristguard
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      some blood-stained leather talons
<worn on finger>     a small diamond ring (magic)
<primary weapon>     a skull crested bane knife
<worn on legs>       some bone white pants [poor] (magic)
<worn on feet>       a pair of faded skullstone boots [superior] (magic)


  MMMMMMMM^   
 MMMMMMM^ .   
 MMMMM   ...  
 MM ^ @^^^.^  
 M^...^^^ ^M  
  ..^  MMMMM  
  .  MMMMMM   
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 151v/153V Pos: standing >
Dan leaves north.
Bryken leaves north.
You follow Dan.

  ^^^MMMMMM   
 ^MMMMMMMM^M  
 MMMMMMM^ .   
 MMMMM@  ...  
 MM ^ D^^^.^  
 M^...^^^ ^M  
  ..^  MMMM   
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 149v/153V Pos: standing >

< 431h/431H 149v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >
Dan starts casting a spell.

< 431h/431H 153v/153V Pos: standing >

		Score information for Dozzo

Level: 46   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 431(431)   Mana: 989(989)   Moves: 153(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   19
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  459 

Active Spells:
--------------
endurance (6 minutes)
flesh armor (9 minutes)
intellect fortress (8 minutes)
tower of iron will (7 minutes)
cannibalize (30 minutes)
inertial barrier (14 minutes)
energy containment (14 minutes)
aura sight (20 minutes)
enhance strength (30 minutes)
enhance dexterity (30 minutes)
enhance agility (30 minutes)
enhance constitution (30 minutes)
well-rested bonus (128 minutes)
fly (87 minutes)
adrenaline control (4 minutes)


< 431h/431H 153v/153V Pos: standing >
Dan completes his spell...
Dan utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!


< 431h/431H 153v/153V Pos: standing >
A pitch-black gate suddenly glows brightly!
Dan enters a pitch-black gate and disappears among the mist.

< 431h/431H 153v/153V Pos: standing >
It hasn't solidified again yet...

< 431h/431H 153v/153V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A pitch-black gate stands like a pillar here. (magic)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.
*Sizan Dreadlord *-* Clan Ragnarok *-* (Vampire)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Sizan's head.

< 431h/431H 153v/153V Pos: standing >
Sizan says 'just saw P'

< 431h/431H 153v/153V Pos: standing >
Sizan is now a member of Dan's group.

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >
Bryken steps out of a pitch-black gate.

< 431h/431H 153v/153V Pos: standing >
 .**^^  
 ^*@*.  
 ..*..  
Sizan says 'maybe inside wh'

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >

		Score information for Dozzo

Level: 46   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 431(431)   Mana: 989(989)   Moves: 153(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   19
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  459 

Active Spells:
--------------
endurance (5 minutes)
flesh armor (8 minutes)
intellect fortress (7 minutes)
tower of iron will (6 minutes)
cannibalize (29 minutes)
inertial barrier (13 minutes)
energy containment (13 minutes)
aura sight (19 minutes)
enhance strength (29 minutes)
enhance dexterity (29 minutes)
enhance agility (29 minutes)
enhance constitution (29 minutes)
well-rested bonus (127 minutes)
fly (86 minutes)
adrenaline control (3 minutes)


< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >
Sizan acks around like Bill the Cat.

< 431h/431H 153v/153V Pos: standing >
Sizan stops following Dan.

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 431h/431H 153v/153V Pos: standing >
Sizan starts casting a spell.
Dan leaves west.
Bryken leaves west.
You follow Dan.

 ..**^  
 +^@P*  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 151v/153V Pos: standing >

< 431h/431H 151v/153V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 431h/431H 151v/153V Pos: standing >
 ..**^  
 +^@P*  
 +..*.  

< 431h/431H 151v/153V Pos: standing >

< 431h/431H 151v/153V Pos: standing >
You begin to focus your will...
Dan leaves west.
Bryken leaves west.

< 431h/431H 151v/153V Pos: standing >
 ..**^  
 +P@P*  
 +..*.  

< 431h/431H 151v/153V Pos: standing >
 ..**^  
 P^@P*  
 +..*.  

< 431h/431H 151v/153V Pos: standing >
 ..**^  
 +^@P*  
 +..*.  

< 431h/431H 151v/153V Pos: standing >
Casting: molecular control *

< 431h/431H 151v/153V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!

< 431h/431H 151v/153V Pos: standing >

		Score information for Dozzo

Level: 46   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 431(431)   Mana: 934(989)   Moves: 153(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   19
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  459 

Active Spells:
--------------
molecular control (11 minutes)
endurance (5 minutes)
flesh armor (8 minutes)
intellect fortress (7 minutes)
tower of iron will (6 minutes)
cannibalize (29 minutes)
inertial barrier (13 minutes)
energy containment (13 minutes)
aura sight (19 minutes)
enhance strength (29 minutes)
enhance dexterity (29 minutes)
enhance agility (29 minutes)
enhance constitution (29 minutes)
well-rested bonus (127 minutes)
fly (86 minutes)
adrenaline control (3 minutes)


< 431h/431H 153v/153V Pos: standing >
 ..**^  
 +^@P*  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 431h/431H 153v/153V Pos: standing >

< 431h/431H 153v/153V Pos: standing >
 ..**^  
 +^@P*  
 +..*.  

< 431h/431H 153v/153V Pos: standing >
 ..**^  
 P^@P*  
 +..*.  

< 431h/431H 153v/153V Pos: standing >
  .^^**^^^^   
 M^^.^***^^^  
 MM+...**^^.  
 ^M^+P@***.^  
 MMM.+..*..^  
  MMM++M+^..  
  MMMMM.+^.   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 431h/431H 151v/153V Pos: standing >

< 431h/431H 151v/153V Pos: standing >
  .^^**^^^^   
 M^^.^***^^^  
 MM+...**^^.  
 ^M^PP@***.^  
 MMM.+..*..^  
  MMM++M+^..  
  MMMMM.+^.   

< 431h/431H 151v/153V Pos: standing >
  .^^**^^^^   
 M^^.^***^^^  
 MM+.P.**^^.  
 ^M^+P@***.^  
 MMM.+..*..^  
  MMM++M+^..  
  MMMMM.+^.   
Sizan enters from the east.
Dan enters from the west.
Bryken enters from the west.

< 431h/431H 151v/153V Pos: standing >
  .^^**^^^^   
 M^^.P***^^^  
 MM+...**^^.  
 ^M^++@***.^  
 MMM.+..*..^  
  MMM++M+^..  
  MMMMM.+^.   
Sizan leaves west.
  .^^**^^^^   
 M^^.^***^^^  
 MM+...**^^.  
 ^M^+P@***.^  
 MMM.+..*..^  
  MMM++M+^..  
  MMMMM.+^.   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.
Dan leaves east.
Bryken leaves east.
You follow Dan.

 ..**^  
 PD@**  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 149v/153V Pos: standing >
 ..**^  
 P^@**  
 +..*.  
Dan leaves east.
Bryken leaves east.
You follow Dan.

 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 147v/153V Pos: standing >
 .**^^  
 ^*@*.  
 ..*..  
Dan leaves north.
Bryken leaves north.
You follow Dan.

 *P*^^  
 .*@^^  
 ^***.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 145v/153V Pos: standing >
Dan leaves north.
Bryken leaves north.
You follow Dan.

 *^^^^  
 **@^^  
 .**^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.
A Githzerai (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.(Red Aura)

< 431h/431H 144v/153V Pos: standing >
 *^^^^  
 **@^^  
 .**^^  
Bryken tackles a Githzerai square in the chest knocking the wind out of him!
Dan leaves west.
You follow Dan.

 **^^^  
 ^*@P^  
 ..**^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 143v/153V Pos: standing >
Dan leaves west.
You follow Dan.

 ^**^^  
 .^@*P  
 ...**  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 141v/153V Pos: standing >
Dan leaves north.
You follow Dan.

 ***^M  
 ^*@^^  
 .^**P  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 140v/153V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (extremely good)
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (good)          
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
  *The Bronze Citadel                            (extremely good)
  *Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 431h/431H 141v/153V Pos: standing >
Dan leaves south.
You follow Dan.

 ^**^^  
 .^@*P  
 ...**  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 139v/153V Pos: standing >
Dan leaves south.
You follow Dan.

  ^****^M^^   
 M.^^**^^^^^  
 M^^.^***^^^  
 MM+..@**^^.  
 ^M^++^***.^  
 MMM.+..*..^  
  MMM++M+^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 138v/153V Pos: standing >
Dan leaves east.
You follow Dan.

 ^**P^  
 .D@*^  
 +^***  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 137v/153V Pos: standing >
Dan leaves east.
You follow Dan.

 **P^^  
 .*@^^  
 ^***.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.

< 431h/431H 135v/153V Pos: standing >
Dan leaves north.
You follow Dan.

 *^^^^  
 **@^^  
 .**^^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Dan **DANSGAME** *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dan's head.
Bryken Dreadlord *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) Templar o==(=Mithril=Knights=- sits in mid-air here, fighting Bryken.(Red Aura)

< 431h/431H 134v/153V Pos: standing >

< 431h/431H 135v/153V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..

Dan starts casting an offensive spell.
Dan snaps into visibility.

< 431h/431H 139v/153V Pos: standing >
You begin to focus your will...

< 431h/431H 139v/153V Pos: standing >
Dan completes his spell...
Dan utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.

< 431h/431H 142v/153V Pos: standing >
Casting: psychic crush 

< 431h/431H 143v/153V Pos: standing >
Your mental manipulations become a reality...
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 149 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 431h/431H 144v/153V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 431h/431H 146v/153V Pos: standing >
Bryken's weak slash wounds a Githzerai.
Bryken's weak pierce wounds a Githzerai.
Bryken's decent slash wounds a Githzerai.
Bryken's weak slash wounds a Githzerai.
You begin to focus your will...

< 431h/431H 147v/153V Pos: standing >
Bryken dodges a Githzerai's attack.

< 431h/431H 148v/153V Pos: standing >
Dan completes his spell...
Dan utters the words 'paffue xurhuio'
Dan snaps into visibility.
A Githzerai begins to dry and wilt.

< 431h/431H 149v/153V Pos: standing >
Casting: psychic crush 

< 431h/431H 150v/153V Pos: standing >
Your mental manipulations become a reality...
[Damage: 50 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Githzerai's elven quiver shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.