<worn as a badge> a glowing blue crystal (magic) [56%]
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> a wad of spawn goo [poor] (magic) (humming) [78%]
<worn in ear> a lightning earring [superior]
<worn in ear> the earring of the Dragon Lords [86%]
<worn on face> a pitch-black leather mask [poor] (magic)
<worn around neck> the amulet of lordly protection (magic) [71%]
<worn around neck> a string of human teeth and beastial fangs [superior] [83%]
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming) [86%]
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing) [56%]
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing) [81%]
<worn about waist> a belt adorned by shrunken heads [superior] [76%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing) [80%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [88%]
<worn around wrist> a spiked zanthium bracer [superior] (magic) [52%]
<worn around wrist> a bracer bearing the seal of Bozk (magic) [57%]
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> a band of eldrich fire [superior] (magic) (glowing)
<worn on finger> a ring of regeneration of endurance (magic) (glowing) [72%]
<primary weapon> the mace of the earth (magic) (glowing)[239h 4m 23s]
<secondary weapon> the great claymore 'Mist' (magic) [77%]
<worn on feet> some spurred blood crystal boots (magic) [65%]
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
< 2132h/2132H 280v/284V Pos: standing >
.........
******.M***
*******.*****
***M***.***P*
******@.****M
*******.*****
*******.****.
******.***^
*****.**.
You feel uneasy with so many Good players on Good Continent.
*****.M**
******.****
***M***.***P*
******P.****M
******@.*****
*******.****.
*******.***^M
******.**.^
P****.**.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Ur sneaks in from the north.
Gnomad sneaks in from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 2132h/2132H 281v/284V Pos: standing >
*****.M**
******.****
***M***.*****
*******.***PM
******@.*****
*******.****.
*******.***^M
******.**.^
*P***.**.
You feel uneasy with so many Good players on Good Continent.
*****.***
**M***.****
*******.***PM
******P.*****
******@.****.
*******.***^M
*******.**.^M
**P***.**.^
****M.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 2132h/2132H 282v/284V Pos: standing >
*****.***
**M***.****
*******.****M
*******.***P*
******@.****.
*******.***^M
*******.**.^M
***P**.**.^
****M.***
You feel uneasy with so many Good players on Good Continent.
*M***.***
******.****
*******.***P*
******P.****.
******@.***^M
*******.**.^M
****P**.**.^M
*****M.***.
*****.**^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 2132h/2132H 280v/284V Pos: standing >
*M***.***
******.****
*******.***P*
*******.****.
******@.***^M
*******.**.^M
*****P*.**.^M
*****M.***.
*****.**^
You feel uneasy with so many Good players on Good Continent.
*****.***
******.***P
*******.****.
******P.***^M
******@.**.^M
*****P*.**.^M
******M.***.M
******.**^M
*****.*.^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 2132h/2132H 278v/284V Pos: standing >
*****.***
******.****
*******.***P.
*******.***^M
******@.**.^M
******P.**.^M
******M.***.M
******.**^M
*****.*.^
You quickly scan the area.
You see nothing.
< 2132h/2132H 280v/284V Pos: standing >
*****.***
******.****
*******.****.
*******.***PM
******@.**.^M
******P.**.^M
******M.***.M
******.**^M
*****.*.^
You feel uneasy with so many Good players on Good Continent.
*****.***
******.****
*******.***PM
******P.**.^M
******@.**.^M
******M.***.M
*******.**^M^
******.*.^M
*****.*.^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -W
A Drow Elf (medium) **DANSGAME** *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Gellz sneaks in from the north.
Ur sneaks in from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
Gnomad attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Gnomad places a sleek adamantium dagger named 'Blight' [poor] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
Ur snaps into visibility.
Ur tackles a Drow Elf square in the chest knocking the wind out of him!
< 2132h/2132H 281v/284V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash strikes a Drow Elf.
Ur suddenly appears a bit confused!
Ur snaps into visibility.
Ur's pierce strikes a Drow Elf.
Ur snaps into visibility.
Ur's powerful pierce strikes a Drow Elf.
Ur snaps into visibility.
Ur's powerful slash strikes a Drow Elf.
Ur snaps into visibility.
Ur's impressive slash strikes a Drow Elf.
Ur snaps into visibility.
*****.***
******.****
*******.***PM
*******.**.^M
******@.**.^M
******M.***.M
*******.**^M^
******.*.^M
*****.*.^
Whirly suddenly attacks a Drow Elf!
Whirly snaps into visibility.
Whirly's slash strikes a Drow Elf.
Whirly snaps into visibility.
Whirly's impressive slash strikes a Drow Elf.
You feel uneasy with so many Good players on Good Continent.
****.****
*****.****.
******.***PMM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 2132h/2132H 282v/284V Pos: standing >
You are no longer guarding Gnomad
You feel uneasy with so many Good players on Good Continent.
***.*****
****.****..
*****.***PMM^
*****.**.^M^^
****PP@*.^M^.
****M.***.M^.
*****.**^M^^.
****.*.^M^.
***.*.^M^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 280v/284V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
**.*****.
***.****..^
****.***PMM^.
****.**.^M^^.
***P.P@.^M^..
***M.***.M^.*
****.**^M^^.*
***.*.^M^..
**.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 278v/284V Pos: standing >
**.*****.
***.****..^
****.**P^MM^.
****.**.^M^^.
***P.*@.^M^..
***M.***.M^.*
****.**^M^^.*
***.*.^M^..
**.*.^M^.
You feel uneasy with so many Good players on Good Continent.
**.****..
***.**P^MM^
****.**.^M^^.
***P.*P.^M^..
***M.*@*.M^.*
****.**^M^^.*
****.*.^M^..*
***.*.^M^.*
**.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 278v/284V Pos: standing >
You feel uneasy with so many Good players on Good Continent.
***.****.
****.**P^MM
*****.**.^M^^
****P.**.^M^.
****M.@P*.M^.
*****.**^M^^.
*****.*.^M^..
****.*.^M^.
***.*.^M^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 277v/284V Pos: standing >
***.****.
****.*P*^MM
*****.**.^M^^
****P.**.^M^.
****M.@**.M^.
*****.**^M^^.
*****.*.^M^..
****.*.^M^.
***.*.^M^
You feel uneasy with so many Good players on Good Continent.
**.****..
***.*P*^MM^
****.**.^M^^.
***P.**.^M^..
***M.P@*.M^.*
****.**^M^^.*
****.*.^M^..*
***.*.^M^.*
**.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 276v/284V Pos: standing >
**.****..
***.P**^MM^
****.**.^M^^.
***P.**.^M^..
***M.*@*.M^.*
****.**^M^^.*
****.*.^M^..*
***.*.^M^.*
**.*.^M^.
You feel uneasy with so many Good players on Good Continent.
*.****..^
**.P**^MM^.
***.**.^M^^.*
**P.**.^M^..*
**M.*P@.M^.**
***.**^M^^.**
***.*.^M^..**
**.*.^M^.**
*.*.^M^.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Gellz sneaks in from the west.
< 2132h/2132H 275v/284V Pos: standing >
*.****..^
**P***^MM^.
***.**.^M^^.*
**P.**.^M^..*
**M.**@.M^.**
***.**^M^^.**
***.*.^M^..**
**.*.^M^.**
*.*.^M^.*
You feel uneasy with so many Good players on Good Continent.
*.*****..
**.****..^^
***P***^MM^..
***.**.^M^^.*
***.**@^M^..*
**M.***.M^.**
***.**^M^^.**
**.*.^M^..*
*.*.^M^.*
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 2132h/2132H 274v/284V Pos: standing >
*.*****..
**.****..^^
***.***^MM^..
***.**.^M^^.*
***.**@^M^..*
**M.***.M^.**
***.**^M^^.**
**.*.^M^..*
*.*.^M^.*
You quickly scan the area.
Naj who is almost out of sight to your north.
A thorn-root tree who is rather far off to your west.
A thorn-root tree who is rather far off to your west.
A thorn-root tree who is rather far off to your west.
Gnomad who is rather far off to your west.
Ur who is rather far off to your west.
A Drow Elf who is rather far off to your west.
< 2132h/2132H 275v/284V Pos: standing >
*.*****..
**.****..^^
***.***^MM^..
***.**.^M^^.*
***.**@^M^..*
**M.***.M^.**
***.**^M^^.**
**.*.^M^..*
*.*.^M^.*
You feel uneasy with so many Good players on Good Continent.
**.*****.
***.****..^
**P*.***^MM^.
****.**.^M^^.
***P.*@P^M^..
***M.***.M^.*
****.**^M^^.*
***.*.^M^..
**.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 274v/284V Pos: standing >
**.*****.
***.****..^
*P**.***^MM^.
****.**.^M^^.
***P.*@.^M^..
***M.***.M^.*
****.**^M^^.*
***.*.^M^..
**.*.^M^.
< 2132h/2132H 275v/284V Pos: standing >
**.*****.
***.****..^
P***.***^MM^.
****.**.^M^^.
***P.*@.^M^..
***M.***.M^.*
****.**^M^^.*
***.*.^M^..
**.*.^M^.
You feel uneasy with so many Good players on Good Continent.
***.*****
****.****..
*P***.***^MM^
*****.**.^M^^
****P.@P.^M^.
****M.***.M^.
*****.**^M^^.
****.*.^M^.
***.*.^M^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 2132h/2132H 274v/284V Pos: standing >
***.*****
****.****..
P****.***^MM^
*****.**.^M^^
****P.@*.^M^.
****M.***.M^.
*****.**^M^^.
****.*.^M^.
***.*.^M^
You feel uneasy with so many Good players on Good Continent.
****.****
*****.****.
******.***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 2132h/2132H 273v/284V Pos: standing >
****.****
*****.****.
******.***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
< 2132h/2132H 274v/284V Pos: standing >
****.****
*****.****.
******.***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
< 2132h/2132H 275v/284V Pos: standing >
****.****
*****.****.
******.***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
< 2132h/2132H 276v/284V Pos: standing >
****P****
*****.****.
******.***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
Slay whom?
< 2132h/2132H 277v/284V Pos: standing >
****.****
*****P****.
******.***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
You quickly scan the area.
Naj who is a brief walk away to your north.
Whirly who is close by to your west.
A thorn-root tree who is close by to your west.
A thorn-root tree who is close by to your west.
Gnomad who is close by to your west.
Ur who is close by to your west.
< 2132h/2132H 279v/284V Pos: standing >
****.****
*****.****.
******P***^MM
******.**.^M^
******@**.^M^
*****M.***.M^
******.**^M^^
*****.*.^M^
****.*.^M
You feel uneasy with so many Good players on Good Continent.
*****.***
******.****
*******P***^M
*******.**.^M
******@P**.^M
******M.***.M
*******.**^M^
******.*.^M
*****.*.^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -W
Whirly o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A thorn-root tree sits in mid-air here. (Minion)
A thorn-root tree stands amidst the grasses here, looking out of place. (minion)
A thorn-root tree stands amidst the grasses here, looking out of place. (minion)
Gnomad o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A Drow Elf (medium) **DANSGAME** *-* Clan Ragnarok *-* sits in mid-air here, fighting Gnomad.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Col sneaks in from the east.
< 2132h/2132H 278v/284V Pos: standing >
*****.***
******.****
*******.***^M
*******P**.^M
******@.**.^M
******M.***.M
*******.**^M^
******.*.^M
*****.*.^
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz misses a Drow Elf.
< 2132h/2132H 279v/284V Pos: standing >
*****.***
******.****
*******.***^M
*******.**.^M
******@P**.^M
******M.***.M
*******.**^M^
******.*.^M
*****.*.^
Seems that it's too crowded!
< 2132h/2132H 280v/284V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash causes a Drow Elf to grimace in pain.
Ur snaps into visibility.
Ur's impressive pierce hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Ur snaps into visibility.
*****.***
******.****
*******.***^M
*******.**.^M
******@.**.^M
******MP***.M
*******.**^M^
******.*.^M
*****.*.^
Col starts casting an offensive spell.
< 2132h/2132H 281v/284V Pos: standing >
*****.***
******.****
*******.***^M
*******.**.^M
******@.**.^M
******M.***.M
*******P**^M^
******.*.^M
*****.*.^
< 2132h/2132H 282v/284V Pos: standing >
*****.***
******.****
*******.***^M
*******.**.^M
******@.**.^M
******M.***.M
*******.**^M^
******P*.^M
*****.*.^
< 2132h/2132H 283v/284V Pos: standing >
*****.***
******.****
*******.***^M
*******.**.^M
******@.**.^M
******M.***.M
*******.**^M^
******.*.^M
*****P*.^
< 2132h/2132H 284v/284V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
A Drow Elf's woven entrails of an unfortunate soul [poor] was destroyed by the blast!
A Drow Elf's necromantic death shroud was destroyed by the blast!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drok by 7333333.
The smell of fresh blood enters your body, infusing you with power!