The death of [50 Scourge] Dan *-* Clan Ragnarok *-* (Drow Elf)

in The Great Sylvan Woods of Mielikki

from the perspective of [50 Spiritualist] Col o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    a wisp of living wind [69%]
<worn on head>       the helm of light (illuminating) [88%]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a spiked flesh earring
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a mask of heavens
<worn around neck>   an amulet of fire dragon's blood (magic)
<worn around neck>   a cape of laced pearl [superior] [78%]
<worn about body>    a shimmering white cloak [poor]
<worn on back>       a black leather backpack [superior] [84%]
<worn about waist>   a green belt of sages [63%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some vambraces of holy might [poor] (magic)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  some polished endurium bracers (magic) [80%]
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of wisdom [superior]
<worn on finger>     a shiny ring of the faeries (magic) (glowing) [85%]
<held>               a majestic ki-rin horn [poor] (magic)

A thorn-root tree enters from the west.

< 811h/811H 245v/248V Pos: standing >
Drok leaves east.
Gellz sneaks east.
Ur sneaks east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
    .*.******^    
    .^.........   
 .  .*******.M**  
 .  .*******.***  
 .  .**P@***.***  
    .*******.***  
    .*******.***  
   ..*******.**   
   ..*******.*    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
One of the guards of Evermeet patrols the countryside.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
Whirly sneaks in from the west.

< 811h/811H 246v/248V Pos: standing >
Drok leaves east.
Ur sneaks east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   .*.******^*    
   .^..........   
   .*******.M***  
   .*******.****  
   .***P@**.****  
   .*******.****  
   .*******.****  
  ..*******.***   
   .*******.**    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
Gnomad sneaks in from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.

< 811h/811H 244v/248V Pos: standing >
Drok leaves east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   *.******^**    
  .^...........   
  .*******.M**P*  
  .*******.*****  
  .***MP@*.*****  
  .*******.*****  
  .*******.****M  
  .*******.****   
   *******.***    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.

< 811h/811H 242v/248V Pos: standing >
Drok leaves south.
Gellz sneaks south.
Ur sneaks south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ^..........    
  .*******.M***   
  .*******.***P*  
  .***M*P*.*****  
  .*****@*.*****  
  .*******.****M  
 ..*******.****.  
  .*******.***^   
   *******.**.    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Gnomad sneaks in from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.

< 811h/811H 242v/248V Pos: standing >
Drok leaves east.
Ur sneaks east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ...........    
  *******.M****   
 .*******.******  
 .***M***.***P**  
 .*****P@.******  
 .*******.****M.  
 .*******.****..  
  *******.***^M   
   ******.**.^    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.

< 811h/811H 243v/248V Pos: standing >
Drok leaves south.
Gellz sneaks south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ******.M***    
  *******.*****   
 .***M***.***P**  
 .******P.****M*  
 .******@.*****.  
 .*******.****..  
 .*******.***^MM  
  *******.**.^M   
   *P****.**.^    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.

< 811h/811H 243v/248V Pos: standing >
Drok leaves south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ******.****    
  ***M***.*****   
 .*******.***PM*  
 .******P.*****.  
 .******@.****..  
 .*******.***^MM  
 .*******.**.^M^  
  ***P***.**.^M   
   *****M.***.    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.

< 811h/811H 244v/248V Pos: standing >
Drok leaves south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   **M***.****    
  *******.****M   
 .*******.***P*.  
 .******P.****..  
 .******@.***^MM  
 .*******.**.^M^  
 .****P**.**.^M^  
  ******M.***.M   
   ******.**^M    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.

< 811h/811H 244v/248V Pos: standing >
Drok leaves south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ******.****    
  *******.***P*   
 .*******.****..  
 .******P.***^MM  
 .******@.**.^M^  
 .*****P*.**.^M^  
 .******M.***.M^  
  *******.**^M^   
   ******.*.^M    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Gnomad sneaks in from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.

< 811h/811H 245v/248V Pos: standing >
You failed.

< 811h/811H 247v/248V Pos: standing >
Drok leaves south.
Ur sneaks south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ******.****    
  *******.****.   
 .*******.***PMM  
 .******P.**.^M^  
 .******@.**.^M^  
 .******M.***.M^  
 .*******.**^M^^  
  *******.*.^M^   
   ******.*.^M    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A Drow Elf (medium) **DANSGAME** *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
Gnomad attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Gnomad places a sleek adamantium dagger named 'Blight' [poor] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
Ur snaps into visibility.
Ur tackles a Drow Elf square in the chest knocking the wind out of him!

< 811h/811H 246v/248V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash strikes a Drow Elf.
Ur suddenly appears a bit confused!
Ur snaps into visibility.
Ur's pierce strikes a Drow Elf.
Ur snaps into visibility.
Ur's powerful pierce strikes a Drow Elf.
Ur snaps into visibility.
Ur's powerful slash strikes a Drow Elf.
Ur snaps into visibility.
Ur's impressive slash strikes a Drow Elf.
Ur snaps into visibility.
Whirly suddenly attacks a Drow Elf!
Whirly snaps into visibility.
Whirly's slash strikes a Drow Elf.
Whirly snaps into visibility.
Whirly's impressive slash strikes a Drow Elf.
Drok leaves east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   *****.*****    
  ******.****..   
 *******.***PMM^  
 *******.**.^M^^  
 *******@**.^M^.  
 ******M.***.M^.  
 *******.**^M^^.  
  ******.*.^M^.   
   *****.*.^M^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
You failed.

< 811h/811H 244v/248V Pos: standing >
Drok leaves east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ****.*****.    
  *****.****..^   
 ******.***PMM^.  
 ******.**.^M^^.  
 *****P.@*.^M^..  
 *****M.***.M^.*  
 ******.**^M^^.*  
  *****.*.^M^..   
   ****.*.^M^.    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.

< 811h/811H 242v/248V Pos: standing >
Drok leaves east.
Gellz sneaks east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ***.*****..    
  ****.****..^^   
 *****.***PMM^..  
 *****.**.^M^^.*  
 ****P.*@.^M^..*  
 ****M.***.M^.**  
 *****.**^M^^.**  
  ****.*.^M^..*   
   ***.*.^M^.*    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
You failed.

< 811h/811H 242v/248V Pos: standing >
Drok leaves south.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ***.****..^    
  ****.**P^MM^.   
 *****.**.^M^^.*  
 ****P.**.^M^..*  
 ****M.*@*.M^.**  
 *****.**^M^^.**  
 *****.*.^M^..**  
  ****.*.^M^.**   
   ***.*.^M^.*    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
You failed.

< 811h/811H 241v/248V Pos: standing >
Drok leaves west.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ****.****..    
  *****.**P^MM^   
 ******.**.^M^^.  
 *****P.**.^M^..  
 *****M.@**.M^.*  
 ******.**^M^^.*  
 ******.*.^M^..*  
  *****.*.^M^.*   
   ****.*.^M^.    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.

< 811h/811H 240v/248V Pos: standing >
Drok leaves east.
Gellz sneaks east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ***.****..^    
  ****.*P*^MM^.   
 *****.**.^M^^.*  
 ****P.**.^M^..*  
 ****M.*@*.M^.**  
 *****.**^M^^.**  
 *****.*.^M^..**  
  ****.*.^M^.**   
   ***.*.^M^.*    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.

< 811h/811H 239v/248V Pos: standing >
Drok leaves east.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   **.****..^^    
  ***.P**^MM^..   
 ****.**.^M^^.**  
 ***P.**.^M^..**  
 ***M.**@.M^.***  
 ****.**^M^^.***  
 ****.*.^M^..***  
  ***.*.^M^.***   
   **.*.^M^.**    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.

< 811h/811H 238v/248V Pos: standing >
Drok leaves north.
Gellz sneaks north.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   **.*****..*    
  ***.****..^^.   
 ****P***^MM^..*  
 ****.**.^M^^.**  
 ****.**@^M^..**  
 ***M.***.M^.***  
 ****.**^M^^.***  
  ***.*.^M^..**   
   **.*.^M^.**    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.

< 811h/811H 236v/248V Pos: standing >
Drok leaves west.
Gellz sneaks west.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ***.*****..    
  ****.****..^^   
 ***P*.***^MM^..  
 *****.**.^M^^.*  
 ****P.*@.^M^..*  
 ****M.***.M^.**  
 *****.**^M^^.**  
  ****.*.^M^..*   
   ***.*.^M^.*    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.

< 811h/811H 236v/248V Pos: standing >
You failed.

< 811h/811H 237v/248V Pos: standing >
Drok leaves west.
Gellz sneaks west.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ****.*****.    
  *****.****..^   
 **P***.***^MM^.  
 ******.**.^M^^.  
 *****P.@*.^M^..  
 *****M.***.M^.*  
 ******.**^M^^.*  
  *****.*.^M^..   
   ****.*.^M^.    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
You failed.

< 811h/811H 236v/248V Pos: standing >
Drok leaves west.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   *****.*****    
  ******.****..   
 *******.***^MM^  
 *******.**.^M^^  
 *******@**.^M^.  
 ******M.***.M^.  
 *******.**^M^^.  
  ******.*.^M^.   
   *****.*.^M^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.

< 811h/811H 235v/248V Pos: standing >
You failed.

< 811h/811H 236v/248V Pos: standing >
The aid of nature leaves you.

< 811h/811H 238v/248V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 811h/811H 239v/248V Pos: standing >
Drok leaves west.
You follow Drok.

You feel uneasy with so many Good players on Good Continent.
 
   ******.****    
  *******.****.   
 .*******P***^MM  
 .*******.**.^M^  
 .******@.**.^M^  
 .******M.***.M^  
 .*******.**^M^^  
  *******.*.^M^   
   ******.*.^M    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Whirly  o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here, fighting a Drow Elf.
A thorn-root tree sits in mid-air here. (Minion) 
A thorn-root tree stands amidst the grasses here, looking out of place. (minion) 
A thorn-root tree stands amidst the grasses here, looking out of place. (minion) 
Gnomad  o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here, fighting a Drow Elf.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) **DANSGAME** *-* Clan Ragnarok *-* sits in mid-air here, fighting Gnomad.
An impenetrable globe of darkness floats near a Drow Elf's head.
There is a slight disturbance in the spirit realm here.

< 811h/811H 238v/248V Pos: standing >
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz misses a Drow Elf.

< 811h/811H 239v/248V Pos: standing >
Drok suddenly attacks a Drow Elf!

< 811h/811H 240v/248V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash causes a Drow Elf to grimace in pain.
Ur snaps into visibility.
Ur's impressive pierce hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Ur snaps into visibility.
You start chanting...

< 811h/811H 240v/248V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage:  4 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
A Drow Elf's woven entrails of an unfortunate soul [poor] was destroyed by the blast!
A Drow Elf's necromantic death shroud was destroyed by the blast!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 7333333.
The smell of fresh blood enters your body, infusing you with power!