<worn as a badge> a wisp of living wind [69%]
<worn on head> the helm of light (illuminating) [88%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a spiked flesh earring
<worn in ear> a blood-colored crystal tear [poor]
<worn on face> a mask of heavens
<worn around neck> an amulet of fire dragon's blood (magic)
<worn around neck> a cape of laced pearl [superior] [78%]
<worn about body> a shimmering white cloak [poor]
<worn on back> a black leather backpack [superior] [84%]
<worn about waist> a green belt of sages [63%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some vambraces of holy might [poor] (magic)
<held as shield> an angel wyrm scale [superior] (magic)
<worn around wrist> some polished endurium bracers (magic) [80%]
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a ring of wisdom [superior]
<worn on finger> a shiny ring of the faeries (magic) (glowing) [85%]
<held> a majestic ki-rin horn [poor] (magic)
A thorn-root tree enters from the west.
< 811h/811H 245v/248V Pos: standing >
Drok leaves east.
Gellz sneaks east.
Ur sneaks east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
.*.******^
.^.........
. .*******.M**
. .*******.***
. .**P@***.***
.*******.***
.*******.***
..*******.**
..*******.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
One of the guards of Evermeet patrols the countryside.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
Whirly sneaks in from the west.
< 811h/811H 246v/248V Pos: standing >
Drok leaves east.
Ur sneaks east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
.*.******^*
.^..........
.*******.M***
.*******.****
.***P@**.****
.*******.****
.*******.****
..*******.***
.*******.**
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
Gnomad sneaks in from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
< 811h/811H 244v/248V Pos: standing >
Drok leaves east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
*.******^**
.^...........
.*******.M**P*
.*******.*****
.***MP@*.*****
.*******.*****
.*******.****M
.*******.****
*******.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
< 811h/811H 242v/248V Pos: standing >
Drok leaves south.
Gellz sneaks south.
Ur sneaks south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
^..........
.*******.M***
.*******.***P*
.***M*P*.*****
.*****@*.*****
.*******.****M
..*******.****.
.*******.***^
*******.**.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Gnomad sneaks in from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 811h/811H 242v/248V Pos: standing >
Drok leaves east.
Ur sneaks east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
...........
*******.M****
.*******.******
.***M***.***P**
.*****P@.******
.*******.****M.
.*******.****..
*******.***^M
******.**.^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
A thorn-root tree enters from the west.
< 811h/811H 243v/248V Pos: standing >
Drok leaves south.
Gellz sneaks south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
******.M***
*******.*****
.***M***.***P**
.******P.****M*
.******@.*****.
.*******.****..
.*******.***^MM
*******.**.^M
*P****.**.^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 811h/811H 243v/248V Pos: standing >
Drok leaves south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
******.****
***M***.*****
.*******.***PM*
.******P.*****.
.******@.****..
.*******.***^MM
.*******.**.^M^
***P***.**.^M
*****M.***.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 811h/811H 244v/248V Pos: standing >
Drok leaves south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
**M***.****
*******.****M
.*******.***P*.
.******P.****..
.******@.***^MM
.*******.**.^M^
.****P**.**.^M^
******M.***.M
******.**^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 811h/811H 244v/248V Pos: standing >
Drok leaves south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
******.****
*******.***P*
.*******.****..
.******P.***^MM
.******@.**.^M^
.*****P*.**.^M^
.******M.***.M^
*******.**^M^
******.*.^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Gnomad sneaks in from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
< 811h/811H 245v/248V Pos: standing >
You failed.
< 811h/811H 247v/248V Pos: standing >
Drok leaves south.
Ur sneaks south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
******.****
*******.****.
.*******.***PMM
.******P.**.^M^
.******@.**.^M^
.******M.***.M^
.*******.**^M^^
*******.*.^M^
******.*.^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -W
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
A Drow Elf (medium) **DANSGAME** *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
A thorn-root tree enters from the north.
Gnomad attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Gnomad places a sleek adamantium dagger named 'Blight' [poor] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
Ur snaps into visibility.
Ur tackles a Drow Elf square in the chest knocking the wind out of him!
< 811h/811H 246v/248V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash strikes a Drow Elf.
Ur suddenly appears a bit confused!
Ur snaps into visibility.
Ur's pierce strikes a Drow Elf.
Ur snaps into visibility.
Ur's powerful pierce strikes a Drow Elf.
Ur snaps into visibility.
Ur's powerful slash strikes a Drow Elf.
Ur snaps into visibility.
Ur's impressive slash strikes a Drow Elf.
Ur snaps into visibility.
Whirly suddenly attacks a Drow Elf!
Whirly snaps into visibility.
Whirly's slash strikes a Drow Elf.
Whirly snaps into visibility.
Whirly's impressive slash strikes a Drow Elf.
Drok leaves east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
*****.*****
******.****..
*******.***PMM^
*******.**.^M^^
*******@**.^M^.
******M.***.M^.
*******.**^M^^.
******.*.^M^.
*****.*.^M^
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
You failed.
< 811h/811H 244v/248V Pos: standing >
Drok leaves east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
****.*****.
*****.****..^
******.***PMM^.
******.**.^M^^.
*****P.@*.^M^..
*****M.***.M^.*
******.**^M^^.*
*****.*.^M^..
****.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
< 811h/811H 242v/248V Pos: standing >
Drok leaves east.
Gellz sneaks east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
***.*****..
****.****..^^
*****.***PMM^..
*****.**.^M^^.*
****P.*@.^M^..*
****M.***.M^.**
*****.**^M^^.**
****.*.^M^..*
***.*.^M^.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
You failed.
< 811h/811H 242v/248V Pos: standing >
Drok leaves south.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
***.****..^
****.**P^MM^.
*****.**.^M^^.*
****P.**.^M^..*
****M.*@*.M^.**
*****.**^M^^.**
*****.*.^M^..**
****.*.^M^.**
***.*.^M^.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
You failed.
< 811h/811H 241v/248V Pos: standing >
Drok leaves west.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
****.****..
*****.**P^MM^
******.**.^M^^.
*****P.**.^M^..
*****M.@**.M^.*
******.**^M^^.*
******.*.^M^..*
*****.*.^M^.*
****.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
< 811h/811H 240v/248V Pos: standing >
Drok leaves east.
Gellz sneaks east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
***.****..^
****.*P*^MM^.
*****.**.^M^^.*
****P.**.^M^..*
****M.*@*.M^.**
*****.**^M^^.**
*****.*.^M^..**
****.*.^M^.**
***.*.^M^.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
< 811h/811H 239v/248V Pos: standing >
Drok leaves east.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
**.****..^^
***.P**^MM^..
****.**.^M^^.**
***P.**.^M^..**
***M.**@.M^.***
****.**^M^^.***
****.*.^M^..***
***.*.^M^.***
**.*.^M^.**
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
< 811h/811H 238v/248V Pos: standing >
Drok leaves north.
Gellz sneaks north.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
**.*****..*
***.****..^^.
****P***^MM^..*
****.**.^M^^.**
****.**@^M^..**
***M.***.M^.***
****.**^M^^.***
***.*.^M^..**
**.*.^M^.**
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
< 811h/811H 236v/248V Pos: standing >
Drok leaves west.
Gellz sneaks west.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
***.*****..
****.****..^^
***P*.***^MM^..
*****.**.^M^^.*
****P.*@.^M^..*
****M.***.M^.**
*****.**^M^^.**
****.*.^M^..*
***.*.^M^.*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
< 811h/811H 236v/248V Pos: standing >
You failed.
< 811h/811H 237v/248V Pos: standing >
Drok leaves west.
Gellz sneaks west.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
****.*****.
*****.****..^
**P***.***^MM^.
******.**.^M^^.
*****P.@*.^M^..
*****M.***.M^.*
******.**^M^^.*
*****.*.^M^..
****.*.^M^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
You failed.
< 811h/811H 236v/248V Pos: standing >
Drok leaves west.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
*****.*****
******.****..
*******.***^MM^
*******.**.^M^^
*******@**.^M^.
******M.***.M^.
*******.**^M^^.
******.*.^M^.
*****.*.^M^
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
< 811h/811H 235v/248V Pos: standing >
You failed.
< 811h/811H 236v/248V Pos: standing >
The aid of nature leaves you.
< 811h/811H 238v/248V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 811h/811H 239v/248V Pos: standing >
Drok leaves west.
You follow Drok.
You feel uneasy with so many Good players on Good Continent.
******.****
*******.****.
.*******P***^MM
.*******.**.^M^
.******@.**.^M^
.******M.***.M^
.*******.**^M^^
*******.*.^M^
******.*.^M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -W
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Holy)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.
Whirly o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here, fighting a Drow Elf.
A thorn-root tree sits in mid-air here. (Minion)
A thorn-root tree stands amidst the grasses here, looking out of place. (minion)
A thorn-root tree stands amidst the grasses here, looking out of place. (minion)
Gnomad o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here, fighting a Drow Elf.
*Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) **DANSGAME** *-* Clan Ragnarok *-* sits in mid-air here, fighting Gnomad.
An impenetrable globe of darkness floats near a Drow Elf's head.
There is a slight disturbance in the spirit realm here.
< 811h/811H 238v/248V Pos: standing >
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz misses a Drow Elf.
< 811h/811H 239v/248V Pos: standing >
Drok suddenly attacks a Drow Elf!
< 811h/811H 240v/248V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash causes a Drow Elf to grimace in pain.
Ur snaps into visibility.
Ur's impressive pierce hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Ur snaps into visibility.
You start chanting...
< 811h/811H 240v/248V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 4 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
A Drow Elf's woven entrails of an unfortunate soul [poor] was destroyed by the blast!
A Drow Elf's necromantic death shroud was destroyed by the blast!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 7333333.
The smell of fresh blood enters your body, infusing you with power!