The death of [48 Spiritualist] Busta ~<=Shadow Knights=>~ (Barbarian)

in Green Plum Avenue in Front of the Mayors Office

from the perspective of [50 Shadowmage] Sizan *-* Clan Ragnarok *-* (Vampire)

<worn as a badge>    a necromantic death shroud [86%]
<worn on head>       the crown of dragons [superior] (magic)
<worn on eyes>       a frost-rimed mithril eyepatch from The Village of New Hope
<worn in ear>        a sparkling golden hoop earring (magic)
<worn in ear>        an adamantium hoop [superior] (magic)
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   amulet of Wind and Fire (magic)
<worn around neck>   a pleasant necklace of flowers
<worn on body>       the robe of the underworld mages (magic)
<worn about body>    opalescent robes of the archmagi [poor] (glowing)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a pitch black dragonscale belt [superior]
<worn on belt buckle>a sunbeam flute [poor] (magic) (humming)
<attached to belt>   the lost book of 'Magic' [58%]
<worn on arms>       some scintilating sleeves (magic)
<held as shield>     an iron shield bearing the crest of Alatorin
<worn around wrist>  a gaseous bracelet (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      some twisted glassteel claws from Court of the Muse
<worn on finger>     a ring of wizardry
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               the black opal eye of Dolgar [superior] (magic)
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       boots of endurance [poor]


< 697h/697H 314v/315V Pos: standing >
Approaching the Entrance to the Collection of Oddities
Obvious exits: -E -W

< 697h/697H 314v/315V Pos: standing >
Beginning of the Paved Path to the Zoo
Obvious exits: -E -W

< 697h/697H 313v/315V Pos: standing >
Approaching the Entrance to the Collection of Oddities
Obvious exits: -E -W

< 697h/697H 313v/315V Pos: standing >
Entrance to the Collection of Oddities
Obvious exits: -N -E

< 697h/697H 313v/315V Pos: standing >
Alas, you cannot go that way. . . .

< 697h/697H 314v/315V Pos: standing >
Along the Wide Attraction Lane
Obvious exits: -N -E# -S -W#
You sense a lifeform nearby.

< 697h/697H 314v/315V Pos: standing >
Wide Path in Front of the Cells of the Manticore and Chimera
Obvious exits: -N -E# -S -W#

< 697h/697H 313v/315V Pos: standing >
Wide Boulevard Between the Cells of the Lamia and Satyr
Obvious exits: -N -E# -S -W#

< 697h/697H 312v/315V Pos: standing >
Boulevard Between the Holding Cells of the Barak and Diatryma
Obvious exits: -N -E# -S -W#
A bouncing clown entertains here.

< 697h/697H 312v/315V Pos: standing >
Wide Avenue of the Park
Obvious exits: -N# -S -D#

< 697h/697H 312v/315V Pos: standing >
The door seems to be closed.

< 697h/697H 313v/315V Pos: standing >
You quickly scan the area.
A bouncing clown who is close by to your south.

< 697h/697H 315v/315V Pos: standing >
Ok.

< 697h/697H 315v/315V Pos: standing >
Park Office
Obvious exits: -S
A wooden desk covered with various piles of paper rests here.
The curator of the zoo, Nu, stands here thinking about the animals.

< 697h/697H 314v/315V Pos: standing >
Ok.

< 697h/697H 314v/315V Pos: standing >
Ok.

< 697h/697H 314v/315V Pos: standing >
Wide Avenue of the Park
Obvious exits: -N -S -D#

< 697h/697H 313v/315V Pos: standing >
Ok.

< 697h/697H 313v/315V Pos: standing >
It seems to be locked.

< 697h/697H 315v/315V Pos: standing >
Boulevard Between the Holding Cells of the Barak and Diatryma
Obvious exits: -N -E# -S -W#
A bouncing clown entertains here.

< 697h/697H 314v/315V Pos: standing >
Wide Boulevard Between the Cells of the Lamia and Satyr
Obvious exits: -N -E# -S -W#

< 697h/697H 313v/315V Pos: standing >
Wide Path in Front of the Cells of the Manticore and Chimera
Obvious exits: -N -E# -S -W#

< 697h/697H 312v/315V Pos: standing >
Along the Wide Attraction Lane
Obvious exits: -N -E# -S -W#
You sense a lifeform nearby.

< 697h/697H 312v/315V Pos: standing >
Entrance to the Collection of Oddities
Obvious exits: -N -E

< 697h/697H 312v/315V Pos: standing >
Approaching the Entrance to the Collection of Oddities
Obvious exits: -E -W

< 697h/697H 312v/315V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your east.

< 697h/697H 315v/315V Pos: standing >
Beginning of the Paved Path to the Zoo
Obvious exits: -E -W

< 697h/697H 314v/315V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.

< 697h/697H 314v/315V Pos: standing >
End of the Street of Matafana
Obvious exits: -E -S -W

< 697h/697H 313v/315V Pos: standing >
You feel like a potion could do you good once again.
You quickly scan the area.
A commoner who is a brief walk away to your east.
A commoner who is in the distance to your east.

< 697h/697H 314v/315V Pos: standing >
Pardon?

< 697h/697H 315v/315V Pos: standing >
Further Down the Side Street of Matafana
Obvious exits: -E -W

< 697h/697H 314v/315V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A great white steed who is in the distance to your east.
Dandimarton who is in the distance to your east.

< 697h/697H 314v/315V Pos: standing >
Along the Side Street of Matafana
Obvious exits: -E -W

< 697h/697H 313v/315V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A commoner who is a brief walk away to your east.
A great white steed who is rather far off to your east.
Dandimarton who is rather far off to your east.
Anguaine who is in the distance to your east.

< 697h/697H 313v/315V Pos: standing >
Intersection On The Main Path of Tentro
Obvious exits: -N -E -S -W
A common citizen walks through the streets here.

< 697h/697H 314v/315V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A great white steed who is a brief walk away to your east.
Dandimarton who is a brief walk away to your east.
A meek shaman who is rather far off to your east.
Anguaine who is rather far off to your east.
Anatolian who is in the distance to your east.
A commoner who is not far off to your south.
Thesaloneous who is not far off to your south.
An old guard who is rather far off to your south.

< 697h/697H 314v/315V Pos: standing >
In Front of the Battle School of Tentro
Obvious exits: -S

< 697h/697H 313v/315V Pos: standing >

		Score information for Sizan

Level: 50   Race: Vampire   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 697(697)  Moves: 315(315)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +2.79   Deaths:   6
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  802 

Active Spells:
--------------
climb (7 minutes)
improved invisibility (21 minutes)
shadow shield (less than a minute remaining)
haste (11 minutes)
infravision (36 minutes)
agility (36 minutes)
dexterity (34 minutes)
strength (34 minutes)
armor (12 minutes)
pantherspeed (16 minutes)
vitality (8 minutes)
fly (63 minutes)
detect invisibility (36 minutes)
bless (18 minutes)
well-rested bonus (36 minutes)


< 697h/697H 315v/315V Pos: standing >
You are carrying: (2/12)
a green potion with black chunks
a bottomless bag of the illithids (magic)

< 697h/697H 315v/315V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!

< 697h/697H 315v/315V Pos: standing >
That's impossible, I'm afraid.

< 734h/734H 315v/315V Pos: standing >
Intersection On The Main Path of Tentro
Obvious exits: -N -E -S -W

< 734h/734H 314v/315V Pos: standing >
That's absurd.

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A great white steed who is a brief walk away to your east.
A meek shaman who is rather far off to your east.
Anguaine who is rather far off to your east.
Anatolian who is in the distance to your east.
Thesaloneous who is not far off to your south.
An old guard who is rather far off to your south.

< 734h/734H 314v/315V Pos: standing >
On the Stone Path of Matafana
Obvious exits: -E -W
A common citizen walks through the streets here.

< 734h/734H 313v/315V Pos: standing >
On the Side Street of Matafana
Obvious exits: -E -W
A common citizen walks through the streets here.

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
A great white steed who is close by to your east.
Dandimarton who is close by to your east.
A meek shaman who is not far off to your east.
Anguaine who is not far off to your east.
A commoner who is close by to your west.

< 734h/734H 314v/315V Pos: standing >
Continuing on the Side Street of Matafana
Obvious exits: -E -S -W
Dandimarton sits atop a great white steed.

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A meek shaman who is close by to your east.
Anguaine who is close by to your east.
Anatolian who is not far off to your east.
An unemployed hemp farmer who is close by to your south.
An apprentice priest who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your south.
A commoner who is not far off to your west.

< 734h/734H 313v/315V Pos: standing >
Matafana Street In Front of a Home
Obvious exits: -E -S# -W
A meek looking shaman wanders around here.
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
Anatolian who is close by to your east.
A great white steed who is close by to your west.
Dandimarton who is close by to your west.
A commoner who is not far off to your west.
A commoner who is a brief walk away to your west.

< 734h/734H 314v/315V Pos: standing >
Matafana Street
Obvious exits: -E -W

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
Anatolian who is close by to your east.
A meek shaman who is close by to your west.
Anguaine who is close by to your west.
A great white steed who is not far off to your west.
Dandimarton who is not far off to your west.
A commoner who is a brief walk away to your west.
A commoner who is rather far off to your west.

< 734h/734H 313v/315V Pos: standing >
Intersection of Matafana Street and Green Plum Avenue
Obvious exits: -E -S -W
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
An elderly landscaper who is close by to your south.
A commoner who is in the distance to your south.
A meek shaman who is not far off to your west.
Anguaine who is not far off to your west.
A great white steed who is a brief walk away to your west.
Dandimarton who is a brief walk away to your west.
A commoner who is rather far off to your west.
A commoner who is in the distance to your west.

< 734h/734H 314v/315V Pos: standing >
Along the Broad Path of Matafana
Obvious exits: -E -W

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
Anatolian who is close by to your west.
A meek shaman who is a brief walk away to your west.
Anguaine who is a brief walk away to your west.
A great white steed who is rather far off to your west.
Dandimarton who is rather far off to your west.

< 734h/734H 315v/315V Pos: standing >
Further Along Matafana Street
Obvious exits: -E -W

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
Anatolian who is not far off to your west.
A meek shaman who is rather far off to your west.
Anguaine who is rather far off to your west.
A great white steed who is in the distance to your west.
Dandimarton who is in the distance to your west.

< 734h/734H 314v/315V Pos: standing >
Intersection of Matafana Street and Longbow Avenue
Obvious exits: -S -W

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A citizen of Tentro who is rather far off to your south.
Anatolian who is a brief walk away to your west.
A meek shaman who is in the distance to your west.
Anguaine who is in the distance to your west.

< 734h/734H 313v/315V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -N -S
A common citizen walks through the streets here.

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
A citizen of Tentro who is a brief walk away to your south.

< 734h/734H 314v/315V Pos: standing >
On the Paved Path of Longbow Avenue
Obvious exits: -N -S -W

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A citizen of Tentro who is not far off to your south.
A bath house prostitute who is not far off to your west.

< 734h/734H 313v/315V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Obvious exits: -N -E# -S -W

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A citizen of Tentro who is close by to your south.
A Tentro street sweeper who is close by to your west.
A commoner who is in the distance to your west.

< 734h/734H 314v/315V Pos: standing >
Ok.

< 734h/734H 314v/315V Pos: standing >
Near the Eastern Wall of Tentro
Obvious exits: -N -E -W

< 734h/734H 313v/315V Pos: standing >
Ok.

< 734h/734H 313v/315V Pos: standing >
On the Vast Grassy Plain of Tentro
Obvious exits: -N -W

< 734h/734H 312v/315V Pos: standing >
Alas, you cannot go that way. . . .

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A young buffalo who is close by to your north.
A small rabbit who is close by to your north.
A wild horse who is close by to your north.
A wild horse who is not far off to your north.
A young buffalo who is a brief walk away to your north.
A small rabbit who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A sparrow who is in the distance to your north.

< 734h/734H 315v/315V Pos: standing >
The Edge of a Great Wide Plain
Obvious exits: -N -S -W
A golden prairie dog sits here looking at your queerly.
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.

< 734h/734H 313v/315V Pos: standing >
Upon the Field of Endolin
Obvious exits: -N -E -S -W
A wild horse stands here ready to go for a run.

< 734h/734H 311v/315V Pos: standing >
You quickly scan the area.
A young buffalo who is close by to your north.
A small rabbit who is close by to your north.
A large buffalo who is not far off to your north.
A field mouse who is not far off to your north.
A sparrow who is a brief walk away to your north.
A field mouse who is rather far off to your north.
A large buffalo who is in the distance to your north.
A large buffalo who is in the distance to your north.
A large buffalo who is close by to your east.
A prairie dog who is close by to your south.
A small rabbit who is close by to your south.
A wild horse who is close by to your south.
A wild horse who is close by to your west.

< 734h/734H 311v/315V Pos: standing >
A wild horse trots in from the west.

< 734h/734H 312v/315V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
Obvious exits: -N -E -S -W
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your north.
A field mouse who is close by to your north.
A sparrow who is not far off to your north.
A field mouse who is a brief walk away to your north.
A large buffalo who is rather far off to your north.
A large buffalo who is rather far off to your north.
A filthy vulture who is in the distance to your north.
A large buffalo who is in the distance to your north.
A wild horse who is close by to your east.
A wild horse who is close by to your east.
A filthy vulture who is not far off to your east.
A black wolf who is not far off to your east.
A female buffalo who is not far off to your east.
A killer mosquito who is not far off to your east.
A wild horse who is close by to your south.
A wild horse who is close by to your south.
A prairie dog who is not far off to your south.
A young buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A small rabbit who is close by to your west.
A prairie dog who is close by to your west.
A prairie dog who is close by to your west.
A small rabbit who is not far off to your west.
A young buffalo who is not far off to your west.

< 734h/734H 313v/315V Pos: standing >
A young buffalo leaves south.

< 734h/734H 313v/315V Pos: standing >
Upon the Field of Endolin
Obvious exits: -N -E -S -W
A young buffalo runs gaily through the prairie.
A young buffalo runs gaily through the prairie.
A wild horse stands here ready to go for a run.

< 734h/734H 311v/315V Pos: standing >
The Edge of a Great Wide Plain
Obvious exits: -N -S -W
A golden prairie dog sits here looking at your queerly.
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.

< 734h/734H 309v/315V Pos: standing >
On the Vast Grassy Plain of Tentro
Obvious exits: -N -W

< 734h/734H 308v/315V Pos: standing >
Alas, you cannot go that way. . . .

< 734h/734H 309v/315V Pos: standing >
Alas, you cannot go that way. . . .

< 734h/734H 310v/315V Pos: standing >
Near the Eastern Wall of Tentro
Obvious exits: -N -E -W#

< 734h/734H 310v/315V Pos: standing >
The gate seems to be closed.

< 734h/734H 311v/315V Pos: standing >
The gate seems to be closed.

< 734h/734H 312v/315V Pos: standing >
Ok.

< 734h/734H 315v/315V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Obvious exits: -N -E -S -W

< 734h/734H 313v/315V Pos: standing >
Ok.

< 734h/734H 313v/315V Pos: standing >
Along All Saints Boulevard
Obvious exits: -E -S -W

< 734h/734H 312v/315V Pos: standing >
Inside the Merchants Tent
Obvious exits: -N -S -W

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
A bankrupt merchant who is close by to your south.

< 734h/734H 314v/315V Pos: standing >
Wandering Through the Many Vendors in the Merchants Tent
Obvious exits: -N -W
A bankrupt merchant stands here looking completely broke.

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is close by to your west.
A barbarian merchant who is close by to your west.

< 734h/734H 313v/315V Pos: standing >
Inside the Merchants Tent
Obvious exits: -N -S -W

< 734h/734H 314v/315V Pos: standing >
Along All Saints Boulevard
Obvious exits: -E -S -W

< 734h/734H 313v/315V Pos: standing >
The Beginning of All Saints Boulevard
Obvious exits: -E -W
A loyal street sweeper of Tentro walks here doing her job

< 734h/734H 313v/315V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
Anatolian who is not far off to your north.
An elderly landscaper who is not far off to your north.
A Tentro street sweeper who is close by to your east.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your west.

< 734h/734H 314v/315V Pos: standing >
Tentro's Southern Walkway
Obvious exits: -E -W

< 734h/734H 314v/315V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W
A loyal street sweeper of Tentro walks here doing her job

< 734h/734H 314v/315V Pos: standing >
You quickly scan the area.
Anatolian who is not far off to your north.
An elderly landscaper who is not far off to your north.
A commoner who is not far off to your south.
A commoner who is a brief walk away to your west.

< 734h/734H 314v/315V Pos: standing >
Green Plum Avenue
Obvious exits: -N -S

< 734h/734H 313v/315V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
Anatolian who is close by to your north.
An elderly landscaper who is close by to your north.
A Tentro street sweeper who is close by to your south.
A commoner who is a brief walk away to your south.

< 734h/734H 313v/315V Pos: standing >
The wind is lashing this wild rain seemingly straight into your face.

< 734h/734H 315v/315V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
Obvious exits: -N -S -W#
A Barbarian (large) Sergeant ~<=Shadow Knights=>~ stands in mid-air here.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
An elderly landscaper trims the bushes here.

< 734h/734H 314v/315V Pos: standing >
You start chanting...
You snap into visibility.

< 734h/734H 314v/315V Pos: standing >
Casting: immolate 

< 734h/734H 315v/315V Pos: standing >
You complete your spell...
Your fiery blast strikes a Barbarian full on!
[Damage: 54 ] 
< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 You start chanting...

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Casting: bigbys crushing hand **

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 You dodge a Barbarian's vicious attack.

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 Casting: bigbys crushing hand *

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 [Damage: 28 ] Flames smother a Barbarian, searing and baking him.

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 You complete your spell...
[Damage: 294 ] A Barbarian is grabbed by your giant fist, which begins crushing him.

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You feel the swirling shadows around your body dissipate.
You start chanting...

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 Casting: bigbys crushing hand 

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP:  few wounds >
 You complete your spell...
[Damage: 289 ] A Barbarian is grabbed by your giant fist, which begins crushing him.
A Barbarian dances a little jig of happiness.

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
 [Damage: 26 ] Flames smother a Barbarian, searing and baking him.

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
 You dodge a Barbarian's vicious attack.
You miss a Barbarian.
A Barbarian dodges your futile attack.

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
 Pardon?

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
 Anatolian watches the battle in amusement.
You start chanting...

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
 Casting: bigbys crushing hand 

< 734h/734H 315v/315V Pos: standing >
< T: Sizan TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
 You complete your spell...
[Damage: 232 ] A Barbarian is grabbed by your giant fist, which begins crushing him.
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sizan by 13333333.
The smell of fresh blood enters your body, infusing you with power!