<worn as a badge> a symbol of Malch'hor Ganl [superior] [84%]
<worn on head> a horned battle helm [poor]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pale magenta earring (glowing) [82%]
<worn on face> some stretched illithid skin
<worn around neck> a legendary stone pendant
<worn around neck> an adamantium necklace
<worn on body> a full suit of well-polished mithril platemail [superior] (illuminating)
<worn about body> a tight green cloak [65%]
<worn about waist> a long flowing girth of spidersilk (glowing)
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> an orc-skin wrist protector [poor]
<worn around wrist> a dull spider bracelet [superior] [69%]
<held> a large chunk of living crystal [poor]
<worn on feet> a pair of leather shoes [poor]
< 912h/912H 203v/214V Pos: standing >
...^^
....^^M
+++@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 201v/214V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 912h/912H 202v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 203v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 203v/214V Pos: standing >
You are carrying: (2/11)
a big big bag for a little person (illuminating)
a dark misty potion
< 912h/912H 205v/214V Pos: standing >
Score information for Busta
Level: 48 Race: Barbarian Class: Shaman / Spiritualist Sex: Male
Hit points: 912(912) Moves: 206(214)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: -0.12 Deaths: 38
Detecting: Invisible
Enchantments: Hawkvision Fly Fearless
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 1.22
Leaderboard Points: 473
Active Spells:
--------------
pantherspeed (46 minutes)
hawkvision (21 minutes)
vitality (7 minutes)
< 912h/912H 206v/214V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a symbol of Malch'hor Ganl [superior] [84%]
<worn on head> a horned battle helm [poor]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear>
<worn in ear> a pale magenta earring (glowing) [82%]
<worn on face> some stretched illithid skin
<worn around neck> a legendary stone pendant
<worn around neck> an adamantium necklace
<worn on body> a full suit of well-polished mithril platemail [superior] (illuminating)
<worn about body> a tight green cloak [65%]
<worn on back>
<worn as quiver>
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms>
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> an orc-skin wrist protector [poor]
<worn around wrist> a dull spider bracelet [superior] [69%]
<worn on hands>
<worn on finger>
<worn on finger>
<held> a large chunk of living crystal [poor]
<worn on legs>
<worn on feet> a pair of leather shoes [poor]
< 912h/912H 207v/214V Pos: standing >
Pardon?
< 912h/912H 208v/214V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 912h/912H 209v/214V Pos: standing >
You are carrying: (2/11)
a big big bag for a little person (illuminating)
a dark misty potion
< 912h/912H 211v/214V Pos: standing >
...^^
....^^M
M++@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 210v/214V Pos: standing >
Score information for Busta
Level: 48 Race: Barbarian Class: Shaman / Spiritualist Sex: Male
Hit points: 912(912) Moves: 210(214)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: -0.12 Deaths: 38
Detecting: Invisible
Enchantments: Hawkvision Fly Fearless
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 1.22
Leaderboard Points: 473
Active Spells:
--------------
pantherspeed (46 minutes)
hawkvision (21 minutes)
vitality (7 minutes)
< 912h/912H 210v/214V Pos: standing >
...^^
....^^M
+M+@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 211v/214V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
An elite highwayman who is not far off to your west.
< 912h/912H 213v/214V Pos: standing >
...^^
....^^M
+M+@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 213v/214V Pos: standing >
...^^
....^^M
+M+@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 214v/214V Pos: standing >
An elite highwayman enters from the west.
< 912h/912H 214v/214V Pos: standing >
< 912h/912H 214v/214V Pos: standing >
An elite highwayman leaves west.
< 912h/912H 214v/214V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 912h/912H 213v/214V Pos: standing >
...^^
....^^M
MM+@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 211v/214V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 912h/912H 210v/214V Pos: standing >
< 912h/912H 210v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 211v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
< 912h/912H 209v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them. Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below. The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
< 912h/912H 209v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south. Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel. It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
< 912h/912H 208v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
Imposing rock walls thrust upward along the sides of the narrow path. The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb. More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it. It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below. The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
< 912h/912H 206v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
Walls of jagged rock surround this narrow ravine and the trade path that
runs through it. Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road. This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up
< 912h/912H 205v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 205v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 206v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 207v/214V Pos: standing >
You are carrying: (2/11)
a big big bag for a little person (illuminating)
a dark misty potion
< 912h/912H 207v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -North -Up
< 912h/912H 209v/214V Pos: standing >
< 912h/912H 214v/214V Pos: standing >
Pardon?
< 912h/912H 214v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
Imposing rock walls thrust upward along the sides of the narrow path. The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb. More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it. It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below. The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
< 912h/912H 213v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south. Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel. It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
< 912h/912H 211v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them. Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below. The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
< 912h/912H 209v/214V Pos: standing >
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
< 912h/912H 207v/214V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 912h/912H 207v/214V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
A small rabbit is here, hopping through the grass.
< 912h/912H 205v/214V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 912h/912H 205v/214V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 912h/912H 205v/214V Pos: standing >
Pardon?
< 912h/912H 205v/214V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
One of the halfling woodcarvers walks through the area.
A halfling adventurer wanders here humming to himself.
< 912h/912H 205v/214V Pos: standing >
< 912h/912H 205v/214V Pos: standing >
You are carrying: (2/11)
a big big bag for a little person (illuminating)
a dark misty potion
< 912h/912H 207v/214V Pos: standing >
On a Stone Stairway
Obvious exits: -Up -Down
One of the halfling woodcarvers walks through the area.
A halfling adventurer wanders here humming to himself.
< 912h/912H 208v/214V Pos: standing >
You start chanting...
< 912h/912H 210v/214V Pos: standing >
Casting: wellness
< 912h/912H 213v/214V Pos: standing >
You complete your spell...
You bring forth a sphere of pure healing energy.
< 912h/912H 213v/214V Pos: standing >
Pardon?
< 912h/912H 214v/214V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 912h/912H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/214V Pos: standing >
Score information for Busta
Level: 48 Race: Barbarian Class: Shaman / Spiritualist Sex: Male
Hit points: 912(912) Moves: 213(214)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: -0.12 Deaths: 38
Detecting: Invisible
Enchantments: Hawkvision Fly Fearless
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 1.22
Leaderboard Points: 473
Active Spells:
--------------
pantherspeed (45 minutes)
hawkvision (20 minutes)
vitality (6 minutes)
< 912h/912H 213v/214V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a symbol of Malch'hor Ganl [superior] [84%]
<worn on head> a horned battle helm [poor]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear>
<worn in ear> a pale magenta earring (glowing) [82%]
<worn on face> some stretched illithid skin
<worn around neck> a legendary stone pendant
<worn around neck> an adamantium necklace
<worn on body> a full suit of well-polished mithril platemail [superior] (illuminating)
<worn about body> a tight green cloak [65%]
<worn on back>
<worn as quiver>
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms>
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> an orc-skin wrist protector [poor]
<worn around wrist> a dull spider bracelet [superior] [69%]
<worn on hands>
<worn on finger>
<worn on finger>
<held> a large chunk of living crystal [poor]
<worn on legs>
<worn on feet> a pair of leather shoes [poor]
< 912h/912H 213v/214V Pos: standing >
Score information for Busta
Level: 48 Race: Barbarian Class: Shaman / Spiritualist Sex: Male
Hit points: 912(912) Moves: 213(214)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: -0.12 Deaths: 38
Detecting: Invisible
Enchantments: Hawkvision Fly Fearless
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 1.22
Leaderboard Points: 473
Active Spells:
--------------
pantherspeed (45 minutes)
hawkvision (20 minutes)
vitality (6 minutes)
< 912h/912H 213v/214V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -West -Down
A small halfling woman wanders here, humming to herself.
A small halfling woman wanders here, humming to herself.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 912h/912H 213v/214V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 912h/912H 213v/214V Pos: standing >
A big big bag for a little person contains:
a small pile of coins
[10] a scroll of Numbla
[7] a large medicated bandage
[9] a green potion with black chunks
a mysterious glowing potion (glowing)
a damp potion
[8] a dark misty potion
[4] a sparkling piranha
[2] a sparkling large bass
a large bass
< 912h/912H 213v/214V Pos: standing >
A halfling woodcarver enters from below.
< 912h/912H 213v/214V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary guard begins to shimmer.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A halfling adventurer wanders here humming to himself.
< 912h/912H 212v/214V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 912h/912H 211v/214V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 912h/912H 210v/214V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
A small rabbit is here, hopping through the grass.
< 912h/912H 210v/214V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 912h/912H 209v/214V Pos: standing >
M..^^
....^^M
+++@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 210v/214V Pos: standing >
.M..^
.....^^
+++@+^M
..*^^MM
**^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 210v/214V Pos: standing >
..M..
......^
+++@++^
...*^^M
.**^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 912h/912H 210v/214V Pos: standing >
.....
M..M..^
...@..^
++++++^
..*^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 912h/912H 209v/214V Pos: standing >
You sit down and relax.
< 912h/912H 210v/214V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - restoration
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
4 - spirit jump
( 7th circle) 6 - greater soul disturbance
( 6th circle) 4 - wellness
2 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 7 - scalding blast
1 - purify spirit
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 9 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
5 seconds: ( 6th) wellness
You can memorize no more spells.
You continue your study.
< 912h/912H 210v/214V Pos: sitting >
You start meditating...
< 912h/912H 212v/214V Pos: sitting >
You have finished memorizing wellness.
You snap out of your meditative trance, memorization complete.
< 912h/912H 214v/214V Pos: sitting >
You clamber to your feet.
< 912h/912H 214v/214V Pos: standing >
But you are a member of no group?!
< 912h/912H 214v/214V Pos: standing >
You start chanting...
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump ***
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump **
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump *
< 912h/912H 214v/214V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
[3] A gnomish flamethrower has been left here, giving off heat. (glowing)
An unhatched spiders eggs lays here encrusted with webs.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 912h/912H 214v/214V Pos: standing >
You start chanting...
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump ***
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump **
< 912h/912H 214v/214V Pos: standing >
You complete your spell...
You failed.
< 912h/912H 214v/214V Pos: standing >
< 912h/912H 214v/214V Pos: standing >
< 912h/912H 214v/214V Pos: standing >
You start chanting...
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump ***
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump **
< 912h/912H 214v/214V Pos: standing >
Casting: spirit jump *
< 912h/912H 214v/214V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Green Plum Avenue in Front of the Mayors Office
Green Plum Avenue is well known for the fact that all the buildings on this
street are either painted green or constructed with rare green marble. There
are many important buildings on this street. One such building is located to
the west. It is the mayors office where he deals with the many duties of the
position. There are some small green bushes that have been trimmed to look
like animals. One can see a rabbit, panther and a dragon shaped from the
bushes. There are also some green petaled flowers growing in some wooden
planters. One may travel north or south on the road or west into the mayors
office.
Obvious exits: -North -South -West #
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
An elderly landscaper trims the bushes here.
< 912h/912H 214v/214V Pos: standing >
You sit down and relax.
< 912h/912H 214v/214V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - restoration
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
1 - spirit jump
( 7th circle) 6 - greater soul disturbance
( 6th circle) 5 - wellness
2 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 7 - scalding blast
1 - purify spirit
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 9 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
6 seconds: ( 8th) spirit jump
12 seconds: ( 8th) spirit jump
18 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 912h/912H 214v/214V Pos: sitting >
You start meditating...
< 912h/912H 214v/214V Pos: sitting >
You have finished memorizing spirit jump.
< 912h/912H 214v/214V Pos: sitting >
You have finished memorizing spirit jump.
< 912h/912H 214v/214V Pos: sitting >
< 912h/912H 214v/214V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 912h/912H 214v/214V Pos: sitting >
You clamber to your feet.
< 912h/912H 214v/214V Pos: standing >
But you are a member of no group?!
< 912h/912H 214v/214V Pos: standing >
The wind is lashing this wild rain seemingly straight into your face.
< 912h/912H 214v/214V Pos: standing >
A Vampire enters from the south.
< 912h/912H 214v/214V Pos: standing >
A Vampire starts casting an offensive spell.
A Vampire snaps into visibility.
< 912h/912H 214v/214V Pos: standing >
< 912h/912H 214v/214V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'uwwarahz'
A flaming conflagration spews from a Vampire striking you full on!
< 858h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:few scratches E: A Vampire sta EP: excellent >
Autosaving...
A Vampire starts casting an offensive spell.
< 858h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:few scratches E: A Vampire sta EP: excellent >
A Vampire dodges your futile attack.
< 858h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:few scratches E: A Vampire sta EP: excellent >
-=[The fire burns white hot as it consumes your flesh!]=-
< 830h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:few scratches E: A Vampire sta EP: excellent >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Vampire grabs you, and begins crushing your body.]=-
OUCH! That really did HURT!
< 536h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC: few wounds E: A Vampire sta EP: excellent >
A Vampire starts casting an offensive spell.
< 536h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC: few wounds E: A Vampire sta EP: excellent >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Vampire grabs you, and begins crushing your body.]=-
YIKES! Another hit like that, and you've had it!!
You dance a little jig.
< 247h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:pretty hurt E: A Vampire sta EP: excellent >
-=[The fire burns white hot as it consumes your flesh!]=-
< 221h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:pretty hurt E: A Vampire sta EP: excellent >
A Vampire dodges your futile attack.
A Vampire misses you.
You dodge a Vampire's vicious attack.
< 221h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:pretty hurt E: A Vampire sta EP: excellent >
Anatolian watches the battle in amusement.
A Vampire starts casting an offensive spell.
< 221h/912H 214v/214V Pos: standing >
< T: Busta TP: sta TC:pretty hurt E: A Vampire sta EP: excellent >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Vampire grabs you, and begins crushing your body.]=-