The death of [35 Swordsman] Styxx *-* Clan Ragnarok *-* (Troll)

in Arena Holding Cell

from the perspective of [51 RaGeloRd] Mis o==(=Mithril=Knights=- (Barbarian)

<worn as a badge>    a wisp of shimmering faerie light (illuminating) [75%]
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [70%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a diorite cross wrapped in skin [superior] (magic)
<worn in ear>        an anti-matter earring [83%]
<worn on face>       an expression of pure madness of damage (magic) (glowing)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a spiked torque of dwarven kind (magic) [81%]
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor]
<worn about body>    a colorful cloak [poor] (glowing)
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   the ceinture of giant strength (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of precision (magic)
<attached to belt>   a potion of ultimate protection (magic) (glowing) [76%]
<worn on arms>       a skull shoulder guard lined with feathers [superior]
<worn around wrist>  a spiked bracelet of dwarven kind [62%]
<worn around wrist>  an adamantium bracer of Tarkorsh [76%]
<worn on hands>      the bloody claws of the werewolf [poor] (magic)
<worn on finger>     a ring of despair [superior] (magic)
<worn on finger>     a polished whitestone ring (magic) [56%]
<primary weapon>     the mace of light and darkness (magic)[236h 46m 42s]
<secondary weapon>   a random encrust object of damage (magic) (glowing)
<worn on legs>       a pair of blued steel greaves (magic) [67%]
<worn on feet>       some spiked siege boots [66%]

Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 182v/189V Pos: standing >

< 1507h/1502H 183v/189V Pos: standing >
Maul who?

< 1507h/1502H 183v/189V Pos: standing >
Maul who?

< 1507h/1502H 184v/189V Pos: standing >
Maul who?

< 1507h/1502H 184v/189V Pos: standing >
Maul who?
Dunga leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Rioss trots west.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -East  -South
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 185v/189V Pos: standing >
Maul who?

< 1507h/1502H 185v/189V Pos: standing >
Maul who?

< 1507h/1502H 186v/189V Pos: standing >
Maul who?

< 1507h/1502H 187v/189V Pos: standing >
Maul who?
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 186v/189V Pos: standing >
Maul who?

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 189v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
Maul who?
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East 
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
You quickly scan the area.
Fuego who is not far off to your east.
Fuego who is not far off to your east.

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?
Dunga leaves east.
Guid leaves east.
Guid leaves east.
Guid leaves east.
Guid leaves east.
Guid leaves east.
Rioss trots east.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 187v/189V Pos: standing >

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 187v/189V Pos: standing >
Maul who?

< 1507h/1502H 188v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
Maul who?

< 1507h/1502H 189v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 189v/189V Pos: standing >
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Rioss trots north.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>
Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -South
The corpse of a troll gladiator is lying here.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 188v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 188v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 188v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 188v/189V Pos: standing >
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 187v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 187v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 189v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 189v/189V Pos: standing >

< 1507h/1502H 189v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 189v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 189v/189V Pos: standing >
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Rioss trots south.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>
Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a troll gladiator is lying here.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 188v/189V Pos: standing >

< 1507h/1502H 188v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 188v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 1507h/1502H 188v/189V Pos: standing >
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Rioss trots north.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
A Troll enters from the west.

< 1507h/1502H 187v/189V Pos: standing >
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Rioss trots north.
You follow Dunga.


<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>
Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -South
The corpse of a troll gladiator is lying here.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(large) stands in mid-air here.(Gold Aura)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1507h/1502H 186v/189V Pos: standing >

< 1507h/1502H 186v/189V Pos: standing >
Maul who?

< 1507h/1502H 187v/189V Pos: standing >
A Troll enters from the south.

< 1507h/1502H 188v/189V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Troll!
You knock a Troll down with a mighty blow!
[Damage: 23 ] The globe around your body flares as it bears the brunt of a Troll's assault!

< 1511h/1502H 188v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Rioss suddenly attacks a Troll!
Rioss's crush grazes a Troll.
Rioss shivers as he hits a Troll.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 
< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 You snap into visibility.
[Damage: 17 ] -=[Your impressive bludgeon wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
[Damage: 11 ] -=[Your fine whip wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
[Damage: 14 ] -=[Your fine whip wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
A Troll blocks your futile lunge at him.
You snap into visibility.
[Damage: 12 ] -=[Your fine bludgeon wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Guid starts casting an offensive spell.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Dunga snaps into visibility.
Dunga leaps at a Troll only to realize he is down already.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Dunga's fine slash wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive pierce wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive slash wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive pierce wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive slash wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive slash wounds a Troll.
Dunga shivers as he hits a Troll.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  small wounds >
 Guid completes his spell...
Guid utters the word 'agsplnuahz'
Ghostly hands appear before a Troll, close around his neck and begin to squeeze!
A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  small wounds >
 A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  small wounds >
 A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  few wounds >
 Guid starts casting an offensive spell.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  few wounds >
 A Troll rises to his feet.

< 1511h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 A Troll dodges Rioss's attack.
A Troll parries Rioss's lunge at him.
You dodge a Troll's vicious attack.
You snap into visibility.
-=[A Troll's crush grazes you.]=-
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1500h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Rioss starts casting an offensive spell.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1500h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 29 ] -=[Your powerful bludgeon strikes a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
[Damage: 14 ] -=[Your fine whip wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
[Damage: 14 ] -=[Your fine whip wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 43 ] -=[Your bludgeon strikes a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
[Damage: 14 ] -=[Your bludgeon wounds a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.
[Damage: 30 ] -=[You feel a powerful rush of AnGEr as your bludgeon strikes a Troll.]=-
The globe around your body flares as it bears the brunt of a Troll's assault!
You snap into visibility.

< 1500h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Dunga's fine pierce wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's fine slash wounds a Troll.
Dunga shivers as he hits a Troll.
A Troll parries Dunga's lunge at him.
Dunga's fine slash wounds a Troll.
Dunga shivers as he hits a Troll.
A Troll parries Dunga's lunge at him.

< 1500h/1502H 189v/189V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Guid completes his spell...
Guid utters the word 'agsplnuahz'
Ghostly hands appear before a Troll, close around his neck and begin to squeeze!
A Troll gasps for air as a pair of ghostly hands tighten around his throat!
A Troll attempts to flee.
A Troll leaves south.

< 1500h/1502H 189v/189V Pos: standing >
A Troll enters from the south.

< 1500h/1502H 189v/189V Pos: standing >
A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1500h/1502H 189v/189V Pos: standing >

< 1500h/1502H 189v/189V Pos: standing >
Rioss completes his spell...
Rioss utters the word 'gjifal'
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
Rioss unleashes light in a focused, searing ray at a Troll!
A Troll's leggings of ripping [superior] melted from the intense heat!
A Troll's troll-skin eyepatch [superior] melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.