The death of [35 Swordsman] Styxx *-* Clan Ragnarok *-* (Troll)

in Arena Holding Cell

from the perspective of [51 Forest Druid] Rioss o==(=Mithril=Knights=- (Centaur)

<worn as a badge>    a celestial ribbon (magic) (illuminating) [85%]
<worn on head>       a spiked chromium dragonscale helmet (magic)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [48%]
<worn in ear>        a robin's tail feather (glowing) (illuminating) [35%]
<worn in ear>        a pair of silver earrings with red rubies [63%]
<worn on face>       a lithixl beak [superior] [83%]
<worn around neck>   an amulet of wisdom [superior] (magic) [87%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       a long robe of starbursts (magic) (glowing) [53%]
<worn on horse body> a golden saddle studded with aquamarines [superior] with a strange dark bloodstone (magic) [86%]
<worn about body>    a griffon feather cloak [superior] (illuminating)
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic) [88%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist>   a green belt of sages [86%]
<worn on arms>       the sleeves of the swamp troll [poor] [37%]
<held as shield>     a shield lined with silver fangs (magic)
<worn around wrist>  a silver band with blue stones [46%]
<worn around wrist>  a silver band with blue stones [63%]
<worn on finger>     a gold ring with diamonds (illuminating) [89%]
<worn on finger>     a small diamond ring (magic) [89%]
<primary weapon>     a golden mining pick (magic) (humming)
<worn on feet>       a set of bloodied horseshoes [poor] (magic)

Guid leaves north.
Guid leaves north.
Guid leaves north.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 279v/282V Pos: standing >
Experience till level: 3614972

< 1120h/1120H 280v/282V Pos: standing >
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -South -West 
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
Mis sneaks in from the south.

< 1120h/1120H 279v/282V Pos: standing >
You quickly scan the area.
Fuego who is in the distance to your south.
Fuego who is in the distance to your south.
Fuego who is in the distance to your south.
Fuego who is in the distance to your south.

< 1120h/1120H 280v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -South -West 
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
Dunga leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 281v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North# -East  -South# -West 
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
You quickly scan the area.
You see nothing.
Dunga leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
Guid leaves west.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -East  -South
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -East  -South
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 281v/282V Pos: standing >
You quickly scan the area.
You see nothing.
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 280v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East  -South -West 
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 281v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 281v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East  -South -West 
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >
Frag Level Cap: 51 - Good, 51 - Others
Good Frags: 0.00
Evil Frags: 0.00
Timer: 01:15:03:03

Frag Information for Everyone:
Top Fraggers

   Alfy             11.83   (Duergar Assassin)
   Col               8.53   (Grey Elf Spiritualist)
   Ur                7.74   (Barbarian Bounty Hunter)
   Laz               7.68   (Shade Thief)
   Naj               7.36   (Vampire Earth Magus)
   Zloin             7.25   (Grey Elf Earth Magus)
   Psybr             7.01   (Gnome Shadowmage)
   Kaji              6.74   (Troll Elementalist)
   Myrk              6.66   (Duergar Brigand)
   Dze               6.10   (Vampire Wizard)


Lowest Fraggers

   Toki             -2.83 (Kobold Spiritualist)
   Zluag            -2.06 (Troll Elementalist)
   Lodik            -2.02 (Goblin Scourge)
   Ruben            -2.00 (Githzerai Diabolis)
   Zoku             -1.93 (Orc Zealot)
   Mori             -1.55 (Drow Elf Scourge)
   Choron           -1.50 (Duergar Zealot)
   Cynee            -1.31 (Drow Elf Dark Dreamer)
   Kymaz            -1.25 (Vampire Conjurer)
   Ikko             -1.10 (Shade Shadowmage)


< 1120h/1120H 281v/282V Pos: standing >
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 1120h/1120H 280v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East  -South -West 
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East 
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 279v/282V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Mis.

< 1120h/1120H 280v/282V Pos: standing >
Frag Level Cap: 51 - Good, 51 - Others
Good Frags: 0.00
Evil Frags: 0.00
Timer: 01:15:03:00

Frag Information for Druids:
Top Fraggers

   Xanan             2.29   (Centaur Forest Druid)
   Morrigu           1.61   (Halfling Forest Druid)
   Que               1.50   (Centaur Forest Druid)
   Rodo              1.01   (Centaur Forest Druid)
   Dis               0.63   (Centaur Forest Druid)
   Eris              0.59   (Centaur Forest Druid)
   Niki              0.49   (Centaur Forest Druid)
   Brenne            0.41   (Centaur Forest Druid)
   Rioss             0.39   (Centaur Forest Druid)
   Nobody            0.00   


Lowest Fraggers

   Jardel           -1.00 (Centaur Forest Druid)
   Ico              -0.80 (Centaur Storm Druid)
   Grahk            -0.75 (Halfling Forest Druid)
   Jai              -0.28 (Githzerai Forest Druid)
   Matikai          -0.05 (Halfling Druid)
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 


< 1120h/1120H 280v/282V Pos: standing >
Dunga leaves east.
Guid leaves east.
Guid leaves east.
Guid leaves east.
Guid leaves east.
Guid leaves east.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
Mis sneaks in from the west.

< 1120h/1120H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 282v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 282v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 282v/282V Pos: standing >
You quickly scan the area.
You see nothing.
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
You follow Dunga.

Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -South
The corpse of a troll gladiator is lying here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
Mis sneaks in from the south.

< 1120h/1120H 281v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 281v/282V Pos: standing >
Arena Holding Cell
Obvious exits: -South
The corpse of a troll gladiator is lying here.
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
You quickly scan the area.
You see nothing.
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 280v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 280v/282V Pos: standing >

< 1120h/1120H 282v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1120h/1120H 282v/282V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 282v/282V Pos: standing >
Dunga leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
Guid leaves south.
You follow Dunga.

Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a troll gladiator is lying here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 281v/282V Pos: standing >
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
You follow Dunga.

Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the east. (magic)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
A Troll enters from the west.

< 1120h/1120H 280v/282V Pos: standing >
Dunga leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
Guid leaves north.
You follow Dunga.

Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -South
The corpse of a troll gladiator is lying here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
*Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) stands in mid-air here.(Gold Aura)

< 1120h/1120H 279v/282V Pos: standing >
Slay whom?
A Troll enters from the south.

< 1120h/1120H 280v/282V Pos: standing >
Mis snaps into visibility.
Mis fills with BLooDLuST and makes a ferocious leap at a Troll!
Mis knocks a Troll down with a mighty blow!

< 1120h/1120H 280v/282V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  8 ] -=[Your crush grazes a Troll.]=-
-=[You shiver from the unnatural cold as you hit a Troll.]=-

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Mis snaps into visibility.
Mis's impressive bludgeon wounds a Troll.
Mis snaps into visibility.
Mis's fine whip wounds a Troll.
Mis snaps into visibility.
Mis's fine whip wounds a Troll.
A Troll blocks Mis's lunge at him.
Mis snaps into visibility.
Mis's fine bludgeon wounds a Troll.
Mis snaps into visibility.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Guid starts casting an offensive spell called 'asphyxiate'.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Dunga snaps into visibility.
Dunga leaps at a Troll only to realize he is down already.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP: few scratches >
 Dunga's fine slash wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive pierce wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive slash wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive pierce wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive slash wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's impressive slash wounds a Troll.
Dunga shivers as he hits a Troll.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  small wounds >
 Guid completes his spell...
Guid utters the word 'agsplnuahz'
Ghostly hands appear before a Troll, close around his neck and begin to squeeze!
A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  small wounds >
 A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  small wounds >
 A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  few wounds >
 Guid starts casting an offensive spell.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll kne EP:  few wounds >
 C'mon, you are doing it all the time!
A Troll rises to his feet.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 A Troll dodges your futile attack.
A Troll parries your futile lunge at him.
Mis dodges a Troll's attack.
Mis snaps into visibility.
A Troll's crush grazes Mis.
C'mon, you are doing it all the time!
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Arena Holding Cell
Obvious exits: -South
The corpse of a troll gladiator is lying here.
A Troll (large) Cultist *-* Clan Ragnarok *-* stands, floating here, fighting Mis. (Non-Fraggable)(Red Aura)
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here, fighting a Troll.(Gold Aura)
A brightly glowing torch floats near Mis's head. (Illuminating)
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here.
Guid  ~<=Shadow Knights=>~ (Shade)(small) stands in mid-air here. (Casting) 
Dunga  Dunga Time Yeah!! ~<=Shadow Knights=>~ (ShadowBeast)(large) sits in mid-air here, fighting a Troll.(Gold Aura)

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You start chanting...
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Mis snaps into visibility.
Mis's powerful bludgeon strikes a Troll.
Mis snaps into visibility.
Mis's fine whip wounds a Troll.
Mis snaps into visibility.
Mis's fine whip wounds a Troll.
Mis snaps into visibility.
Mis's bludgeon strikes a Troll.
Mis snaps into visibility.
Mis's bludgeon wounds a Troll.
Mis snaps into visibility.
A sense of WiLD HAtE surrounds Mis as his bludgeon strikes a Troll.
Mis snaps into visibility.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Dunga's fine pierce wounds a Troll.
Dunga shivers as he hits a Troll.
Dunga's fine slash wounds a Troll.
Dunga shivers as he hits a Troll.
A Troll parries Dunga's lunge at him.
Dunga's fine slash wounds a Troll.
Dunga shivers as he hits a Troll.
A Troll parries Dunga's lunge at him.

< 1116h/1120H 280v/282V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 Guid completes his spell...
Guid utters the word 'agsplnuahz'
Ghostly hands appear before a Troll, close around his neck and begin to squeeze!
A Troll gasps for air as a pair of ghostly hands tighten around his throat!
A Troll attempts to flee.
A Troll leaves south.

< 1116h/1120H 280v/282V Pos: standing >
A Troll enters from the south.

< 1116h/1120H 280v/282V Pos: standing >
Casting: sunray *
A Troll gasps for air as a pair of ghostly hands tighten around his throat!

< 1116h/1120H 280v/282V Pos: standing >

< 1116h/1120H 280v/282V Pos: standing >
You complete your spell...
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 409 ] -=[You unleash light in a focused, searing ray at a Troll!]=-
A Troll's leggings of ripping [superior] melted from the intense heat!
A Troll's troll-skin eyepatch [superior] melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.