The death of [50 Zealot] Zkr (Goblin)

in The Path of the Damned

from the perspective of [48 Thief] Laz o==(=Mithril=Knights=- (Shade)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the diamond crown of Winduin (glowing) [88%]
<worn on eyes>       the eyes of a bewitched silver dragon [poor] (invis) (glowing) [83%]
<worn in ear>        a large golden ring
<worn in ear>        a large golden ring of endurance
<worn on face>       a lithixl beak [87%]
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a string of disembodied hands [71%]
<worn on body>       a suit embodying ethereal soul shards
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on back>       an ermineskin backpack
<worn as quiver>     a marksman's quiver (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [85%]
<worn on belt buckle>a dark sapphire belt buckle from Faerie Realm
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic) [84%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [85%]
<worn around wrist>  a bracer of dracolich scales [superior] (invis) (magic) [78%]
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a glowing faerie ring [84%]
<worn on finger>     a glowing faerie ring
<primary weapon>     the granite dagger 'BloodFeast' (magic)[141h 40m 31s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] with a strange black stone (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades

A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 768h/695H 196v/196V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
A grave-robbing orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
A black hooded orc who is a brief walk away to your north.
An orcish elite who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A baby orc who is rather far off to your north.
An orcish merchant who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish warrior who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish guard who is close by to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 768h/695H 196v/196V Pos: standing >
Dobe's pierce grazes an orcish elite.
Dobe's Tiamat's poison tail stinger strikes out in a blur of speed at an orcish elite.
Dobe's impressive pierce grazes an orcish elite.
Dobe's impressive pierce grazes an orcish elite.
An orcish elite dodges Dobe's attack.

< 768h/695H 196v/196V Pos: standing >
Dobe attempts to flee.
Dobe leaves east.

< 768h/695H 196v/196V Pos: standing >

< 768h/695H 196v/196V Pos: standing >
Dobe enters from the east.

< 768h/695H 196v/196V Pos: standing >
Dobe is knocked to the ground by an orcish elite's mighty bash!

< 768h/695H 196v/196V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
A black hooded orc who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
An orcish guard who is in the distance to your north.
A baby orc who is in the distance to your north.
An orcish merchant who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish warrior who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish guard who is close by to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 768h/695H 196v/196V Pos: standing >
An orcish elite's fine punch strikes Dobe.
An orcish elite's fine punch strikes Dobe.
An orcish elite's punch strikes Dobe.

< 768h/695H 196v/196V Pos: standing >
An orcish elite dodges Dobe's attack.
Dobe misses an orcish elite.
Dobe misses an orcish elite.
An orcish elite dodges Dobe's attack.

< 768h/695H 196v/196V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an orcish elite, circling him.

< 768h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: few wounds E: orcish sta EP: few scratches >
 An orcish elite dodges your futile attack.
You snap into visibility.
[Damage: 16 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 18 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 17 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-

< 768h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: few wounds E: orcish sta EP: few scratches >
 An orcish guard enters from the south.

< 768h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: few wounds E: orcish sta EP: few scratches >
 An orcish guard suddenly attacks Dobe!
An orcish guard's fine punch strikes Dobe.
Sorry, you aren't allowed to do that in combat.

< 768h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: few wounds E: orcish sta EP: few scratches >
 You do an amazing maneuver, tripping an orcish elite.

< 768h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: few wounds E: orcish ass EP: few scratches >
 An orcish elite's fine punch strikes Dobe.
An orcish elite's fine punch strikes Dobe.
An orcish elite's fine punch strikes Dobe.

< 768h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: nasty wounds E: orcish ass EP: few scratches >
 Dobe misses an orcish elite.
Dobe's impressive pierce wounds an orcish elite.
Dobe misses an orcish elite.

< 767h/695H 196v/196V Pos: standing >
< T: Dobe TP: sit TC: nasty wounds E: orcish ass EP:  small wounds >
 [Damage: 22 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 20 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 19 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
Dobe clambers to his feet.

< 767h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: nasty wounds E: orcish ass EP:  small wounds >
 Dobe attempts to flee.
Dobe leaves north.

< 767h/695H 196v/196V Pos: standing >
<An orcish guard frowns in boredom at the obviously one-sided struggle.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
An orcish elite clambers to his feet.
[Damage: 17 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 16 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[An orcish elite screams in pain as your pierce tears into his flesh]=-

< 767h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  small wounds >
 You parry an orcish elite's lunge at you.
-=[An orcish elite's fine punch wounds you.]=-
You parry an orcish elite's lunge at you.

< 747h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 747h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  small wounds >
 A Goblin crawls in from the north.

< 747h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  small wounds >
 [Damage:  8 ] -=[Your fine pierce grazes an orcish elite.]=-
[Damage: 14 ] -=[Your pierce wounds an orcish elite.]=-
[Damage: 11 ] -=[Your impressive pierce wounds an orcish elite.]=-
[Damage: 10 ] -=[Your pierce wounds an orcish elite.]=-
[Damage: 11 ] -=[Your impressive pierce wounds an orcish elite.]=-
A Goblin crawls south.

< 747h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  few wounds >
 You are already standing.

< 746h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  few wounds >
 -=[An orcish elite's decent punch wounds you.]=-
-=[An orcish elite's fine punch wounds you.]=-
An orcish elite misses you.

< 706h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: orcish sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You flee northward!

< 706h/695H 186v/196V Pos: standing >

< 706h/695H 186v/196V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 706h/695H 188v/196V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 706h/695H 189v/196V Pos: standing >

< 706h/695H 191v/196V Pos: standing >
An orcish elite enters from the south.

< 706h/695H 196v/196V Pos: standing >
You quickly scan the area.
A wandering soul who is not far off to your north.
A grave-robbing orc who is not far off to your north.
A baby orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A drunken orc who is rather far off to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A female orc who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
A Goblin who is not far off to your south.
An orcish warrior who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
An orcish thief who is close by to your west.
The orc gate guard who is close by to your west.
Ramish, master trainer who is a brief walk away to your west.

< 706h/695H 196v/196V Pos: standing >

< 706h/695H 196v/196V Pos: standing >

< 706h/695H 196v/196V Pos: standing >
You quickly scan the area.
A grave-robbing orc who is close by to your north.
A black hooded orc who is not far off to your north.
A wandering soul who is not far off to your north.
A baby orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A drunken orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A female orc who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
A Goblin who is not far off to your south.
An orcish warrior who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
An orcish thief who is close by to your west.
The orc gate guard who is close by to your west.
Ramish, master trainer who is a brief walk away to your west.

< 706h/695H 196v/196V Pos: standing >

< 706h/695H 196v/196V Pos: standing >
A Goblin crawls in from the south.
The Path of the Damned
Obvious exits: -N -E -S -W
A Goblin (small) crouches in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
An orcish elite searches the area here for any signs of problems.(Red Aura)
You sense a lifeform nearby.

< 706h/695H 196v/196V Pos: standing >
A Goblin's body appears to recover from the affects of the potion.
Your disguise falls apart!

< 706h/695H 196v/196V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 706h/695H 196v/196V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
A wandering soul who is not far off to your north.
A baby orc who is not far off to your north.
An old orcish woman who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A drunken orc who is rather far off to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
An orcish thief who is close by to your west.
The orc gate guard who is close by to your west.

< 706h/695H 196v/196V Pos: standing >
A Goblin rises to his feet.

< 706h/695H 196v/196V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
A wandering soul who is not far off to your north.
A baby orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A drunken orc who is rather far off to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
A female orc who is not far off to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
An orcish thief who is close by to your west.
The orc gate guard who is close by to your west.
Ramish, master trainer who is a brief walk away to your west.

< 706h/695H 196v/196V Pos: standing >
A Goblin points out Dobe lurking here!

< 706h/695H 196v/196V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
An orcish assassin who is not far off to your north.
A wandering soul who is not far off to your north.
A baby orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A drunken orc who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is not far off to your south.
A female orc who is not far off to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
An orcish thief who is close by to your west.
The orc gate guard who is close by to your west.
Ramish, master trainer who is a brief walk away to your west.

< 706h/695H 196v/196V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Goblin, circling him.

< 706h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 An orcish elite suddenly attacks YOU!
You snap into visibility.
-=[An orcish elite's decent punch wounds you.]=-
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 30 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 15 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin dodges your futile attack.
You snap into visibility.
[Damage: 14 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin dodges your futile attack.
You snap into visibility.

< 687h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 An orcish guard enters from the south.

< 687h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 687h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You snap into visibility.
You do a fancy maneuver, tripping a Goblin.
An orcish guard suddenly attacks YOU!
An orcish guard misses you.

< 687h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few scratches >
 A Goblin says 'Maa yuur bluodthef bi a wimlipg tacsifoce!'
You snap into visibility.
-=[A Goblin's impressive whip wounds you.]=-
-=[A Goblin's fine whip wounds you.]=-
-=[A Goblin's impressive whip wounds you.]=-
A Goblin misses you.
-=[A Goblin's fine whip wounds you.]=-

< 642h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few scratches >
 You snap into visibility.
-=[An orcish elite's decent punch wounds you.]=-
You dodge an orcish elite's vicious attack.
-=[An orcish elite's decent punch wounds you.]=-
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 14 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 13 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 13 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 12 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
Dobe snaps into visibility.
Dobe places Tiamat's poison tail stinger in the back of a Goblin, resulting in some strange noises and some blood.
Dobe places the dagger of Wind in the back of a Goblin, resulting in some strange noises and some blood.
With a swift tug Dobe wrenches the weapon free, ramming it into a Goblin's spine!
Dobe snaps into visibility.
Dobe places the dagger of Wind in the back of a Goblin, resulting in some strange noises and some blood.

< 605h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: few wounds E: A Goblin sit EP:  few wounds >
 You parry an orcish guard's lunge at you.
You parry an orcish guard's lunge at you.
You snap into visibility.

< 606h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: few wounds E: A Goblin sit EP:  few wounds >
 A Goblin gasps suddenly as their body is enhanced by some other-worldly power!
A Goblin says 'Thi nun-celoevir nusv bi pynithef!'
Dobe snaps into visibility.
A Goblin's impressive whip strikes Dobe.
A Goblin's fine whip wounds Dobe.
A Goblin's fine whip wounds Dobe.
A Goblin misses Dobe.
A Goblin's impressive whip strikes Dobe.
A Goblin's fine whip wounds Dobe.

< 607h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: nasty wounds E: A Goblin sit EP:  few wounds >
 Dobe attempts to flee.
Dobe leaves south.

< 607h/695H 196v/196V Pos: standing >
<A Goblin clambers to his feet.

< 607h/695H 196v/196V Pos: standing >
<A Goblin starts casting an offensive spell.

< 607h/695H 196v/196V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Goblin blocks your futile lunge at him.
A Goblin blocks your futile lunge at him.
You snap into visibility.
[Damage: 15 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 21 ] -=[A Goblin screams in pain as your pierce tears into his flesh]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.

< 608h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP:  nasty wounds >
 You snap into visibility.
-=[An orcish elite's decent punch strikes you.]=-
You dodge an orcish elite's vicious attack.
Dobe snaps into visibility.
Dobe places Tiamat's poison tail stinger in the back of a Goblin, resulting in some strange noises and some blood.
Dobe snaps into visibility.
Dobe's fine pierce wounds a Goblin.

< 589h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP:  nasty wounds >
 Dobe snaps into visibility.
Dobe's fine pierce wounds a Goblin.
Dobe snaps into visibility.
Dobe's fine pierce strikes a Goblin.
A Goblin dodges Dobe's attack.
Dobe snaps into visibility.
Dobe's fine pierce wounds a Goblin.
Dobe snaps into visibility.

< 589h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP:  nasty wounds >
 Dobe attempts to flee.
Dobe leaves south.

< 590h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP:  nasty wounds >
 You dodge an orcish guard's vicious attack.
You dodge an orcish guard's vicious attack.

< 590h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP:  nasty wounds >
 You do a fancy maneuver, tripping a Goblin.

< 590h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sit EP:  nasty wounds >
 A Goblin stops chanting abruptly!
Dobe enters from the south.
Horns begin to bellow and drums thunder to the call to arms!

< 590h/695H 196v/196V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sit EP:  nasty wounds >
 Dobe snaps into visibility.
Dobe's fine pierce strikes a Goblin.
Dobe snaps into visibility.
Dobe places the dagger of Wind in the back of a Goblin, resulting in some strange noises and some blood.

< 590h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: nasty wounds E: A Goblin sit EP: pretty hurt >
 Dobe snaps into visibility.
A Goblin's fine whip wounds Dobe.
A Goblin's fine whip wounds Dobe.
A Goblin's fine whip wounds Dobe.
A Goblin's powerful whip strikes Dobe.

< 590h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: nasty wounds E: A Goblin sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your impressive pierce strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage:  9 ] -=[Your fine pierce strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
A Goblin blocks your futile lunge at him.
You snap into visibility.

< 591h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: nasty wounds E: A Goblin sit EP: pretty hurt >
 You snap into visibility.
-=[An orcish elite's fine punch strikes you.]=-
You parry an orcish elite's lunge at you.
-=[An orcish elite's punch strikes you.]=-
An orcish elite turns to focus his attack on Dobe!

< 553h/695H 196v/196V Pos: standing >
< T: Dobe TP: sta TC: nasty wounds E: A Goblin sit EP: pretty hurt >
 Dobe attempts to flee.
Dobe leaves south.

< 553h/695H 196v/196V Pos: standing >
<Dobe snaps into visibility.
Dobe places Tiamat's poison tail stinger in the back of a Goblin, resulting in some strange noises and some blood.
With a swift tug Dobe wrenches the weapon free, ramming it into a Goblin's spine!
Dobe snaps into visibility.
Dobe places Tiamat's poison tail stinger in the back of a Goblin, resulting in some strange noises and some blood.
Dobe snaps into visibility.
Dobe places the dagger of Wind in the back of a Goblin, resulting in some strange noises and some blood.
A Goblin's amulet of chaos [superior] was completely destroyed by the massive blow!
A Goblin's tundra hunter's necklace of fangs was completely destroyed by the massive blow!
A Goblin's pair of brown breeches [superior] was completely destroyed by the massive blow!
A Goblin's goggles of the tinkerer [superior] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!