The death of [50 Zealot] Zkr *-* Clan Ragnarok *-* (Goblin)

in A Tight Tunnel

from the perspective of [51 Dark Dreamer] Tobe o==(=Mithril=Knights=- (Shade)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic) [79%]
<worn in ear>        a brightly flaming earring
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a cosmic silver collar (magic) [82%]
<worn around neck>   a cosmic silver collar (magic)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    the cloak of the manta ray
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a small circular shield of blue flames [superior] (illuminating)
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a cosmic tome
<worn on arms>       sleeves smeared with blood [71%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [83%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [84%]
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     an enchanted ring of balor bone
<held>               the gem of the aerie [poor] (magic)
<worn on legs>       leggings smeared with blood [53%]
<worn on feet>       a pair of clawed demon-hide moccasins

 
    MM....^^    
   MM ^.^..     
 MMM   ..M^. M  
 MM ^^ ...^^^M  
   .. .@....    
  ....^.....^   
 M.....^....^   
  ..^........   
   ....^....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 114v/121V Pos: standing >
 
    M ....^     
  . MM....^^M   
 . MM ^.^..  M  
 MMM   ..M^. M  
 MM ^^ @..^^^M  
   .. ......    
  ....^.....^   
  .....^....^   
   .^.......    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 114v/121V Pos: standing >
 
   M.^ .^PMM    
  . M ....^ M   
 .. MM....^^MM  
 . MM ^.^..  M  
 MMM   @.M^. M  
 MM ^^ ...^^^M  
   .. ......    
  ....^.....^   
   ....^....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 113v/121V Pos: standing >
 
   ..^^.MMMM    
  .M.^ .^PMMM   
 .. M ....^ MM  
 .. MM....^^MM  
 . MM ^@^..  M  
 MMM   ..M^. M  
 MM ^^ ...^^^M  
   .. ......    
   ...^.....    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 112v/121V Pos: standing >
 
   M..^.MMM.    
   ..^^.MMMM.   
 ..M.^ .^PMMM.  
 .. M ....^ MM  
 .. MM.@..^^MM  
 . MM ^.^..  M  
 MMM   ..M^. M  
  M ^^ ...^^^   
   .. ......    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 111v/121V Pos: standing >
 
   MMM....^.    
  MM..^.MMM..   
   ..^^.MMMM..  
 ..M.^ .^PMMM.  
 .. M .@..^ MM  
 .. MM....^^MM  
 . MM ^.^..  M  
  MM   ..M^.    
    ^^ ...^^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 110v/121V Pos: standing >
 
   MMMMM.^^     
  MMMM....^..   
 MMM..^.MMM...  
   ..^^.MMMM..  
 ..M.^ @^PMMM.  
 .. M ....^ MM  
 .. MM....^^MM  
   MM ^.^..     
   M   ..M^.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 109v/121V Pos: standing >
You quickly scan the area.
Psybr who is not far off to your east.
A stonescale pyrolisk who is rather far off to your west.

< 666h/666H 112v/121V Pos: standing >
 
   M  ...^      
  MMMMMM.^^ M   
 MMMMM....^..M  
 MMM..^.MMM...  
   ..^^@MMMM..  
 ..M.^ .^PMMM.  
 .. M ....^ MM  
  . MM....^^M   
   MM ^.^..     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 113v/121V Pos: standing >
 
   .^MM.. MM    
  ^M  ...^  M   
 ^MMMMMM.^^ MM  
 MMMMM....^..M  
 MMM..^@MMM...  
   ..^^.MMMM..  
 ..M.^ .^PMMM.  
  . M ....^ M   
    MM....^^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 113v/121V Pos: standing >
 
   .^MMM^MMM    
  ..^MM.. MMM   
 .^M  ...^  MM  
 ^MMMMMM.^^ MM  
 MMMMM.@..^..M  
 MMM..^.MMM...  
   ..^^.MMMM..  
  .M.^ .^PMMM   
    M ....^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 112v/121V Pos: standing >
 
   ^MMM^MMM^    
  .^MM.. MMM^   
 ^M  ...^  MM^  
 MMMMMM.^^ MM^  
 MMMM..@.^..MM  
 MM..^.MMM...M  
  ..^^.MMMM..M  
  M.^ .^PMMM.   
   M ....^ M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 112v/121V Pos: standing >
A black rift in space opens next to you, and a nightcrawler steps out of it grinning.
 
   MMMMMM^^^    
  .^MMM^MMM^^   
 ..^MM.. MMM^^  
 ^M  ...^  MM^  
 MMMMMM@^^ MM^  
 MMMM....^..MM  
 MM..^.MMM...M  
  ..^^.MMMM..   
   .^ .^PMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 112v/121V Pos: standing >
 
   MMMMM^^.M    
  MMMMMMM^^^^   
  .^MMM^MMM^^.  
 ..^MM.. MMM^^  
 ^M  ..@^  MM^  
 MMMMMM.^^ MM^  
 MMMM....^..MM  
  M..^.MMM...   
   .^^.MMMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 111v/121V Pos: standing >
 
   MMMM^^...    
  MMMMMM^^.M.   
 ^MMMMMMM^^^^.  
  .^MMM^MMM^^.  
 ..^MM.@ MMM^^  
 ^M  ...^  MM^  
 MMMMMM.^^ MM^  
  MMM....^..M   
   ..^.MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 112v/121V Pos: standing >
You start chanting...

< 666h/666H 114v/121V Pos: standing >
You complete your spell...

< 666h/666H 117v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
You quickly scan the area.
A giant garm companion who is a brief walk away to your north.
A drunk flind vagabond who is a brief walk away to your north.
A villianous duergar creep who is a brief walk away to your north.
A cruel wight savage who is in the distance to your north.
A villianous duergar creep who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
A nightcrawler who is a brief walk away to your south.

< 666h/666H 121v/121V Pos: standing >
You quickly scan the area.
A giant garm companion who is a brief walk away to your north.
A drunk flind vagabond who is a brief walk away to your north.
A villianous duergar creep who is a brief walk away to your north.
A cruel wight savage who is in the distance to your north.
A villianous duergar creep who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
 
   MMMM^^...    
  MMMMMM^^.M.   
 ^MMMMMMM^^^^.  
  .^MMM^MMM^^.  
 ..^MM.@ MMM^^  
 M^  ...^  MM^  
 MMMMMM.^^ MM^  
  MMM....^..M   
   ..^.MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 666h/666H 121v/121V Pos: standing >
You quickly scan the area.
A giant garm companion who is a brief walk away to your north.
A drunk flind vagabond who is a brief walk away to your north.
A villianous duergar creep who is a brief walk away to your north.
A Goblin who is in the distance to your north.
A cruel wight savage who is in the distance to your north.
A villianous duergar creep who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
Psybr who is almost out of sight to your south.

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
You quickly scan the area.
A giant garm companion who is a brief walk away to your north.
A drunk flind vagabond who is a brief walk away to your north.
A villianous duergar creep who is a brief walk away to your north.
A cruel wight savage who is in the distance to your north.
A villianous duergar creep who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
Psybr who is almost out of sight to your south.
Gwayf the duergar berserker who is almost out of sight to your west.

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
You quickly scan the area.
A drunk flind vagabond who is a brief walk away to your north.
A villianous duergar creep who is a brief walk away to your north.
A deranged ghoul scoundrel who is in the distance to your north.
A villianous duergar creep who is almost out of sight to your north.
Straut who is almost out of sight to your north.
A Goblin who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
Psybr who is almost out of sight to your south.
Gwayf the duergar berserker who is almost out of sight to your west.

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
*Straut  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tight Tunnel
Obvious exits: -N -S
Straut  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here. (Casting) (Red Aura)
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.

< 666h/666H 121v/121V Pos: standing >
Psybr enters from the south.

< 666h/666H 121v/121V Pos: standing >
Psybr leaves north.

< 666h/666H 121v/121V Pos: standing >

< 666h/666H 121v/121V Pos: standing >
A Tight Tunnel
Obvious exits: -N -S
*Straut  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here, fighting a Goblin.(Red Aura)
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting Straut.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
Psybr Templar o==(=Mithril=Knights=- (Gnome)(tiny) stands, floating here. (Casting) (Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 666h/666H 119v/121V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qfjgpuio paie'
A Goblin is encircled by a huge fist sent by Psybr, which begins to crush his body.

< 666h/666H 119v/121V Pos: standing >
Straut starts casting an offensive spell.
Straut snaps into visibility.

< 666h/666H 119v/121V Pos: standing >
Psybr starts casting an offensive spell called 'bigbys crushing hand'.

< 666h/666H 119v/121V Pos: standing >
Straut snaps into visibility.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.

< 666h/666H 119v/121V Pos: standing >
Straut snaps into visibility.
Straut completes his spell...
Straut utters the words 'unsozfol efaui'
Straut snaps into visibility.
Straut drains a Goblin - what a waste of energy!
Psybr completes his spell...
Psybr utters the words 'buoblg qfjgpuio paie'
A Goblin is encircled by a huge fist sent by Psybr, which begins to crush his body.

< 666h/666H 119v/121V Pos: standing >
Straut misses a Goblin.
A Goblin blocks Straut's lunge at him.
Straut snaps into visibility.
Straut's decent bludgeon wounds a Goblin.
Straut snaps into visibility.
Straut's decent bludgeon wounds a Goblin.
Straut snaps into visibility.
A Goblin starts casting a spell.

< 666h/666H 119v/121V Pos: standing >
Straut starts casting an offensive spell called 'energy drain'.
Straut snaps into visibility.

< 666h/666H 119v/121V Pos: standing >
Sparkling magic surrounds Psybr as he begins his chant.
Psybr starts casting an offensive spell called 'bigbys crushing hand'.

< 666h/666H 119v/121V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yjrr pzar'
A torrent of divine energy flows from a Goblin into a Goblin's body, and his wounds begin to heal!

< 666h/666H 119v/121V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qfjgpuio paie'
A Goblin is encircled by a huge fist sent by Psybr, which begins to crush his body.

< 666h/666H 119v/121V Pos: standing >
Straut completes his spell...
Straut utters the words 'unsozfol efaui'
Straut snaps into visibility.
Straut drains a Goblin - what a waste of energy!

< 666h/666H 119v/121V Pos: standing >
Straut snaps into visibility.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.
A Goblin's whip grazes Straut.
A Goblin starts casting a spell.
Straut starts casting an offensive spell.

< 666h/666H 119v/121V Pos: standing >
Psybr starts casting an offensive spell called 'bigbys clenched fist'.

< 666h/666H 119v/121V Pos: standing >
Straut snaps into visibility.

< 666h/666H 119v/121V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Goblin, blood pours from his body!

< 666h/666H 119v/121V Pos: standing >
Straut snaps into visibility.
Straut completes his spell...
Straut utters the words 'unsozfol efaui'
Straut snaps into visibility.
Straut drains a Goblin - what a waste of energy!

< 666h/666H 119v/121V Pos: standing >
Psybr starts casting an offensive spell.

< 666h/666H 119v/121V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'yjrr pzar'
A torrent of divine energy flows from a Goblin into a Goblin's body, and his wounds begin to heal!
Straut's pupils dialate and return to normal.

< 666h/666H 119v/121V Pos: standing >
Straut starts casting an offensive spell.
Straut snaps into visibility.

< 666h/666H 119v/121V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Goblin, blood pours from his body!
A Goblin says 'Maa yuur bluodthef bi a wimlipg tacsifoce!'
Straut snaps into visibility.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.
A Goblin's feeble whip grazes Straut.

< 666h/666H 121v/121V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.
A Goblin attempts to flee.
A Goblin bumps into Straut.
A Goblin tries to flee, but can't make it out of here!

< 666h/666H 121v/121V Pos: standing >
Straut snaps into visibility.

< 666h/666H 121v/121V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.
Psybr starts casting an offensive spell called 'bigbys clenched fist'.

< 666h/666H 121v/121V Pos: standing >
Straut completes his spell...
Straut utters the words 'unsozfol efaui'
Straut snaps into visibility.
Straut drains a Goblin - what a waste of energy!

< 666h/666H 121v/121V Pos: standing >
A Goblin attempts to flee.
A Goblin bumps into Psybr.
A Goblin tries to flee, but can't make it out of here!

< 666h/666H 121v/121V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Goblin, blood pours from his body!
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 666h/666H 121v/121V Pos: standing >
A Goblin attempts to flee.
A Goblin bumps into Psybr.
A Goblin tries to flee, but can't make it out of here!
Straut starts casting an offensive spell called 'negative concussion blast'.
Straut snaps into visibility.

< 666h/666H 121v/121V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 666h/666H 121v/121V Pos: standing >
A Goblin starts casting a spell.
Psybr starts casting an offensive spell called 'bigbys clenched fist'.

< 666h/666H 121v/121V Pos: standing >
Straut snaps into visibility.

< 666h/666H 121v/121V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Goblin, blood pours from his body!

< 666h/666H 121v/121V Pos: standing >
Straut snaps into visibility.

< 666h/666H 121v/121V Pos: standing >
Straut completes his spell...
Straut utters the words 'izoahuzz qaijudigguai bragh'
Straut snaps into visibility.
Straut's concussion blast rips into a Goblin, shattering his soul!
A Goblin's a translucent eyepatch [superior] was disintegrated by the negative energy!
A Goblin's an assassins mask was disintegrated by the negative energy!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tobe by 13200000.
The smell of fresh blood enters your body, infusing you with power!