<worn as a badge> a masterly crafted obsidian badge (illuminating) [81%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the visor of divine vision [poor] (magic) (glowing) [55%]
<worn in ear> a tiny copper earring [superior] (magic)
<worn in ear> a lightning earring [superior] with a strange sharp rubin [61%]
<worn on face> the mask of Darkness [superior] (magic) [60%]
<worn around neck> a werewolf tooth necklace [superior] (magic)
<worn around neck> a string of disembodied hands [superior] [89%]
<worn on body> a mithril breastplate with a golden cross [superior] (magic) (glowing) [83%]
<worn about body> the mantle of the Dark [superior] (magic) [83%]
<worn on back> a blood sword of Kvasir [poor] (magic) [85%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the ceinture of giant strength [superior] (magic) [83%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [83%]
<worn on arms> a shoulder drape of emerald dragonscale [poor] (magic)
<worn around wrist> the bangle of the Dreamer (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming) [56%]
<worn on hands> the bloody claws of the werewolf [superior] (magic) [77%]
<worn on finger> a shiny crimson ring [superior] (magic)
<worn on finger> an obsidian circle (magic) [88%]
<primary weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[234h 45m 37s]
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] with a strange black stone (magic)
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [59%]
<worn on feet> a pair of boots of stealth of endurance (magic)
Compression ratio: 87%
Status: Standing.
Frags: +7.74 Deaths: 36
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision UD Vision Farsee Fly Haste Invisibility Waterbreathing Listen Sneaking Fearless
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 2237
Active Spells:
--------------
aid (37 minutes)
wolfspeed (14 minutes)
enhance agility (13 minutes)
< 1124h/1124H 288v/288V Pos: standing >
The Home of Quietus
Obvious exits: -N# -SW -SE
An embroidered leather chair rests here.
A soft silk sofa faces the center of the room.
A low ebonwood table with intricate inlays stands here.
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here. (Casting)
A powerful troll guards Quietus.(Red Aura)
Quietus, the famous pirate, relaxes here.(Red Aura)
< 1124h/1124H 288v/288V Pos: standing >
Dis completes his spell...
Dis utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 1124h/1124H 288v/288V Pos: standing >
A moonwell suddenly glows brightly!
Dis enters a moonwell and disappears among the mist.
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
It hasn't solidified again yet...
< 1124h/1124H 288v/288V Pos: standing >
You enter a moonwell and reappear elsewhere...
<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
A young squire stands here practicing his sword technique.(Red Aura)
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A small black rat is scrounging about here for some food.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 1124h/1124H 288v/288V Pos: standing >
Dis now follows Psybr.
< 1124h/1124H 288v/288V Pos: standing >
You peer into a moonwell and see...
The Home of Quietus
< 1124h/1124H 288v/288V Pos: standing >
Score information for Ur
Level: 51 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1124(1124) Moves: 288(288)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +7.74 Deaths: 36
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision UD Vision Farsee Fly Haste Invisibility Waterbreathing Listen Sneaking Fearless
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 2237
Active Spells:
--------------
aid (37 minutes)
wolfspeed (14 minutes)
enhance agility (13 minutes)
< 1124h/1124H 288v/288V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
A young squire stands here practicing his sword technique.(Red Aura)
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A small black rat is scrounging about here for some food.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 1124h/1124H 288v/288V Pos: standing >
You peer into a moonwell and see...
The Home of Quietus
< 1124h/1124H 288v/288V Pos: standing >
Psybr sneaks south.
Dis trots south.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)
There are Barbarian tracks going south.
< 1124h/1124H 287v/288V Pos: standing >
< 1124h/1124H 287v/288V Pos: standing >
A watcher of the keep leaves east.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
A squire of the keep who is close by to your north.
A small rat who is close by to your north.
A hooded strongman who is close by to your north.
A wild rabbit who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is close by to your south.
A homeless man who is not far off to your south.
An elite bodyguard who is not far off to your south.
A hooded strongman who is a brief walk away to your south.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
A squire of the keep who is close by to your north.
A small rat who is close by to your north.
A hooded strongman who is close by to your north.
A wild rabbit who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is close by to your south.
A homeless man who is not far off to your south.
An elite bodyguard who is not far off to your south.
A hooded strongman who is a brief walk away to your south.
< 1124h/1124H 287v/288V Pos: standing >
The baron's servant leaves north.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
The baron's servant who is close by to your north.
A squire of the keep who is close by to your north.
A small rat who is close by to your north.
A hooded strongman who is close by to your north.
A wild rabbit who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is close by to your south.
A homeless man who is not far off to your south.
A hooded strongman who is a brief walk away to your south.
< 1124h/1124H 287v/288V Pos: standing >
Dis trots south.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -S
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
An elite watcher of the keep is standing here.(Red Aura)
There are some tracks heading south.
< 1124h/1124H 286v/288V Pos: standing >
< 1124h/1124H 286v/288V Pos: standing >
You quickly scan the area.
The keep's majestrate who is close by to your north.
A squire of the keep who is not far off to your north.
A small rat who is not far off to your north.
A hooded strongman who is not far off to your north.
A wild rabbit who is a brief walk away to your north.
A squire of the keep who is rather far off to your north.
A homeless man who is close by to your south.
An elite bodyguard who is close by to your south.
< 1124h/1124H 288v/288V Pos: standing >
Psybr sneaks south.
Dis trots south.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A homeless man is here, longing for better times.
An elite bodyguard stands here, protecting his escort.(Red Aura)
There are Barbarian tracks going south.
There are some tracks heading south.
< 1124h/1124H 287v/288V Pos: standing >
Dis trots south.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
You quickly scan the area.
A homeless man who is close by to your north.
An elite bodyguard who is close by to your north.
An elite watcher who is not far off to your north.
The keep's majestrate who is a brief walk away to your north.
The baron's servant who is rather far off to your north.
A squire of the keep who is rather far off to your north.
A small rat who is rather far off to your north.
A hooded strongman who is rather far off to your north.
A wild rabbit who is in the distance to your north.
Stephan who is not far off to your east.
Anele who is close by to your west.
< 1124h/1124H 286v/288V Pos: standing >
< 1124h/1124H 286v/288V Pos: standing >
You quickly scan the area.
A homeless man who is close by to your north.
An elite bodyguard who is close by to your north.
An elite watcher who is not far off to your north.
The keep's majestrate who is a brief walk away to your north.
The baron's servant who is rather far off to your north.
A squire of the keep who is rather far off to your north.
A small rat who is rather far off to your north.
A hooded strongman who is rather far off to your north.
A wild rabbit who is in the distance to your north.
An elderly man who is close by to your east.
A hooded executioner who is close by to your east.
Stephan who is not far off to your east.
Anele who is close by to your west.
< 1124h/1124H 288v/288V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A homeless man who is close by to your north.
An elite bodyguard who is close by to your north.
The keep's majestrate who is a brief walk away to your north.
The baron's servant who is rather far off to your north.
A squire of the keep who is rather far off to your north.
A small rat who is rather far off to your north.
An elderly man who is close by to your east.
A hooded executioner who is close by to your east.
Stephan who is not far off to your east.
< 1124h/1124H 288v/288V Pos: standing >
Dis trots east.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
The corpse of an elite bodyguard is lying here.
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
An elderly man stands here, smack'n his lips.
A hooded executioner stands here practicing his axe swing.(Red Aura)
There are some tracks heading east.
There are some tracks heading east.
< 1124h/1124H 287v/288V Pos: standing >
Dis trots east.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
Obvious exits: -W
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Stephan looks at you contently.
< 1124h/1124H 286v/288V Pos: standing >
< 1124h/1124H 286v/288V Pos: standing >
You quickly scan the area.
An elderly man who is close by to your west.
A hooded executioner who is close by to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
< 1124h/1124H 288v/288V Pos: standing >
Dis trots west.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
The corpse of an elite bodyguard is lying here.
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
An elderly man stands here, smack'n his lips.
A hooded executioner stands here practicing his axe swing.(Red Aura)
There are some tracks heading west.
There are some tracks heading east.
< 1124h/1124H 287v/288V Pos: standing >
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A Bloodstone peddler who is close by to your north.
A Bloodstone peddler who is close by to your north.
Stephan who is close by to your east.
An elite watcher who is close by to your south.
The baron's servant who is close by to your south.
A common woman who is close by to your south.
A citizen of Bloodstone who is close by to your south.
A noble lady who is not far off to your south.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A Bloodstone peddler who is close by to your north.
A Bloodstone peddler who is close by to your north.
Stephan who is close by to your east.
An elite watcher who is close by to your south.
The baron's servant who is close by to your south.
A common woman who is close by to your south.
A citizen of Bloodstone who is close by to your south.
A noble lady who is not far off to your south.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.
< 1124h/1124H 287v/288V Pos: standing >
Psybr waves his finger in the air.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A Bloodstone peddler who is close by to your north.
A Bloodstone peddler who is close by to your north.
Stephan who is close by to your east.
An elite watcher who is close by to your south.
The baron's servant who is close by to your south.
A common woman who is close by to your south.
A citizen of Bloodstone who is close by to your south.
A noble lady who is not far off to your south.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A wino who is close by to your north.
A Bloodstone peddler who is close by to your north.
A Bloodstone peddler who is close by to your north.
Stephan who is close by to your east.
A Troll who is close by to your south.
An elite watcher who is close by to your south.
A common woman who is close by to your south.
A citizen of Bloodstone who is close by to your south.
A noble lady who is not far off to your south.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.
< 1124h/1124H 287v/288V Pos: standing >
Dis trots south.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>
<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>
Under the Royal Arches
Obvious exits: -N -S
The corpse of a Bloodstone holyman is lying here.
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands here.(Red Aura)
An elite watcher of the keep is standing here.(Red Aura)
A servant of the keep's baron is here tending official business.
A woman stands here humming a melody.(Red Aura)
A citizen stands here minding his own business.(Red Aura)
There are Barbarian tracks going south.
There are Troll tracks going north.
Score information for Ur
Level: 51 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1124(1124) Moves: 286(288)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +7.74 Deaths: 36
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision UD Vision Farsee Fly Haste Invisibility Waterbreathing Listen Sneaking Fearless
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 2237
Active Spells:
--------------
aid (36 minutes)
wolfspeed (13 minutes)
enhance agility (12 minutes)
< 1124h/1124H 286v/288V Pos: standing >
< 1124h/1124H 286v/288V Pos: standing >
< 1124h/1124H 287v/288V Pos: standing >
Dis trots south.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: At the Foot of Some Black Marble Stairs
</map>
<map>
Zone: Bloodstone Keep.
Room: At the Foot of Some Black Marble Stairs
</map>
At the Foot of Some Black Marble Stairs
Obvious exits: -N -U
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A noble lady is standing here.
< 1124h/1124H 287v/288V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
The baron's servant who is close by to your north.
A common woman who is close by to your north.
An elderly man who is not far off to your north.
An elite watcher who is a brief walk away to your north.
A wino who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
< 1124h/1124H 287v/288V Pos: standing >
< 1124h/1124H 287v/288V Pos: standing >
< 1124h/1124H 287v/288V Pos: standing >
Dis trots north.
You follow Dis.
<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>
<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>
Under the Royal Arches
Obvious exits: -N -S
The corpse of a Bloodstone holyman is lying here.
*Dis DraugR ~<=Shadow Knights=>~ (Centaur)(huge) stands in mid-air here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands here.(Red Aura)
An elite watcher of the keep is standing here.(Red Aura)
A servant of the keep's baron is here tending official business.
A woman stands here humming a melody.(Red Aura)
A citizen stands here minding his own business.(Red Aura)
There are Barbarian tracks going north.
There are Troll tracks going north.
< 1124h/1124H 286v/288V Pos: standing >
< 1124h/1124H 286v/288V Pos: standing >
You snap into visibility.
You tackle a Troll square in the chest knocking the wind out of him!
< 1124h/1124H 287v/288V Pos: standing >
<Dis starts casting an offensive spell.
Dis snaps into visibility.
< 1124h/1124H 288v/288V Pos: standing >
<
< 1124h/1124H 288v/288V Pos: standing >
<Psybr starts casting an offensive spell.
Psybr snaps into visibility.
< 1124h/1124H 288v/288V Pos: standing >
<You snap into visibility.
[Damage: 25 ] -=[Your impressive slash strikes a Troll.]=-
[Damage: 27 ] -=[Your impressive pierce strikes a Troll.]=-
[Damage: 27 ] -=[Your impressive pierce strikes a Troll.]=-
[Damage: 35 ] -=[Your powerful slash strikes a Troll.]=-
[Damage: 25 ] -=[Your impressive slash strikes a Troll.]=-
< 1124h/1124H 288v/288V Pos: standing >
< T: Ur TP: sta TC:excellent E: A Troll sit EP: few wounds >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Troll, blood pours from his body!
Dis completes his spell...
Dis utters the word 'gjifal'
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
Dis unleashes light in a focused, searing ray at a Troll!
A Troll is stunned!
< 1124h/1124H 288v/288V Pos: standing >
<Psybr starts casting an offensive spell.
< 1124h/1124H 288v/288V Pos: standing >
<Dis starts casting an offensive spell.
Dis snaps into visibility.
< 1124h/1124H 288v/288V Pos: standing >
<Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Troll, blood pours from his body!
A Troll's diabolical marble torque from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.