The death of [41 Brigand] Korgoom *-* Clan Ragnarok *-* (Troll)

in Under the Royal Arches

from the perspective of [51 Forest Druid] Dis ~<=Shadow Knights=>~ (Centaur)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the crown of unholy saints [superior] [89%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn in ear>        a pulsating gemstone earring [43%]
<worn on face>       a lithixl beak [superior] [71%]
<worn around neck>   a druidic necklace of fish scales
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of celestial dragonscale (glowing)
<worn on horse body> the saddle of the four winds with a strange dark bloodstone
<worn about body>    a cloak of eternal fire
<worn on tail>       a diamond-studded tail ring (magic)
<worn as quiver>     a glowing bard sack [superior] (glowing) [64%]
<worn about waist>   a silken sash of raw silk [poor] [78%]
<worn on belt buckle>a dreamcasters scepter of stars [78%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [88%]
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gloves of the storm
<worn on finger>     a crystal ring set with a jade (glowing)
<worn on finger>     a bright platinum wedding band [88%]
<primary weapon>     a blackened dreamwalker's staff (magic)
<worn on feet>       a set of bloodied horseshoes [poor] (magic) [83%]

A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >
The Home of Quietus
Obvious exits: -North# -Southwest -Southeast
An embroidered leather chair rests here.
A soft silk sofa faces the center of the room.
A low ebonwood table with intricate inlays stands here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A powerful troll guards Quietus.
Quietus, the famous pirate, relaxes here.

< 1118h/1118H 357v/357V Pos: standing >
The Home of Quietus
Obvious exits: -North# -Southwest -Southeast
An embroidered leather chair rests here.
A soft silk sofa faces the center of the room.
A low ebonwood table with intricate inlays stands here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A powerful troll guards Quietus.
Quietus, the famous pirate, relaxes here.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
Autosaving...

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
The Home of Quietus
Obvious exits: -North# -Southwest -Southeast
An embroidered leather chair rests here.
A soft silk sofa faces the center of the room.
A low ebonwood table with intricate inlays stands here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A powerful troll guards Quietus.
Quietus, the famous pirate, relaxes here.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >

< 1118h/1118H 357v/357V Pos: standing >
You start chanting...

< 1118h/1118H 357v/357V Pos: standing >
Casting: moonwell *****

< 1118h/1118H 357v/357V Pos: standing >
Casting: moonwell ****

< 1118h/1118H 357v/357V Pos: standing >
Casting: moonwell ***

< 1118h/1118H 357v/357V Pos: standing >
Casting: moonwell **

< 1118h/1118H 357v/357V Pos: standing >
Casting: moonwell *

< 1118h/1118H 357v/357V Pos: standing >
Casting: moonwell 

< 1118h/1118H 357v/357V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >

		Score information for Dis

Level: 51   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 1118(1118)  Moves: 357(357)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.63   Deaths:   4
Detecting:      Invisible Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Enlarged Size Fearless Lightfooted Sparkling
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  611 

Active Spells:
--------------
endurance (4 minutes)
pass without trace (3 minutes)
aid (37 minutes)
lionrage (3 minutes)
hawkvision (2 minutes)
elephantstrength (23 minutes)
animal vision (53 minutes)
natures blessing (45 minutes)
elemental aura (less than a minute remaining)
enlarge (23 minutes)
mielikki vitality (8 minutes)


< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A beautiful woman who is close by to your southwest.

< 1118h/1118H 357v/357V Pos: standing >
You peer into a moonwell and see...
Commerce Way & Mina Street Intersection

< 1118h/1118H 357v/357V Pos: standing >
It hasn't solidified yet...

< 1118h/1118H 357v/357V Pos: standing >
It hasn't solidified yet...

< 1118h/1118H 357v/357V Pos: standing >
You enter a moonwell and reappear elsewhere...

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A young squire stands here practicing his sword technique.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) sits resting.
An impenetrable globe of darkness floats near Psybr's head.
A small black rat is scrounging about here for some food.
A hooded strongman is standing here, keeping the public at bay.

< 1118h/1118H 357v/357V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
Psybr opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 1118h/1118H 357v/357V Pos: standing >
Psybr closes his book and smiles broadly.

< 1118h/1118H 357v/357V Pos: standing >
Psybr clambers to his feet.

< 1118h/1118H 357v/357V Pos: standing >
Ur steps out of a moonwell.
You quickly scan the area.
A wild rabbit who is close by to your north.
A squire of the keep who is not far off to your north.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The baron's servant who is close by to your south.
A watcher of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
An elite watcher who is not far off to your south.
A homeless man who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
A hooded strongman who is close by to your west.
A watcher of the keep who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A black squirrel who is in the distance to your west.

< 1118h/1118H 357v/357V Pos: standing >
You now follow Psybr.

< 1118h/1118H 357v/357V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -North -East  -South -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A young squire stands here practicing his sword technique.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A small black rat is scrounging about here for some food.
A hooded strongman is standing here, keeping the public at bay.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A wild rabbit who is close by to your north.
A squire of the keep who is not far off to your north.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The baron's servant who is close by to your south.
A watcher of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
An elite watcher who is not far off to your south.
A homeless man who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
A hooded strongman who is close by to your west.
A watcher of the keep who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A black squirrel who is in the distance to your west.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A wild rabbit who is close by to your north.
A squire of the keep who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The baron's servant who is close by to your south.
A watcher of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
An elite watcher who is not far off to your south.
A homeless man who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
A hooded strongman who is close by to your west.
A Bloodstone holyman who is not far off to your west.
A watcher of the keep who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A black squirrel who is in the distance to your west.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A wild rabbit who is close by to your north.
A squire of the keep who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The baron's servant who is close by to your south.
A watcher of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
An elite watcher who is not far off to your south.
A homeless man who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
A hooded strongman who is close by to your west.
A Bloodstone holyman who is not far off to your west.
A watcher of the keep who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A black squirrel who is in the distance to your west.

< 1118h/1118H 357v/357V Pos: standing >
You quickly scan the area.
A wild rabbit who is close by to your north.
A squire of the keep who is not far off to your north.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The baron's servant who is close by to your south.
A watcher of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
An elite watcher who is not far off to your south.
A homeless man who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
A hooded strongman who is close by to your west.
A Bloodstone holyman who is not far off to your west.
A watcher of the keep who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A black squirrel who is in the distance to your west.

< 1118h/1118H 357v/357V Pos: standing >
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
The keep's majestrate is standing here, peering about at the nearby crowds.

< 1118h/1118H 356v/357V Pos: standing >

< 1118h/1118H 356v/357V Pos: standing >
A watcher of the keep leaves east.

< 1118h/1118H 356v/357V Pos: standing >
You quickly scan the area.
A squire of the keep who is close by to your north.
A small rat who is close by to your north.
A hooded strongman who is close by to your north.
A wild rabbit who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is close by to your south.
A homeless man who is not far off to your south.
An elite bodyguard who is not far off to your south.
A hooded strongman who is a brief walk away to your south.

< 1118h/1118H 356v/357V Pos: standing >
You quickly scan the area.
A squire of the keep who is close by to your north.
A small rat who is close by to your north.
A hooded strongman who is close by to your north.
A wild rabbit who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite watcher who is close by to your south.
A homeless man who is not far off to your south.
An elite bodyguard who is not far off to your south.
A hooded strongman who is a brief walk away to your south.

< 1118h/1118H 356v/357V Pos: standing >
The baron's servant leaves north.

< 1118h/1118H 356v/357V Pos: standing >
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
An elite watcher of the keep is standing here.

< 1118h/1118H 355v/357V Pos: standing >

< 1118h/1118H 355v/357V Pos: standing >
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A homeless man is here, longing for better times.
An elite bodyguard stands here, protecting his escort.

< 1118h/1118H 356v/357V Pos: standing >
Psybr sneaks south.
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -West 
The fountain's waters are very inviting.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A hooded strongman is standing here, keeping the public at bay.

< 1118h/1118H 355v/357V Pos: standing >

< 1118h/1118H 355v/357V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A homeless man who is close by to your north.
An elite bodyguard who is close by to your north.
The keep's majestrate who is a brief walk away to your north.
The baron's servant who is rather far off to your north.
A squire of the keep who is rather far off to your north.
A small rat who is rather far off to your north.
A hooded strongman who is rather far off to your north.
An elderly man who is close by to your east.
A hooded executioner who is close by to your east.
Stephan who is not far off to your east.
Anele who is close by to your west.

< 1118h/1118H 357v/357V Pos: standing >
Your aura returns to normal.

< 1170h/1170H 357v/357V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 1170h/1170H 357v/357V Pos: standing >
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 
The corpse of an elite bodyguard is lying here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
An elderly man stands here, smack'n his lips.
A hooded executioner stands here practicing his axe swing.

< 1170h/1170H 356v/357V Pos: standing >
Psybr sneaks east.
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>

<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
   Along one wall of this inn are ancient and worn looking maps.
Opposite these unusual decorations is a wooden wall carved with
scenes from battles long ago.  To the rear, is a long oak counter
with orc hide posters pined to it.  A quick glance at the floor
reveals a mosiac of various sizes and types of teeth.  Furniture
is scattered about this lobby which looks less than inviting.
A fire smolders in a large stone place, and a large fat man sits
infront staring off at nothing.  Behind the counter is Stephan,
the inn keeper.
Obvious exits: -West 
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
Stephan looks at you contently.

< 1170h/1170H 355v/357V Pos: standing >

< 1170h/1170H 355v/357V Pos: standing >
Psybr sneaks west.
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 
The corpse of an elite bodyguard is lying here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
An elderly man stands here, smack'n his lips.
A hooded executioner stands here practicing his axe swing.

< 1170h/1170H 356v/357V Pos: standing >

< 1170h/1170H 356v/357V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A Bloodstone peddler who is close by to your north.
A Bloodstone peddler who is close by to your north.
Stephan who is close by to your east.
An elite watcher who is close by to your south.
The baron's servant who is close by to your south.
A common woman who is close by to your south.
A citizen of Bloodstone who is close by to your south.
A noble lady who is not far off to your south.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.

< 1170h/1170H 356v/357V Pos: standing >
Psybr waves his finger in the air.

< 1170h/1170H 356v/357V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A wino who is close by to your north.
A Bloodstone peddler who is close by to your north.
A Bloodstone peddler who is close by to your north.
Stephan who is close by to your east.
An elite watcher who is close by to your south.
The baron's servant who is close by to your south.
A common woman who is close by to your south.
A citizen of Bloodstone who is close by to your south.
A noble lady who is not far off to your south.
A Troll who is not far off to your south.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.

< 1170h/1170H 356v/357V Pos: standing >

< 1170h/1170H 356v/357V Pos: standing >
Psybr sneaks south.
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>

<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>
Under the Royal Arches
   Stretching towards the heavans are a pair of eloborate pilars which
come together.  The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole.  At the tip of the pole, a purple flame burns.
   Beyond to the south are some black marble stairs.  To the north is
the commerce district.
Obvious exits: -North -South
The corpse of a Bloodstone holyman is lying here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands here.
An elite watcher of the keep is standing here.
A servant of the keep's baron is here tending official business.
A woman stands here humming a melody.
A citizen stands here minding his own business.

< 1170h/1170H 355v/357V Pos: standing >

< 1170h/1170H 355v/357V Pos: standing >
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: At the Foot of Some Black Marble Stairs
</map>

<map>
Zone: Bloodstone Keep.
Room: At the Foot of Some Black Marble Stairs
</map>
At the Foot of Some Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -North -Up   
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A noble lady is standing here.

< 1170h/1170H 356v/357V Pos: standing >

< 1170h/1170H 356v/357V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
An elite watcher who is close by to your north.
The baron's servant who is close by to your north.
A common woman who is close by to your north.
A citizen of Bloodstone who is close by to your north.
An elderly man who is not far off to your north.
A hooded executioner who is not far off to your north.
An elite watcher who is a brief walk away to your north.
A wino who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A citizen of Bloodstone who is not far off above you.

< 1170h/1170H 356v/357V Pos: standing >

< 1170h/1170H 356v/357V Pos: standing >
You follow Psybr.


<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>

<map>
Zone: Bloodstone Keep.
Room: Under the Royal Arches
</map>
Under the Royal Arches
   Stretching towards the heavans are a pair of eloborate pilars which
come together.  The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole.  At the tip of the pole, a purple flame burns.
   Beyond to the south are some black marble stairs.  To the north is
the commerce district.
Obvious exits: -North -South
The corpse of a Bloodstone holyman is lying here.
*Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Psybr's head.
A Troll (large) RaVaGeR *-* Clan Ragnarok *-* stands here.
An elite watcher of the keep is standing here.
A servant of the keep's baron is here tending official business.
A woman stands here humming a melody.
A citizen stands here minding his own business.

< 1170h/1170H 355v/357V Pos: standing >

< 1170h/1170H 355v/357V Pos: standing >
Ur snaps into visibility.
Ur tackles a Troll square in the chest knocking the wind out of him!

< 1170h/1170H 356v/357V Pos: standing >
You start chanting...
You snap into visibility.

< 1170h/1170H 357v/357V Pos: standing >

< 1170h/1170H 357v/357V Pos: standing >
Psybr starts casting an offensive spell.
Psybr snaps into visibility.

< 1170h/1170H 357v/357V Pos: standing >
Casting: sunray *

< 1170h/1170H 357v/357V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash strikes a Troll.
Ur's impressive pierce strikes a Troll.
Ur's impressive pierce strikes a Troll.
Ur's powerful slash strikes a Troll.
Ur's impressive slash strikes a Troll.

< 1170h/1170H 357v/357V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Troll, blood pours from his body!
You complete your spell...
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 268 ] -=[You unleash light in a focused, searing ray at a Troll!]=-
A Troll is stunned!

< 1170h/1170H 357v/357V Pos: standing >
Psybr starts casting an offensive spell.

< 1170h/1170H 357v/357V Pos: standing >
You start chanting...
You snap into visibility.

< 1170h/1170H 357v/357V Pos: standing >
Psybr completes his spell...
Psybr utters the words 'buoblg qrunsoqpze yugh'
Psybr's fist beats the life out of a Troll, blood pours from his body!
A Troll's diabolical marble torque from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dis by 6930000.