The death of [37 Shaman] Chilidus (Shade)

in The Great Lava Fields of the Damned

from the perspective of [51 Assassin] Dobe o==(=Mithril=Knights=- (Dwarf)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       Khildarak's battle helmet of endurance (magic) [55%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an earring of bone [superior]
<worn in ear>        a lightning earring [superior] [88%]
<worn on face>       a lithixl beak [poor] [88%]
<worn around neck>   a gorget of bronze dragonscale (magic) [83%]
<worn around neck>   an amulet of chaos [superior]
<worn on body>       a cuirass emblazoned with the mantis sigil (humming) [75%]
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a large leather backpack [52%]
<worn as quiver>     the masters quiver [poor] (magic) (glowing) [43%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [72%]
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a finely crafted brass ring (magic)
<worn on finger>     a ring of endurance (magic) [76%]
<primary weapon>     Tiamat's poison tail stinger (magic)[173h 31m 43s]
<secondary weapon>   the dagger of Wind (magic)[173h 31m 43s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [86%]
<worn on feet>       Krindor's Boots of the Night[191h 53m 9s]


< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
 
   ....MM ^ ^     
  .....MM  ^ ^^   
 ..M^.MM  ^ ^     
 .....MM ^^   ^   
 .^...M^@M^       
 .M^.MM       M^  
 ....M^M      ^^  
  .^.M            
   .MM  ^    ^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >

< 878h/878H 180v/181V Pos: standing >
 
   ....MM ^ ^     
  .....MM  ^ ^^   
 ..M^.MM  ^ ^     
 .....MM ^^   ^   
 .^...M^@M^       
 M^^.MM       M^  
 ....M^M      ^^  
  .^.M            
   .MM  ^    ^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 878h/878H 180v/181V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A behemoth who is close by to your east.
A ghastly illusionist who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.
A skeletal lancer who is close by to your west.

< 878h/878H 180v/181V Pos: standing >
Above the Crypt
Obvious exits: -E -D
A ghastly illusionist stands guard over the crypts.(Red Aura)
A skeletal lancer stands watch over the crypt entrance.(Red Aura)
A skeletal lancer stands watch over the crypt entrance.(Red Aura)
A skeletal lancer stands watch over the crypt entrance.(Red Aura)

< 878h/878H 178v/181V Pos: standing >
Entrance to the Crypt
Obvious exits: -E -W -U
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)
A powerful skeletal guard patrols the tunnels.(Red Aura)

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A skeletal guard who is close by to your east.
A rat zombie who is close by to your east.
A ghastly illusionist who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.

< 878h/878H 180v/181V Pos: standing >
A Side Tunnel
Obvious exits: -E -S -W#

< 878h/878H 179v/181V Pos: standing >
You quickly scan the area.
A worker ghoul who is close by to your east.
A skeletal guard who is close by to your east.
A skeletal guard who is not far off to your east.
A rat zombie who is not far off to your east.

< 878h/878H 181v/181V Pos: standing >
You quickly scan the area.
A worker ghoul who is close by to your east.
A skeletal guard who is close by to your east.
A skeletal guard who is not far off to your east.
A rat zombie who is not far off to your east.

< 878h/878H 181v/181V Pos: standing >
You quickly scan the area.
A worker ghoul who is close by to your east.
A skeletal guard who is close by to your east.
A skeletal guard who is not far off to your east.
A rat zombie who is not far off to your east.

< 878h/878H 181v/181V Pos: standing >
On the Verge of the Tunnels
Obvious exits: -N -D

< 878h/878H 180v/181V Pos: standing >
A Hallway of Caskets
Obvious exits: -N -S -U
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.(Red Aura)

< 878h/878H 179v/181V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your north.
A skeletal guard who is close by to your north.
A worker ghoul who is not far off to your north.
A rat zombie who is close by to your south.
A skeletal guard who is not far off to your south.
A skeletal guard who is not far off to your south.

< 878h/878H 181v/181V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your north.
A skeletal guard who is close by to your north.
A worker ghoul who is not far off to your north.
A rat zombie who is close by to your south.
A skeletal guard who is not far off to your south.
A skeletal guard who is not far off to your south.

< 878h/878H 181v/181V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your north.
A skeletal guard who is close by to your north.
A worker ghoul who is not far off to your north.
A rat zombie who is close by to your south.
A skeletal guard who is not far off to your south.
A skeletal guard who is not far off to your south.

< 878h/878H 181v/181V Pos: standing >
A Hallway of Caskets
Obvious exits: -N -S
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.(Red Aura)
A powerful skeletal guard patrols the tunnels.(Red Aura)

< 878h/878H 180v/181V Pos: standing >
A Hallway of Caskets
Obvious exits: -N -E -S
A large coffin has been places against the hallway wall here.
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)

< 878h/878H 179v/181V Pos: standing >
End of a Hallway of Caskets
Obvious exits: -S -W -NW -NE

< 878h/878H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 878h/878H 180v/181V Pos: standing >
You quickly scan the area.
A worker ghoul who is close by to your south.
A rat zombie who is not far off to your south.
A skeletal guard who is not far off to your south.
A rat zombie who is a brief walk away to your south.
A rat zombie who is rather far off to your south.
A skeletal guard who is in the distance to your south.
A skeletal guard who is in the distance to your south.
A cryptkeeper who is close by to your west.

< 878h/878H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Chamber of Caskets
Obvious exits: -E
A cryptkeeper is here, watching over those asleep.(Red Aura)

< 878h/878H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Chamber of Caskets
Obvious exits: -E
A cryptkeeper is here, watching over those asleep.(Red Aura)

< 878h/878H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Chamber of Caskets
Obvious exits: -E
A cryptkeeper is here, watching over those asleep.(Red Aura)

< 878h/878H 181v/181V Pos: standing >
You slide into the shadows quickly...

< 878h/878H 181v/181V Pos: standing >
End of a Hallway of Caskets
Obvious exits: -S -W -NW -NE

< 878h/878H 181v/181V Pos: standing >
A Hallway of Caskets
Obvious exits: -N -E -S
A large coffin has been places against the hallway wall here.
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)

< 878h/878H 180v/181V Pos: standing >
A Hallway of Caskets
Obvious exits: -N -S
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.(Red Aura)
A powerful skeletal guard patrols the tunnels.(Red Aura)
There are some tracks heading south.

< 878h/878H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 878h/878H 179v/181V Pos: standing >
A Hallway of Caskets
Obvious exits: -N -S -U
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.(Red Aura)

< 878h/878H 180v/181V Pos: standing >
On the Verge of the Tunnels
Obvious exits: -N -D

< 878h/878H 179v/181V Pos: standing >
A Side Tunnel
Obvious exits: -E -S -W#
A Shade (small) stands here. (Non-Fraggable)(Red Aura)

< 878h/878H 180v/181V Pos: standing >
A Shade leaves east.
Backstab who?

< 878h/878H 180v/181V Pos: standing >
Entrance to the Crypt
Obvious exits: -E -W -U
A Shade (small) stands here. (Non-Fraggable)(Red Aura)
A lowly worker ghoul does his tasks throughout the crypts.(Red Aura)
A powerful skeletal guard patrols the tunnels.(Red Aura)

< 878h/878H 179v/181V Pos: standing >
A Shade leaves up.
Backstab who?

< 878h/878H 179v/181V Pos: standing >
A Shade enters from above.
Above the Crypt
Obvious exits: -E -D
A ghastly illusionist stands guard over the crypts.(Red Aura)
A skeletal lancer stands watch over the crypt entrance.(Red Aura)
A skeletal lancer stands watch over the crypt entrance.(Red Aura)
A skeletal lancer stands watch over the crypt entrance.(Red Aura)

< 878h/878H 180v/181V Pos: standing >
Backstab who?

< 878h/878H 180v/181V Pos: standing >
 
   ....MM ^ ^     
  .....MM  ^ ^^   
 ...^.MM  ^ ^  M  
 ..M..MM ^^   ^   
 .^...M^@M^       
 .^^.MM       M^  
 .M..M^M      ^^  
  .^.M            
   .MM  ^    ^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 878h/878H 179v/181V Pos: standing >
Backstab who?

< 878h/878H 179v/181V Pos: standing >
A Shade enters from the west.

< 878h/878H 181v/181V Pos: standing >
A Shade starts casting an offensive spell.

< 878h/878H 181v/181V Pos: standing >
 
   ...MM ^ ^      
  ....MM  ^ ^^    
 ..^.MM  ^ ^  M   
 .M..MM ^^   ^    
 ^...M^P@^        
 ^^.MM       M^^  
 M..M^M      ^^M  
  ^.M         M   
   MM  ^    ^M    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
A hulking behemoth stomps through here, protecting his territory.(Red Aura)

< 878h/878H 179v/181V Pos: standing >
A blast of molten spray sent by a Shade coats a behemoth with searing agony.

< 878h/878H 179v/181V Pos: standing >
 
   ....MM ^ ^     
  .....MM  ^ ^^   
 ...^.MM  ^ ^  M  
 ..M..MM ^^   ^   
 .^...M^@M^       
 .^^.MM       M^  
 .M..M^M      ^^  
  .^.M            
   .MM  ^    ^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A Shade (small) stands here. (Non-Fraggable)(Red Aura)
There are some tracks heading east.
There are some tracks heading east.

< 878h/878H 177v/181V Pos: standing >
You snap into visibility.
[Damage: 94 ] -=[A Shade makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Shade's spine!.
[Damage: 55 ] -=[A Shade makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 84 ] -=[A Shade makes a strange sound as you place the dagger of Wind in his back.]=-

< 878h/878H 179v/181V Pos: standing >
< T: Dobe TP: sta TC:excellent E: A Shade sta EP:  awful >
 A behemoth enters from the east.

< 878h/878H 181v/181V Pos: standing >
< T: Dobe TP: sta TC:excellent E: A Shade sta EP:  awful >
 A Shade misses you.
A Shade attempts to flee.
A Shade leaves east.

< 878h/878H 181v/181V Pos: standing >
A behemoth leaves east.

< 878h/878H 181v/181V Pos: standing >
 
   ...MM ^ ^      
  ....MM  ^ ^^    
 ..^.MM  ^ ^  M   
 .M..MM ^^   ^    
 ^...M^.@^        
 ^^.MM       M^^  
 M..M^M      ^^M  
  ^.M         M   
   MM  ^    ^M    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
A behemoth stands in mid-air here, fighting a Shade.(Red Aura)
A Shade (small) stands here, fighting a behemoth. (Non-Fraggable)(Red Aura)

< 878h/878H 179v/181V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 20 ] -=[A Shade makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Shade's pair of brown leather gloves was completely destroyed by the massive blow!
A Shade's smelly fur hat was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.