<floating about head>a LARGE green ioun stone[239h 53m 55s]
<worn as a badge> a necromantic death shroud of constitution
<worn on head> the diamond crown of Winduin of constitution (glowing)
<worn on eyes> the eye of the ogre of constitution (magic) (glowing) (humming)
<worn in ear> a flaming earring of strength
<worn in ear> a flaming earring of strength
<worn on face> the terrifying visage of the great wraith Dranum (magic)[239h 53m 55s]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a necklace of halfling ears of strength
<worn on body> the chameleon suit of transformation of regeneration
<worn about body> a cloak bearing the seal of Bozk (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist> a utility belt of poisoning agents [superior]
<worn on belt buckle>a diamondine axe covered in blood (magic) [86%]
<worn on arms> some scintillating sleeves of health (magic) [89%]
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> a bracelet of dracolich hide of health (magic) (humming)
<worn on hands> the gloves of warding of damage (magic)
<worn on finger> an obsidian circle (magic)
<worn on finger> an obsidian circle (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[239h 53m 55s]
<secondary weapon> a gladius called 'Backstabber' (magic) (glowing)[239h 53m 55s]
<worn on legs> some wolf hide pants
<worn on feet> the boots of speed of endurance (magic)
Kungen leaves west.
Sizan leaves west.
Aretean leaves west.
Wodo leaves west.
Omm leaves west.
Burek sneaks west.
Choro leaves west.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Pooka enters from the east.
Zhakad enters from the east.
< 1200h/1200H 362v/364V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
< 1200h/1200H 362v/364V Pos: standing >
Kaji sneaks east.
Syl leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kungen leaves east.
Sizan leaves east.
Sadash sneaks east.
Aretean leaves east.
Alarm bells sound, signalling an invasion!
Wodo leaves east.
Omm leaves east.
Alarm bells sound, signalling an invasion!
Choro leaves east.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
Pooka enters from the west.
Zhakad enters from the west.
< 1200h/1200H 363v/364V Pos: standing >
Alarm bells sound, signalling an invasion!
Sainth sneaks east.
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Omm leaves east.
Choro leaves east.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Pooka enters from the west.
Zhakad enters from the west.
< 1200h/1200H 362v/364V Pos: standing >
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Omm leaves east.
Burek sneaks east.
Choro leaves east.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ayla sneaks in from the west.
Pooka enters from the west.
Zhakad enters from the west.
< 1200h/1200H 361v/364V Pos: standing >
Sainth sneaks east.
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Alarm bells sound, signalling an invasion!
Omm leaves east.
Choro leaves east.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Alarm bells sound, signalling an invasion!
Pooka enters from the west.
Zhakad enters from the west.
< 1200h/1200H 362v/364V Pos: standing >
Sainth sneaks down.
Syl leaves down.
Kungen leaves down.
Sizan leaves down.
Sadash floats down.
Aretean leaves down.
Wodo leaves down.
Omm leaves down.
Burek sneaks down.
Choro leaves down.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Pooka enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zhakad enters from above.
< 1200h/1200H 363v/364V Pos: standing >
Kaji sneaks east.
Sainth sneaks east.
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Omm leaves east.
Alarm bells sound, signalling an invasion!
Choro leaves east.
You follow Kungen.
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
[3] A small round shield has been dropped here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[28] A small bandage rests upon the ground here.
[11] A large wooden torch has been discarded here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A durable looking footman's flail lies discarded here.
[4] A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Pooka enters from the west.
Zhakad enters from the west.
< 1200h/1200H 362v/364V Pos: standing >
< 1200h/1200H 364v/364V Pos: standing >
< 1200h/1200H 364v/364V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 1200h/1200H 364v/364V Pos: standing >
< 1200h/1200H 364v/364V Pos: standing >
Aretean plays a song to lift his spirit off the ground.
< 1200h/1200H 364v/364V Pos: standing >
< 1200h/1200H 364v/364V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
The mailman who is not far off below you.
< 1200h/1200H 364v/364V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1200h/1200H 364v/364V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1200h/1200H 364v/364V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
Experience till level: -112856276
< 1200h/1200H 364v/364V Pos: standing >
Ra gets a sparkling impressive lobster from his bottomless bag of the illithids.
< 1200h/1200H 364v/364V Pos: standing >
Score information for Myrk
Level: 54 Race: Duergar Class: Mercenary / Brigand Sex: Male
Hit points: 1200(1200) Moves: 364(364)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Fireshielded
Frags: +6.91 Deaths: 9
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Reduced Size Listen Sneaking Sparkling GlobeOfDarkness
Songs: Song of Revelation Song of Flight
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.95
Leaderboard Points: 2134
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
roar of heroes (4 minutes)
war cry (2 minutes)
regeneration (3 minutes)
minor globe of invulnerability (less than a minute remaining)
lionrage (13 minutes)
protection from lightning (1 minute)
protection from acid (1 minute)
protection from gas (1 minute)
protection from cold (1 minute)
protection from fire (1 minute)
dexterity (19 minutes)
strength (19 minutes)
elephantstrength (8 minutes)
agility (less than a minute remaining)
reduce (31 minutes)
bless (20 minutes)
vitality (9 minutes)
hawkvision (25 minutes)
ravenflight (55 minutes)
pantherspeed (56 minutes)
spirit armor (55 minutes)
greater spirit ward (55 minutes)
sense spirit (60 minutes)
< 1200h/1200H 364v/364V Pos: standing >
Ra puts a sparkling impressive lobster into a bottomless bag of the illithids.
< 1200h/1200H 364v/364V Pos: standing >
Omm sits down in a comfortable spot.
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
Omm stares off into space, entering a meditative trance.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
Sainth starts casting a spell.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
Omm snaps out of his meditative trance, grinning widely.
Sainth completes his spell...
Sainth utters the word 'zufhjz'
< 1200h/1200H 364v/364V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You get an obsidian hookah from a bottomless bag of the illithids.
< 1200h/1200H 364v/364V Pos: standing >
Aretean stutters in his song, and falls silent.
Aretean blushes furiously, his cheeks red with embarrassment.
You get some wild Gootwiet from a bottomless bag of the illithids.
Ayla starts casting a spell.
< 1200h/1200H 364v/364V Pos: standing >
You pack some wild Gootwiet into an obsidian hookah.
You kindle some wild Gootwiet and contently puff the smoke from an obsidian hookah.
You're dwarven constitution mitigates the affects of the herbs upon you.
You feel your muscles relax as you become more aware of each of them.
Your body tingles with magical resistance.
You can't remember ever feeling this invulnerable.
The smoke tastes floral and pungent on the tongue.
You finish smoking some wild Gootwiet.
You don't think your lungs could handle smoking for a bit.
< 1200h/1200H 364v/364V Pos: standing >
Ok.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
You get a sparkling large pike fish from a bottomless bag of the illithids.
< 1200h/1200H 364v/364V Pos: standing >
You feel sated already.
< 1200h/1200H 364v/364V Pos: standing >
Ayla completes her spell...
Ayla utters the words 'taiqpzrgug yjfl'
Ok.
< 1200h/1200H 364v/364V Pos: standing >
Score information for Myrk
Level: 54 Race: Duergar Class: Mercenary / Brigand Sex: Male
Hit points: 1200(1200) Moves: 364(364)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Fireshielded Strained Lungs
Frags: +6.91 Deaths: 9
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Reduced Size Listen Sneaking Sparkling GlobeOfDarkness
Songs: Song of Revelation Song of Flight
Herbs: Gootwiet Medicus
Combat Pulse: 19 Spell Pulse: 0.95
Leaderboard Points: 2134
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
roar of heroes (4 minutes)
war cry (2 minutes)
regeneration (3 minutes)
minor globe of invulnerability (less than a minute remaining)
lionrage (13 minutes)
protection from lightning (1 minute)
protection from acid (1 minute)
protection from gas (1 minute)
protection from cold (1 minute)
protection from fire (1 minute)
dexterity (19 minutes)
strength (19 minutes)
elephantstrength (8 minutes)
agility (less than a minute remaining)
reduce (31 minutes)
bless (20 minutes)
vitality (9 minutes)
hawkvision (25 minutes)
ravenflight (55 minutes)
pantherspeed (56 minutes)
spirit armor (55 minutes)
greater spirit ward (55 minutes)
sense spirit (60 minutes)
Sainth sits down in a comfortable spot.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
Sainth takes out his unholy symbol and begins praying intently.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
Pooka closes the door.
< 1200h/1200H 364v/364V Pos: standing >
Omm clambers to his feet.
< 1200h/1200H 364v/364V Pos: standing >
Omm sits down in a comfortable spot.
< 1200h/1200H 364v/364V Pos: standing >
Omm stares off into space, entering a meditative trance.
< 1200h/1200H 364v/364V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Choro.
Saving Myrk.
Ayla sits down in a comfortable spot.
< 1200h/1200H 364v/364V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Ayla.
Ayla opens a cosmic tome and begins studying it intently.
< 1200h/1200H 364v/364V Pos: standing >
Sainth raises his unholy symbol and smiles malevolently.
< 1200h/1200H 364v/364V Pos: standing >
Sainth clambers to his feet.
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
Omm snaps out of his meditative trance, grinning widely.
< 1200h/1200H 364v/364V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 1200h/1200H 364v/364V Pos: standing >
Aretean stops using a silvery trumpet horn with engraved sigils.
Omm clambers to his feet.
< 1200h/1200H 364v/364V Pos: standing >
Aretean attaches an ebonywood lyre with spidersilk strings to his belt.
Zhakad loses control, veins bulging with anger.
< 1200h/1200H 364v/364V Pos: standing >
Aretean starts playing an ebonywood lyre with spidersilk strings and singing aloud.
< 1200h/1200H 364v/364V Pos: standing >
A Githzerai has entered the game.
< 1200h/1200H 364v/364V Pos: standing >
Ra suddenly attacks a Githzerai!
Ra's fine bludgeon wounds a Githzerai.
The Ogre's Foot Inn
Obvious exits: -West # -Down
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
[3] A small round shield has been dropped here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[28] A small bandage rests upon the ground here.
[11] A large wooden torch has been discarded here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A durable looking footman's flail lies discarded here.
[4] A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
A Githzerai (medium) stands here, fighting Ra. (Non-Fraggable)(Gold Aura)
*Ayla (Duergar)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Zhakad (Minotaur)(giant) stands in mid-air here.(Red Aura)
Pooka (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ra (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
< 1200h/1200H 364v/364V Pos: standing >
Kungen suddenly attacks a Githzerai!
Kungen snaps into visibility.
Kungen's fine pierce strikes a Githzerai.
Searing bolts of black lightning flow forth from Kungen's granite dagger 'BloodFeast', causing a Githzerai to scream in pain!
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
A dark shroud encases Pooka as he charges into battle.
A Githzerai is knocked to the ground by Pooka's mighty bash!
Pooka dives at a Githzerai skewering him with his blood red sword named 'Death Rider'.
< 1200h/1200H 364v/364V Pos: standing >
Autosaving...
Sizan starts casting an offensive spell.
Sadash starts casting an offensive spell.
Choro snaps into visibility.
Choro fills with BLooDLuST and makes a ferocious leap at a Githzerai!
A Githzerai avoids Choro's ferocious maul, and down she goes!
< 1200h/1200H 364v/364V Pos: standing >
Saving Myrk.
< 1200h/1200H 364v/364V Pos: standing >
Seems that it's too crowded!
< 1200h/1200H 364v/364V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai is dead! R.I.P.
You receive your share of experience.