<worn as a badge> a necromantic death shroud [88%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling spider earring (magic) [86%]
<worn in ear> an emerald disc fashioned from bone (magic) [84%]
<worn on face> the mask of the plague [superior]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn on body> some bandedmail bearing a cloak and dagger crest [poor] [80%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a big big bag for a little person [84%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the translucent belt of anger
<worn on belt buckle>an intricate hourglass running in reverse (invis) (magic)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a potion of greater invisibility (magic)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield of agility
<worn around wrist> a bracelet of dracolich hide of regeneration (magic) (humming) [81%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [85%]
<worn on hands> the gloves of warding (magic)
<worn on finger> the pitch black ring of bloodlust of health (magic) (glowing)
<worn on finger> the ring of the mind flayer of agility (magic) (glowing)
<held> the Totem of Mastery (magic) (glowing)[239h 54m 40s]
<worn on legs> some mithril and dragonscale leg plates (magic)
<worn on feet> a pair of clawed demon-hide moccasins [75%]
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A sturdy looking mount is here, all saddled up and ready to ride.
There is a slight disturbance in the spirit realm here.
Syl skitters in from the south.
Kungen enters from the south.
Sizan enters from the south.
Aretean enters from the south.
Alarm bells sound, signalling an invasion!
Wodo enters from the south.
Omm enters from the south.
Burek sneaks in from the south.
Alarm bells sound, signalling an invasion!
Choro enters from the south.
Ayla sneaks in from the south.
Pooka enters from the south.
Zhakad enters from the south.
< 1542h/1542H 262v/266V Pos: standing >
< 1542h/1542H 262v/266V Pos: standing >
< 1542h/1542H 263v/266V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Choro enters from the west.
Alarm bells sound, signalling an invasion!
Pooka enters from the west.
Zhakad enters from the west.
< 1542h/1542H 262v/266V Pos: standing >
< 1542h/1542H 263v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.
You quickly scan the area.
The mount who is close by to your west.
< 1542h/1542H 264v/266V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Choro.
< 1542h/1542H 266v/266V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -W -U
Sainth sneaks in from the west.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.
Choro enters from the west.
Ra sneaks in from the west.
Pooka enters from the west.
Zhakad enters from the west.
< 1542h/1542H 264v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
< 1542h/1542H 264v/266V Pos: standing >
You quickly scan the area.
The mount who is not far off to your west.
< 1542h/1542H 264v/266V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D
Syl skitters in from below.
Kungen enters from below.
Sizan enters from below.
Aretean enters from below.
Wodo enters from below.
Omm enters from below.
Burek sneaks in from below.
Choro enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pooka enters from below.
Zhakad enters from below.
< 1542h/1542H 262v/266V Pos: standing >
< 1542h/1542H 262v/266V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
< 1542h/1542H 262v/266V Pos: standing >
Score information for Kaji
Level: 55 Race: Troll Class: Shaman / Elementalist Sex: Male
Hit points: 1542(1542) Moves: 263(266)
Coins carried: 23 platinum 91 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Soulshielded Fireshielded
Frags: +7.35 Deaths: 15
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Tower of Iron Will GlobeOfDarkness
Combat Pulse: 21 Spell Pulse: 1.13
Leaderboard Points: 1414
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
roar of heroes (4 minutes)
war cry (1 minute)
globe of invulnerability (1 minute)
protection from gas (less than a minute remaining)
protection from cold (less than a minute remaining)
protection from lightning (less than a minute remaining)
protection from acid (less than a minute remaining)
protection from fire (less than a minute remaining)
elemental affinity (4 minutes)
spirit sight (12 minutes)
elephantstrength (7 minutes)
bless (19 minutes)
vitality (8 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
hawkvision (24 minutes)
spirit armor (54 minutes)
< 1542h/1542H 263v/266V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There is a slight disturbance in the spirit realm here.
Sainth sneaks in from the west.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
A militia guard suddenly attacks Aretean!
A militia guard misses Aretean.
Wodo enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.
Choro enters from the west.
Pooka enters from the west.
Zhakad enters from the west.
< 1542h/1542H 262v/266V Pos: standing >
< 1542h/1542H 263v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
< 1542h/1542H 266v/266V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.
< 1542h/1542H 266v/266V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.
< 1542h/1542H 266v/266V Pos: standing >
Syl gets a few coins from the corpse of a militia guard.
Saving Kaji.
< 1542h/1542H 266v/266V Pos: standing >
Syl puts a pile of coins into a bottomless bag of the illithids.
< 1542h/1542H 266v/266V Pos: standing >
You failed.
< 1542h/1542H 266v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
A religious zealot is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 3.
A look of horror and a silent scream are a religious zealot's last actions in this world.
A homeless peasant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 0.
You feel the bloodlust in your heart as you hear the death cry of a homeless peasant.
< 1542h/1542H 266v/266V Pos: standing >
Syl gets a handful of coins from the corpse of a homeless peasant.
Saving Kaji.
< 1542h/1542H 266v/266V Pos: standing >
Syl puts a pile of coins into a bottomless bag of the illithids.
Saving Kaji.
< 1542h/1542H 266v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.
< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
< 1542h/1542H 266v/266V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Alarm bells sound, signalling an invasion!
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the west.
Myrk enters from the west.
Pooka enters from the west.
Zhakad enters from the west.
< 1542h/1542H 264v/266V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
< 1542h/1542H 264v/266V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Syl skitters in from the west.
An elite guard suddenly attacks Syl!
An elite guard suddenly appears a bit confused!
Syl snaps into visibility.
An elite guard's punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Choro enters from the west.
Pooka enters from the west.
Zhakad enters from the west.
< 1542h/1542H 262v/266V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 1542h/1542H 262v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
An elite guard seems to be blinded!
An elite guard is withered and starts to decrease in size with Sadash's touch!
< 1542h/1542H 266v/266V Pos: standing >
Choro suddenly attacks an elite guard!
Choro snaps into visibility.
Choro's impressive bludgeon strikes an elite guard.
< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 1542h/1542H 266v/266V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of an elite guard, resulting in some strange noises and some blood.
Sizan starts casting an offensive spell.
< 1542h/1542H 266v/266V Pos: standing >
< 1542h/1542H 266v/266V Pos: standing >
An elite guard's decent punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!
An elite guard's decent punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!
< 1542h/1542H 266v/266V Pos: standing >
< 1542h/1542H 266v/266V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
An elite guard dodges Syl's attack.
Syl misses an elite guard.
< 1542h/1542H 266v/266V Pos: standing >
Sizan completes his spell...
Sizan utters the words 'buoblg qrunsoqpze yugh'
Sizan's fist beats the life out of an elite guard, blood pours from his body!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 49.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
A Human enters from the west.
< 1542h/1542H 266v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Saving Kaji.
< 1542h/1542H 266v/266V Pos: standing >
Saving Kaji.
< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 1542h/1542H 266v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
< 1542h/1542H 266v/266V Pos: standing >
< 1542h/1542H 266v/266V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
Syl skitters in from the west.
A Town Guardian suddenly attacks Syl!
A Town Guardian suddenly appears a bit confused!
Syl snaps into visibility.
A Town Guardian's decent punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
A Town Guardian suddenly attacks Aretean!
A Town Guardian's decent punch wounds Aretean.
Wodo enters from the west.
Omm enters from the west.
Choro enters from the west.
Ayla sneaks in from the west.
Pooka enters from the west.
Zhakad enters from the west.
< 1542h/1542H 265v/266V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
You no longer feel safe from poison gas.
You no longer feel safe from cold.
You no longer feel safe from lightning.
You no longer feel safe from acid.
You no longer feel safe from fire.
< 1542h/1542H 265v/266V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Zhakad (Minotaur)(large) stands in mid-air here.(Red Aura)
Pooka (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here, fighting a Town Guardian.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Syl (Drider)(huge) stands in mid-air here, fighting a Town Guardian.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
A Town Guardian stands in mid-air here, fighting Syl.
A Town Guardian stands in mid-air here, fighting Aretean.
< 1542h/1542H 266v/266V Pos: standing >
A Human enters from the west.
< 1542h/1542H 266v/266V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
< 1542h/1542H 266v/266V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Ayla.
Sadash starts playing Lyrical Instrument of Time and singing aloud.
< 1542h/1542H 266v/266V Pos: standing >
Sizan starts casting an offensive spell.
< 1542h/1542H 266v/266V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a Town Guardian, resulting in some strange noises and some blood.
< 1542h/1542H 266v/266V Pos: standing >
A Human rolls on the floor laughing.
< 1542h/1542H 266v/266V Pos: standing >
A Human rolls on the floor laughing.
Ayla assists Aretean heroically.
Ayla snaps into visibility.
Ayla's impressive crush wounds a Town Guardian.
< 1542h/1542H 266v/266V Pos: standing >
A Human rolls on the floor laughing.
< 1542h/1542H 266v/266V Pos: standing >
A Human rolls on the floor laughing.
You quickly scan the area.
A Human who is not far off to your west.
< 1542h/1542H 266v/266V Pos: standing >
Sizan completes his spell...
Sizan utters the words 'buoblg qrunsoqpze yugh'
Sizan's fist beats the life out of a Town Guardian, blood pours from its body!
A Human leaves west.
< 1542h/1542H 266v/266V Pos: standing >
A Town Guardian dodges Aretean's attack.
A Town Guardian dodges Aretean's attack.
< 1542h/1542H 266v/266V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Town Guardian screams and doubles over in agony as searing heat ignites within its body.
A Town Guardian suddenly looks in pain as it moves.
A Town Guardian's fine punch wounds Aretean.
Aretean blocks a Town Guardian's lunge at him.
Aretean dodges a Town Guardian's attack.
A Town Guardian's fine punch wounds Aretean.
A Town Guardian kicks Aretean in the stomach, rendering him breathless.
A Town Guardian's decent punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
A Town Guardian's decent punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
A Town Guardian's fine punch strikes Syl.
A Town Guardian ignites into black flames as it hits Syl!
A Town Guardian's crude punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
Myrk avoids being bashed by a Town Guardian, who loses its balance and falls.
< 1542h/1542H 266v/266V Pos: standing >
Ayla's impressive crush wounds a Town Guardian.
Ayla's powerful crush strikes a Town Guardian.
Ayla's fine crush wounds a Town Guardian.
A Town Guardian dodges Ayla's attack.
Ayla's impressive whip wounds a Town Guardian.
A Human enters from the west.
< 1542h/1542H 266v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.
A Human is mortally wounded, and will die soon, if not aided.
Syl misses a Town Guardian.
Syl misses a Town Guardian.
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
Sizan starts casting an offensive spell.
< 1542h/1542H 266v/266V Pos: standing >
Myrk says 'hi there'
< 1542h/1542H 266v/266V Pos: standing >
Sadash starts casting an offensive spell.
< 1542h/1542H 266v/266V Pos: standing >
Myrk's slash strikes a Town Guardian.
Myrk's impressive pierce strikes a Town Guardian.
Myrk's pierce strikes a Town Guardian.
Myrk's gladius called 'Backstabber' begins to hum.
Myrk quickly vanishes and reappears behind a Town Guardian!
Myrk places a gladius called 'Backstabber' in the back of a Town Guardian, resulting in some strange noises and some blood.
Myrk's impressive slash strikes a Town Guardian.
Myrk's powerful slash strikes a Town Guardian hard.
Myrk elbows a Town Guardian hard, bruising its side!
Myrk's slash strikes a Town Guardian.
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Human avoids being bashed by Pooka, who loses his balance and falls.
Choro suddenly attacks a Town Guardian!
Choro snaps into visibility.
Choro's impressive bludgeon strikes a Town Guardian.
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Human (medium) is lying here, mortally wounded. (Non-Fraggable)(Gold Aura)
Zhakad (Minotaur)(large) stands in mid-air here.(Red Aura)
Pooka (Githyanki)(medium) sits in mid-air here.(Red Aura)
Ayla (Duergar)(medium) stands in mid-air here, fighting a Town Guardian.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Ra (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Ra's head.
Myrk (Duergar)(small) stands in mid-air here, fighting a Town Guardian.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
Choro (Duergar)(medium) stands in mid-air here, fighting a Town Guardian.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here, fighting a Town Guardian.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Syl (Drider)(huge) stands in mid-air here, fighting a Town Guardian.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
A Town Guardian crouches in mid-air here, fighting Syl.
A Town Guardian stands in mid-air here, fighting Aretean.
< 1542h/1542H 266v/266V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human is mortally wounded, and will die soon, if not aided.
A Human's thin leather belt shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.