The death of [ 1 Bard] Fosters (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [54 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<floating about head>a LARGE green ioun stone[239h 51m 58s]
<worn as a badge>    a necromantic death shroud of constitution
<worn on head>       the diamond crown of Winduin of constitution (glowing)
<worn on eyes>       the eye of the ogre of constitution (magic) (glowing) (humming)
<worn in ear>        a flaming earring of strength
<worn in ear>        a flaming earring of strength
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 51m 58s]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a necklace of halfling ears of strength
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a cloak bearing the seal of Bozk (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents [superior]
<worn on belt buckle>a diamondine axe covered in blood (magic) [86%]
<worn on arms>       some scintillating sleeves of health (magic) [89%]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn on hands>      the gloves of warding of damage (magic)
<worn on finger>     an obsidian circle (magic)
<worn on finger>     an obsidian circle (magic)
<primary weapon>     the sword of fire and flame (magic) (glowing)[239h 51m 58s]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 51m 58s]
<worn on legs>       some wolf hide pants
<worn on feet>       the boots of speed of endurance (magic)

You quickly scan the area.
The mount who is not far off to your west.
Sainth sneaks up.
Syl leaves up.
Kungen leaves up.
Sizan leaves up.
Aretean leaves up.
Wodo leaves up.
Omm leaves up.
Choro leaves up.
You follow Kungen.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pooka enters from below.
Zhakad enters from below.

< 1201h/1200H 360v/364V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 1201h/1200H 360v/364V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 1201h/1200H 361v/364V Pos: standing >
Kaji sneaks east.
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm leaves east.
Burek sneaks east.
Choro leaves east.
You follow Kungen.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A militia guard stands here, fighting Aretean.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Pooka enters from the west.
Zhakad enters from the west.

< 1201h/1200H 360v/364V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1201h/1200H 361v/364V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1201h/1200H 362v/364V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1201h/1200H 364v/364V Pos: standing >
You snap into visibility.
[Damage: 30 ] -=[A militia guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 1201h/1200H 364v/364V Pos: standing >
Syl gets a few coins from the corpse of a militia guard.

< 1201h/1200H 364v/364V Pos: standing >
Syl puts a pile of coins into a bottomless bag of the illithids.

< 1201h/1200H 364v/364V Pos: standing >
Sadash sings so badly it makes you hurt all over.
A religious zealot is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a religious zealot's last actions in this world.
A homeless peasant is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a homeless peasant.

< 1201h/1200H 364v/364V Pos: standing >
Syl gets a handful of coins from the corpse of a homeless peasant.
The Road Leading From Tharnadia
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a homeless peasant is lying here.
The corpse of a religious zealot is lying here.
The corpse of a militia guard is lying here.
Zhakad (Minotaur)(large) stands in mid-air here.(Red Aura)
Pooka (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1201h/1200H 364v/364V Pos: standing >
Syl puts a pile of coins into a bottomless bag of the illithids.

< 1201h/1200H 364v/364V Pos: standing >
Aretean sings so badly it makes you hurt all over.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
Sainth sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Alarm bells sound, signalling an invasion!
Sadash sneaks east.
Aretean leaves east.
Wodo leaves east.
Omm leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro leaves east.
You follow Kungen.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Pooka enters from the west.
Zhakad enters from the west.

< 1201h/1200H 362v/364V Pos: standing >
Saving Myrk.

< 1201h/1200H 362v/364V Pos: standing >
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Omm leaves east.
Choro leaves east.
You follow Kungen.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Syl (Drider)(huge) stands in mid-air here, fighting an elite guard.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
An elite guard stands here, fighting Syl.
Ra sneaks in from the west.
Ayla sneaks in from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1201h/1200H 360v/364V Pos: standing >
Experience till level: -112858049

< 1201h/1200H 360v/364V Pos: standing >

		Score information for Myrk

Level: 54   Race: Duergar   Class: Mercenary / Brigand Sex: Male
Hit points: 1201(1200)  Moves: 362(364)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Fireshielded Strained Lungs
Frags:   +6.91   Deaths:   9
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Reduced Size Listen Sneaking Sparkling GlobeOfDarkness
Songs:          Song of Revelation
Herbs:          Gootwiet Medicus
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points: 2134 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (3 minutes)
war cry (1 minute)
regeneration (2 minutes)
lionrage (12 minutes)
protection from lightning (less than a minute remaining)
protection from acid (less than a minute remaining)
protection from gas (less than a minute remaining)
protection from cold (less than a minute remaining)
protection from fire (less than a minute remaining)
dexterity (18 minutes)
strength (18 minutes)
elephantstrength (7 minutes)
reduce (30 minutes)
bless (19 minutes)
vitality (8 minutes)
hawkvision (24 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
spirit armor (54 minutes)
greater spirit ward (54 minutes)
sense spirit (59 minutes)


< 1201h/1200H 362v/364V Pos: standing >
Saving Myrk.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 1201h/1200H 364v/364V Pos: standing >
Sadash sings so badly it makes you hurt all over.
An elite guard seems to be blinded!
An elite guard is withered and starts to decrease in size with Sadash's touch!
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 1201h/1200H 364v/364V Pos: standing >
The Great Crossroad
Obvious exits: -East  -West 
Zhakad (Minotaur)(large) stands in mid-air here.(Red Aura)
Pooka (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Syl (Drider)(huge) stands in mid-air here, fighting an elite guard.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
An elite guard stands here, fighting Syl.

< 1201h/1200H 364v/364V Pos: standing >
Choro suddenly attacks an elite guard!
Choro snaps into visibility.
Choro's impressive bludgeon strikes an elite guard.

< 1201h/1200H 364v/364V Pos: standing >
You snap into visibility.
[Damage: 89 ] -=[An elite guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
Sizan starts casting an offensive spell.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: elite sta EP:  few wounds >
 
< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: elite sta EP:  few wounds >
 An elite guard's decent punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!
An elite guard's decent punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: elite sta EP:  few wounds >
 
< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
An elite guard dodges Syl's attack.
Syl misses an elite guard.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Sizan completes his spell...
Sizan utters the words 'buoblg qrunsoqpze yugh'
Sizan's fist beats the life out of an elite guard, blood pours from his body!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
A Human enters from the west.

< 1201h/1200H 364v/364V Pos: standing >
Aretean sings so badly it makes you hurt all over.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.

< 1201h/1200H 364v/364V Pos: standing >
The Great Crossroad
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
Zhakad (Minotaur)(large) stands in mid-air here.(Red Aura)
Pooka (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 1201h/1200H 364v/364V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 1201h/1200H 364v/364V Pos: standing >
Sadash sings so badly it makes you hurt all over.

< 1201h/1200H 364v/364V Pos: standing >
Saving Myrk.

< 1201h/1200H 364v/364V Pos: standing >
Sainth sneaks east.
Syl leaves east.
Kungen leaves east.
Sizan leaves east.
Aretean leaves east.
Wodo leaves east.
Omm leaves east.
Choro leaves east.
You follow Kungen.

You feel uneasy with so many Evil players on Good Continent.
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *++*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
*Burek (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Burek's head.
Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Aretean (Orc)(medium) stands in mid-air here, fighting a Town Guardian.(Red Aura)
Sadash (Vampire)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
Sizan (Vampire)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizan's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Syl (Drider)(huge) stands in mid-air here, fighting a Town Guardian.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A Town Guardian stands in mid-air here, fighting Syl.
A Town Guardian stands in mid-air here, fighting Aretean.
Pooka enters from the west.
Zhakad enters from the west.

< 1201h/1200H 363v/364V Pos: standing >
You no longer feel safe from lightning.
You no longer feel safe from acid.
You no longer feel safe from poison gas.
You no longer feel safe from cold.
You no longer feel safe from fire.

< 1201h/1200H 363v/364V Pos: standing >
You quickly scan the area.
A Human who is close by to your west.

< 1201h/1200H 364v/364V Pos: standing >
A Human enters from the west.
You quickly scan the area.
You see nothing.

< 1201h/1200H 364v/364V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Ayla.
Sadash starts playing Lyrical Instrument of Time and singing aloud.

< 1201h/1200H 364v/364V Pos: standing >
Sizan starts casting an offensive spell.

< 1201h/1200H 364v/364V Pos: standing >
You snap into visibility.
[Damage: 93 ] -=[A Town Guardian makes a strange sound as you place a gladius called 'Backstabber' in its back.]=-

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  small wounds >
 A Human rolls on the floor laughing.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  small wounds >
 A Human rolls on the floor laughing.
Ayla assists Aretean heroically.
Ayla snaps into visibility.
Ayla's impressive crush wounds a Town Guardian.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  small wounds >
 A Human rolls on the floor laughing.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  small wounds >
 A Human rolls on the floor laughing.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Sizan completes his spell...
Sizan utters the words 'buoblg qrunsoqpze yugh'
Sizan's fist beats the life out of a Town Guardian, blood pours from its body!
A Human leaves west.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  few wounds >
 A Town Guardian dodges Aretean's attack.
A Town Guardian dodges Aretean's attack.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Town Guardian screams and doubles over in agony as searing heat ignites within its body.
A Town Guardian suddenly looks in pain as it moves.
A Town Guardian's fine punch wounds Aretean.
Aretean blocks a Town Guardian's lunge at him.
Aretean dodges a Town Guardian's attack.
A Town Guardian's fine punch wounds Aretean.
A Town Guardian kicks Aretean in the stomach, rendering him breathless.
A Town Guardian's decent punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
A Town Guardian's decent punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
A Town Guardian's fine punch strikes Syl.
A Town Guardian ignites into black flames as it hits Syl!
A Town Guardian's crude punch wounds Syl.
A Town Guardian ignites into black flames as it hits Syl!
You dodge a bash from a Town Guardian, who loses its balance and falls.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC: small wounds E: guard kne EP:  few wounds >
 Ayla's impressive crush wounds a Town Guardian.
Ayla's powerful crush strikes a Town Guardian.
Ayla's fine crush wounds a Town Guardian.
A Town Guardian dodges Ayla's attack.
Ayla's impressive whip wounds a Town Guardian.
A Human enters from the west.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC: small wounds E: guard kne EP:  few wounds >
 Aretean sings so badly it makes you hurt all over.
A Human is mortally wounded, and will die soon, if not aided.
Syl misses a Town Guardian.
Syl misses a Town Guardian.
Sizan starts casting an offensive spell.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC: small wounds E: guard kne EP:  few wounds >
 You say 'hi there'

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC: small wounds E: guard kne EP:  few wounds >
 Sadash starts casting an offensive spell.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC: small wounds E: guard kne EP:  few wounds >
 [Damage: 21 ] -=[Your slash strikes a Town Guardian.]=-
[Damage: 20 ] -=[Your impressive pierce strikes a Town Guardian.]=-
[Damage: 22 ] -=[Your pierce strikes a Town Guardian.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Town Guardian!
[Damage: 91 ] -=[A Town Guardian makes a strange sound as you place a gladius called 'Backstabber' in its back.]=-
[Damage: 24 ] -=[Your impressive slash strikes a Town Guardian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your powerful slash strikes a Town Guardian hard.]=-
[Damage: 23 ] -=[You jam your elbow into a Town Guardian's side, bruising it!]=-
[Damage: 16 ] -=[Your slash strikes a Town Guardian.]=-
A Human avoids being bashed by Pooka, who loses his balance and falls.
Choro suddenly attacks a Town Guardian!
Choro snaps into visibility.
Choro's impressive bludgeon strikes a Town Guardian.

< 1201h/1200H 364v/364V Pos: standing >
< T: Syl TP: sta TC: small wounds E: guard kne EP: pretty hurt >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human is mortally wounded, and will die soon, if not aided.
A Human's thin leather belt shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.