The death of [51 Elementalist] Zhad *-* Clan Ragnarok *-* (Troll)

in Pathway to the Room of Convergence

from the perspective of [56 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<floating about head>a dark purple ioun stone[225h 21m 6s]
<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the dirty cloth turban [poor]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a polished scale of Tiamat of greater intelligence (invis) (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [77%]
<worn on face>       the mask of wildmagic[224h 40m 35s]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       a suit embodying ethereal soul shards of regeneration
<worn about body>    Daganar's cloak of stealth of regeneration (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [72%]
<attached to belt>   a tome of wizardry [51%]
<worn on arms>       some cracked bone arm bracers [superior] with a strange dark bloodstone
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  the bracelet of emeralds of endurance
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the gloves of the adept [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a gleaming platinum ring of intelligence (magic)
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[225h 10m 28s]
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

-=[You watch with self-pride as the magic missile hits the hunter.]=-
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits the hunter.]=-
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits the hunter.]=-
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits the hunter.]=-
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits the hunter.]=-
Your spell flows around the hunter, leaving him unharmed!
You grin evilly as you send a green beam of disintegration streaking towards the hunter!
Your spell flows around the hunter, leaving him unharmed!

< 838h/822H 180v/180V Pos: standing >
A large xorn dodges the hunter's attack.
A large xorn barely blocks the hunter's lunge at it.
[Damage:  7 ] A HUGE stone golem's decent crush wounds the hunter.
[Damage:  7 ] A HUGE stone golem's decent crush wounds the hunter.

< 838h/822H 180v/180V Pos: standing >
Jethrus suddenly attacks the robber!
Jethrus's fine slash strikes the robber.
Jethrus's fine slash strikes the robber.

< 838h/822H 180v/180V Pos: standing >
You start chanting...

< 838h/822H 180v/180V Pos: standing >
Drok's powerful slash seriously wounds the robber.
Drok's slash seriously wounds the robber.
Drok's impressive slash enshrouds the robber in a mist of blood.
Drok's impressive slash causes the robber to grimace in pain.
Drok's impressive slash hits the robber.
The robber is mortally wounded, and will die soon, if not aided.
Drok's slash hits the robber.
The robber is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 157.
The last gasps of the robber cause a sickening chill to run up your spine.

< 838h/822H 180v/180V Pos: standing >
Casting: disintegrate 
[Damage:  8 ] A large xorn's crush wounds the hunter.
[Damage:  7 ] A large xorn's decent crush wounds the hunter.

< 838h/822H 180v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards the hunter!
Your spell flows around the hunter, leaving him unharmed!

< 838h/822H 180v/180V Pos: standing >
A HUGE stone golem wraps its HUGE arms around the hunter, squeezing him powerfully.
[Damage: 12 ] 
< 838h/822H 180v/180V Pos: standing >
The hunter's decent pierce grazes a large xorn.
The hunter's pierce grazes a large xorn.
Pirate's Tunnel
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of the robber is lying here.
The corpse of the hunter is lying here.
The corpse of the killer is lying here.
The corpse of the cutthroat is lying here.
The corpse of a Githzerai is lying here.
[2] The corpse of the robber is lying here.
[2] The corpse of the singer is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A large xorn stands in mid-air here, fighting the hunter. (Minion) 
A HUGE stone golem stands in mid-air here, fighting the hunter. (Minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Nikler  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
The hunter stands in mid-air here, fighting a large xorn.

< 838h/822H 180v/180V Pos: standing >
You sit down and relax.

< 838h/822H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  2 - lightning bolt
               3 - levitate
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) disintegrate
    1 seconds:  ( 8th) disintegrate

You can memorize no more spells.
You continue your study.
Drok suddenly attacks the hunter!
Drok's impressive slash strikes the hunter.

< 838h/822H 180v/180V Pos: sitting >
[Damage:  7 ] A HUGE stone golem's decent crush wounds the hunter.
The hunter is very disturbed at not finding his game. He looks at
you as a possible target of the hunt.
The hunter appears to be Half-Elf and has quite a few wounds.
He's medium in size.

<primary weapon>     a bloody dagger [superior]

< 838h/822H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.

< 838h/822H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 838h/822H 180v/180V Pos: sitting >
You clamber to your feet.

< 838h/822H 180v/180V Pos: standing >
Jethrus suddenly attacks the hunter!
Jethrus's fine slash wounds the hunter.
Jethrus's slash strikes the hunter.

< 838h/822H 180v/180V Pos: standing >

< 838h/822H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 838h/822H 180v/180V Pos: standing >
The hunter parries a large xorn's lunge at him.
[Damage:  8 ] A large xorn's decent crush wounds the hunter.

< 838h/822H 180v/180V Pos: standing >
The hunter's fine pierce grazes a large xorn.
The hunter's fine pierce grazes a large xorn.
The hunter turns to focus his attack on Jethrus!

< 838h/822H 180v/180V Pos: standing >
The hunter dodges Drok's attack.
The hunter dodges Drok's attack.
Drok's impressive slash strikes the hunter hard.
Drok's impressive slash strikes the hunter.
The hunter dodges Drok's attack.
Drok's impressive slash strikes the hunter very hard.
Drok's sword glows with a bright light as it bites into the hunter.
The hunter looks withered and Drok looks revitalized.
Drok's slash enshrouds the hunter in a mist of blood.
Pirate's Tunnel
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of the robber is lying here.
The corpse of the hunter is lying here.
The corpse of the killer is lying here.
The corpse of the cutthroat is lying here.
The corpse of a Githzerai is lying here.
[2] The corpse of the robber is lying here.
[2] The corpse of the singer is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here, fighting the hunter.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A large xorn stands in mid-air here, fighting the hunter. (Minion) 
A HUGE stone golem stands in mid-air here, fighting the hunter. (Minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Nikler  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting the hunter.(Gold Aura)
The hunter stands in mid-air here, fighting Jethrus.

< 838h/822H 180v/180V Pos: standing >
Jethrus's fine slash seriously wounds the hunter.
Jethrus's slash enshrouds the hunter in a mist of blood.
The hunter parries Jethrus's lunge at him.
Jethrus's fine slash enshrouds the hunter in a mist of blood.
Jethrus's fine slash causes the hunter to grimace in pain.
Jethrus's impressive slash hits the hunter.
The hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 40678.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the hunter cause a sickening chill to run up your spine.

< 838h/822H 180v/180V Pos: standing >
Pirate's Tunnel
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of the hunter is lying here.
The corpse of the robber is lying here.
The corpse of the hunter is lying here.
The corpse of the killer is lying here.
The corpse of the cutthroat is lying here.
The corpse of a Githzerai is lying here.
[2] The corpse of the robber is lying here.
[2] The corpse of the singer is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A large Xorn stands here, three arms flailing. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
Nikler  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 838h/822H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 838h/822H 180v/180V Pos: standing >
Drok shouts out loudly.. MOVING!!!!

< 838h/822H 180v/180V Pos: standing >
Drok leaves east.
You follow Drok.

Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the west.
Nikler enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.

< 838h/822H 179v/180V Pos: standing >
Drok leaves east.
You follow Drok.

Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
The corpse of the killer is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the west.
Nikler enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.

< 838h/822H 178v/180V Pos: standing >
Drok leaves east.
You follow Drok.

Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East  -South -West 
[2] The corpse of the hunter is lying here.
The corpse of the robber is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the west.
Nikler enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.

< 838h/822H 177v/180V Pos: standing >
Drok leaves east.
You follow Drok.

Pirate's Tunnel
   The room is dark and cold. The floor is covered with sand, making it
difficult to run quickly or dodge. Skeletons of knights who attempted to pass
this room lie on the floor with daggers in their backs and sides. A hardy "Aye
matey!" echoes through the cavern and other tunnels. Small tankards of ale are
tipped on the ground, leaking their contents in the sand. Someone or something
was here just a minute ago, drinking the ale, but seems to be missing at the
moment.
Obvious exits: -North -East # -South -West 
[2] A bloody dagger lies here.
The corpse of the hunter is lying here.
The corpse of rodnex, the Hunter of the Skies is lying here.
The corpse of the hunter is lying here.
The corpse of antonier, Lord of Ballads is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the west.
Nikler enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.

< 838h/822H 177v/180V Pos: standing >
Drok opens the door.

< 838h/822H 180v/180V Pos: standing >
Drok leaves east.
You follow Drok.

The Hall of Knighthood
   Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does NOT reveal ANY
footprints to the door of the next test. It seems that NOBODY has made it this
far. A sign is printed on the door to the south. There is a door to the
west.
Obvious exits: -South -West 
The corpse of the singer is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the west.
Nikler enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.

< 838h/822H 179v/180V Pos: standing >
Drok leaves south.
You follow Drok.

Holy Auditorium
   The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
The corpse of nogi is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the north.
Nikler enters from the north.
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.

< 838h/822H 178v/180V Pos: standing >
Drok leaves south.
You follow Drok.

Holy Auditorium
   The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
The corpse of shiantu is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the north.
Nikler enters from the north.
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.

< 838h/822H 177v/180V Pos: standing >
Drok leaves south.
You follow Drok.

Holy Auditorium
   The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
The corpse of saint Verdonnaly is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the north.
Nikler enters from the north.
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.

< 838h/822H 177v/180V Pos: standing >
Drok leaves south.
You follow Drok.

The Hall of Knighthood
   Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does NOT reveal ANY
footprints to the door of the next test. It seems that NOBODY has made it this
far. A sign is printed on the door to the west. There is a door to the
north.
Obvious exits: -North -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the north.
Nikler enters from the north.
A LARGE earth elemental enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.

< 838h/822H 178v/180V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 838h/822H 180v/180V Pos: standing >
Drok leaves west.
You follow Drok.

Conjurer Room
   In the center of the room is a five-pointed star painted in red. Lit candles
are at each tip of the star. Several creatures or demons must have been
summoned in the center of this star to attack any who entered. Several symbols
are on the wall-- probably put there to magically contain or restrain a
creature from leaving or lashing back at its master. Doors are east and west.
Obvious exits: -East  -West 
A brimstone staff lies here. (magic)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Nikler enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
A large xorn enters from the east.

< 838h/822H 179v/180V Pos: standing >

< 838h/822H 179v/180V Pos: standing >
Drok leaves west.
You follow Drok.

Paladin Room
   Black rings are centered in the room and levitate. They make a magical
humming sound that reverberates throughout. Various items magically float
around the room: ink pens, wands, a desk, runes, and a broom. The room is
painted in black, with paintings of stars and planets on the ceiling. There
is a magical intensity to this room. Doors are to the east and west.
Obvious exits: -East  -West 
The corpse of zephron is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Nikler enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
A large xorn enters from the east.

< 838h/822H 178v/180V Pos: standing >
Drok leaves west.
You follow Drok.

Necromancer Room
   A giant skull glows a bright blue in the center of the room. Paintings of
skulls and bones are on the walls. The room smells like someone has died here.
The floor is covered with dead, rotted flesh. Bone dust and vials of blood are
on a desk in the corner. A chart of a human, elf, and dwarf with pins stuck in
them is hung on the wall. There are doors to the east and to the west.
Obvious exits: -East  -West 
The corpse of deathor is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Nikler enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
A large xorn enters from the east.

< 838h/822H 179v/180V Pos: standing >

< 838h/822H 179v/180V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your west.
The lich of the singer who is not far off to your west.
The lich of the cutthroat who is not far off to your west.
The lich of the singer who is not far off to your west.
The lich of the hunter who is not far off to your west.
A Githyanki who is not far off to your west.
A red dracolich who is a brief walk away to your west.
A black dracolich who is a brief walk away to your west.
A LARGE fire elemental who is a brief walk away to your west.
A LARGE air elemental who is a brief walk away to your west.
A LARGE water elemental who is a brief walk away to your west.
Jasmine, the Lady of Druids who is a brief walk away to your west.
Fistor, Spirit of All Berserkers who is a brief walk away to your west.
Lamor, the Drow Ghost King who is a brief walk away to your west.
Crysanthis, Angel of Paladins who is a brief walk away to your west.
Belthazor, Demon of Anti-Paladins who is a brief walk away to your west.
Basanti, Master of Sorcerers who is a brief walk away to your west.
Yoo, the High Spirit of Shamans who is a brief walk away to your west.
Yani, Lord of Necromancers who is a brief walk away to your west.
Ferron, Lord of Rangers who is a brief walk away to your west.
Tiarra, Lord of Bards who is a brief walk away to your west.
Butchelne, Lord of Mercenaries who is a brief walk away to your west.
A large xorn who is in the distance to your west.
A large xorn who is in the distance to your west.
Naj who is in the distance to your west.
Drok closes the door.

< 838h/822H 179v/180V Pos: standing >

< 838h/822H 179v/180V Pos: standing >
Drok leaves west.
You follow Drok.

Sorcerer Room
   Lightning flashes near the ceiling. The sound of thunder echoes throughout
the room. Some sorcerer has magically created a small thunder storm here. No
sign of rain though. The room is also foggy, or perhaps the clouds from the
storm are low. Magical symbols and runes are painted on each side of the wall.
A crystal orb is sitting in the center of the room. Some of the lightning from
the storm hits the orb. Doors are to the east and to the west.
Obvious exits: -East  -West 
The corpse of maxwells apprentice is lying here.
The corpse of maxwell is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Nikler enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
A large xorn enters from the east.

< 838h/822H 178v/180V Pos: standing >
Ok.
Drok closes the door.

< 838h/822H 180v/180V Pos: standing >

< 838h/822H 180v/180V Pos: standing >
Drok leaves west.
You follow Drok.

Pathway to the Room of Convergence
   This is the final resting area of the knight's test. The room, like the
other resting rooms, has a table and chair to relax in after a rough battle. It
smells musty and some residue of stone chips cover the floor. A small fountain
magically begins to start running. Small mushrooms suddenly appear on the
ground. They look tasty. There is a sign on the western door. There is a
door to the east.
Obvious exits: -East  -West 
A small spout of water flows over some rocks here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
*A Troll (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
The lich of the singer stands here. (minion) (Red Aura)
The lich of the cutthroat stands here. (minion) (Red Aura)
The lich of the singer stands here. (minion) (Red Aura)
The lich of the hunter stands here. (minion) (Red Aura)
*A Githyanki (medium) Deathlord *-* Clan Ragnarok *-* stands in mid-air here.(Red Aura)
Jethrus enters from the east.
Nikler enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
A large xorn enters from the east.

< 838h/822H 179v/180V Pos: standing >
Jethrus suddenly attacks a Troll!
A Troll snaps into visibility.
Jethrus's fine slash grazes a Troll.
Jethrus's slash grazes a Troll.

< 838h/822H 179v/180V Pos: standing >
Ok.
A Troll avoids being bashed by a large xorn, who loses its balance and falls.
A Troll avoids being bashed by a HUGE stone golem, who loses its balance and falls.
A Troll avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
Nikler starts casting an offensive spell.

< 838h/822H 179v/180V Pos: standing >
A Troll snaps into visibility.
[Damage:  6 ] A HUGE stone golem's decent crush grazes a Troll.
Drok suddenly looks a bit dumb, and madly slams at a Troll!

< 838h/822H 179v/180V Pos: standing >
A Troll snaps into visibility.
[Damage:  9 ] A LARGE earth elemental's crush grazes a Troll.
[Damage:  9 ] A LARGE earth elemental's fine crush grazes a Troll.

< 838h/822H 179v/180V Pos: standing >
A Githyanki leaves west.
The lich of the hunter leaves west.
The lich of the singer leaves west.
The lich of the cutthroat leaves west.
The lich of the singer leaves west.

< 838h/822H 179v/180V Pos: standing >
Nikler stops invoking abruptly!

< 838h/822H 179v/180V Pos: standing >
[Damage:  9 ] A large xorn's crush grazes a Troll.

< 838h/822H 179v/180V Pos: standing >
A Troll snaps into visibility.
Jethrus's fine slash grazes a Troll.
A Troll snaps into visibility.
Jethrus's slash grazes a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
Jethrus's longsword named 'Vampyre' [poor] with a strange black stone murmurs some strange incantations...
A Troll snaps into visibility.
Jethrus's concussion blast rips into a Troll, shattering his soul!
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash wounds a Troll.
A Troll snaps into visibility.

< 838h/822H 179v/180V Pos: standing >
A Troll snaps into visibility.
Drok's impressive slash strikes a Troll.
Drok's sword glows with a bright light as it bites into a Troll.
A Troll looks withered and Drok looks revitalized.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's slash strikes a Troll.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's impressive slash strikes a Troll hard.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's impressive slash strikes a Troll hard.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's impressive slash strikes a Troll hard.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's mighty slash seriously wounds a Troll.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's slash seriously wounds a Troll.
Drok snaps into visibility.
A Troll snaps into visibility.
Drok's impressive slash seriously wounds a Troll.
Drok snaps into visibility.
A Troll snaps into visibility.
A Githyanki enters from the west.
The lich of the hunter enters from the west.
The lich of the singer enters from the west.

< 838h/822H 179v/180V Pos: standing >
Nikler starts casting an offensive spell.

< 838h/822H 179v/180V Pos: standing >
The green cloud encasing Jethrus suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Troll who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
Jethrus turns into a blur of blades as he charges at his foes!

< 838h/822H 179v/180V Pos: standing >
You start chanting...
A Githyanki leaves west.
The lich of the hunter leaves west.
The lich of the singer leaves west.

< 838h/822H 179v/180V Pos: standing >
Nikler stops invoking abruptly!
A Troll misses Jethrus.
A Troll snaps into visibility.

< 838h/822H 179v/180V Pos: standing >
A Troll snaps into visibility.
Jethrus's fine slash strikes a Troll.
A Troll snaps into visibility.
Jethrus's fine slash strikes a Troll hard.
A Troll snaps into visibility.
Jethrus's slash strikes a Troll hard.
A Troll snaps into visibility.
Jethrus's slash seriously wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash strikes a Troll very hard.
A Troll snaps into visibility.
Jethrus's fine slash seriously wounds a Troll.
A Troll snaps into visibility.
Jethrus's slash enshrouds a Troll in a mist of blood.
A Troll snaps into visibility.
Jethrus's impressive slash grievously wounds a Troll.
A Troll snaps into visibility.
Jethrus's fine slash critically injures a Troll.
A Troll is mortally wounded, and will die soon, if not aided.
Jethrus's Soulsword glows suddenly!
Jethrus points at a Troll.
A Troll snaps into visibility.
A Troll's entire body spasms uncontrollably as his soul is viciously attacked by Jethrus.
A Troll's string of human teeth and beastial fangs was destroyed by the blast!
A Troll's amulet of fire dragon's blood [superior] was destroyed by the blast!
A Troll's bloody onyx ear stud [poor] was destroyed by the blast!
A Troll's earring of pure gold was destroyed by the blast!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!