<worn as a badge> a necromantic death shroud [58%]
<worn on eyes> the black eyepiece of Menzellon
<worn in ear> a shimmering earring of many colors [superior] [85%]
<worn in ear> a strip of Tiamat's flesh (invis) (magic) (glowing) [45%]
<worn on face> a misty blue mask of gauze [57%]
<worn around neck> a masterly-crafted iron necklace [60%]
<worn around neck> a brittle collar of glowing glass [poor] [52%]
<worn on body> the flowing robes of vitality [superior] (magic) (glowing) [84%]
<worn about body> the terrifying shroud of undead power (magic)
<worn on back> a large leather backpack
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a robin's tail feather (glowing) [78%]
<worn on arms> some blue dragonscale shoulder guards (magic) [88%]
<worn around wrist> Chlyridia's glorious bangle [superior] (magic) [70%]
<worn around wrist> a bracelet of living water [poor] (invis) (magic) [72%]
<worn on finger> a glowing electrum ring [poor] (magic) [81%]
<worn on finger> a ring of constitution [superior] [87%]
<primary weapon> the otherworldly dagger of Lokpan [superior] (magic) (glowing)
<held> the head of a tanar'ri warlord (magic) (glowing) (humming) [86%]
<worn on legs> a pair of flayed illithid hide leggings [poor] (glowing) [71%]
<worn on feet> the boots of speed [poor] (magic) [64%]
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes.
A clansdwarf sits atop a large cave bear.
The Khildarak Quartermaster stands here.
< 499h/499H 217v/230V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 499h/499H 215v/230V Pos: standing >
A cavern snake enters from the north.
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 213v/230V Pos: standing >
A cavern snake enters from below.
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 211v/230V Pos: standing >
A cavern snake enters from below.
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 210v/230V Pos: standing >
A cavern snake enters from below.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
You begin to focus your will...
< 499h/499H 210v/230V Pos: standing >
< T: Wodo TP: sta TC:excellent E: snake sta EP: excellent >
Your mental manipulations become a reality...
[Damage: 19 ] -=[You feel a warm sense of satisfaction as explosions engulf a cavern snake.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 0.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
< 499h/499H 210v/230V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 208v/230V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 206v/230V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 204v/230V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 202v/230V Pos: standing >
I see nothing suitable there.
< 499h/499H 203v/230V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 499h/499H 202v/230V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
< 499h/499H 200v/230V Pos: standing >
I see nothing suitable there.
< 499h/499H 201v/230V Pos: standing >
< 499h/499H 202v/230V Pos: standing >
List of outposts:
*ID: 1 Continent: Undead Continent Owner: Unknown
*ID: 2 Continent: Khomani-Khan Owner: Unknown
*ID: 3 Continent: Ice Crag Owner: Unknown
< 499h/499H 202v/230V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South# -Down
< 499h/499H 201v/230V Pos: standing >
Ok.
< 499h/499H 202v/230V Pos: standing >
Before The Gates of the Khildarak Stronghold
This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf watches the area closely.
You sense a lifeform nearby.
You sense a lifeform nearby.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
< 499h/499H 200v/230V Pos: standing >
Ok.
< 499h/499H 201v/230V Pos: standing >
The Top Of A Sloping Passage
This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
A clansdwarf watches the area closely.
A clansdwarf sits atop a large steeder.
< 499h/499H 200v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 499h/499H 200v/230V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
An intent duergar inquisitor searches the town for invaders.
< 499h/499H 198v/230V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
You sense a lifeform nearby.
You sense a lifeform nearby.
< 499h/499H 196v/230V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 499h/499H 195v/230V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf watches the area closely.
< 499h/499H 193v/230V Pos: standing >
The Base Of A Steep Slope
This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
< 499h/499H 191v/230V Pos: standing >
A Carved Passage
This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
You sense a lifeform nearby.
< 499h/499H 190v/230V Pos: standing >
A Narrow Passage
The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North
< 499h/499H 188v/230V Pos: standing >
< 499h/499H 190v/230V Pos: standing >
A Crack In The Cliff Face
This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down
You sense a lifeform nearby.
< 499h/499H 188v/230V Pos: standing >
Below the Khildarak Stronghold
The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
< 499h/499H 186v/230V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
< 499h/499H 185v/230V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
< 499h/499H 183v/230V Pos: standing >
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
< 499h/499H 181v/230V Pos: standing >
MMMM,M,MM
,,MM...MMM
,,M.Mo..MM
,,.M..o.M,
M.oo@.M.M,
MM..ooo..,M
MM.Moo.M,,,,
MMM..MMM ,
,MM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A small purple worm hunts for its next meal.
< 499h/499H 180v/230V Pos: standing >
A small purple worm suddenly attacks YOU!
-=[A small purple worm's fine bite wounds you.]=-
[Damage: 9 ] -=[A small purple worm is burned severely as it hits you!]=-
< 485h/499H 181v/230V Pos: standing >
< T: Wodo TP: sta TC:few scratches E: small sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 485h/499H 181v/230V Pos: standing >
< T: Wodo TP: sta TC:few scratches E: small sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 485h/499H 181v/230V Pos: standing >
< T: Wodo TP: sta TC:few scratches E: small sta EP: few scratches >
< 485h/499H 181v/230V Pos: standing >
< T: Wodo TP: sta TC:few scratches E: small sta EP: few scratches >
You attempt to flee...
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
You flee upward!
< 485h/499H 156v/230V Pos: standing >
MMMM,M,MM
,,MM...MMM
,,M.Mo..MM
,,.M..o.M,
M.oo@.M.M,
MM..ooo..,M
MM..Mo.M,,,,
MMM..MMM ,
,MM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A small purple worm hunts for its next meal.
< 487h/499H 155v/230V Pos: standing >
M ,,,,M
, MMMM,M,MM
M,,MM...MMM
,,M.Mo..MM
,,.M@.o.M,
M.ooM.M.M,
MM..ooo..,M
MM..Mo.M,,,
MMM..MMM
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 487h/499H 154v/230V Pos: standing >
M ,,,
, M ,,,,MM
,, MMMM,M,MM M
M,,MM...MMM
,,M.M@..MM
,,.M..o.M,
M.ooM.M.M,
MM..ooo..,M
MM..Mo.M,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 488h/499H 152v/230V Pos: standing >
,M ,,
,, M ,,,,M
M,, MMMM,M,MM
MM,,MM...MMM
,,M.@o..MM
,,.M..o.M,
M.ooM.M.M,
MM..ooo..,M
MM..Mo.M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
An orog raider explores the Underdark for victims.
An orog hunter examines the ground for signs of prey.
< 488h/499H 151v/230V Pos: standing >
,,M ,
,, M ,,,,
M,, MMMM,M,MM
MM,,MM...MMM
,,M@Mo..MM
,,.M..o.M,
M.ooM.M.M,
MM..ooo..,
MM..Mo.M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 488h/499H 149v/230V Pos: standing >
,MM
,,M ,,
,, M ,,,,M
M,, MMMM,M,MM
MM,,MM@..MMM
,,M.Mo..MM
,,.M..o.M,
M.ooM.M.M
MM..ooo..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West -Down
< 490h/499H 148v/230V Pos: standing >
< 491h/499H 149v/230V Pos: standing >
A Small Tunnel
The rock of this tunnel emits a faint bluish glow, lighting the area
softly. The floor is level, and slopes downwards to the west. A slight trail
can be seen worn into the rock of the floor, made from heavy boots and clawed
feet. Light from a torch comes from the room to the west.
Obvious exits: -West -Up
< 491h/499H 147v/230V Pos: standing >
< 499h/499H 152v/230V Pos: standing >
You begin to focus your will...
< 499h/499H 152v/230V Pos: standing >
Casting: aura sight
< 499h/499H 153v/230V Pos: standing >
Your mental manipulations become a reality...
Your vision sharpens considerably.
< 499h/499H 154v/230V Pos: standing >
< 499h/499H 155v/230V Pos: standing >
You begin to focus your will...
< 499h/499H 157v/230V Pos: standing >
Casting: ether warp *
< 499h/499H 158v/230V Pos: standing >
Casting: ether warp
< 499h/499H 159v/230V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
*****
.^@**
^.^^*
A Cold and Windy Forest
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)
Sizen Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizen's head.
*A rakshasa warrior is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
Your body reforms from the light.
Sizen is now a member of a snow buffalo's group.
< 499h/499H 160v/230V Pos: standing >
< 499h/499H 163v/230V Pos: standing >
< 499h/499H 165v/230V Pos: standing >
The wormhole crumbles to dust and blows away.
< 499h/499H 166v/230V Pos: standing >
< 499h/499H 166v/230V Pos: standing >
A snow buffalo shouts out loudly.. MOVING!!!!
< 499h/499H 168v/230V Pos: standing >
Sizen's body appears to recover from the affects of the potion.
< 499h/499H 168v/230V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the west...
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 499h/499H 168v/230V Pos: standing >
No one by that name here...
< 499h/499H 169v/230V Pos: standing >
You attempt to give consent...
< 499h/499H 172v/230V Pos: standing >
You are now a member of a snow buffalo's group.
< 499h/499H 172v/230V Pos: standing >
You now follow a snow buffalo.
< 499h/499H 177v/230V Pos: standing >
*****
.^@**
^.^^*
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Sizen Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizen's head.
*A rakshasa warrior is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
< 499h/499H 177v/230V Pos: standing >
Ra stops following a snow buffalo.
Ra now follows a snow buffalo.
A snow buffalo leaves west.
Ra leaves west.
You follow a snow buffalo.
^********^*
^********.^**
.^^^^**********
.^.P.^********^
^...^..@L****^^
^^^..^^.^^***.^
^^^^..^.^.^****
^^^^^^.^..^**
.S.^^^.^.*
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
Sizen enters from the east.
< 499h/499H 177v/230V Pos: standing >
A snow buffalo leaves west.
Ra leaves west.
You follow a snow buffalo.
^^********^
.^********.^*
..^^^^*********
^.^.P.^********
^^...^.@L*****^
M^^^..^^.^^***.
^^^^..^.^.^***
^^^^^^.^..^*
.S.^^^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
Sizen enters from the east.
< 499h/499H 175v/230V Pos: standing >
You quickly scan the area.
You see nothing.
A snow buffalo leaves west.
Ra leaves west.
You follow a snow buffalo.
^^^********
^.^********.^
^..^^^^********
^^.^.P.^*******
M^^...^@L^*****
MM^^^..^^.^^***
^^^^..^.^.^**
^^^^^^.^..^
.S.^^^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
Sizen enters from the east.
< 499h/499H 173v/230V Pos: standing >
A snow buffalo leaves west.
Ra leaves west.
You follow a snow buffalo.
.^^^*******
^^.^********.
^^..^^^^*******
M^^.^.P.^******
MM^^...@L.^****
MM^^^..^^.^^**
^^^^..^.^.^*
^^^^^^.^..
.S.^^^.
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
Sizen enters from the east.
A rakshasa warrior sneaks in from the east.
< 499h/499H 171v/230V Pos: standing >
You quickly scan the area.
You see nothing.
A snow buffalo leaves west.
Ra leaves west.
You follow a snow buffalo.
..^^^******
^^^.^********
M^^..^^^^******
MM^^.^.P.^*****
MM^^..@L..^***
MM^^^..^^.^^*
^^^^..^.^.^
^^^^^^.^.
.S.^^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
Sizen enters from the east.
< 499h/499H 170v/230V Pos: standing >
A snow buffalo leaves north.
Ra leaves north.
You follow a snow buffalo.
^^.***.^^^^
^..^^^*******
^^^^.^********.
M^^..^^^^******
MM^^.^.@.^*****
MM^^..L^..^***
MM^^^..^^.^^*
^^^^..^.^.
^^^^^^.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
A few chunks of ore poke out of the ground here.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A snow buffalo walks through here, grazing on the grass.(Red Aura)
A brightly glowing torch floats near a snow buffalo's head. (Illuminating)
A Dwarf (medium) DarkHorse ~<=Shadow Knights=>~ stands, floating here.(Gold Aura)
There are residual brain waves in the area.
Sizen enters from the south.
< 499h/499H 168v/230V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior dances an acrobatic maneuver in battle, and trips up a Dwarf!
You quickly scan the area.
You see nothing.
A snow buffalo starts casting an offensive spell.
A snow buffalo snaps into visibility.
< 499h/499H 168v/230V Pos: standing >
A rakshasa warrior parries a Dwarf's lunge at her.
A Dwarf misses a rakshasa warrior.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful slash strikes a Dwarf.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's mighty pierce strikes a Dwarf.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful slash strikes a Dwarf.
A rakshasa warrior misses a Dwarf.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful slash wounds a Dwarf.
A rakshasa warrior misses a Dwarf.
A rakshasa warrior snaps into visibility.
< 499h/499H 168v/230V Pos: standing >
Sizen settles to his knees.
< 499h/499H 169v/230V Pos: standing >
Sizen passes well above his target and lands on his head.
You begin to focus your will...
< 499h/499H 169v/230V Pos: standing >
A snow buffalo completes his spell...
A snow buffalo utters the word 'agsplnuahz'
Ghostly hands appear before a Dwarf, close around his neck and begin to squeeze!
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!
< 499h/499H 170v/230V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Dwarf screams and doubles over in agony as searing heat ignites within his body.
A Dwarf suddenly looks in pain as he moves.
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!
< 499h/499H 170v/230V Pos: standing >
A Dwarf gasps for air as a pair of ghostly hands tighten around his throat!
< 499h/499H 170v/230V Pos: standing >
Casting: psychic crush
< 499h/499H 171v/230V Pos: standing >
Your mental manipulations become a reality...
A Dwarf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 100 ] -=[A Dwarf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A snow buffalo starts casting an offensive spell.
< 499h/499H 171v/230V Pos: standing >
You begin to focus your will...
< 499h/499H 172v/230V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful pierce strikes a Dwarf.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful slash strikes a Dwarf hard.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful pierce strikes a Dwarf very hard.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's slash strikes a Dwarf very hard.
A rakshasa warrior snaps into visibility.
< 499h/499H 172v/230V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Dwarf screams and doubles over in agony as searing heat ignites within his body.
A Dwarf's silver ring embossed with a cresent moon shattered in bits as the tortured body spasms and quivers!
A Dwarf's insignia of swirling feathers and flowing water shattered in bits as the tortured body spasms and quivers!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 8250000.