The death of [46 Brigand] Thalandor ~<=Shadow Knights=>~ (Barbarian)

in Inn of Oceans

from the perspective of [54 Air Magus] Lielz *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    a elven rune of restoration (magic) (glowing) [89%]
<worn on head>       a golden crown set with diamonds (magic) [53%]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a glowing jade earring (glowing) [85%]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       a magenta mask
<worn around neck>   an amulet of the Neogi Lords of charisma (magic) [75%]
<worn around neck>   a necklace of dangling drider fangs [80%]
<worn on body>       an embroidered tunic of the Knights of the Raven of endurance (magic) [86%]
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack [84%]
<worn as quiver>     a boreal crystal quiver from The Bronze Citadel [77%]
<worn about waist>   a woven dragon scale belt
<worn on belt buckle>a mystical serpent runed grimoire [superior] (magic) [71%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a demon skin book (magic) [89%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     an angel wyrm scale [poor] (magic)
<worn around wrist>  the bracelet of emeralds [85%]
<worn around wrist>  the bangle of immunity [poor] (magic) (glowing)
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     a ring of the Neogi Lords of intelligence (glowing)
<worn on finger>     the ring of the void [poor] (magic)
<primary weapon>     a dagger called 'Stealth' [poor] (magic)
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [54%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (very evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (good)          
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (pure good)     
  *The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (extremely good)
   Jotunheim                                     (very good)     
   The Transparent Tower                         (good)          
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (extremely good)
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely good)
   Ny'Neth                                       (very good)     
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (pure good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (very good)     
   Ny'Neth's Stronghold Continued                (extremely good)
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 721h/721H 131v/131V Pos: standing >
You see nothing special about him.
This Barbarian is in excellent condition.
He's large in size.

<worn as a badge>    an unique ivory badge
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       some protective goggles of precision
<worn in ear>        a small copper colored earring [poor] (magic)
<worn in ear>        a small copper colored earring [poor] (magic)
<worn on face>       an unearthly crystal veil
<worn around neck>   a black wool cowl stained with blood [superior]
<worn around neck>   a tribal necklace of royal authority [superior] made by Dazok (glowing)
<worn on body>       the burnt full plate of a death knight [poor] [87%]
<worn about body>    a griffon feather cloak [poor]
<worn as quiver>     a fragile mithril quiver
<worn about waist>   a beautiful green silk belt
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bowman's adamantium wristband [poor] (magic)
<worn around wrist>  a whitestone bracer [poor] (magic)
<worn on hands>      some razor-knuckled blood crystal gloves (magic) [87%]
<worn on finger>     a glinting ring of silver [poor] (illuminating)
<worn on finger>     a ring of despair [superior] (magic)
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon>   the ice dagger of Sevenoaks (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades

< 721h/721H 131v/131V Pos: standing >
You start chanting...
You snap into visibility.

< 721h/721H 131v/131V Pos: standing >
Casting: sleep 

< 721h/721H 131v/131V Pos: standing >
You complete your spell...

< 721h/721H 131v/131V Pos: standing >
You start chanting...

< 721h/721H 131v/131V Pos: standing >
Casting: sleep 

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
A Barbarian goes to sleep.

< 721h/721H 131v/131V Pos: standing >
Inn of Oceans
Obvious exits: -W
A Barbarian (large) Shadeling ~<=Shadow Knights=>~ stands, apparently asleep.(Gold Aura)
An elven woman shops around town here.(Gold Aura)
Riralin, the innkeeper, shows people to their rooms.

< 721h/721H 131v/131V Pos: standing >
You start chanting...

< 721h/721H 131v/131V Pos: standing >
Casting: wall of ice **

< 721h/721H 131v/131V Pos: standing >
Casting: wall of ice *

< 721h/721H 131v/131V Pos: standing >
Casting: wall of ice 

< 721h/721H 131v/131V Pos: standing >
You complete your spell...

< 721h/721H 131v/131V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into an air sylph.
An air sylph starts following you.
An air sylph says 'I shall serve you for a short time Lielz!'

< 721h/721H 131v/131V Pos: standing >
An air sylph is now a member of your group.

< 721h/721H 131v/131V Pos: standing >
You sit down and relax.

< 721h/721H 131v/131V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  4 - group stone skin
               1 - air form
( 9th circle)  1 - relocate
               1 - gate
               3 - electrical execution
( 8th circle)  3 - disintegrate
               2 - ethereal recharge
( 7th circle)  1 - fireball
               1 - dimension door
               2 - cyclone
               1 - airy water
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               8 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  5 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 2nd) sleep
    1 seconds:  ( 2nd) sleep
    2 seconds:  ( 7th) wall of ice
    3 seconds:  (11th) conjure greater elemental

You can memorize no more spells.
You continue your study.

< 721h/721H 131v/131V Pos: sitting >
You start meditating...

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing sleep.

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing sleep.

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing wall of ice.

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing conjure greater elemental.
Your studies are complete.

< 721h/721H 131v/131V Pos: sitting >
You clamber to your feet.

< 721h/721H 131v/131V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Lielz!'

< 721h/721H 131v/131V Pos: standing >
A LARGE air elemental is now a member of your group.
An air sylph already grouped by you.

< 721h/721H 131v/131V Pos: standing >
Inn of Oceans
Obvious exits: -W
A huge block of solid ice is here to the west. (magic)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
A Barbarian (large) Shadeling ~<=Shadow Knights=>~ stands, apparently asleep.(Gold Aura)
An elven woman shops around town here.(Gold Aura)
Riralin, the innkeeper, shows people to their rooms.

< 721h/721H 131v/131V Pos: standing >
Ok.
A LARGE air elemental suddenly attacks a Barbarian!
A LARGE air elemental snaps into visibility.
[Damage:  5 ] A LARGE air elemental's decent crush grazes a Barbarian.
A Barbarian has a RUDE awakening!
An air sylph suddenly attacks a Barbarian!
An air sylph snaps into visibility.
An air sylph misses a Barbarian.

< 721h/721H 131v/131V Pos: standing >
[Damage:  8 ] An air sylph's decent crush grazes a Barbarian.
An air sylph misses a Barbarian.
An air sylph misses a Barbarian.
[Damage:  4 ] An air sylph's crude crush grazes a Barbarian.
[Damage:  4 ] An air sylph's crude crush grazes a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush grazes a Barbarian.
A LARGE air elemental misses a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush grazes a Barbarian.
[Damage:  7 ] A LARGE air elemental's decent crush grazes a Barbarian.
[Damage:  3 ] A LARGE air elemental's weak crush grazes a Barbarian.
Ok.
A LARGE air elemental seems a bit busy at the moment, try later.
An air sylph seems a bit busy at the moment, try later.

< 721h/721H 131v/131V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 721h/721H 131v/131V Pos: standing >
A LARGE air elemental dodges a Barbarian's attack.
A LARGE air elemental dodges a Barbarian's attack.
A LARGE air elemental dodges a Barbarian's attack.
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
[Damage: 85 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
You start chanting...
You snap into visibility.

< 721h/721H 131v/131V Pos: standing >
[Damage:  4 ] An air sylph's crude crush grazes a Barbarian.
[Damage:  4 ] An air sylph's crush grazes a Barbarian.
[Damage:  5 ] An air sylph's crude crush grazes a Barbarian.
[Damage:  4 ] An air sylph's crude crush grazes a Barbarian.
A LARGE air elemental misses a Barbarian.
A LARGE air elemental misses a Barbarian.
[Damage:  3 ] A LARGE air elemental's weak crush grazes a Barbarian.

< 721h/721H 131v/131V Pos: standing >
Casting: disintegrate 
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
You snap into visibility.
[Damage:  1 ] -=[A black wool cowl stained with blood [superior] turns red hot, a Barbarian screams as a black wool cowl stained with blood [superior] burns him.]=-
You snap into visibility.
[Damage:  1 ] -=[Khildarak's battle helmet turns red hot, a Barbarian screams as Khildarak's battle helmet burns him.]=-
You snap into visibility.
[Damage: 198 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
A Barbarian's impressive slash strikes a LARGE air elemental.
A LARGE air elemental dodges a Barbarian's attack.
A LARGE air elemental dodges a Barbarian's attack.
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
You start chanting...
You snap into visibility.
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
Casting: disintegrate 

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
You snap into visibility.
[Damage: 111 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-

< 721h/721H 131v/131V Pos: standing >
[Damage:  4 ] An air sylph's crush grazes a Barbarian.
An air sylph misses a Barbarian.
[Damage:  5 ] An air sylph's crude crush wounds a Barbarian.
A Barbarian's some heavily-spiked blood crystal leg plates was damaged from the massive blow!
A Barbarian dodges a LARGE air elemental's attack.
[Damage:  3 ] A LARGE air elemental's crush grazes a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush grazes a Barbarian.
[Damage:  4 ] A LARGE air elemental's crush grazes a Barbarian.
[Damage:  3 ] A LARGE air elemental's weak crush grazes a Barbarian.

< 721h/721H 131v/131V Pos: standing >
You don't have that spell memorized.

< 721h/721H 131v/131V Pos: standing >
Ok.
You snap into visibility.
[Damage:  1 ] A LARGE air elemental's mass slams into a Barbarian, knocking him to the ground!
A Barbarian avoids being bashed by an air sylph, who loses its balance and falls.

< 721h/721H 131v/131V Pos: standing >
A Barbarian misses a LARGE air elemental.
A LARGE air elemental dodges a Barbarian's attack.
A LARGE air elemental dodges a Barbarian's attack.
A LARGE air elemental snaps into visibility.

< 721h/721H 131v/131V Pos: standing >
[Damage:  5 ] An air sylph's crude crush wounds a Barbarian.
An air sylph misses a Barbarian.
[Damage:  4 ] An air sylph's crush grazes a Barbarian.
[Damage:  4 ] An air sylph's crude crush grazes a Barbarian.
A Barbarian dodges a LARGE air elemental's attack.
[Damage:  4 ] A LARGE air elemental's crush grazes a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush grazes a Barbarian.
A Barbarian dodges a LARGE air elemental's attack.
[Damage:  5 ] A LARGE air elemental's crush wounds a Barbarian.

< 721h/721H 131v/131V Pos: standing >
Ok.
A LARGE air elemental seems a bit busy at the moment, try later.
An air sylph seems a bit busy at the moment, try later.

< 721h/721H 131v/131V Pos: standing >
You sit down and relax.

< 721h/721H 131v/131V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  4 - group stone skin
               1 - air form
( 9th circle)  1 - relocate
               1 - gate
               3 - electrical execution
( 8th circle)  2 - ethereal recharge
( 7th circle)  1 - fireball
               1 - dimension door
               2 - cyclone
               1 - wall of ice
               1 - airy water
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               8 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (11th) conjure greater elemental
    2 seconds:  ( 8th) disintegrate
    3 seconds:  ( 8th) disintegrate
    4 seconds:  ( 8th) disintegrate

You can memorize no more spells.
You continue your study.

< 721h/721H 131v/131V Pos: sitting >
You start meditating...

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing conjure greater elemental.

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing disintegrate.

< 721h/721H 131v/131V Pos: sitting >
A LARGE air elemental dodges a Barbarian's attack.
A LARGE air elemental dodges a Barbarian's attack.
A Barbarian misses a LARGE air elemental.
A LARGE air elemental snaps into visibility.

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing disintegrate.
[Damage:  5 ] An air sylph's crush wounds a Barbarian.
A Barbarian dodges an air sylph's attack.
[Damage:  5 ] An air sylph's crude crush wounds a Barbarian.
An air sylph misses a Barbarian.
[Damage:  5 ] A LARGE air elemental's decent crush wounds a Barbarian.
[Damage:  3 ] A LARGE air elemental's weak crush grazes a Barbarian.
[Damage:  8 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush wounds a Barbarian.
[Damage:  3 ] A LARGE air elemental's weak crush grazes a Barbarian.

< 721h/721H 131v/131V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 721h/721H 131v/131V Pos: sitting >
An air sylph clambers to its feet.

< 721h/721H 131v/131V Pos: sitting >
You clamber to your feet.

< 721h/721H 131v/131V Pos: standing >
You start chanting...

< 721h/721H 131v/131V Pos: standing >
Casting: disintegrate 
[Damage:  5 ] An air sylph's crude crush wounds a Barbarian.
[Damage:  4 ] An air sylph's crude crush wounds a Barbarian.
[Damage:  4 ] An air sylph's crush wounds a Barbarian.
[Damage:  4 ] An air sylph's crude crush wounds a Barbarian.
[Damage:  8 ] A LARGE air elemental's fine crush wounds a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush wounds a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush wounds a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush wounds a Barbarian.
[Damage:  5 ] A LARGE air elemental's decent crush wounds a Barbarian.

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
You snap into visibility.
[Damage: 95 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-

< 721h/721H 131v/131V Pos: standing >
A LARGE air elemental dodges a Barbarian's attack.
A Barbarian misses a LARGE air elemental.
A LARGE air elemental dodges a Barbarian's attack.

< 721h/721H 131v/131V Pos: standing >
Looking panicked, a Barbarian scrambles madly to his feet!

< 721h/721H 131v/131V Pos: standing >
This Barbarian looks pretty hurt.
He's large in size.

A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >

		Score information for Lielz

Level: 54   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 721(721)  Moves: 131(131)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +1.67   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 2276 

Active Spells:
--------------
detect invisibility (52 minutes)
agility (49 minutes)
strength (49 minutes)
stone skin (1 minute)
vitality (10 minutes)
air form (5 minutes)


< 721h/721H 131v/131V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
You snap into visibility.
[Damage: 94 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
An air sylph misses a Barbarian.
[Damage:  4 ] An air sylph's crude crush strikes a Barbarian.
An air sylph misses a Barbarian.
[Damage:  4 ] An air sylph's crush strikes a Barbarian.
[Damage:  3 ] A LARGE air elemental's crush strikes a Barbarian.
[Damage:  4 ] A LARGE air elemental's crude crush strikes a Barbarian.
A LARGE air elemental misses a Barbarian.
[Damage:  3 ] A LARGE air elemental's weak crush strikes a Barbarian.

< 721h/721H 131v/131V Pos: standing >
Ok.
You snap into visibility.
A Barbarian avoids being bashed by a LARGE air elemental, who loses its balance and falls.
An air sylph makes a futile attempt to bash a Barbarian, but he is simply immovable.

< 721h/721H 131v/131V Pos: standing >
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
A Barbarian's powerful slash strikes a LARGE air elemental hard.
A Barbarian's powerful pierce strikes a LARGE air elemental.
A Barbarian's impressive slash strikes a LARGE air elemental.
A Barbarian attempts to flee.
Oof! a Barbarian bumps into a wall of ice...
A Barbarian tries to flee, but can't make it out of here!

< 721h/721H 131v/131V Pos: standing >
[Damage:  9 ] An air sylph's crush enshrouds a Barbarian in a mist of blood.
[Damage:  4 ] An air sylph's crude crush seriously wounds a Barbarian.
[Damage:  4 ] An air sylph's crude crush seriously wounds a Barbarian.
[Damage:  4 ] An air sylph's crude crush enshrouds a Barbarian in a mist of blood.
A Barbarian is stunned!
An air sylph clambers to its feet.
[Damage:  4 ] A LARGE air elemental's crude crush causes a Barbarian to grimace in pain.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian slumps to the ground.

< 721h/721H 131v/131V Pos: standing >
Ok.
A LARGE air elemental seems a bit busy at the moment, try later.
A Barbarian avoids being bashed by an air sylph, who loses its balance and falls.

< 721h/721H 131v/131V Pos: standing >
You start chanting...

< 721h/721H 131v/131V Pos: standing >
Casting: disintegrate 

< 721h/721H 131v/131V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
You snap into visibility.
[Damage: 16 ] -=[You smile happily as your disintegration ray hits a Barbarian!]=-
A Barbarian's burnt full plate of a death knight [poor] was disintegrated by the negative energy!
A Barbarian's black wool cowl stained with blood [superior] was disintegrated by the negative energy!
A Barbarian's fragile mithril quiver was disintegrated by the negative energy!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 13333333.