The death of [46 Brigand] Thalandor ~<=Shadow Knights=>~ (Barbarian)

in Inn of Oceans

from the perspective of [46 Brigand] Thalandor ~<=Shadow Knights=>~ (Barbarian)

<worn as a badge>    an unique ivory badge
<worn on head>       Khildarak's battle helmet
<worn on eyes>       some protective goggles of precision
<worn in ear>        a small copper colored earring [poor]
<worn in ear>        a small copper colored earring [poor]
<worn on face>       an unearthly crystal veil
<worn around neck>   a tribal necklace of royal authority [superior] made by Dazok (glowing)
<worn about body>    a griffon feather cloak [poor]
<worn about waist>   a beautiful green silk belt
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a bowman's adamantium wristband [poor]
<worn around wrist>  a whitestone bracer [poor]
<worn on hands>      some razor-knuckled blood crystal gloves [87%]
<worn on finger>     a glinting ring of silver [poor] (illuminating)
<worn on finger>     a ring of despair [superior]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon>   the ice dagger of Sevenoaks
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       some black leather boots fit with adamantium heel blades


< 1047h/1047H 152v/156V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north, south, and east.
Obvious exits: -North -East  -South -West 

< 1047h/1047H 152v/156V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.

< 1047h/1047H 151v/156V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north, south, and east.
Obvious exits: -North -East  -South -West 

< 1047h/1047H 151v/156V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
Hurrying along, a boat inspector makes sure things are in order.

< 1047h/1047H 151v/156V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
Hurrying along, a boat inspector makes sure things are in order.

< 1047h/1047H 151v/156V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South

< 1047h/1047H 150v/156V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young girl runs around here carelessly.

< 1047h/1047H 149v/156V Pos: standing >
Northwest Corner of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and south, and to
the west lies a long northern pier.
Obvious exits: -East  -South
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.

< 1047h/1047H 148v/156V Pos: standing >
A young sailor leaves south.
Alas, you cannot go that way. . . .

< 1047h/1047H 149v/156V Pos: standing >
The Northern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 

< 1047h/1047H 149v/156V Pos: standing >
The Northern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A burly seaman walks by here, enjoying some time off.

< 1047h/1047H 149v/156V Pos: standing >
The Northern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 

< 1047h/1047H 149v/156V Pos: standing >
Northeast Corner of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center and the docks
continue west.
Obvious exits: -South -West 
A burly seaman walks by here, enjoying some time off.

< 1047h/1047H 149v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1047h/1047H 150v/156V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 1047h/1047H 149v/156V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.

< 1047h/1047H 149v/156V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South
A burly seaman walks by here, enjoying some time off.

< 1047h/1047H 149v/156V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South

< 1047h/1047H 149v/156V Pos: standing >
The Center of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East  -South -West 
A young sailor moves about doing his duties.

< 1047h/1047H 149v/156V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East  -West 

< 1047h/1047H 149v/156V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East  -West 

< 1047h/1047H 148v/156V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 

< 1047h/1047H 148v/156V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 

< 1047h/1047H 148v/156V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East  -West 
A young girl runs around here carelessly.

< 1047h/1047H 148v/156V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -West 

< 1047h/1047H 148v/156V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 

< 1047h/1047H 148v/156V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 1047h/1047H 148v/156V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 

< 1047h/1047H 148v/156V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 1047h/1047H 147v/156V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
An elven woman shops around town here.

< 1047h/1047H 147v/156V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 1047h/1047H 147v/156V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 1047h/1047H 146v/156V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 1047h/1047H 146v/156V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
An elven woman shops around town here.

< 1047h/1047H 145v/156V Pos: standing >
An elven woman leaves west.

< 1047h/1047H 146v/156V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 1047h/1047H 147v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1047h/1047H 147v/156V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
A young member of the city guard strolls by here.

< 1047h/1047H 148v/156V Pos: standing >
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
An elven woman shops around town here.
Riralin, the innkeeper, shows people to their rooms.

< 1047h/1047H 148v/156V Pos: standing >
Druid - Last Edited: 2022-10-08 20:56:24 by ashyel
==================================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.
     
The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc. 
     
It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.
     
The following epic skills are available to this class:
   summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
     
==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.  
     
==See also==
* Commune
* Druid Skills 
     

==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Specializations==
* Forest Druid
* Storm Druid


The following help topics also matched your search:
 Druid Skills
 Forest druid
 Storm Druid

Druid - Last Edited: 2022-10-08 20:56:24 by ashyel
==================================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.
     
The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc. 
     
It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.
     
The following epic skills are available to this class:
   summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
     
==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.  
     
==See also==
* Commune
* Druid Skills 
     

==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Specializations==
* Forest Druid
* Storm Druid


The following help topics also matched your search:
 Druid Skills
 Forest druid
 Storm Druid


< 1047h/1047H 156v/156V Pos: standing >
You tell your alliance 'i've had enough odd experiences to believe in the super natural.... religious part of me aside...  there are definitely some things out of our comprehension - extradimensional or whatever'
someone tells your alliance '(Jai) yeah, there's gotta be *something* to that sorta extra-phenomena'
someone tells your alliance '(Jai) i mean, just cuz we live in 3 dimension and can't sense it all, doesn't mean it doesn't exist'
You tell your alliance 'i owned a business where i managed care of the severely mentally ill... so i was in a REALLY bad marriage at the time... ex pulled a 357 mag on me bad...'
someone tells your alliance '(Jai) eek'
You tell your alliance 'had a client in a full psychotic break in his hotel lobby (dope motel in reno NV like 10 floors of fiends) anyhow this guy was DEEP into his schizo... screaming at people who werren't there...'
someone tells your alliance '(Jai) i used to work hospice care and saw some pretty interesting things at the end of life there, as well'
You tell your alliance 'he goes lucid and starts giving me relationship advice, i had just had a blow out with my ex that morning, but I am very good at not bringing it to work.. was freakin' crazy.. went totally lucid.. gave me encouragement told me things only i would know about.. 20 seconds later snapped out of it and started screaming at the lady (who wasn't there) cutting holes in his pockets and stealking his change.'
someone tells your alliance '(Jai) yeah i had somethin sorta like that in the middle of nowhere Thailand (a man i had met previously (briefly) in Cambodia) - heh. Was like borderline prophetic interlude'
someone tells your alliance '(Jai) like, wtf? I talked to u for 2 seconds in one country, run across you in a back alley 2 countries away a month later and etc.'

< 1047h/1047H 156v/156V Pos: standing >
A Drow Elf snaps into visibility.

< 1047h/1047H 156v/156V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'grzzs'

< 1047h/1047H 156v/156V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 1047h/1047H 156v/156V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'grzzs'
You feel very sleepy ..... Zzzzzz!

< 1047h/1047H 156v/156V Pos: standing >

< 1047h/1047H 156v/156V Pos: standing >
Autosaving...

< 1047h/1047H 156v/156V Pos: standing >
-=[Someone suddenly attacks YOU!
An air sylph snaps into visibility.
An air sylph misses you.

< 1042h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:few scratches E: large sta EP: excellent >
 You are already awake...

< 1042h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:few scratches E: large sta EP: excellent >
 -=[An air sylph's decent crush grazes you.]=-
An air sylph misses you.
An air sylph misses you.
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
-=[A LARGE air elemental's crude crush grazes you.]=-
A LARGE air elemental misses you.
-=[A LARGE air elemental's crude crush grazes you.]=-
-=[A LARGE air elemental's decent crush grazes you.]=-
-=[A LARGE air elemental's weak crush grazes you.]=-
A Drow Elf gives an order to his followers.

< 1008h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:few scratches E: large sta EP: excellent >
 
< 1008h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:few scratches E: large sta EP: excellent >
 Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 1008h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:few scratches E: large sta EP: excellent >
 A LARGE air elemental dodges your futile attack.
A LARGE air elemental dodges your futile attack.
A LARGE air elemental dodges your futile attack.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 988h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:few scratches E: large sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-

< 903h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 903h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 903h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 883h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 A Drow Elf snaps into visibility.

< 883h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 -=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
A LARGE air elemental misses you.
A LARGE air elemental misses you.
-=[A LARGE air elemental's weak crush grazes you.]=-

< 863h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 843h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: small wounds E: large sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[A black wool cowl stained with blood [superior] turns red hot and burns you!]=-
A black wool cowl stained with blood [superior] cracks from the heat.
A Drow Elf snaps into visibility.
-=[Khildarak's battle helmet turns red hot and burns you!]=-
Khildarak's battle helmet cracks from the heat.
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!

< 643h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 623h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 603h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: excellent >
 [Damage: 16 ] -=[Your impressive slash strikes a LARGE air elemental.]=-
A LARGE air elemental dodges your futile attack.
A LARGE air elemental dodges your futile attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 603h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: few scratches >
 A Drow Elf snaps into visibility.
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 583h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 563h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 543h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: few wounds E: large sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!

< 432h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: large sta EP: few scratches >
 -=[An air sylph's crush grazes you.]=-
An air sylph misses you.
-=[An air sylph's crude crush wounds you.]=-
Your some heavily-spiked blood crystal leg plates was damaged from the massive blow!
You dodge a LARGE air elemental's vicious attack.
-=[A LARGE air elemental's crush grazes you.]=-
-=[A LARGE air elemental's crude crush grazes you.]=-
-=[A LARGE air elemental's crush grazes you.]=-
-=[A LARGE air elemental's weak crush grazes you.]=-

< 409h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: nasty wounds E: large sta EP: few scratches >
 Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A LARGE air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air sylph, who loses its balance and falls.

< 408h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 You miss someone.
Someone dodges your futile attack.
Someone dodges your futile attack.
A LARGE air elemental snaps into visibility.

< 408h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 -=[An air sylph's crude crush wounds you.]=-
An air sylph misses you.
-=[An air sylph's crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
You dodge a LARGE air elemental's vicious attack.
-=[A LARGE air elemental's crush grazes you.]=-
-=[A LARGE air elemental's crude crush grazes you.]=-
You dodge a LARGE air elemental's vicious attack.
-=[A LARGE air elemental's crush wounds you.]=-

< 382h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf gives an order to his followers.

< 382h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 382h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf sits down in a comfortable spot.

< 382h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf opens a demon skin book and begins studying it intently.

< 382h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 Someone dodges your futile attack.
Someone dodges your futile attack.
You miss someone.
A LARGE air elemental snaps into visibility.

< 382h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 -=[An air sylph's crush wounds you.]=-
You dodge an air sylph's vicious attack.
-=[An air sylph's crude crush wounds you.]=-
An air sylph misses you.
-=[A LARGE air elemental's decent crush wounds you.]=-
-=[A LARGE air elemental's weak crush grazes you.]=-
-=[A LARGE air elemental's fine crush wounds you.]=-
-=[A LARGE air elemental's crude crush wounds you.]=-
-=[A LARGE air elemental's weak crush grazes you.]=-

< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf closes his book and grins malevolently.

< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 
< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 
< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 An air sylph clambers to its feet.

< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf clambers to his feet.

< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 Pardon?

< 349h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC: nasty wounds E: large sta EP: few scratches >
 -=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
-=[A LARGE air elemental's fine crush wounds you.]=-
-=[A LARGE air elemental's crude crush wounds you.]=-
-=[A LARGE air elemental's crude crush wounds you.]=-
-=[A LARGE air elemental's crude crush wounds you.]=-
-=[A LARGE air elemental's decent crush wounds you.]=-

< 307h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC:pretty hurt E: large sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-

< 212h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC:pretty hurt E: large sta EP: few scratches >
 A LARGE air elemental dodges your futile attack.
You miss a LARGE air elemental.
A LARGE air elemental dodges your futile attack.

< 212h/1047H 156v/156V Pos: sitting >
< T: Thalandor TP: sit TC:pretty hurt E: large sta EP: few scratches >
 You scramble madly to your feet!

< 212h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:pretty hurt E: large sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 192h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:pretty hurt E: large sta EP: few scratches >
 Sparkling magic surrounds someone as he begins his chant.
A Drow Elf snaps into visibility.

< 192h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:pretty hurt E: large sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 192h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC:pretty hurt E: large sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
You wish that your wounds would stop BLEEDING so much!

< 98h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 78h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large sta EP: few scratches >
 An air sylph misses you.
-=[An air sylph's crude crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
An air sylph misses you.
-=[An air sylph's crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A LARGE air elemental's crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A LARGE air elemental's crude crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
A LARGE air elemental misses you.
-=[A LARGE air elemental's weak crush strikes you.]=-
You wish that your wounds would stop BLEEDING so much!

< 60h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large sta EP: few scratches >
 Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
An air sylph makes a futile attempt to bash you, but you are simply immovable.

< 60h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large kne EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 40h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large kne EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 42 ] -=[Your powerful slash strikes a LARGE air elemental hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful pierce strikes a LARGE air elemental.]=-
[Damage: 17 ] -=[Your impressive slash strikes a LARGE air elemental.]=-
You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 20h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large kne EP:  small wounds >
 Headbutt requires you to be able to reach his head!

< 20h/1047H 156v/156V Pos: standing >
< T: Thalandor TP: sta TC: awful E: large kne EP:  small wounds >
 -=[An air sylph's crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An air sylph's crude crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An air sylph's crude crush seriously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An air sylph's crude crush enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
An air sylph clambers to its feet.
-=[A LARGE air elemental's crude crush causes you to grimace in pain.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/1047H 156v/156V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/1047H 156v/156V Pos: on your ass >
Nah... You feel too relaxed to do that...

< -1h/1047H 156v/156V Pos: on your ass >
The world stops spinning.

< 0h/1047H 156v/156V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 1h/1047H 156v/156V Pos: on your ass >

< 2h/1047H 156v/156V Pos: on your ass >
A Drow Elf starts casting an offensive spell.

< 2h/1047H 156v/156V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 3h/1047H 156v/156V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 4h/1047H 156v/156V Pos: on your ass >
A Drow Elf completes his spell...
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
Your burnt full plate of a death knight [poor] was disintegrated by the negative energy!
Your black wool cowl stained with blood [superior] was disintegrated by the negative energy!
Your fragile mithril quiver was disintegrated by the negative energy!