<floating about head>a dark purple ioun stone[239h 46m 25s]
<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> the dirty cloth turban [poor]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a polished scale of Tiamat of greater intelligence (invis) (magic) (glowing)
<worn in ear> a glowing jade earring (glowing) [64%]
<worn on face> the mask of wildmagic[239h 46m 25s]
<worn around neck> the pendant of the aboleth [superior] (magic)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn on body> a suit embodying ethereal soul shards of regeneration
<worn about body> Daganar's cloak of stealth of regeneration (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [86%]
<attached to belt> a tome of wizardry [33%]
<worn on arms> some blue dragonscale shoulder guards of health (magic) [81%]
<held as shield> the shield of the earthwyrm [superior] (magic) [87%]
<worn around wrist> the bracelet of emeralds of endurance
<worn around wrist> the bangle of immunity [poor] (magic) (glowing)
<worn on hands> the gloves of the adept [superior] with a strange dark bloodstone (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a gleaming platinum ring of intelligence (magic)
<primary weapon> the staff of blue flames (magic) (glowing) (illuminating)[239h 46m 25s]
<worn on legs> some angel feather leggings [poor] (magic)
<worn on feet> a pair of clawed demon-hide moccasins
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
The Path of the Damned
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish elite is lying here.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
An orcish guard stands in mid-air here, fighting Crux.(Red Aura)
Cross o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A HUGE stone golem stands in mid-air here, fighting YOU!
Grahk Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here, fighting an orcish guard.
A brightly glowing torch floats near Grahk's head. (Illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) sits resting.(Gold Aura)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Grahk misses an orcish guard.
Grahk misses an orcish guard.
Sorry, you aren't allowed to do that in combat.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
An orcish guard misses Crux.
Crux anticipates an orcish guard's attack and masterfully parries the incoming blow.
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - farsee
2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 7th circle) 1 - dimension door
5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 2 - lightning bolt
3 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
5 - mirror image
( 1st circle) 4 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 8th) disintegrate
1 seconds: ( 1st) magic missile
1 seconds: ( 8th) disintegrate
2 seconds: ( 8th) disintegrate
3 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
You can memorize no more spells.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Col snaps out of his meditative trance, smiling placidly.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
You miss a HUGE stone golem.
You miss a HUGE stone golem.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Ok.
You are rescued by a LARGE earth elemental, you are confused, but grateful!
< 827h/803H 179v/180V Pos: standing >
Col clambers to his feet.
< 827h/803H 179v/180V Pos: standing >
An Orc enters from the west.
< 827h/803H 179v/180V Pos: standing >
Crux misses an orcish guard.
Crux's impressive crush strikes an orcish guard.
An intense cold fills the room as shards of ice form in the air. In an explosive blast, the shards slam into an orcish guard with a fury!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux unleashes a blast of freezing wind at an orcish guard, encasing him in a layer of frost.
Crux's crush strikes an orcish guard.
Crux's impressive crush strikes an orcish guard.
Grahk starts casting an offensive spell.
< 827h/803H 179v/180V Pos: standing >
< 827h/803H 179v/180V Pos: standing >
Ur places a green bladed dagger named 'Sepsis' [superior] in the back of an Orc, resulting in some strange noises and some blood.
An Orc is dead! R.I.P.
You receive your share of experience.
An Orc's death cry reverberates in your head as he falls to the ground.
Grahk stops chanting abruptly!
Sane snaps into visibility.
Sane's pierce strikes an orcish guard.
< 827h/803H 179v/180V Pos: standing >
Grahk misses an orcish guard.
Grahk misses an orcish guard.
< 827h/803H 179v/180V Pos: standing >
A HUGE stone golem's feeble crush grazes a LARGE earth elemental.
A HUGE stone golem's crush grazes a LARGE earth elemental.
A HUGE stone golem kicks a LARGE earth elemental in the side with a hefty roundhouse kick.
< 827h/803H 179v/180V Pos: standing >
Crux blocks an orcish guard's lunge at him.
An orcish guard misses Crux.
Crux avoids being bashed by an orcish guard, who loses his balance and falls.
< 827h/803H 179v/180V Pos: standing >
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Grahk starts casting an offensive spell.
< 827h/803H 179v/180V Pos: standing >
Sane's powerful pierce strikes an orcish guard very hard.
Sane's powerful slash strikes an orcish guard hard.
Sane's pierce strikes an orcish guard.
Sane's impressive pierce strikes an orcish guard.
Sane's impressive slash strikes an orcish guard hard.
Sane's powerful slash strikes an orcish guard very hard.
The Path of the Damned
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
An orcish guard crouches in mid-air here, fighting Crux.(Red Aura)
Cross o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A HUGE stone golem stands in mid-air here, fighting a LARGE earth elemental.
Grahk Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here, fighting an orcish guard. (Casting)
A brightly glowing torch floats near Grahk's head. (Illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A LARGE earth elemental stands in mid-air here, fighting a HUGE stone golem. (Minion)
A large Xorn stands here, three arms flailing. (minion)
Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here, fighting an orcish guard.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
< 827h/803H 179v/180V Pos: standing >
[Damage: 1 ] A LARGE earth elemental's feeble crush grazes a HUGE stone golem.
[Damage: 1 ] A LARGE earth elemental's feeble crush grazes a HUGE stone golem.
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 827h/803H 179v/180V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'gjifal'
Grahk unleashes light in a focused, searing ray at an orcish guard!
< 827h/803H 179v/180V Pos: standing >
Grahk misses an orcish guard.
Grahk's crush strikes an orcish guard hard.
Grahk misses an orcish guard.
< 827h/803H 179v/180V Pos: standing >
Crux's impressive crush critically injures an orcish guard.
An orcish guard is incapacitated and will slowly die, if not aided.
Crux's decent crush hits an orcish guard.
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 20.
A look of horror and a silent scream are an orcish guard's last actions in this world.
< 827h/803H 179v/180V Pos: standing >
A HUGE stone golem's decent crush grazes a LARGE earth elemental.
A HUGE stone golem's crush grazes a LARGE earth elemental.
< 827h/803H 179v/180V Pos: standing >
Grahk starts casting an offensive spell called 'lightning bolt'.
< 827h/803H 179v/180V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.
< 827h/803H 179v/180V Pos: standing >
Grahk completes his spell...
Grahk utters the words 'diesilla barh'
You receive your share of experience.
Experience(KILL): Zloin by 0.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
Sane enters from the east.
A large xorn enters from the east.
Col enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
< 827h/803H 178v/180V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A HUGE stone golem stands in mid-air here, fighting a LARGE earth elemental.
Grahk Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A brightly glowing torch floats near Grahk's head. (Illuminating)
A LARGE earth elemental stands in mid-air here, fighting a HUGE stone golem. (Minion)
Horns begin to bellow and drums thunder to the call to arms!
Sane enters from the west.
A large xorn enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Col enters from the west.
Ur enters from the west.
Crux enters from the west.
Cross enters from the west.
< 827h/803H 179v/180V Pos: standing >
[Damage: 1 ] A LARGE earth elemental's feeble crush grazes a HUGE stone golem.
[Damage: 1 ] A LARGE earth elemental's crush grazes a HUGE stone golem.
< 827h/803H 179v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
An orcish warrior is here preparing for the next invasion.(Red Aura)
Sane enters from the east.
An orcish warrior suddenly attacks Sane!
An orcish warrior's punch grazes Sane.
A large xorn enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Col enters from the east.
Grahk enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
< 827h/803H 178v/180V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 827h/803H 178v/180V Pos: standing >
Your group consists of (11/30):
( Head) 827/803 hit, 180/180 move Zloin
(Front) 1478/1522 hit, 230/231 move Crux
(Front) Kwirl
(Front) 1654/1654 hit, 271/272 move Ur
(Front) Wira
(Front) 1037/1037 hit, 171/172 move Cross
(Front) 1372/1373 hit, 268/269 move Sane
(Front) 675/675 hit, 153/154 move Grahk
(Front) a LARGE earth elemental
(Front) 889/889 hit, 209/210 move Col
(Front) 2061/2061 hit, 189/190 move a large xorn
< 827h/803H 180v/180V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A HUGE stone golem stands in mid-air here, fighting a LARGE earth elemental.
A LARGE earth elemental stands in mid-air here, fighting a HUGE stone golem. (Minion)
A large xorn enters from the west.
Col enters from the west.
Grahk enters from the west.
Ur enters from the west.
Crux enters from the west.
Cross enters from the west.
< 827h/803H 179v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here, fighting an orcish warrior.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
An orcish warrior stands in mid-air here, fighting Sane.(Red Aura)
A large xorn enters from the east.
Col enters from the east.
Grahk enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
< 827h/803H 178v/180V Pos: standing >
Your group consists of (11/30):
( Head) 827/803 hit, 178/180 move Zloin
(Front) 1481/1522 hit, 228/231 move Crux
(Front) Kwirl
(Front) 1654/1654 hit, 270/272 move Ur
(Front) Wira
(Front) 1037/1037 hit, 169/172 move Cross
(Front) 1372/1373 hit, 268/269 move Sane
(Front) 675/675 hit, 152/154 move Grahk
(Front) a LARGE earth elemental
(Front) 889/889 hit, 207/210 move Col
(Front) 2061/2061 hit, 187/190 move a large xorn
< 827h/803H 178v/180V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A HUGE stone golem stands in mid-air here, fighting a LARGE earth elemental.
A LARGE earth elemental stands in mid-air here, fighting a HUGE stone golem. (Minion)
A large xorn enters from the west.
Col enters from the west.
Grahk enters from the west.
Ur enters from the west.
Crux enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Cross enters from the west.
< 827h/803H 179v/180V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
You quickly scan the area.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish thief who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
A female orc who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
Ghizyon who is not far off to your south.
A female orc who is not far off to your south.
An orcish warrior who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
Sane who is close by to your west.
An orcish warrior who is close by to your west.
< 827h/803H 179v/180V Pos: standing >
A HUGE stone golem's crush grazes a LARGE earth elemental.
A HUGE stone golem's feeble crush grazes a LARGE earth elemental.
< 827h/803H 179v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here, fighting an orcish warrior.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
An orcish warrior stands in mid-air here, fighting Sane.(Red Aura)
A large xorn enters from the east.
Col enters from the east.
Grahk enters from the east.
Ur enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Crux enters from the east.
Cross enters from the east.
< 827h/803H 178v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
A large xorn enters from the east.
Col enters from the east.
Grahk enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
< 827h/803H 177v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here, fighting an orcish warrior.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
An orcish warrior stands in mid-air here, fighting Sane.(Red Aura)
A large xorn enters from the west.
Col enters from the west.
Grahk enters from the west.
Ur enters from the west.
Crux enters from the west.
Cross enters from the west.
< 827h/803H 179v/180V Pos: standing >
Sane's slash strikes an orcish warrior.
Sane's pierce strikes an orcish warrior very hard.
Sane's slash strikes an orcish warrior.
Sane's impressive pierce strikes an orcish warrior.
Sane's impressive pierce strikes an orcish warrior.
Sane's impressive slash strikes an orcish warrior hard.
Sane's impressive slash strikes an orcish warrior hard.
< 827h/803H 179v/180V Pos: standing >
You don't have that spell memorized.
< 827h/803H 179v/180V Pos: standing >
You sit down and relax.
< 826h/803H 179v/180V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - farsee
2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 7th circle) 1 - dimension door
5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 2 - lightning bolt
3 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
5 - mirror image
( 1st circle) 4 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 8th) disintegrate
1 seconds: ( 1st) magic missile
1 seconds: ( 8th) disintegrate
2 seconds: ( 8th) disintegrate
3 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
You can memorize no more spells.
You continue your study.
< 826h/803H 179v/180V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing magic missile.
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
Sane dodges an orcish warrior's attack.
Sane's blood dagger of Tezcatlipoca [superior] with a strange black stone flashes into the path of an orcish warrior's attack, then Sane delivers a graceful counter-attack!
Sane's impressive slash strikes an orcish warrior.
The legendary cutlass 'Sanguine Song' of damage slices through the air with incredible ease!
Sane's slash strikes an orcish warrior hard.
Sane snaps into visibility.
An orcish warrior's feeble punch grazes Sane.
An orcish warrior almost sweeps Sane off of his feet with a well placed leg sweep.
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 826h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.
< 826h/803H 180v/180V Pos: sitting >
You clamber to your feet.
< 826h/803H 180v/180V Pos: standing >
Sane snaps into visibility.
Sane's pierce strikes an orcish warrior very hard.
Sane's mighty slash enshrouds an orcish warrior in a mist of blood.
Sane's impressive pierce seriously wounds an orcish warrior.
Sane's impressive pierce seriously wounds an orcish warrior.
Sane's impressive slash enshrouds an orcish warrior in a mist of blood.
Sane's impressive slash enshrouds an orcish warrior in a mist of blood.
Sane's slash grievously wounds an orcish warrior.
You start chanting...
You snap into visibility.
< 826h/803H 180v/180V Pos: standing >
Sane's skin seems to turn to stone.
Casting: disintegrate
< 826h/803H 180v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an orcish warrior!
[Damage: 11 ] -=[You smile happily as your disintegration ray hits an orcish warrior!]=-
An orcish warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 16.
An orcish warrior's death cry reverberates in your head as he falls to the ground.
< 826h/803H 180v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
Horns begin to bellow and drums thunder to the call to arms!
A large xorn enters from the east.
Col enters from the east.
Grahk enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
< 826h/803H 179v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of an orcish warrior is lying here.
The corpse of a female orc is lying here.
Sane sneaks in from the west.
A large xorn enters from the west.
Col enters from the west.
Grahk enters from the west.
Ur enters from the west.
Crux enters from the west.
Cross enters from the west.
< 826h/803H 178v/180V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
Sane sneaks in from the east.
A large xorn enters from the east.
Col enters from the east.
Grahk enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
< 826h/803H 177v/180V Pos: standing >
You quickly scan the area.
A HUGE stone golem who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A female orc who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.
< 826h/803H 180v/180V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
Running about town, this female orc is restocking her low supplies.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 826h/803H 180v/180V Pos: standing >
Ok.
A large xorn leaves up.
< 826h/803H 180v/180V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
An Orc (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
Running about town, this female orc is restocking her low supplies.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
Col enters from below.
Horns begin to bellow and drums thunder to the call to arms!
Grahk enters from below.
A dancing elven girl suddenly attacks Grahk!
A dancing elven girl misses Grahk.
Ur enters from below.
Crux enters from below.
Cross enters from below.
< 826h/803H 179v/180V Pos: standing >
A female orc suddenly attacks Grahk!
A female orc misses Grahk.
< 826h/803H 179v/180V Pos: standing >
Ixie assists a female orc heroically.
Ixie suddenly attacks Grahk!
Ixie's impressive punch strikes Grahk.
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
[2] The corpse of an Orc is lying here.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 826h/803H 179v/180V Pos: standing >
An Orc leaves down.
You quickly scan the area.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
An Orc who is close by below you.
< 826h/803H 179v/180V Pos: standing >
Cross's body appears to recover from the affects of the potion.
< 826h/803H 179v/180V Pos: standing >
Cross looks at a female orc.
< 826h/803H 179v/180V Pos: standing >
A female orc is knocked to the ground by Crux's skillful bash!
< 826h/803H 180v/180V Pos: standing >
A dancing elven girl dodges Grahk's attack.
Grahk's crude crush strikes a dancing elven girl hard.
Grahk's decent crush strikes a dancing elven girl very hard.
A dancing elven girl misses Grahk.
< 826h/803H 180v/180V Pos: standing >
Grahk dodges a female orc's attack.
You start chanting...
< 826h/803H 180v/180V Pos: standing >
Ixie's fine punch wounds Grahk.
Ixie's fine punch wounds Grahk.
Ixie's punch strikes Grahk.
Grahk dodges Ixie's attack.
Ixie starts casting an offensive spell.
< 826h/803H 180v/180V Pos: standing >
An Orc enters from below.
< 826h/803H 180v/180V Pos: standing >
Casting: disintegrate
Sane snaps into visibility.
Sane's impressive pierce hits an Orc.
An Orc's evil looking helm was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.