The death of [ 6 Reaver] Hairdo (Drider)

in Entrance to the Llzazan Mushroom Groves

from the perspective of [56 Crusader] Zar o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       the helm of the dragonkind with a strange dark bloodstone (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[184h 42m 1s]
<worn in ear>        a lightning earring [superior]
<worn in ear>        a brightly flaming earring of health
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[229h 38m 49s]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn on body>       a blazing suit of devil platemail of dexterity (magic) (glowing)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of iron solidarity (magic)[229h 38m 49s]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing) (illuminating) [63%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic) [68%]
<worn around wrist>  a marble bracelet [poor] (magic)
<worn on hands>      the sacred stone claws of Aan of wisdom (magic)
<worn on finger>     Zorobabi's circular stone ring of dexterity
<worn on finger>     ring of the past [superior] (magic) (glowing)
<wielding twohanded> the mace of the earth (magic) (glowing)[229h 38m 51s]
<worn on legs>       greaves of cracked bluestone of constitution (glowing)
<worn on feet>       the boots of speed of health (magic)

Nicram completes his spell...
Nicram utters the word 'zuharuhl'
Nicram looks vitalized.

< 1037h/990H 247v/247V Pos: standing >
Jethrus completes his spell...
Jethrus utters the word 'brjf'
Jethrus becomes a BLUR of speed!

< 1037h/990H 247v/247V Pos: standing >
Drok sneaks east.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Secret Underwater Passage
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Secret Underwater Passage
</map>
Secret Underwater Passage
   This portion of the cave is airless, filled completely with crystal
clear water that is bonechillingly cold. The cavern is rimmed with a
thick mass of white alagae. The walls of the cavern underneath the alage
must be heavily lined with duithalite, as the alage and the water in the
cavern itself take on a failntly pinkish glow.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1036h/990H 245v/247V Pos: standing >
Drok sneaks east.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Submerged Tunnel
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Submerged Tunnel
</map>
A Submerged Tunnel
   This portion of the tunnel has been partially blocked by a column of
basalt stretching from the floor to deiling of the cave, making swimming
through this section of the cave somewhat more difficult than in other
sections. The walls floor and ceiling of the cave are covered in a thick
layer of alagae. The tunnel extends to the east and west from here.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1036h/990H 243v/247V Pos: standing >
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Secret Underwater Tunnel
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Secret Underwater Tunnel
</map>
A Secret Underwater Tunnel
   The tunnel extends to the west from here. It is richly draped with white
algae, backlit softly by the glow of the durithalite veins in the basalt
tunnel walls. The softly glowing water is bonechillingly cold and virtually
stagnant. Small alage covered slatactites sprout from the floor of the
cavern, making swimming a necessity.
Obvious exits: -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1036h/990H 241v/247V Pos: standing >

< 1036h/990H 241v/247V Pos: standing >
Drok finds a secret entrance!

< 1036h/990H 245v/247V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drok.

< 1036h/990H 247v/247V Pos: standing >

< 1035h/990H 247v/247V Pos: standing >
You feel a faint chill run down your spine.
A Secret Underwater Tunnel
Obvious exits: -West  -Up   #
*Dazo Shadeling ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Dazo's head. (Illuminating)
*Nicram  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Iko Malleus ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Iko's head.
Franke Shadeling ~<=Shadow Knights=>~ (Human)(medium) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Torpsi ObScuRuS ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Duac Shadeling ~<=Shadow Knights=>~ (Barbarian)(giant) stands in mid-air here.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1035h/990H 247v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1035h/990H 247v/247V Pos: standing >

< 1035h/990H 247v/247V Pos: standing >
Small tendrils of smoke flick out of your mouth.

< 1035h/990H 247v/247V Pos: standing >

		Character attributes for Zar

Level: 56   Race: Githzerai   Class: Paladin / Crusader 
Age: 34 yrs / 2 mths  Height: 71 inches Weight: 216 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 110 (110)    Pow: 107 ( 89)
Dex: 130 (130)    Int: 114 ( 99)   
Agi: 117 (117)    Wis: 134 (122)
Con: 102 (102)    Cha:  74 ( 82)   Luk:  93 ( 93)
Equipped Items:  22     Carried weight:   26

Armor Points: -492  Reduces melee damage taken by 49.2% 
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 12%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 118% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 40   Damroll: 39
Alignment: 999  (-1000 to 1000)

Saving Throws: PAR[-16]  FEA[24]
               BRE[-72]  SPE[-67]

Load carried: Not a problem
Franke starts casting a spell.

< 1035h/990H 247v/247V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Iko.

< 1035h/990H 247v/247V Pos: standing >
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       the helm of the dragonkind with a strange dark bloodstone (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[184h 43m 10s]
<worn in ear>        a lightning earring [superior]
<worn in ear>        a brightly flaming earring of health
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[229h 39m 58s]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn on body>       a blazing suit of devil platemail of dexterity (magic) (glowing)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of iron solidarity (magic)[229h 39m 58s]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing) (illuminating) [63%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic) [68%]
<worn around wrist>  a marble bracelet [poor] (magic)
<worn on hands>      the sacred stone claws of Aan of wisdom (magic)
<worn on finger>     Zorobabi's circular stone ring of dexterity
<worn on finger>     ring of the past [superior] (magic) (glowing)
<wielding twohanded> the mace of the earth (magic) (glowing)[229h 40m 0s]
<worn on legs>       greaves of cracked bluestone of constitution (glowing)
<worn on feet>       the boots of speed of health (magic)

< 1035h/990H 247v/247V Pos: standing >
Franke completes his spell...
Franke utters the word 'ghcandusiohp'

< 1034h/990H 247v/247V Pos: standing >
Franke starts casting a spell.

< 1034h/990H 247v/247V Pos: standing >
Franke completes his spell...
Franke utters the word 'aouruhl'

< 1034h/990H 247v/247V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.

< 1034h/990H 247v/247V Pos: standing >

< 1034h/990H 247v/247V Pos: standing >

< 1034h/990H 247v/247V Pos: standing >
Nicram sits down in a comfortable spot.

< 1034h/990H 247v/247V Pos: standing >
Nicram takes out his holy symbol and begins praying intently.

< 1034h/990H 247v/247V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
Iko says 'protect me'
The mystic axe of the dragonkind hums as the aura of dragonkind embraces Iko.
Iko is suddenly surrounded by a green mist!
Iko begins to shimmer.

< 1034h/990H 247v/247V Pos: standing >
Nicram raises his holy symbol and smiles broadly.

< 1034h/990H 247v/247V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 1034h/990H 247v/247V Pos: standing >
Nicram clambers to his feet.

< 1033h/990H 247v/247V Pos: standing >
Nicram starts casting a spell.

< 1033h/990H 247v/247V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Iko.

< 1033h/990H 247v/247V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'hfjz gzzuio'

< 1033h/990H 247v/247V Pos: standing >
Nicram sits down in a comfortable spot.
Drok opens the slab.

< 1033h/990H 247v/247V Pos: standing >
Drok sneaks up.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rockpile in the Flaming Fungus Fields
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rockpile in the Flaming Fungus Fields
</map>
Rockpile in the Flaming Fungus Fields
   The fields here are littered with large thin slabs of basalt here, piled
up to create a strange mass of plates with lots of holes in between the
haphazard layers of rock. Around the rock pile lots of small red and orange
mushrooms grow, better known as the flaming fungus, famous from its uses in
Fyverwatzr, the spiciest of the drow wines.
Obvious exits: -East  -South -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from below.
Torpsi enters from below.
Jethrus enters from below.
Franke enters from below.
Iko enters from below.
Dazo floats in from below.

< 1033h/990H 245v/247V Pos: standing >
You take a deep breath of fresh air.

< 1033h/990H 245v/247V Pos: standing >

< 1033h/990H 245v/247V Pos: standing >
Nicram enters from below.

< 1033h/990H 245v/247V Pos: standing >

< 1033h/990H 245v/247V Pos: standing >
Rockpile in the Flaming Fungus Fields
Obvious exits: -East  -South -Down 
*Nicram  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Dazo Shadeling ~<=Shadow Knights=>~ (Centaur)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Dazo's head. (Illuminating)
Iko Malleus ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Iko's head.
Franke Shadeling ~<=Shadow Knights=>~ (Human)(medium) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Torpsi ObScuRuS ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Duac Shadeling ~<=Shadow Knights=>~ (Barbarian)(giant) stands in mid-air here.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1033h/990H 245v/247V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your east.
A rebellious svirfneblin who is a brief walk away to your east.
A spore ball who is rather far off to your east.
A spore ball who is rather far off to your east.
A gentle rothe who is close by to your south.
A gentle rothe who is not far off to your south.
A zarbon who is rather far off to your south.
A svrifneblin slave who is rather far off to your south.

< 1032h/990H 245v/247V Pos: standing >

< 1032h/990H 245v/247V Pos: standing >

< 1032h/990H 245v/247V Pos: standing >
Drok sneaks east.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Flaming Fungus Fields
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Flaming Fungus Fields
</map>
Flaming Fungus Fields
   The fields here extend to the north east and west. To the south there is
a large building that is made of pure basalt with a mushroom stalk roof. The
bright orange red mushrooms grow densly up against the building wall and
continue in thich rows running northwards away from the building. Runners
flare out around the base of the mushrooms making footing in between the
rows tricky, but not treacherous.
Obvious exits: -North -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1032h/990H 243v/247V Pos: standing >

< 1032h/990H 243v/247V Pos: standing >
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: South End of the Flaming Fungus Fields
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: South End of the Flaming Fungus Fields
</map>
South End of the Flaming Fungus Fields
   The fungus fields here end abruptly as they reach a large stone dwelling
to the south. East of there, Hell Road travels north and south. To the north
and west the fungus fields continue, almsot radiant with the bright orange
flaming fungus. These mushrooms are the pride of the Arachdrathos Llzazan
Fungus Farms, as is the wine Fyverwaztr that is made from them.
Obvious exits: -North -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.
Dazo sneaks in from the west.

< 1032h/990H 245v/247V Pos: standing >

< 1032h/990H 245v/247V Pos: standing >
Drok sneaks east.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road at the East End of Llzazan Lake
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road at the East End of Llzazan Lake
</map>
Hell Road at the East End of Llzazan Lake
   The road travels in a north-south fashion here, To the east Llzazan Lake
extends through a massive cavern. Rimmed by the mushroom farms, this lake
is the main water supply for irrigation of the substrate on which the
precious fungus of the drow is grown. The cavern ceiling is very high here
and thickly webbed with durithalite, enabling unltravision to be used
throughout this massive cave.
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A little humanoid thinks he can kick your ass.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1032h/990H 243v/247V Pos: standing >
Drok sneaks south.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell road Between a Building and the Llzazan Lake
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell road Between a Building and the Llzazan Lake
</map>
Hell road Between a Building and the Llzazan Lake
   The road here continues in a north-south method of cavern navigation. To
the northeast, Llzazan lake tranquilly stretches across the floor of the
cavern, before bending to the south in the distance. To the northwest a
large swath of farmland extends away from the building lying directly to the
west of the road here. The southwest does not bear an appealing vista, as
the aforementioned building obstructs any scenic views in that direction.
Obvious exits: -North -East  -South
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Franke enters from the north.
Iko enters from the north.
Nicram enters from the north.

< 1032h/990H 241v/247V Pos: standing >

< 1032h/990H 241v/247V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Duac.

< 1032h/990H 242v/247V Pos: standing >
Drok sneaks south.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road on the East Side of a Large Building
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road on the East Side of a Large Building
</map>
Hell Road on the East Side of a Large Building
   The road here stretches along the east side of a large building. To the
east of the road a massive cavern opens up. The cavern is probably 200 feet
tall at its apex and contains a nice sized lake rimmed by mushroom farms.
Hell Road, after passing by the east side of this building, passes by the
western end of this lake. Looking to the south, the cavern is almost as
impressive to behold but somewhat smaller. A gallows hangs to the southwest.
Obvious exits: -North -East  -South
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Franke enters from the north.
Iko enters from the north.
Nicram enters from the north.

< 1032h/990H 242v/247V Pos: standing >
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in Hell Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in Hell Road
</map>
Bend in Hell Road
   The road takes a sharp bend form east-west to north-south here. A person
traveling in from the north would probably argue the opposite perspective
however. The reason for this bend is quite obvious, especially to the
traveler coming from the east, as they would run into a large basalt and
durithalite wall if it was not for this bend northward. The wall, in
addition to being an obstacle to eastward travel is covered with gypsum
flowers, which dont look like flowers at all, unless viewed through eyes
that are attached to a body that has consumed far too much ale or smoked
too much pipeweed, or both.
Obvious exits: -North -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Franke enters from the north.
Iko enters from the north.
Nicram enters from the north.

< 1032h/990H 241v/247V Pos: standing >

< 1032h/990H 242v/247V Pos: standing >

< 1032h/990H 244v/247V Pos: standing >
Drok sneaks south.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of the Gallows
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of the Gallows
</map>
East of the Gallows
   The ground here is immaculately cared for as if its tenants were working
out of fear for their lives. Huge rows of fungus bulge mercilessly, waiting
to be harvested by Svirfneblin slaves for consumption by their Drow masters.
To the west, a blackened gallows tempts the gnome slaves to defy their
masters and pay the price.
Obvious exits: -North -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A svirfneblin slave is working here.
Duac enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Franke enters from the north.
Iko enters from the north.
Nicram enters from the north.

< 1032h/990H 245v/247V Pos: standing >

< 1032h/990H 245v/247V Pos: standing >
Drok sneaks north.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in Hell Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in Hell Road
</map>
Bend in Hell Road
   The road takes a sharp bend form east-west to north-south here. A person
traveling in from the north would probably argue the opposite perspective
however. The reason for this bend is quite obvious, especially to the
traveler coming from the east, as they would run into a large basalt and
durithalite wall if it was not for this bend northward. The wall, in
addition to being an obstacle to eastward travel is covered with gypsum
flowers, which dont look like flowers at all, unless viewed through eyes
that are attached to a body that has consumed far too much ale or smoked
too much pipeweed, or both.
Obvious exits: -North -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Franke enters from the south.
Iko enters from the south.
Nicram enters from the south.

< 1032h/990H 243v/247V Pos: standing >
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road on the East Side of a Large Building
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road on the East Side of a Large Building
</map>
Hell Road on the East Side of a Large Building
   The road here stretches along the east side of a large building. To the
east of the road a massive cavern opens up. The cavern is probably 200 feet
tall at its apex and contains a nice sized lake rimmed by mushroom farms.
Hell Road, after passing by the east side of this building, passes by the
western end of this lake. Looking to the south, the cavern is almost as
impressive to behold but somewhat smaller. A gallows hangs to the southwest.
Obvious exits: -North -East  -South
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Franke enters from the south.
Iko enters from the south.
Nicram enters from the south.

< 1032h/990H 241v/247V Pos: standing >
Drok sneaks east.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of Hell Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of Hell Road
</map>
East of Hell Road
   To the west of here hell road contines along the side of a large building.
The field here is filled with a strange red fungus with white spots and
bristles. The caps of these fungi are especially round and seem to be quite
fleshy. A single cap from one of these plants could probably comprise of
a meal for a small drow family.
Obvious exits: -North -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1032h/990H 239v/247V Pos: standing >

< 1032h/990H 240v/247V Pos: standing >
Drok sneaks north.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: South of the Great Llzazan Lake
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: South of the Great Llzazan Lake
</map>
South of the Great Llzazan Lake
   To the north of this protion of the fungus farms, the Great Llzazan Lake
extends wavelessly across this great cavern. The fungus in this portion of
the farms is of a strange iridescent purple color and stands about waist
high on a Svirfneblin. It has a conical cap and a very short stalk making
the edible portion of this fungus quite large. To the east the fungus
fields end abruptly, giving way to large mushroom trees.
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Franke enters from the south.
Iko enters from the south.
Nicram enters from the south.
Dazo sneaks in from the south.

< 1032h/990H 243v/247V Pos: standing >
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A Drider (large) is sprawled out, resting. (Non-Fraggable)(Red Aura)
Duac enters from the west.
Torpsi enters from the west.
Jethrus enters from the west.
Franke enters from the west.
Iko enters from the west.
Nicram enters from the west.

< 1032h/990H 242v/247V Pos: standing >

< 1032h/990H 243v/247V Pos: standing >
You follow Drok.

                  
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,..@.MM,M    
 MMMM..M...,,M    
 M   .Mo....MM    
  M  ..oMo.M.M    
     M....o.MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Franke enters from the north.
Iko enters from the north.
Nicram enters from the north.

< 1031h/990H 245v/247V Pos: standing >
Who, where, what??
You follow Drok.

     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,..P.MM,M    
 MMMM..M@..,,M    
 M   .Mo....MM    
 MM  ..oMo.M.M    
  ,  M....o.MM    
    MMM..oMM.M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the north.
Torpsi enters from the north.
Jethrus enters from the north.
Franke enters from the north.
Iko enters from the north.
Nicram enters from the north.

< 1031h/990H 243v/247V Pos: standing >

< 1031h/990H 243v/247V Pos: standing >

< 1031h/990H 245v/247V Pos: standing >
Drok sneaks north.
You follow Drok.

                  
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,..@.MM,M    
 MMMM..MP..,,M    
 M   .Mo....MM    
  M  ..oMo.M.M    
     M....o.MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Duac enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Franke enters from the south.
Iko enters from the south.
Nicram enters from the south.
Dazo sneaks in from the south.

< 1031h/990H 245v/247V Pos: standing >
Franke snickers softly.
Drok sneaks north.
You follow Drok.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A Drider (large) is sprawled out, resting. (Non-Fraggable)(Red Aura)
Duac enters from the south.
Torpsi enters from the south.
Jethrus enters from the south.
Franke enters from the south.
Iko enters from the south.
Nicram enters from the south.

< 1031h/990H 243v/247V Pos: standing >

< 1031h/990H 243v/247V Pos: standing >
You pat a Drider on his head.
Drok suddenly attacks a Drider!
Drok snaps into visibility.
A Drider is incapacitated and will slowly die, if not aided.

< 1031h/990H 245v/247V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
A Drider screams and doubles over in agony as searing heat ignites within his body.
A Drider is stunned!
A Drider's some thick leather gloves shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.