The death of [33 Psionicist] Grut (Githzerai)

in The Road Leading From Tharnadia

from the perspective of [56 Elementalist] Kaji *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic) [66%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a blazing suit of devil platemail of dexterity (magic) (glowing) [88%]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a backpack made of hemp (glowing) [88%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [88%]
<worn about waist>   the translucent belt of anger
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of regeneration (magic) [68%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [55%]
<worn on hands>      the gloves of placation
<worn on finger>     the ring of the mind flayer of agility (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust of health (magic) (glowing)
<held>               the Totem of Mastery (magic) (glowing)[226h 52m 8s]
<worn on legs>       some polished blasbain leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

   ^M+++++++++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >
You quickly scan the area.
A black dracolich who is almost out of sight to your east.
A green dracolich who is almost out of sight to your east.
A blue dracolich who is almost out of sight to your east.
Kralim who is almost out of sight to your east.
The grand elaphidist, K'thruu who is in the distance to your south.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.

< 1513h/1513H 304v/304V Pos: standing >
Autosaving...

< 1513h/1513H 304v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.

< 1513h/1513H 304v/304V Pos: standing >
You quickly scan the area.
A black dracolich who is almost out of sight to your east.
A green dracolich who is almost out of sight to your east.
The grand elaphidist, K'thruu who is in the distance to your south.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M++++++++P  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M+++++++P+  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    
You don't know that spell!

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M++++++P++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M+++++P+++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M++++P++++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M+++P+++++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M++P++++++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    

< 1513h/1513H 304v/304V Pos: standing >
   *^*.^^.M^    
  ******....M   
  *M+**^**.^.^  
   ^M+P+++++++  
  *M+*^@.****D  
 M^******....^  
 MM^***^..^MM.  
  MM*^*..^M^.   
   ^^**..^M.    
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M+P@++++++  
  *M+*^*.****D  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Nos enters from the south.
Zelly enters from the south.
Myrk sneaks in from the south.
Syl sneaks in from the south.

< 1513h/1513H 302v/304V Pos: standing >
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^MP+@++++++  
  *M+*^*.****D  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^MP@P+++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Nos enters from the east.
Zelly enters from the east.
Syl sneaks in from the east.

< 1513h/1513H 301v/304V Pos: standing >
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^P+@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
You don't know that spell!

< 1513h/1513H 301v/304V Pos: standing >

< 1513h/1513H 302v/304V Pos: standing >
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@P+++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Javok sneaks in from the east.
Nos enters from the east.
Thugan sneaks in from the east.
Zelly enters from the east.
Ayla sneaks in from the east.
Ra sneaks in from the east.

< 1513h/1513H 303v/304V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@P+++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
Nos enters from the east.
Thugan sneaks in from the east.
Zelly enters from the east.
A Town Guardian suddenly attacks Zelly!
Zelly snaps into visibility.
A Town Guardian's weak punch grazes Zelly.
A Town Guardian ignites into black flames as it hits Zelly!
A Town Guardian is burned severely as it hits Zelly!

< 1513h/1513H 302v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Nos enters from the east.
An elite guard suddenly attacks Nos!
Nos snaps into visibility.
An elite guard's feeble punch grazes Nos.
Ra sneaks in from the east.
Syl sneaks in from the east.

< 1513h/1513H 301v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Javok sneaks in from the east.
Alarm bells sound, signalling an invasion!
Myrk sneaks in from the east.
Ayla sneaks in from the east.

< 1513h/1513H 301v/304V Pos: standing >
The sun starts to set in the south.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Javok sneaks in from the east.
Syl sneaks in from the east.

< 1513h/1513H 301v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A goat trots through the mountain pass.
A Githzerai floats down.

< 1513h/1513H 301v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 303v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 304v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 304v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 304v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 304v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 304v/304V Pos: standing >
You quickly scan the area.
Nos who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
Zelly who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 1513h/1513H 304v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 304v/304V Pos: standing >
Myrk dances a little jig of happiness.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
Myrk floats in from above.
Alarm bells sound, signalling an invasion!
Syl floats in from above.

< 1513h/1513H 302v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
Thugan sneaks in from the east.
Ayla sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 1513h/1513H 300v/304V Pos: standing >

< 1513h/1513H 300v/304V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 1513h/1513H 303v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
Javok sneaks in from the west.
Ayla sneaks in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1513h/1513H 302v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 302v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 302v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1513h/1513H 302v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A goat trots through the mountain pass.

< 1513h/1513H 300v/304V Pos: standing >
You quickly scan the area.
Zelly who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
Nos who is in the distance to your east.

< 1513h/1513H 300v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
There is a slight disturbance in the spirit realm here.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1513h/1513H 299v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
There is a slight disturbance in the spirit realm here.
Alarm bells sound, signalling an invasion!
Javok sneaks in from the west.
Sadash sneaks in from the west.
Zelly enters from the east.

< 1513h/1513H 299v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Zelly enters from the west.

< 1513h/1513H 299v/304V Pos: standing >
An elite guard suddenly attacks Myrk!
An elite guard suddenly appears a bit confused!
Myrk snaps into visibility.
An elite guard's weak punch grazes Myrk.
An elite guard is burned severely as he hits Myrk!

< 1513h/1513H 301v/304V Pos: standing >
Myrk tackles an elite guard square in the chest knocking the wind out of him!
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@P++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
Sadash sneaks in from the west.
Zelly enters from the west.
Ra is knocked to the ground by a Town Guardian's skillful bash!

< 1513h/1513H 302v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >
Ra continues preparing his spell from the ground...

< 1513h/1513H 304v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
*Myrk (Duergar)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
An elite guard sits here, fighting Myrk.
Zelly enters from the east.

< 1513h/1513H 303v/304V Pos: standing >

< 1513h/1513H 303v/304V Pos: standing >
Ayla assists Myrk heroically.
Ayla snaps into visibility.
Ayla's powerful crush strikes an elite guard.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!

< 1513h/1513H 303v/304V Pos: standing >
You quickly scan the area.
Ra who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is not far off to your east.
A Githzerai who is a brief walk away to your west.
A mountain goat who is a brief walk away to your west.

< 1513h/1513H 303v/304V Pos: standing >

< 1513h/1513H 303v/304V Pos: standing >
Myrk parries an elite guard's lunge at him.
Myrk dodges an elite guard's attack.
Myrk snaps into visibility.

< 1513h/1513H 303v/304V Pos: standing >
Myrk's impressive slash wounds an elite guard.
Myrk strikes viciously at an elite guard's wrist causing him to swing about madly.
Myrk's pierce strikes an elite guard.
Myrk's powerful slash strikes an elite guard.
Myrk's impressive pierce strikes an elite guard.
Myrk's pierce strikes an elite guard.
Myrk's impressive slash strikes an elite guard.
Myrk's slash strikes an elite guard.
Myrk's impressive slash strikes an elite guard.
A Githzerai enters from the west.

< 1513h/1513H 303v/304V Pos: standing >

< 1513h/1513H 303v/304V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Syl's head.
Ayla (Duergar)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Thugan (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Thugan's head.
*Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Javok (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
Myrk (Duergar)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
An elite guard sits here, fighting Myrk.

< 1513h/1513H 303v/304V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves west.

< 1513h/1513H 303v/304V Pos: standing >

< 1513h/1513H 303v/304V Pos: standing >

< 1513h/1513H 303v/304V Pos: standing >
Ayla's crush strikes an elite guard.
An elite guard seems to be blinded!
Ayla's impressive crush strikes an elite guard.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!
Ayla's impressive crush hits an elite guard across the leg, resulting in a limp stride.
The dust surrounding Ayla's mighty scepter of the Valhalla with a strange black stone scratchs at an elite guard's flesh!
Ayla's impressive crush strikes an elite guard.
The dust surrounding Ayla's mighty scepter of the Valhalla with a strange black stone scratchs at an elite guard's flesh!
Ayla's crush strikes an elite guard.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!
Ayla's crush strikes an elite guard hard.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!
Ayla's impressive crush strikes an elite guard hard.
Ayla blasts an elite guard with acid, you cringe.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!
Ayla's powerful crush strikes an elite guard very hard.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!
Ayla's impressive crush strikes an elite guard very hard.
The dust surrounding Ayla's mighty scepter of the Valhalla with a strange black stone scratchs at an elite guard's flesh!
Ayla's crush seriously wounds an elite guard.
The dust surrounding Ayla's astral metal hammer named 'Frozen Star' scratchs at an elite guard's flesh!
Ayla's impressive crush seriously wounds an elite guard.
The dust surrounding Ayla's mighty scepter of the Valhalla with a strange black stone scratchs at an elite guard's flesh!

< 1513h/1513H 303v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
Zelly enters from the east.

< 1513h/1513H 302v/304V Pos: standing >

< 1513h/1513H 302v/304V Pos: standing >
You quickly scan the area.
Ayla who is close by to your east.
Myrk who is close by to your east.
An elite guard who is close by to your east.
Ra who is not far off to your east.
A Town Guardian who is not far off to your east.
A Githzerai who is close by to your west.
A mountain goat who is not far off to your west.

< 1513h/1513H 303v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >
You failed.

< 1513h/1513H 304v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
There is a slight disturbance in the spirit realm here.
Javok sneaks in from the east.
Zelly enters from the east.
A Githzerai leaves west.

< 1513h/1513H 302v/304V Pos: standing >

< 1513h/1513H 302v/304V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A goat trots through the mountain pass.
Zelly enters from the east.

< 1513h/1513H 300v/304V Pos: standing >
Zelly starts casting an offensive spell.
Zelly snaps into visibility.

< 1513h/1513H 300v/304V Pos: standing >
You quickly scan the area.
Ayla who is a brief walk away to your east.
Myrk who is a brief walk away to your east.
Ra who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 1513h/1513H 301v/304V Pos: standing >
You start chanting...
You snap into visibility.

< 1513h/1513H 303v/304V Pos: standing >
Sadash snaps into visibility.
Sadash misses a Githzerai.

< 1513h/1513H 304v/304V Pos: standing >
Sadash's pierce strikes a Githzerai.
Sadash's fine pierce wounds a Githzerai.
Sadash's fine pierce strikes a Githzerai.
Syl starts casting an offensive spell.
Syl snaps into visibility.

< 1513h/1513H 304v/304V Pos: standing >
Casting: arieks shattering iceball 
Zelly completes his spell...
Zelly utters the words 'aihuwahhzf qarruguai'
A HUGE Cosmic Rift opens and tiny black orbs come flying out and slam into a Githzerai!

< 1513h/1513H 304v/304V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 200 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-

< 1513h/1513H 304v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >

< 1513h/1513H 304v/304V Pos: standing >
Syl completes his spell...
Syl utters the words 'garbzzsg wuggurz babragruoz'
Syl's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Syl's stunning visions seem to slightly mesmerize a Githzerai!
A Githzerai is stunned!
A bolt of force sent by Syl hits a Githzerai soundly.
Syl snaps into visibility.
A bolt of force sent by Syl hits a Githzerai soundly.
A Githzerai's drow-made obsidian tunic was completely destroyed by the massive blow!
A Githzerai's some well-crafted bone leggings was completely destroyed by the massive blow!
A Githzerai's string of lily pads was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.