<worn as a badge> a red rose [superior]
<worn on head> a burnt emerald helm
<worn on eyes> a cracked granite visor
<worn in ear> a sphere of entrapped souls (magic)
<worn in ear> a gloomwing feather (magic) [87%]
<worn on face> a glittering limestone veil
<worn around neck> a tarnished emerald gorget [68%]
<worn around neck> a decent dragonscale amulet from The Githyanki Fortress [79%]
<worn about body> a cloak of ages [poor] [83%]
<worn about waist> a bloody obsidian girth [58%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a mist viper venom sac [71%]
<worn on arms> some sandy sleeves (magic)
<held as shield> a glowing dragonscale shield
<worn around wrist> an emerald bracelet studded with amethysts (magic)
<worn around wrist> a bracelet of twisted roots [poor] (glowing)
<worn on hands> some twisted diamond mitts
<worn on finger> a silvery ring with engraved sigils [poor] (glowing)
<worn on finger> a blackrock ring of the dark iron dwarves (magic)
<held> a cuendillar, heartstone of magic [superior] (magic)
<worn on feet> the winged boots of angelic movement (magic) [74%]
Obvious exits: -North -East -South -West
< 257h/305H 47v/163V Pos: standing >
..**++++*
..***+*****
.****+*****
+++++@*****
*********..
********...
*****....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 258h/305H 45v/163V Pos: standing >
+++**
**@**
*****
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 258h/305H 45v/163V Pos: standing >
*****
**@**
***..
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 258h/305H 43v/163V Pos: standing >
*****
**@..
.....
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 259h/305H 41v/163V Pos: standing >
*****
**@*.
*....
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 259h/305H 40v/163V Pos: standing >
*****
**@**
**...
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 260h/305H 38v/163V Pos: standing >
*****
**@**
***..
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 260h/305H 37v/163V Pos: standing >
*****
**@**
****.
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 260h/305H 35v/163V Pos: standing >
D****
.*@**
*****
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 261h/305H 33v/163V Pos: standing >
+D***
+.@**
+****
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 261h/305H 31v/163V Pos: standing >
...++++++
....+..****
.^..+D*****
....+@*****
..^.+*****.
...*+****..
..*+*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 261h/305H 30v/163V Pos: standing >
.+.**
.+@**
*+***
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 262h/305H 28v/163V Pos: standing >
.+***
*+@**
*+***
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 262h/305H 27v/163V Pos: standing >
.^..+D***
.....+.****
^..^.+*****
....*@****.
.^..*+*****
....*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 263h/305H 25v/163V Pos: standing >
....+.***
^..^.+*****
....*+****.
.^..*@*****
....*+*****
...**+****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 263h/305H 25v/163V Pos: standing >
..^.+****
....*+****.
.^..*+*****
....*@*****
...**+****.
.^..*+.*...
...*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 263h/305H 24v/163V Pos: standing >
...*+****
.^..*+*****
....*+*****
...**@****.
.^..*+.*...
....*+.....
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 264h/305H 23v/163V Pos: standing >
^..*+****
....*+*****
...**+****.
.^..*@.*...
....*+.....
.....+...
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 264h/305H 22v/163V Pos: standing >
...*+****
...**+****.
.^..*+.*...
....*@.....
.....+...
M....+... M
^...+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 264h/305H 22v/163V Pos: standing >
..**+****
.^..*+.*...
....*+.....
.....@...
M....+... M
M^...+...
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 264h/305H 21v/163V Pos: standing >
^..*+.*..
....*+.....
.....+...
M....@... M
M^...+...
.M^..+.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 265h/305H 20v/163V Pos: standing >
...*+....
.....+...
M....+... M
M^...@...
.M^..+.....
...M.+..^..
.^.^+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 265h/305H 19v/163V Pos: standing >
....+...
M....+... M
M^...+...
.M^..@.....
...M.+..^..
*.^.^+..^..
+++++....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 265h/305H 19v/163V Pos: standing >
....+...
M^...+...
.M^..+.....
...M.@..^..
*.^.^+..^..
++++++.....
***D+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 266h/305H 18v/163V Pos: standing >
^...+...
.M^..+.....
...M.+..^..
*.^.^@..^..
++++++.....
****D+.....
...^+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 266h/305H 17v/163V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
+++++@.....
****D+.....
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 267h/305H 17v/163V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..^.
+++++@+....
.****D+....
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 267h/305H 16v/163V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++...
*.****D+...
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 267h/305H 16v/163V Pos: standing >
^^.M^..+.
**....M.+..
*^**.^.^+..
+++++@+++..
^*.****D+..
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 268h/305H 15v/163V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@++++.
*^*.****D+.
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 268h/305H 14v/163V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
M++++@+++++
+*^*.****D+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 268h/305H 13v/163V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^M+++@+++++
M+*^*.****D
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 268h/305H 13v/163V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@+++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 269h/305H 12v/163V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^M+@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 269h/305H 11v/163V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^M@+P+++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 269h/305H 10v/163V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+P+++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 270h/305H 10v/163V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 270h/305H 9v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 270h/305H 8v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 270h/305H 6v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A goat trots through the mountain pass.
< 271h/305H 5v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/305H 5v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
Alas, you cannot go that way. . . .
< 271h/305H 5v/163V Pos: standing >
The sun starts to set in the south.
< 271h/305H 6v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 272h/305H 4v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 272h/305H 2v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 272h/305H 0v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/305H 1v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/305H 1v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/305H 1v/163V Pos: standing >
You're too exhausted.
< 273h/305H 1v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/305H 2v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/305H 2v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
Alas, you cannot go that way. . . .
< 274h/305H 2v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
< 275h/305H 2v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/305H 3v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 276h/305H 4v/163V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
< 277h/305H 5v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 278h/305H 6v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
< 278h/305H 6v/163V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A homeless peasant who is close by to your south.
< 278h/305H 6v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 279h/305H 4v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 281h/305H 4v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A goat trots through the mountain pass.
< 282h/305H 4v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 283h/305H 3v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 284h/305H 1v/163V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
A Duergar (medium) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
An elite guard sits here, fighting a Duergar.
< 284h/305H 0v/163V Pos: standing >
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
You flee westward!
< 286h/305H 0v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 286h/305H 1v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 288h/305H 0v/163V Pos: standing >
You're too exhausted.
< 288h/305H 0v/163V Pos: standing >
You're too exhausted.
< 288h/305H 1v/163V Pos: standing >
You're too exhausted.
< 289h/305H 1v/163V Pos: standing >
You're too exhausted.
< 289h/305H 1v/163V Pos: standing >
You're too exhausted.
< 289h/305H 1v/163V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A goat trots through the mountain pass.
< 289h/305H 0v/163V Pos: standing >
A Drow Elf snaps into visibility.
< 290h/305H 0v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 291h/305H 1v/163V Pos: standing >
A Troll snaps into visibility.
< 291h/305H 1v/163V Pos: standing >
You're too exhausted.
< 291h/305H 1v/163V Pos: standing >
A Vampire snaps into visibility.
A Vampire misses you.
Sorry, you aren't allowed to do that in combat.
< 291h/305H 1v/163V Pos: standing >
< T: Grut TP: sta TC:few scratches E: A Vampire sta EP: excellent >
-=[A Vampire's pierce strikes you.]=-
-=[A Vampire's fine pierce wounds you.]=-
-=[A Vampire's fine pierce strikes you.]=-
A Drider snaps into visibility.
< 266h/305H 2v/163V Pos: standing >
< T: Grut TP: sta TC: small wounds E: A Vampire sta EP: excellent >
< 266h/305H 2v/163V Pos: standing >
< T: Grut TP: sta TC: small wounds E: A Vampire sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'aihuwahhzf qarruguai'
A black rift opens in which you see stars and comets when suddenly small black orbs come pouring out crashing into you!
Sorry, you aren't allowed to do that in combat.
< 266h/305H 2v/163V Pos: standing >
< T: Grut TP: sta TC: small wounds E: A Vampire sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
YIKES! Another hit like that, and you've had it!!
< 66h/305H 2v/163V Pos: standing >
< T: Grut TP: sta TC:pretty hurt E: A Vampire sta EP: excellent >
You are already standing.
< 66h/305H 2v/163V Pos: standing >
< T: Grut TP: sta TC:pretty hurt E: A Vampire sta EP: excellent >
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Drider causes visions to dance before your eyes, bewildering you!.
The world starts spinning, and your ears are ringing!
-=[A Drider's force missile slams into you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drider snaps into visibility.
-=[A Drider's force missile slams into you.]=-
Your drow-made obsidian tunic was completely destroyed by the massive blow!
Your some well-crafted bone leggings was completely destroyed by the massive blow!
Your string of lily pads was completely destroyed by the massive blow!