<worn as a badge> a necromantic death shroud
<worn on head> the helm of light
<worn on eyes> some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear> a dangling spider earring (magic)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> the medallion of kossuth [poor] (magic)
<worn on body> a darksteel chainmail shirt [superior] (magic) (glowing)
<worn about body> the cloak of Arachdrathos [superior] (magic)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> the ceinture of giant strength (magic) [62%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing) [86%]
<held as shield> an angel wyrm scale (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist> a bracelet of finger bones
<worn on hands> the hands of justice (magic) (glowing) [73%]
<worn on finger> an ugly ruby ring (magic) (humming)
<worn on finger> a silver ring named "Moonfriend" (magic) (glowing)
<held> a totem of shadows [poor] (magic)
<worn on legs> greaves of avoidance [superior] [59%]
<worn on feet> a garish pair of shoes (magic) (glowing) [58%]
It appears to be the corpse of a militia guard.
a small leather-bound book
a few coins
< 1417h/1417H 274v/274V Pos: standing >
Experience till level: -137937116
< 1417h/1417H 274v/274V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A street sweeper who is rather far off to your east.
A militia guard who is rather far off to your east.
< 1417h/1417H 274v/274V Pos: standing >
< 1417h/1417H 274v/274V Pos: standing >
Kiria leaves east.
Ra leaves east.
You follow Kiria.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Myrk enters from the west.
< 1417h/1417H 273v/274V Pos: standing >
Kiria leaves east.
Ra leaves east.
You follow Kiria.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Thugan sneaks in from the west.
Alarm bells sound, signalling an invasion!
< 1417h/1417H 272v/274V Pos: standing >
< 1417h/1417H 272v/274V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A religious zealot who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is rather far off to your east.
A militia guard who is rather far off to your east.
A grounds keeper who is rather far off to your east.
< 1417h/1417H 274v/274V Pos: standing >
Kiria leaves east.
Alarm bells sound, signalling an invasion!
Ra leaves east.
You follow Kiria.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 1417h/1417H 273v/274V Pos: standing >
< 1417h/1417H 273v/274V Pos: standing >
Kiria leaves south.
Ra leaves south.
You follow Kiria.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
< 1417h/1417H 272v/274V Pos: standing >
A militia guard suddenly attacks Ra!
A militia guard misses Ra.
< 1417h/1417H 272v/274V Pos: standing >
< 1417h/1417H 273v/274V Pos: standing >
Kiria snaps into visibility.
Kiria brings down a giant longsword named 'Disintegrator' [poor] in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Kiria as she charges into battle.
Kiria heroically rescues Ra.
< 1417h/1417H 274v/274V Pos: standing >
< 1417h/1417H 274v/274V Pos: standing >
You start chanting...
You snap into visibility.
< 1417h/1417H 274v/274V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
< 1417h/1417H 274v/274V Pos: standing >
A militia guard suddenly appears a bit confused!
A militia guard misses Kiria.
Myrk avoids being bashed by a militia guard, who loses his balance and falls.
< 1417h/1417H 274v/274V Pos: standing >
Kiria's impressive slash strikes a militia guard very hard.
Kiria's impressive slash strikes a militia guard very hard.
Kiria's impressive slash strikes a militia guard very hard.
< 1417h/1417H 274v/274V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 101 ] -=[Your blast of molten spray slams into a militia guard, burning holes into his flesh.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 2.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Ra's face flushes white for a moment.
< 1417h/1417H 274v/274V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.
< 1417h/1417H 274v/274V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1417h/1417H 274v/274V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins
< 1417h/1417H 274v/274V Pos: standing >
Experience till level: -137937119
< 1417h/1417H 274v/274V Pos: standing >
Kiria leaves south.
You follow Kiria.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 1417h/1417H 273v/274V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.
Kiria leaves west.
Ra sneaks west.
You follow Kiria.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1417h/1417H 272v/274V Pos: standing >
The Tharnadian Quartermaster suddenly attacks Kiria!
The Tharnadian Quartermaster suddenly appears a bit confused!
The Tharnadian Quartermaster misses Kiria.
Kiria snaps into visibility.
A dark shroud encases Kiria as she charges into battle.
< 1417h/1417H 272v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
The Tharnadian Quartermaster screams and doubles over in agony as searing heat ignites within his body.
The Tharnadian Quartermaster suddenly looks in pain as he moves.
< 1417h/1417H 273v/274V Pos: standing >
Thugan sits down in a comfortable spot.
< 1417h/1417H 274v/274V Pos: standing >
Thugan takes out his unholy symbol and begins praying intently.
< 1417h/1417H 274v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
The Tharnadian Quartermaster screams and doubles over in agony as searing heat ignites within his body.
The Tharnadian Quartermaster is stunned!
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 2.
The Tharnadian Quartermaster's death cry reverberates in your head as he falls to the ground.
< 1417h/1417H 274v/274V Pos: standing >
the corpse of the Tharnadian Quartermaster does not contain the essence.
< 1417h/1417H 274v/274V Pos: standing >
It appears to be the corpse of the Tharnadian Quartermaster.
a small pile of coins
< 1417h/1417H 274v/274V Pos: standing >
Ra avoids being bashed by a militia guard, who loses his balance and falls.
The town crier suddenly attacks Ra!
The town crier's punch grazes Ra.
The town crier ignites into black flames as he hits Ra!
Experience till level: -137937121
< 1417h/1417H 274v/274V Pos: standing >
Thugan raises his unholy symbol and smiles malevolently.
You failed.
< 1417h/1417H 274v/274V Pos: standing >
Thugan clambers to his feet.
< 1417h/1417H 274v/274V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of the town crier, resulting in some strange noises and some blood.
< 1417h/1417H 274v/274V Pos: standing >
Ra's fine bludgeon wounds a militia guard.
Ra's fine bludgeon wounds a militia guard.
Ra's bludgeon wounds a militia guard.
Ra's bludgeon wounds a militia guard.
You failed.
< 1417h/1417H 274v/274V Pos: standing >
Kiria brings down a giant longsword named 'Disintegrator' [poor] in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Kiria as she charges into battle.
Kiria heroically rescues Ra.
< 1417h/1417H 274v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
The town crier screams and doubles over in agony as searing heat ignites within his body.
The town crier suddenly looks in pain as he moves.
< 1417h/1417H 274v/274V Pos: standing >
Kiria's slash strikes a militia guard.
Kiria's impressive slash strikes a militia guard hard.
Kiria's impressive slash strikes a militia guard hard.
Kiria's impressive slash strikes a militia guard hard.
< 1417h/1417H 274v/274V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 1417h/1417H 274v/274V Pos: standing >
The town crier's punch grazes Ra.
The town crier's punch grazes Ra.
The town crier ignites into black flames as he hits Ra!
The town crier almost sweeps Ra off of his feet with a well placed leg sweep.
< 1417h/1417H 274v/274V Pos: standing >
You complete your spell...
You point at the town crier.
[Damage: 140 ] -=[Your blast of molten spray slams into the town crier, burning holes into his flesh.]=-
Kiria deflects a militia guard's blow and strikes back at him!
Kiria's impressive slash strikes a militia guard very hard.
< 1417h/1417H 274v/274V Pos: standing >
Myrk's impressive slash strikes the town crier.
Myrk's impressive slash strikes the town crier.
Myrk's sword of fire and flame summons the power of fire and flames at the town crier.
Myrk bathes a large rat in cleansing flame, but it does not look thankful.
A large rat is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 0.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.
Myrk bathes a militia guard in cleansing flame, but he does not look thankful.
Myrk bathes a stray cat in cleansing flame, but he does not look thankful.
A stray cat is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 0.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
Myrk bathes a stray dog in cleansing flame, but he does not look thankful.
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Myrk bathes the town crier in cleansing flame, but he does not look thankful.
Myrk's sword of fire and flame calls upon the pure power of the plane of fire, directing it at the town crier!
The town crier cries out as Myrk burns him.
Myrk's impressive pierce strikes the town crier.
Myrk's impressive pierce strikes the town crier.
Myrk's slash strikes the town crier.
Myrk's impressive slash strikes the town crier.
Myrk's impressive slash strikes the town crier.
Thugan sneaks south.
< 1417h/1417H 274v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
The town crier screams and doubles over in agony as searing heat ignites within his body.
You start chanting...
< 1417h/1417H 274v/274V Pos: standing >
You complete your spell...
You point at the town crier.
[Damage: 136 ] -=[Your blast of molten spray slams into the town crier, burning holes into his flesh.]=-
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 530.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the town crier.
Ra's face flushes white for a moment.
< 1417h/1417H 274v/274V Pos: standing >
Kiria's slash seriously wounds a militia guard.
Kiria's impressive slash seriously wounds a militia guard.
Kiria's impressive slash enshrouds a militia guard in a mist of blood.
< 1417h/1417H 274v/274V Pos: standing >
the corpse of the town crier does not contain the essence.
< 1417h/1417H 274v/274V Pos: standing >
It appears to be the corpse of the town crier.
some leather leggings
a leather jacket [poor]
a small pile of coins
< 1417h/1417H 274v/274V Pos: standing >
Experience till level: -137937951
< 1417h/1417H 274v/274V Pos: standing >
A militia guard enters from the west.
the corpse of the town crier does not contain the essence.
< 1417h/1417H 274v/274V Pos: standing >
A militia guard rises to his feet.
It appears to be the corpse of the town crier.
some leather leggings
a leather jacket [poor]
a small pile of coins
< 1417h/1417H 274v/274V Pos: standing >
A militia guard suddenly attacks Ra!
A militia guard misses Ra.
Kiria parries a militia guard's lunge at her.
Kiria avoids being bashed by a militia guard, who loses his balance and falls.
Experience till level: -137937951
< 1417h/1417H 274v/274V Pos: standing >
the corpse of the town crier does not contain the essence.
< 1417h/1417H 274v/274V Pos: standing >
It appears to be the corpse of the town crier.
some leather leggings
a leather jacket [poor]
a small pile of coins
< 1417h/1417H 274v/274V Pos: standing >
Experience till level: -137937951
< 1417h/1417H 274v/274V Pos: standing >
the corpse of the town crier does not contain the essence.
< 1417h/1417H 274v/274V Pos: standing >
It appears to be the corpse of the town crier.
some leather leggings
a leather jacket [poor]
a small pile of coins
< 1417h/1417H 274v/274V Pos: standing >
Experience till level: -137937951
Myrk snaps into visibility.
Myrk elbows a militia guard hard, bruising his side!
Myrk's impressive pierce strikes a militia guard hard.
< 1417h/1417H 274v/274V Pos: standing >
You start chanting...
You snap into visibility.
< 1417h/1417H 274v/274V Pos: standing >
A militia guard enters from the west.
< 1417h/1417H 274v/274V Pos: standing >
You withstand a bash from a militia guard, who bounces back and falls.
A militia guard misses you.
< 1417h/1417H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: excellent >
Kiria's impressive slash enshrouds a militia guard in a mist of blood.
Kiria's impressive slash grievously wounds a militia guard.
Kiria's slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 2.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 1417h/1417H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: excellent >
You complete your spell...
You point at a militia guard.
[Damage: 186 ] -=[Your blast of molten spray slams into a militia guard, burning holes into his flesh.]=-
< 1417h/1417H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: excellent >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A militia guard screams and doubles over in agony as searing heat ignites within his body.
A militia guard is stunned!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 2.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 1417h/1417H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: excellent >
Your battle frenzy fades.
You're too busy fighting to be pulling things out of bags!
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: excellent >
It appears to be the corpse of a militia guard.
a few coins
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: few wounds >
It appears to be the corpse of a militia guard.
a few coins
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: few wounds >
You start chanting...
You snap into visibility.
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: few wounds >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A militia guard screams and doubles over in agony as searing heat ignites within his body.
A militia guard suddenly looks in pain as he moves.
< 1367h/1367H 274v/274V Pos: standing >
< T: Ifix TP: sta TC:excellent E: guard ass EP: awful >
Myrk's powerful pierce critically injures a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.
Myrk's decent slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 2.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You abort your spell before it's done!
< 1367h/1367H 274v/274V Pos: standing >
the corpse of a militia guard does not contain the essence.
< 1367h/1367H 274v/274V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins
< 1367h/1367H 274v/274V Pos: standing >
Experience till level: -137937960
< 1367h/1367H 274v/274V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[3] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
The corpse of a large rat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Thugan Good at Duris *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Myrk Dirty Brawler *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 1367h/1367H 274v/274V Pos: standing >
< 1367h/1367H 274v/274V Pos: standing >
Kiria leaves south.
You follow Kiria.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
You quickly scan the area.
Jodnan who is not far off to your north.
A Human who is close by above you.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
A spiral oak staircase leads to the inn.
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
You quickly scan the area.
Jodnan who is not far off to your north.
A Human who is close by above you.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
Kiria leaves north.
Ra sneaks north.
You follow Kiria.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[3] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
The corpse of a large rat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 1367h/1367H 272v/274V Pos: standing >
Kiria leaves east.
Ra sneaks east.
You follow Kiria.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Thugan sneaks in from the west.
< 1367h/1367H 271v/274V Pos: standing >
Kiria leaves south.
You follow Kiria.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 1367h/1367H 271v/274V Pos: standing >
Kiria leaves east.
You follow Kiria.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1367h/1367H 271v/274V Pos: standing >
Kiria leaves east.
Ra sneaks east.
You follow Kiria.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
< 1367h/1367H 270v/274V Pos: standing >
A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 1367h/1367H 271v/274V Pos: standing >
< 1367h/1367H 273v/274V Pos: standing >
Kiria leaves east.
Ra sneaks east.
Alarm bells sound, signalling an invasion!
You follow Kiria.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 1367h/1367H 273v/274V Pos: standing >
Slay whom?
< 1367h/1367H 273v/274V Pos: standing >
Kiria leaves east.
You follow Kiria.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Kiria Doombringer *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
< 1367h/1367H 272v/274V Pos: standing >
< 1367h/1367H 272v/274V Pos: standing >
< 1367h/1367H 272v/274V Pos: standing >
A Githzerai enters from the east.
Myrk snaps into visibility.
Myrk tackles a Githzerai square in the chest knocking the wind out of him!
< 1367h/1367H 274v/274V Pos: standing >
< 1367h/1367H 274v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai is dead! R.I.P.
You receive your share of experience.