The death of [ 3 Conjurer] Fatfons (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Holyman] Thugan *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    a clump of glowing fuzz [86%]
<worn on head>       the crown of unearthly power [superior] (magic)
<worn on eyes>       a priest's shayla of the maelstrom [86%]
<worn in ear>        a hardened iron earring from The Scorched Valley
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a goblin holy symbol (glowing)
<worn on body>       a warsuit of jade wyrmscale of regeneration (glowing) [85%]
<worn about body>    a dark-blue robe of stars and moons (magic) (humming) [86%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of swirling shadows [superior] (magic) [84%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       sleeves of gold dragonskin [superior] (magic) [79%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 36m 58s]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a blackened bluestone bracer [poor] (glowing) [70%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<held>               the orb of elemental fire (magic) (glowing)[239h 36m 58s]
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       the slippers of rot and decay

A long steel sword is here in the dirt.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ifix enters from the north.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Alarm bells sound, signalling an invasion!
Myrk enters from the north.
Choro enters from the north.
Sadash sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1269h/1269H 199v/201V Pos: standing >

< 1269h/1269H 199v/201V Pos: standing >
You quickly scan the area.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1269h/1269H 200v/201V Pos: standing >
Kaji sneaks south.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[4] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Alarm bells sound, signalling an invasion!
Ifix enters from the north.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Myrk enters from the north.
Choro enters from the north.

< 1269h/1269H 199v/201V Pos: standing >
Sadash sings a song to summon the storms.

< 1269h/1269H 200v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
Kaji opens the iron.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A militia guard who is not far off to your east.
A religious zealot who is rather far off to your east.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
Kaji closes the iron.

< 1269h/1269H 201v/201V Pos: standing >
Sadash sings a song to summon the storms.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your west.

< 1269h/1269H 201v/201V Pos: standing >
Kaji sneaks west.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -E -W
A reed-woven parchment lies discarded here.
A large stone warhammer has been dropped here.
The corpse of a Githzerai is lying here.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ifix enters from the east.
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Alarm bells sound, signalling an invasion!
Myrk enters from the east.
Choro enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1269h/1269H 200v/201V Pos: standing >

< 1269h/1269H 200v/201V Pos: standing >
Kaji sneaks west.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Alarm bells sound, signalling an invasion!
Ifix enters from the east.
Alarm bells sound, signalling an invasion!
Loms enters from the east.
Omm sneaks in from the east.
Nos enters from the east.
Kiria enters from the east.
Ra sneaks in from the east.
Myrk enters from the east.
Choro enters from the east.

< 1269h/1269H 199v/201V Pos: standing >

< 1269h/1269H 199v/201V Pos: standing >
Sadash sings a song to summon the storms.
You quickly scan the area.
A human merchant who is close by to your south.
An old lady who is close by to your south.
Kaji sneaks west.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ifix enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1269h/1269H 199v/201V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A grounds keeper who is close by to your east.
A human alchemist who is close by to your south.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ifix enters from the east.
Loms enters from the east.
Alarm bells sound, signalling an invasion!
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1269h/1269H 198v/201V Pos: standing >

< 1269h/1269H 199v/201V Pos: standing >
Kaji sneaks west.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -E -S
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ifix enters from the east.
Alarm bells sound, signalling an invasion!
Loms enters from the east.
Omm sneaks in from the east.
Nos enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1269h/1269H 198v/201V Pos: standing >

< 1269h/1269H 199v/201V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A grounds keeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.

< 1269h/1269H 200v/201V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A grounds keeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A grounds keeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.

< 1269h/1269H 201v/201V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (good)          
  *Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
  *Pits of Cerberus                              (good)          
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very good)     
  *Nizari                                        (pure good)     
  *The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (extremely good)
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (very good)     
   City of Torrhan                               (pure good)     
  *The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very good)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (extremely good)
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (pure good)     
  *Sevenoaks                                     (very good)     
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (very good)     
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
  *Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely good)
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
  *The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (extremely good)
  *Bahamut's Palace                              (extremely good)
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A grounds keeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.

< 1269h/1269H 201v/201V Pos: standing >
Sadash starts playing Lyrical Instrument of Time and singing aloud.

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A grounds keeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.

< 1269h/1269H 201v/201V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Kaji.

< 1269h/1269H 201v/201V Pos: standing >

		Score information for Thugan

Level: 56   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1269(1269)  Moves: 201(201)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +2.48   Deaths:   9
Detecting:      Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points: 1129 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
haste (8 minutes)
globe of invulnerability (3 minutes)
war cry (less than a minute remaining)
roar of heroes (less than a minute remaining)
sanctuary (3 minutes)
elephantstrength (32 minutes)
virtue (2 minutes)
hawkvision (6 minutes)
sense spirit (41 minutes)
greater spirit ward (36 minutes)
pantherspeed (37 minutes)
armor (13 minutes)
vitality (7 minutes)
bless (18 minutes)
ravenflight (36 minutes)
true seeing (43 minutes)


< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A grounds keeper who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.

< 1269h/1269H 201v/201V Pos: standing >
Kaji sneaks north.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ifix enters from the south.
Loms enters from the south.
Omm sneaks in from the south.
Nos enters from the south.
Kiria enters from the south.
Myrk enters from the south.
Choro enters from the south.
Javok sneaks in from the south.

< 1269h/1269H 200v/201V Pos: standing >

< 1269h/1269H 200v/201V Pos: standing >
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
Ifix enters from the east.
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.
Javok sneaks in from the east.

< 1269h/1269H 199v/201V Pos: standing >

< 1269h/1269H 199v/201V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
Kieta who is not far off to your east.
The doctor who is rather far off to your west.

< 1269h/1269H 199v/201V Pos: standing >
Kaji sneaks south.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small leather-bound book lies here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Ifix enters from the north.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Myrk enters from the north.
Choro enters from the north.
Sadash sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Javok sneaks in from the north.
Alarm bells sound, signalling an invasion!

< 1269h/1269H 199v/201V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
The mailman who is close by below you.

< 1269h/1269H 200v/201V Pos: standing >

< 1269h/1269H 201v/201V Pos: standing >

< 1269h/1269H 201v/201V Pos: standing >

< 1269h/1269H 201v/201V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A young cleric who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
The mailman who is close by below you.

< 1269h/1269H 201v/201V Pos: standing >

< 1269h/1269H 201v/201V Pos: standing >
A Human enters from the north.

< 1269h/1269H 201v/201V Pos: standing >
Sadash sings a song to make your heart swell with pride.
Your spell casting seems faster...

< 1269h/1269H 201v/201V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Sadash.
A Human leaves north.

< 1269h/1269H 201v/201V Pos: standing >

< 1269h/1269H 201v/201V Pos: standing >

< 1269h/1269H 201v/201V Pos: standing >
A Human enters from the north.

< 1269h/1269H 201v/201V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human is stunned!
A Human is dead! R.I.P.
You receive your share of experience.