The Tower of the Conjurer
Obvious exits: -D
Fresh blood covers everything in the area.
[26] A spellbook rests upon the gloomy ground here.
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.
< 4h/35H 100v/115V Pos: standing >
< 4h/35H 101v/115V Pos: standing >
You enter the glowing portal.
The Tower of the Sorcerer
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.
< 4h/35H 101v/115V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
< 4h/35H 102v/115V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
< 4h/35H 101v/115V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A few drops of fresh blood are scattered around the area.
A portal floats here, glowing with a miriad of vibrant colors.
A grounds keeper is cleaning here, singing songs to Mielikki.
A tharnadian thief-hunter watches over the town streets intently.
< 4h/35H 100v/115V Pos: standing >
You enter a glowing portal.
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
Fresh blood covers everything in the area.
[32] A spellbook rests upon the gloomy ground here.
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.
< 5h/35H 101v/115V Pos: standing >
You enter a glowing portal.
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W
< 5h/35H 103v/115V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
You see the red shape of a medium living being here.
< 5h/35H 102v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/35H 103v/115V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 5h/35H 101v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/35H 101v/115V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 5h/35H 99v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/35H 100v/115V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
You see the red shape of a small living being here.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/35H 98v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 98v/115V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
< 6h/35H 96v/115V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 6h/35H 94v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 94v/115V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 6h/35H 91v/115V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/35H 89v/115V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
< 6h/35H 90v/115V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 6h/35H 88v/115V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
You see the red shape of a medium living being here.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/35H 85v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 86v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 86v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 87v/115V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 6h/35H 85v/115V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 6h/35H 82v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 82v/115V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A tough looking mercenary is standing here, strutting proudly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 6h/35H 81v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/35H 81v/115V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
< 7h/35H 80v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/35H 80v/115V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
< 7h/35H 80v/115V Pos: standing >
A peasant farmer enters from the east.
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
Fresh blood splatters cover the area.
< 7h/35H 79v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/35H 79v/115V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
< 7h/35H 80v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/35H 80v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/35H 81v/115V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 7h/35H 81v/115V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 7h/35H 81v/115V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 7h/35H 80v/115V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 7h/35H 79v/115V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
< 7h/35H 78v/115V Pos: standing >
< 8h/35H 80v/115V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A small leather-bound book lies here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 8h/35H 79v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/35H 79v/115V Pos: standing >
A Vampire sings a song to make your heart swell with pride.
< 8h/35H 80v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/35H 80v/115V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by a Vampire.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
< 8h/35H 80v/115V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Fresh blood splatters cover the area.
A small leather-bound book lies here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Vampire (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
< 8h/35H 81v/115V Pos: standing >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!