The death of [ 2 Necromancer] Urmom (Githzerai)

in Road Beneath the Northern Tower

from the perspective of [54 Elementalist] Ifix *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a necromantic death shroud
<worn on head>       the helm of light
<worn on eyes>       some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear>        a dangling spider earring (magic)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the medallion of kossuth [poor] (magic)
<worn on body>       a darksteel chainmail shirt [superior] (magic) (glowing)
<worn about body>    the cloak of Arachdrathos [superior] (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the ceinture of giant strength (magic) [62%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [86%]
<held as shield>     an angel wyrm scale (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist>  a bracelet of finger bones
<worn on hands>      the hands of justice (magic) (glowing) [73%]
<worn on finger>     an ugly ruby ring (magic) (humming)
<worn on finger>     a silver ring named "Moonfriend" (magic) (glowing)
<held>               a totem of shadows [poor] (magic)
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       a garish pair of shoes (magic) (glowing) [58%]

Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 271v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the east.
Alarm bells sound, signalling an invasion!
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.
Sadash sneaks in from the east.

< 1416h/1415H 270v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Alarm bells sound, signalling an invasion!
Loms enters from the east.
Nos enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 270v/274V Pos: standing >
Sadash starts playing Lyrical Instrument of Time and singing aloud.

< 1416h/1415H 273v/274V Pos: standing >

< 1416h/1415H 273v/274V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Kaji.

< 1416h/1415H 273v/274V Pos: standing >
Kaji sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A stray tomcat is darting after rodents, here.
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Myrk enters from the south.
Choro enters from the south.

< 1416h/1415H 273v/274V Pos: standing >
Thugan sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 272v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up    -Down 
A small leather-bound book lies here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Myrk enters from the north.
Choro enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1416h/1415H 271v/274V Pos: standing >

< 1416h/1415H 272v/274V Pos: standing >

< 1416h/1415H 273v/274V Pos: standing >

< 1416h/1415H 273v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
A Human enters from the north.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to make your heart swell with pride.
Your spell casting seems faster...

< 1416h/1415H 274v/274V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Sadash.
A Human leaves north.

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
A Human enters from the north.

< 1416h/1415H 274v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human is stunned!
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.

< 1416h/1415H 274v/274V Pos: standing >
the corpse of Fatfons does not contain the essence.

< 1416h/1415H 274v/274V Pos: standing >
The corpse of Fatfons appears to be empty.

< 1416h/1415H 274v/274V Pos: standing >
It appears to be the corpse of Fatfons.
a small leather-bound book
a spellbook
a quill
a small leather bag
an amber-colored rod
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 1416h/1415H 274v/274V Pos: standing >
Shattered bits of broken ice melt into nothingness.
Experience till level: -137973064

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to make your heart swell with pride.

< 1416h/1415H 274v/274V Pos: standing >
Kaji sneaks up.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A small oak water barrel has been left here.
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[17] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
Loms enters from below.
Nos enters from below.
Kiria enters from below.
Ra sneaks in from below.
Choro enters from below.

< 1416h/1415H 273v/274V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.

< 1416h/1415H 273v/274V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.

< 1416h/1415H 273v/274V Pos: standing >
Sadash suddenly breaks out a quick verse from their repitiore of songs...
Sadash keeps singing a song of a _VERY_ boring nature.
Sadash busts out in dance!
A Human falls sleep.
Thugan starts casting an offensive spell.
Thugan snaps into visibility.

< 1416h/1415H 273v/274V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'jiparl xafe'
Thugan sends a Human reeling with an unholy word.
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.

< 1416h/1415H 273v/274V Pos: standing >
the corpse of Drisk does not contain the essence.

< 1416h/1415H 273v/274V Pos: standing >
The corpse of Drisk appears to be empty.

< 1416h/1415H 273v/274V Pos: standing >
It appears to be the corpse of Drisk.
a small leather-bound book
a small leather bag
a thin leather belt
a hard leather cloak
a small round wooden shield
a set of loose fitting sleeves
a pair of brown leather gloves
some thin leather sandals
a set of loose fitting leggings
a whisper-thin helm
a set of loose fitting robes

< 1416h/1415H 273v/274V Pos: standing >
Experience till level: -137973064

< 1416h/1415H 273v/274V Pos: standing >
Sadash sings a song to make your heart swell with pride.

< 1416h/1415H 274v/274V Pos: standing >
Shattered bits of broken ice melt into nothingness.
Nos rolls on the floor laughing.

< 1416h/1415H 274v/274V Pos: standing >
You no longer feel like a hero.
Sadash starts playing Lyrical Instrument of Time and singing aloud.

< 1416h/1415H 274v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up    -Down 
Puddles of fresh blood cover the ground.
A small leather-bound book lies here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from above.
Nos enters from above.
Kiria enters from above.
Choro enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1416h/1415H 273v/274V Pos: standing >
Thugan sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Choro enters from the south.

< 1416h/1415H 272v/274V Pos: standing >
Sadash starts playing Lyrical Instrument of Time and singing aloud.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A stray tomcat is darting after rodents, here.
Loms enters from the west.
Alarm bells sound, signalling an invasion!
Nos enters from the west.
Kiria enters from the west.
Choro enters from the west.

< 1416h/1415H 272v/274V Pos: standing >
Thugan sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A large rat is scurrying about here.
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Myrk sneaks in from the south.
Choro enters from the south.

< 1416h/1415H 272v/274V Pos: standing >

< 1416h/1415H 272v/274V Pos: standing >
Kaji sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
The corpse of a tharnadian thief-hunter is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Choro enters from the south.

< 1416h/1415H 272v/274V Pos: standing >
Kaji sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
The corpse of a militia guard is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Alarm bells sound, signalling an invasion!
Loms enters from the east.
Nos enters from the east.
Alarm bells sound, signalling an invasion!
Kiria enters from the east.
Choro enters from the east.

< 1416h/1415H 272v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the east.
Nos enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kiria enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the east.

< 1416h/1415H 272v/274V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1416h/1415H 274v/274V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
Your battle frenzy fades.
Your heroic urges slowly fade away.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A Githzerai (medium) stands here. (Non-Fraggable)(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Loms enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nos enters from the south.
Kiria enters from the south.
Choro enters from the south.

< 1331h/1330H 273v/274V Pos: standing >
A Githzerai leaves south.

< 1331h/1330H 273v/274V Pos: standing >
Omm's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Kaji sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Choro enters from the south.

< 1331h/1330H 273v/274V Pos: standing >
Kaji sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Choro enters from the south.

< 1358h/1357H 273v/274V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the south.
Alarm bells sound, signalling an invasion!
Nos enters from the south.
Kiria enters from the south.
Alarm bells sound, signalling an invasion!
Choro enters from the south.

< 1358h/1357H 271v/274V Pos: standing >

< 1358h/1357H 271v/274V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Sadash.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Choro enters from the north.

< 1358h/1357H 270v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Choro enters from the north.

< 1358h/1357H 269v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Choro enters from the north.

< 1358h/1357H 270v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A Githzerai (medium) stands here. (Non-Fraggable)(Red Aura)
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Choro enters from the north.

< 1358h/1357H 270v/274V Pos: standing >
A Githzerai leaves north.

< 1358h/1357H 272v/274V Pos: standing >

< 1358h/1357H 273v/274V Pos: standing >
A Githzerai enters from the north.

< 1358h/1357H 274v/274V Pos: standing >
A Githzerai says 'jutt jeaf tje iasv sode of thi LCC, on a nistiop tsyip tu fond Mr. Werrin H'

< 1358h/1357H 274v/274V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
A Githzerai flies through the air, free as a bird!
Choro fills with BLooDLuST and makes a ferocious leap at a Githzerai!
Choro knocks a Githzerai down with a mighty blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.