<worn as a badge> a silverthorn corsage (magic) (glowing) [82%]
<worn on head> an imp-skull cap (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> a mask of kraken scales [superior]
<worn around neck> an amulet of chaos
<worn around neck> a charm made of dwarf bone [76%]
<worn on body> a suit of flame-wreathed platemail [poor] [79%]
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> the ceinture of giant strength (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a small journal bearing the symbol of Pelor
<attached to belt> a massive tome [88%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> an angel wyrm scale [poor] (magic)
<worn around wrist> the bracelet of emeralds
<worn around wrist> a random encrust object of damage (magic) (humming) [38%]
<worn on hands> the gloves of the adept (magic)
<worn on finger> an enchanted ring of balor bone
<worn on finger> a blue ring shooting sparks [poor]
<primary weapon> a dagger called 'Stealth' [poor] (magic)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [89%]
<worn on feet> some gnomish rocket boots of endurance (magic) (humming)
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.
< 648h/653H 164v/165V Pos: standing >
Saving Kamen.
< 648h/653H 164v/165V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
A fuzzy white duckling wanders here searching for food.
A speckled mother duck protects her young.
< 648h/653H 165v/165V Pos: standing >
You start chanting...
< 653h/653H 165v/165V Pos: standing >
Casting: clone form *
< 653h/653H 165v/165V Pos: standing >
You complete your spell...
You blur and take on the form of a fuzzy duckling!
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
You sit down and relax.
< 653h/653H 165v/165V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
1 - gate to ardgral
( 9th circle) 1 - asphyxiate
1 - dream travel
( 8th circle) 1 - shadow shield
3 - vanish
1 - shadow merging
( 7th circle) 1 - dispel invisible
5 - hammer
( 6th circle) 7 - reflection
( 5th circle) 1 - illusionary wall
7 - shadow travel
( 4th circle) 4 - sleep
1 - infravision
4 - insects
( 3rd circle) 1 - concealment
8 - shadow monster
( 2nd circle) 2 - burning hands
1 - continual light
5 - dispel magic
2 - darkness
( 1st circle) 3 - minor creation
7 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) asphyxiate
5 seconds: ( 9th) asphyxiate
7 seconds: ( 9th) asphyxiate
10 seconds: (10th) clone form
You can memorize no more spells.
You continue your study.
< 653h/653H 165v/165V Pos: sitting >
You start meditating...
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
< 653h/653H 165v/165V Pos: sitting >
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
< 653h/653H 165v/165V Pos: sitting >
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 653h/653H 165v/165V Pos: sitting >
You clamber to your feet.
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D
< 653h/653H 164v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A kitten jumps here playing with leaves tossed by the wind.
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
< 653h/653H 162v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A small halfling woman wanders here, humming to herself.(Gold Aura)
< 653h/653H 162v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A kitten jumps here playing with leaves tossed by the wind.
< 653h/653H 163v/165V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
The halfling adventurer who is rather far off to your south.
The halfling thief who is rather far off to your south.
The wealthy merchant who is rather far off to your south.
The small woman who is rather far off to your south.
The wandering merchant who is in the distance to your south.
The halfling thief who is in the distance to your south.
The small woman who is close by above you.
A playful kitten who is a brief walk away above you.
< 653h/653H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A young duck searches for food here.
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)
< 653h/653H 162v/165V Pos: standing >
You quickly scan the area.
A young duck who is close by to your north.
A playful kitten who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
A father duck who is close by to your east.
The young adventurer who is not far off to your east.
A salamander who is a brief walk away to your east.
The halfling adventurer who is in the distance to your east.
A halfling guard who is in the distance to your east.
The halfling adventurer who is close by to your south.
The halfling thief who is close by to your south.
The wealthy merchant who is close by to your south.
The small woman who is close by to your south.
The wandering merchant who is not far off to your south.
The halfling thief who is not far off to your south.
An ugly frog who is a brief walk away to your south.
The fisherman who is a brief walk away to your west.
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.
A father duck with a bright green head watches the ducklings.
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A young halfling woman is here seeking adventure.(Gold Aura)
< 653h/653H 163v/165V Pos: standing >
You quickly scan the area.
A salamander who is close by to your east.
The halfling adventurer who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
The halfling warrior who is in the distance to your east.
A halfling guard who is close by to your south.
A box turtle who is close by to your south.
A blind woodcarver who is close by to your south.
A fuzzy duckling who is close by to your west.
A father duck who is close by to your west.
The small woman who is not far off to your west.
The Woodseer Quartermaster who is not far off to your west.
The fisherman who is in the distance to your west.
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A small bright red salamander does his best to hide in the flowers.
< 653h/653H 164v/165V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your north.
The halfling banker who is close by to your north.
The halfling adventurer who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is a brief walk away to your east.
The halfling warrior who is rather far off to your east.
A young duck who is in the distance to your east.
The young adventurer who is close by to your west.
A fuzzy duckling who is not far off to your west.
A father duck who is not far off to your west.
The small woman who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
< 653h/653H 164v/165V Pos: standing >
< 653h/653H 164v/165V Pos: standing >
< 653h/653H 164v/165V Pos: standing >
The day has begun.
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.
< 653h/653H 163v/165V Pos: standing >
You quickly scan the area.
The happy woman who is not far off to your north.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is a brief walk away to your north.
The halfling adventurer who is close by to your east.
A halfling guard who is close by to your east.
A halfling guard who is not far off to your east.
A young duck who is rather far off to your east.
A father duck who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
Clora who is close by to your south.
A salamander who is close by to your west.
The young adventurer who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A father duck who is a brief walk away to your west.
The halfling adventurer who is rather far off to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
< 653h/653H 163v/165V Pos: standing >
Score information for Kamen
Level: 50 Race: Shade Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 653(653) Moves: 165(165)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Frags: +1.53 Deaths: 10
In the illusion of: a fuzzy duckling (fair)
Detecting: Illusions Invisible Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments: Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Fearless
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 675
Active Spells:
--------------
shadow shield (2 minutes)
phantom armor (8 minutes)
vitality (5 minutes)
rested bonus (121 minutes)
detect invisibility (48 minutes)
detect illusion (2 minutes)
accelerated healing (8 minutes)
< 653h/653H 165v/165V Pos: standing >
A halfling guard enters from the east.
< 653h/653H 165v/165V Pos: standing >
A halfling guard suddenly attacks YOU!
You snap into visibility.
-=[A halfling guard's weak slash grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 652h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 652h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
You start chanting...
< 652h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
< 652h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
You dodge a halfling guard's vicious attack.
A halfling guard misses you.
-=[A halfling guard's kick crashes into your chest.]=-
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
Casting: asphyxiate *
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
Casting: asphyxiate
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a halfling guard, close around his neck and begin to squeeze!
[Damage: 31 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: small wounds >
[Damage: 32 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: small wounds >
[Damage: 29 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: few wounds >
You start chanting...
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: few wounds >
< 651h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: few wounds >
You dodge a halfling guard's vicious attack.
-=[A halfling guard's weak slash grazes you.]=-
< 650h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: few wounds >
Casting: asphyxiate
< 650h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: few wounds >
You complete your spell...
A pair of Ghostly Hands appear before a halfling guard, close around his neck and begin to squeeze!
[Damage: 34 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 650h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: few wounds >
[Damage: 38 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 650h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: nasty wounds >
[Damage: 28 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 650h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
You start chanting...
< 650h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
You feel the swirling shadows around your body dissipate.
You snap into visibility.
-=[A halfling guard's weak slash grazes you.]=-
You dodge a halfling guard's vicious attack.
-=[A halfling guard's sweep catches you in the side and you almost stumble.]=-
< 644h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
You snap into visibility.
Casting: asphyxiate *
< 644h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
You complete your spell...
A pair of Ghostly Hands appear before a halfling guard, close around his neck and begin to squeeze!
[Damage: 35 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 644h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: awful >
[Damage: 38 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
< 644h/653H 165v/165V Pos: standing >
< T: Kamen TP: sta TC:few scratches E: halfling sta EP: awful >
[Damage: 10 ] -=[You smirk as a pair of ghostly hands tighten around a halfling guard's throat!]=-
A halfling guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a halfling guard cause a sickening chill to run up your spine.
< 644h/653H 165v/165V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
A giant dragonfly zips around here.
< 644h/653H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
You drag the corpse of a halfling guard along behind you.
< 644h/653H 159v/165V Pos: standing >
< 644h/653H 160v/165V Pos: standing >
Saving Kamen.
< 648h/653H 165v/165V Pos: standing >
You start chanting...
< 649h/653H 165v/165V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 650h/653H 165v/165V Pos: standing >
You sit down and relax.
< 651h/653H 165v/165V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - clone form
1 - gate to ardgral
( 9th circle) 1 - asphyxiate
1 - dream travel
( 8th circle) 3 - vanish
1 - shadow merging
( 7th circle) 1 - dispel invisible
5 - hammer
( 6th circle) 7 - reflection
( 5th circle) 1 - illusionary wall
7 - shadow travel
( 4th circle) 4 - sleep
1 - infravision
4 - insects
( 3rd circle) 1 - concealment
8 - shadow monster
( 2nd circle) 2 - burning hands
1 - continual light
5 - dispel magic
2 - darkness
( 1st circle) 3 - minor creation
7 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) asphyxiate
5 seconds: ( 9th) asphyxiate
7 seconds: ( 9th) asphyxiate
9 seconds: ( 8th) shadow shield
You can memorize no more spells.
You continue your study.
< 651h/653H 165v/165V Pos: sitting >
You start meditating...
< 652h/653H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
< 653h/653H 165v/165V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.
< 653h/653H 165v/165V Pos: sitting >
You clamber to your feet.
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
Score information for Kamen
Level: 50 Race: Shade Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 653(653) Moves: 165(165)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Frags: +1.53 Deaths: 10
In the illusion of: a fuzzy duckling (fair)
Detecting: Illusions Invisible Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments: Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Fearless
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 675
Active Spells:
--------------
shadow shield (3 minutes)
phantom armor (7 minutes)
vitality (4 minutes)
rested bonus (120 minutes)
detect invisibility (47 minutes)
detect illusion (1 minute)
accelerated healing (7 minutes)
< 653h/653H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A halfling adventurer wanders here humming to himself.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)
A giant dragonfly zips around here.
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A small box turtle ambles by.
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A young duck searches for food here.
A young halfling woman is here seeking adventure.(Gold Aura)
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A merchant wanders aimlessly.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)
A father duck with a bright green head watches the ducklings.
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A merchant wanders aimlessly.(Gold Aura)
The Woodseer Quartermaster stands here.(Gold Aura)
< 653h/653H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
< 653h/653H 162v/165V Pos: standing >
It's a bit nippy here.
< 653h/653H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
< 653h/653H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
< 653h/653H 163v/165V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your west.
A yellow perch who is close by to your west.
A halfling woodcarver who is close by to your west.
A lieutenant who is not far off to your west.
< 653h/653H 163v/165V Pos: standing >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
< 653h/653H 165v/165V Pos: standing >
A yellow perch enters from the west.
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
A small yellow perch swims by.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
< 653h/653H 165v/165V Pos: standing >
You appear to be Winged Animal and is in excellent condition.
He's small in size.
He seems to waver slightly.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He has little gills in his neck!
< 653h/653H 165v/165V Pos: standing >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
< 653h/653H 165v/165V Pos: standing >
You start chanting...
You snap into visibility.
< 653h/653H 165v/165V Pos: standing >
Casting: asphyxiate
< 653h/653H 165v/165V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-
< 653h/653H 165v/165V Pos: standing >
You snap into visibility.
[Damage: 49 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-
< 653h/653H 165v/165V Pos: standing >
You snap into visibility.
[Damage: 32 ] -=[You smirk as a pair of ghostly hands tighten around a Halfling's throat!]=-
A Halfling is dead! R.I.P.
You receive your share of experience.