The death of [ 2 Necromancer] Urmom (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Dark Knight] Kiria *-* Clan Ragnarok *-* (Githyanki)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the spiked crown of mental resistance [poor]
<worn on eyes>       the eye of the ogre with a strange dark bloodstone (glowing) (humming)
<worn in ear>        a dangling bloodstone earring (glowing) [56%]
<worn in ear>        a sphere of entrapped souls [88%]
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a slaadi necklace of Chaos of greater power (glowing)
<worn around neck>   a crescent necklace [superior] [84%]
<worn on body>       a mysterious hooded white robe emitting black smoke [79%]
<worn about body>    the terrifying shroud of undead power
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>an orb of mental toughness [poor] (humming) [80%]
<attached to belt>   a potion of bubbling goo (glowing) [78%]
<worn on arms>       some stitched sleeves of the Knights of the Raven [superior]
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      a pair of hazy green gloves (glowing) [73%]
<worn on finger>     a shiny ring of the faeries (glowing) [88%]
<worn on finger>     a band of eldrich fire [poor] with a strange sharp rubin (glowing) [80%]
<wielding twohanded> a giant longsword named 'Disintegrator' [poor] (humming)
<worn on legs>       a transparent sheen of slime
<worn on feet>       a pair of dusty boots [poor] (glowing)

*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Syl sneaks in from the north.
Myrk enters from the north.

< 1561h/1057H 201v/203V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is not far off to your east.
A peasant farmer who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.

< 1561h/1057H 201v/203V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is not far off to your east.
A peasant farmer who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1560h/1057H 202v/203V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A peasant farmer who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
Kaji sneaks east.
Thugan sneaks east.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Myrk enters from the west.

< 1560h/1057H 202v/203V Pos: standing >

< 1559h/1057H 202v/203V Pos: standing >
Kaji sneaks east.
Thugan sneaks east.
Alarm bells sound, signalling an invasion!
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Myrk enters from the west.

< 1559h/1057H 201v/203V Pos: standing >

< 1559h/1057H 201v/203V Pos: standing >
You are already guarding them!
Alarm bells sound, signalling an invasion!
Thugan sneaks south.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
Syl sneaks in from the north.
Myrk enters from the north.

< 1558h/1057H 202v/203V Pos: standing >
Kaji sneaks south.
Thugan sneaks south.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Myrk enters from the north.

< 1558h/1057H 201v/203V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A large rat who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
The doctor who is in the distance to your west.

< 1558h/1057H 201v/203V Pos: standing >
Kaji sneaks west.
Thugan sneaks west.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster suddenly appears a bit confused!
You watch in glee as the Tharnadian Quartermaster looks dazzled.
The Tharnadian Quartermaster misses you.
You snap into visibility.
You feel unholy power coursing through your limbs!
Syl sneaks in from the east.
Myrk enters from the east.

< 1557h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP: excellent >
 
< 1557h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP: excellent >
 Thugan snickers softly.
Sorry, you aren't allowed to do that in combat.

< 1557h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP: excellent >
 The town crier suddenly attacks Myrk!
The town crier's weak punch grazes Myrk.
The town crier is burned severely as he hits Myrk!

< 1557h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP: excellent >
 Myrk tackles the town crier square in the chest knocking the wind out of him!

< 1556h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP: excellent >
 
		Score information for Kiria

Level: 56   Race: Githyanki   Class: Anti-Paladin / Dark Knight Sex: Female
Hit points: 1555(1057)  Moves: 202(203)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing, fighting the Tharnadian Quartermaster.
         Hellfire
Frags:   +3.06   Deaths:   42
Detecting:      Illusions Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision UD Vision Farsee Fly Armor Haste Levitation Tower of Iron Will Fearless Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.86 
Leaderboard Points: 1028 
Paladin auras:   Protection Battle Lust
Guarding: Thugan

Active Spells:
--------------
roar of heroes (4 minutes)
elephantstrength (56 minutes)
hawkvision (29 minutes)
spirit armor (59 minutes)
sense spirit (64 minutes)
pantherspeed (60 minutes)
greater spirit ward (59 minutes)
ravenflight (59 minutes)
bless (20 minutes)
vitality (9 minutes)
detect invisibility (25 minutes)
hellfire (less than a minute remaining)
battle ecstasy (less than a minute remaining)


< 1555h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP: excellent >
 You miss the Tharnadian Quartermaster.
[Damage: 14 ] -=[Your impressive slash strikes the Tharnadian Quartermaster.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful slash strikes the Tharnadian Quartermaster hard.]=-
You miss the Tharnadian Quartermaster.

< 1559h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP:  small wounds >
 You parry the Tharnadian Quartermaster's lunge at you.
You parry the Tharnadian Quartermaster's lunge at you.
-=[The Tharnadian Quartermaster's punch wounds you.]=-
-=[The Tharnadian Quartermaster's kick hits you in your side.]=-

< 1530h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP:  small wounds >
 Myrk snaps into visibility.
The town crier's punch grazes Myrk.
Myrk dodges the town crier's attack.
Myrk's intercepts the town crier's attack with sword of fire and flame with eloquent ease.
Myrk's impressive slash strikes the town crier.
Myrk's powerful slash strikes the town crier.
Kaji starts casting a spell.
Kaji snaps into visibility.

< 1541h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP:  small wounds >
 Myrk's impressive slash wounds the town crier.
Myrk strikes viciously at the town crier's wrist causing him to swing about madly.
Myrk's powerful pierce strikes the town crier.
Myrk's slash strikes the town crier.
Myrk's pierce strikes the town crier.
Myrk's powerful pierce strikes the town crier.
Myrk's powerful slash strikes the town crier.
Myrk's powerful slash strikes the town crier.
Myrk's powerful slash strikes the town crier.

< 1588h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP:  small wounds >
 Syl starts casting an offensive spell called 'bigbys crushing hand'.
Syl snaps into visibility.

< 1588h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: tharnadian sta EP:  small wounds >
 Kaji completes his spell...
Kaji utters the words 'abrauztg gpahhzfuio uqzbarr'
Kaji points at the Tharnadian Quartermaster.
Kaji's iceball shatters upon impacting the Tharnadian Quartermaster, rending flesh and sending blood flying.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the Tharnadian Quartermaster.

< 1645h/1057H 202v/203V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1644h/1057H 202v/203V Pos: standing >
Syl completes his spell...
Syl utters the words 'buoblg qfjgpuio paie'
The town crier is encircled by a huge fist sent by Syl, which begins to crush his body.

< 1699h/1057H 202v/203V Pos: standing >
Myrk parries the town crier's lunge at him.
Myrk parries the town crier's lunge at him.
The town crier misses Myrk.
The town crier clambers to his feet.
The town crier kicks Myrk in the stomach, rendering him breathless.

< 1697h/1057H 202v/203V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.
Syl gets a few coins from the corpse of the Tharnadian Quartermaster.

< 1697h/1057H 202v/203V Pos: standing >
Syl puts a pile of coins into a portable hole.

< 1697h/1057H 202v/203V Pos: standing >
Myrk's impressive slash strikes the town crier.
Myrk's impressive slash strikes the town crier.
Myrk's pierce strikes the town crier.
The town crier dodges Myrk's attack.
Myrk's impressive slash strikes the town crier.
Myrk's impressive slash strikes the town crier hard.
Myrk's impressive slash strikes the town crier hard.
Sparkling magic surrounds Syl as he begins his chant.
Syl starts casting an offensive spell.
Syl snaps into visibility.

< 1721h/1057H 202v/203V Pos: standing >
Syl completes his spell...
Syl utters the words 'buoblg qfjgpuio paie'
Syl loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Syl's stunning visions seem to slightly mesmerize the town crier!
The town crier is stunned!
Myrk is encircled by a huge fist sent by Syl, which begins to crush his body.
The town crier is encircled by a huge fist sent by Syl, which begins to crush his body.
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The town crier's death cry reverberates in your head as he falls to the ground.

< 1806h/1057H 202v/203V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1806h/1057H 202v/203V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.
Syl gets a small pile of coins from the corpse of the town crier.

< 1804h/1057H 202v/203V Pos: standing >
Syl puts a pile of coins into a portable hole.

< 1804h/1057H 202v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1803h/1057H 202v/203V Pos: standing >
Kaji opens the door.

< 1803h/1057H 202v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1802h/1057H 202v/203V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly good) 
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (very good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (extremely good)
  *The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (extremely good)
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (very good)     
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
  *The Great Shaboath                            (very good)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (pure good)     
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (very good)     
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1802h/1057H 202v/203V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.

< 1802h/1057H 202v/203V Pos: standing >
Kaji sneaks south.
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1801h/1057H 201v/203V Pos: standing >
You quickly scan the area.
Jodnan who is not far off to your north.
A Githzerai who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1801h/1057H 201v/203V Pos: standing >

< 1800h/1057H 201v/203V Pos: standing >

< 1800h/1057H 202v/203V Pos: standing >

< 1800h/1057H 202v/203V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kaji.

< 1800h/1057H 203v/203V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large sign hangs from the front of the counter here.
A Githzerai (medium) stands here. (Non-Fraggable)(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 1799h/1057H 203v/203V Pos: standing >
Kaji sneaks up.
Thugan sneaks up.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large sign hangs from the front of the counter here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A Githzerai (medium) stands here. (Non-Fraggable)(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch grazes you.]=-
You feel unholy power coursing through your limbs!
The receptionist suddenly attacks YOU!
The receptionist suddenly appears a bit confused!
You watch in glee as the receptionist looks dazzled.
-=[The receptionist's punch grazes you.]=-
Syl floats in from below.

< 1766h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: excellent >
 
< 1766h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
-=[A tharnadian illusionist's decent punch grazes you.]=-

< 1748h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
-=[An elite guard's powerful crush grazes you.]=-

< 1734h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: excellent >
 Kaji starts casting a spell.
Kaji snaps into visibility.

< 1734h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: excellent >
 Thugan starts casting an offensive spell called 'unholy word'.
Thugan snaps into visibility.
Syl starts casting an offensive spell called 'bigbys crushing hand'.
Syl snaps into visibility.

< 1733h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: excellent >
 Thugan completes his spell...
Thugan utters the words 'jiparl xafe'
Thugan's spell flows around a Githzerai, leaving him unharmed!
Thugan sends a tharnadian illusionist reeling with an unholy word.
Thugan sends an elite guard reeling with an unholy word.
Thugan sends an elite guard reeling with an unholy word.
Thugan sends the receptionist reeling with an unholy word.
Thugan blocks a Githzerai's lunge at him.
Thugan snaps into visibility.

< 1781h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: few scratches >
 The receptionist starts to chant in a deep voice.

< 1781h/1057H 202v/203V Pos: standing >
< T: Kiria TP: sta TC:excellent E: elite sta EP: few scratches >
 Kaji completes his spell...
Kaji utters the words 'arieks shattering iceball'
Kaji points at a Githzerai.
Kaji's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai is dead! R.I.P.
You receive your share of experience.