The death of [ 3 Warrior] Tyco (ShadowBeast)

in A Dusty Trail

from the perspective of [50 Channeler] Aetz *-* Sons of Har-Megiddo *-* (Orc)

<worn on head>       the crown of unearthly power [poor] (magic)
<worn in ear>        an earring of pure gold [superior] (magic)
<worn in ear>        a delicate enchanted snowflake [poor]
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   a amulet of the Blood-eye
<worn around neck>   a amulet of the Blood-eye
<worn on body>       a flaming electrum chestplate from Barrow of the Quiosho
<worn about body>    a long robe of the albino minotaur (magic)
<worn about waist>   a rope of golden thread [poor] (magic)
<worn on belt buckle>the codex of the muse of dreams [superior] (magic)
<worn on arms>       a pair of white sleeves
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn around wrist>  a misshaped dragonscale wristguard
<worn on hands>      a living matrix (magic)
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<worn on finger>     a band of flowing water [poor]
<held>               a globe of minotaur nobility [superior] (magic)
<held>               a wand of black obsidian
<worn on legs>       a pleated red and blue kilt [superior]
<worn on feet>       the boots of the living forest (magic)

A Long Winding Trail of Mud
Obvious exits: -E -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 370v/372V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 370v/372V Pos: standing >

< 669h/669H 370v/372V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.

< 669h/669H 370v/372V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 370v/372V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.

< 669h/669H 370v/372V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S -U
A water elemental enters from above.
A fire elemental enters from above.

< 669h/669H 370v/372V Pos: standing >

< 669h/669H 370v/372V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 372v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 371v/372V Pos: standing >

< 669h/669H 371v/372V Pos: standing >

		Score information for Aetz

Level: 50   Race: Orc   Class: Conjurer Shaman Sex: Male
Hit points: 669(669)  Moves: 371(372)
Coins carried:    0 platinum     0 gold    16 silver     2 copper
Compression ratio: 83%
Status:  Standing.
Frags:   -0.12   Deaths:   22
Detecting:      Illusions Invisible Good Magic Life
Protected from: Fire Cold Lightning All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Invisibility Waterbreathing
Combat Pulse:   18 Spell Pulse:  1.02 
Leaderboard Points:  504 

Active Spells:
--------------
well-rested bonus (146 minutes)
detect invisibility (3 minutes)
agility (4 minutes)
sense spirit (14 minutes)
greater spirit ward (10 minutes)
cold ward (14 minutes)
pantherspeed (23 minutes)
fly (74 minutes)
globe of invulnerability (2 minutes)
fire ward (40 minutes)
farsee (91 minutes)
improved invisibility (22 minutes)


< 669h/669H 371v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 370v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -S
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 369v/372V Pos: standing >

< 669h/669H 369v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 369v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 368v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S -U
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 367v/372V Pos: standing >

< 669h/669H 367v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -E
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 367v/372V Pos: standing >

< 669h/669H 367v/372V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 367v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -S -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 367v/372V Pos: standing >

< 669h/669H 367v/372V Pos: standing >
You quickly scan the area.
A carniverous shark who is in the distance to your south.

< 669h/669H 368v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 368v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 367v/372V Pos: standing >

< 669h/669H 368v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 367v/372V Pos: standing >

< 669h/669H 367v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 367v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 366v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -S -W
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 365v/372V Pos: standing >
Alas, you cannot go that way. . . .

< 669h/669H 366v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -E
A water elemental enters from the east.
A fire elemental enters from the east.

< 669h/669H 365v/372V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S -U
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 364v/372V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
A water elemental enters from below.
A fire elemental enters from below.

< 669h/669H 363v/372V Pos: standing >

< 669h/669H 364v/372V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 363v/372V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 364v/372V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 364v/372V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 363v/372V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 669h/669H 363v/372V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A water elemental enters from the south.
A fire elemental enters from the south.

< 669h/669H 363v/372V Pos: standing >
The door seems to be closed.

< 669h/669H 363v/372V Pos: standing >
The door seems to be closed.

< 669h/669H 364v/372V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 364v/372V Pos: standing >
Autosaving...

< 669h/669H 367v/372V Pos: standing >

< 669h/669H 370v/372V Pos: standing >

< 669h/669H 372v/372V Pos: standing >

< 669h/669H 372v/372V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
*A fire elemental is here blazing with heat! (minion) 
*A water elemental is here, flowing like a living current. (minion) 

< 669h/669H 372v/372V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 372v/372V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 371v/372V Pos: standing >

< 669h/669H 371v/372V Pos: standing >
   MMMM^^.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^MMM^^^^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 370v/372V Pos: standing >
   MMM^^.^.*    
  MMM^^..^.**   
 ^MMM^.....***  
 MMM^^.....***  
 MMM^^M@...***  
 MMM^^^^^.****  
 ^MMM^..^^****  
  MMM^^******   
   MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 368v/372V Pos: standing >
   MM^^.^.**    
  MM^^..^.***   
 MMM^.....****  
 MM^^.....****  
 MM^^.M@..****  
 MM^^^^^.*****  
 MMM^..^^*****  
  MM^^*******   
   M^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A water elemental enters from the west.
A fire elemental enters from the west.

< 669h/669H 366v/372V Pos: standing >

< 669h/669H 366v/372V Pos: standing >
   M^^..^.**    
  MM^.....***   
 MM^^.....****  
 MM^^..M..****  
 MM^^^^@.*****  
 MMM^..^^*****  
 MMM^^********  
  MM^^^******   
   MM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 364v/372V Pos: standing >
   M^.....**    
  M^^.....***   
 MM^^.....****  
 MM^^^^M.*****  
 MMM^..@^*****  
 MMM^^********  
 ^MM^^^*******  
  MMM^^^*****   
   MMM^^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 363v/372V Pos: standing >
 ..M^*  
 ^*@**  
 ^^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 361v/372V Pos: standing >
 ^*M**  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 359v/372V Pos: standing >
   ^^^^^.***    
  MM^..^^****   
 MMM^^********  
 ^MM^^^*******  
 ^MMM^^@******  
 ^^MMM^^^^****  
 ^^^^MMMM...**  
  .^^^^..^.^M   
   .^^^^.^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 357v/372V Pos: standing >

< 669h/669H 358v/372V Pos: standing >
   M^^^^^.**    
  MMM^..^^***   
 ^MMM^^*******  
 M^MM^^^******  
 ^^MMM^@M*****  
 ^^^MMM^^^^***  
 .^^^^MMMM...*  
  ^.^^^^..^.^   
   ..^^^^.^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
A water elemental enters from the east.
A fire elemental enters from the east.

< 669h/669H 356v/372V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D
A water elemental enters from the north.
A fire elemental enters from the north.

< 669h/669H 355v/372V Pos: standing >

< 669h/669H 355v/372V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
Fresh blood splatters cover the area.
The corpse of a black raven is lying here.
A bushy-tailed fox shambles down the path
A ShadowBeast (large) stands here. (Non-Fraggable)(Gold Aura)
A bushy-tailed fox shambles down the path
A water elemental enters from above.
A fire elemental enters from above.

< 669h/669H 354v/372V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
A bushy-tailed fox shambles down the path
A fire elemental enters from above.

< 669h/669H 352v/372V Pos: standing >
A water elemental falls in from above.

< 669h/669H 352v/372V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
The corpse of a tiny bony chipmunk is lying here.
A bushy-tailed fox shambles down the path
A water elemental is here, flowing like a living current. (minion) 
A water elemental enters from above.
A fire elemental enters from above.

< 669h/669H 351v/372V Pos: standing >
Alas, you cannot go that way. . . .

< 669h/669H 351v/372V Pos: standing >
A water elemental falls in from above, landing in a crumpled heap!
A water elemental snaps into visibility.
[Damage: 14 ] A water elemental is stunned!
Alas, you cannot go that way. . . .

< 669h/669H 351v/372V Pos: standing >
You are already standing.

< 669h/669H 355v/372V Pos: standing >

		Score information for Aetz

Level: 50   Race: Orc   Class: Conjurer Shaman Sex: Male
Hit points: 669(669)  Moves: 356(372)
Coins carried:    0 platinum     0 gold    16 silver     2 copper
Compression ratio: 83%
Status:  Standing.
Frags:   -0.12   Deaths:   22
Detecting:      Illusions Invisible Good Magic Life
Protected from: Fire Cold Lightning All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Invisibility Waterbreathing
Combat Pulse:   18 Spell Pulse:  1.02 
Leaderboard Points:  504 

Active Spells:
--------------
well-rested bonus (146 minutes)
detect invisibility (3 minutes)
agility (4 minutes)
sense spirit (14 minutes)
greater spirit ward (10 minutes)
cold ward (14 minutes)
pantherspeed (23 minutes)
fly (74 minutes)
globe of invulnerability (2 minutes)
fire ward (40 minutes)
farsee (91 minutes)
improved invisibility (22 minutes)


< 669h/669H 356v/372V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 669h/669H 356v/372V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
The corpse of a tiny bony chipmunk is lying here.
*A fire elemental is here blazing with heat! (minion) 
A water elemental crouches here. (Minion) 
A bushy-tailed fox shambles down the path
A water elemental is here, flowing like a living current. (minion) 

< 669h/669H 356v/372V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
The corpse of a tiny bony chipmunk is lying here.
*A fire elemental is here blazing with heat! (minion) 
A water elemental crouches here. (Minion) 
A bushy-tailed fox shambles down the path
A water elemental is here, flowing like a living current. (minion) 

< 669h/669H 357v/372V Pos: standing >
A ShadowBeast falls in from above, landing in a crumpled heap!
A ShadowBeast is stunned!

< 669h/669H 357v/372V Pos: standing >
A water elemental rises to its feet.

< 669h/669H 360v/372V Pos: standing >
You start chanting...
You snap into visibility.

< 669h/669H 364v/372V Pos: standing >
Casting: arieks shattering iceball 

< 669h/669H 366v/372V Pos: standing >
You complete your spell...
You point at a ShadowBeast.
[Damage: 65 ] -=[Your iceball shatters upon impacting a ShadowBeast, rending flesh and sending blood flying.]=-
A ShadowBeast's pair of studded leather leggings freezes and shatters into million pieces from the intense cold!
A ShadowBeast is dead! R.I.P.
You receive your share of experience.